Hey guys, after lurking a long time in ragezone forums I couldn't find what Im looking for and decided to make an account.Im making a map where I make lights. Now I work with 3D max and adding lights is easy (just use Omni's)but it doesnt illuminate the source of the light correctly. does anyone know how to exclude an object from the lightmap and make it very bright?I already tried exporting things to .elu but its still to dark. heres an example:so thanks in advance :]edit: the texture for the lightbulb is plain white. but it appears grey for some reason. its an .elu fileEdit2: Um I think I could mess around with the XML: light.ddsMaybe if I change the numbers of specular or difuse or ambient (no idea wich one, or maybe all of them) the light will change? what color is white? :P I think its all set on black now.or do I have to add a flag?does anyone have a list of all the flags/tags that I can use in the XML?like additive or or useopacity


so thanks in advance :]edit: the texture for the lightbulb is plain white. but it appears grey for some reason. its an .elu fileEdit2: Um I think I could mess around with the XML: light.ddsMaybe if I change the numbers of specular or difuse or ambient (no idea wich one, or maybe all of them) the light will change? what color is white? :P I think its all set on black now.or do I have to add a flag?does anyone have a list of all the flags/tags that I can use in the XML?like additive or or useopacity
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