Igunz source incompatible with windows 8

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  1. #1
    Currently Stoned ! Ronny786 is offline
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    Dec 2011 Join Date
    Lost WorldLocation
    984Posts

    Igunz source incompatible with windows 8

    Okay what i was trying to explain you guys was about Igunz source.

    it crashes on pressing start.. i mean crashes to login screen. check mlog , i think there is something that i cant understand...


    GUNZ 1,0,0,290 launched. build (Jan 2 2013 13:17:32)
    Log time (01/02/13 20:38:27)
    CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 2399 MHz
    Display Device = Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0) ( vendor=8086 device=2772 subsys=817a1043 revision=2 )
    Display Driver Version = 8.14.0010.2697
    Windows = 6.2 Build 9200 , (2088180KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    InitializeNotify ok.
    WFog Enabled Device.
    Vertex Shader isn't supported
    device created.
    Video memory 121.500000
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    2(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]

    -------------------> Sound Engine Create : 0.907000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.258000
    warning : bitmap logo.png not found.
    warning : bitmap Flag.tga not found.
    warning : bitmap logo.png not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap logo.png not found.
    warning : bitmap logo.png not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap gunz_logo_hq.png not found.
    IDLResource Loading Success!!
    IDL resources : 0.222000
    start InitInterface option
    Number of Display mode : 28
    Number of Display mode : 0
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.147000
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 3.086000

    Load character.xml success,

    -------------------> Character Loading : 14.253001


    -------------------> WeaponMesh Loading : 1.601000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.039000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 4.958000

    main : OnCreate() done
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Cloth VertexBuffer is Released
    Selected character name : ChìeF™ (43 68 EC 65 46 99 ) (len = 6)
    Cloth VertexBuffer is Released
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 14
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 20:39:29 )
    Create character : Name=ChìeF™ Level=65
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    SetPaused:An invalid parameter was passed to this function
    SetVolume:An invalid parameter was passed to this function
    game destroyed ( 20:39:30 )
    game interface destroy finished
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.


  2. #2
    Ninja Goblin HellSniper is offline
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    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Igunz source incompatible with windows 8

    Dont use the horrible thing that is called windows 8.
    That simple.

  3. #3
    Currently Stoned ! Ronny786 is offline
    MemberRank
    Dec 2011 Join Date
    Lost WorldLocation
    984Posts

    Re: Igunz source incompatible with windows 8

    Quote Originally Posted by HellSniper View Post
    Dont use the horrible thing that is called windows 8.
    That simple.
    eeither there must be a solution on this?

  4. #4
    Alpha Member Chrisss is offline
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    Feb 2012 Join Date
    Ask the Fox!Location
    1,660Posts

    Re: Igunz source incompatible with windows 8

    It works fine with me, Im using Windows 8 Pro 32bit.

  5. #5
    My Religion: Love ♥ diosz is offline
    MemberRank
    Feb 2008 Join Date
    IDK~Location
    314Posts

    Re: Igunz source incompatible with windows 8

    i fix it doing this

    ZGame.cpp

    void ZGame::PostSyncReport()

    above of that i write this:
    Code:
    bool IsWin8()
    {
    	OSVERSIONINFO os;
    	os.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
    	GetVersionEx(&os);
    	if(os.dwMajorVersion < 6 || os.dwMinorVersion < 2)
    		return false;
    	return true;
    }
    now in void ZGame::PostSyncReport(), search for this:
    Code:
    if (IsAddressHooked(timeGetTime) || IsAddressHooked(getTickCount) || IsAddressHooked(queryPerformanceCounter) || GetModuleHandleA ("SpeedHack.dll") != NULL || GetModuleHandleA ("MyHookDll.dll") != NULL)
    		{
    			ZApplication::GetGameInterface()->ShowWidget("HackWarnings", true, true);
    
    
    			ZPostDisconnect();
    		}
    And replace for:
    Code:
    if(!IsWin8())
    	{
    		if (IsAddressHooked(timeGetTime) || IsAddressHooked(getTickCount) || IsAddressHooked(queryPerformanceCounter) || GetModuleHandleA ("SpeedHack.dll") != NULL || GetModuleHandleA ("MyHookDll.dll") != NULL)
    		{
    			ZApplication::GetGameInterface()->ShowWidget("HackWarnings", true, true);
    
    
    			ZPostDisconnect();
    		}
    	}
    well that is the easy way xP



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