importing elu

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  1. #1
    Free men in a free world MorpheusZ is offline
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    Jan 2011 Join Date
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    importing elu

    Bin working on maps for awhile now.
    Altough never knew how to import elu files into gtkradiant.
    Or do i gotta convert it into a different file?

    That would make more sence though, well thanks (A)

    Peace, MorpheusZ


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: importing elu

    To make Gunz Load Elus on a Map you have to add the Elu to the Object List of that particular Map.
    You dont have a Object List, obvsiously, at Custom Maps.
    Thats no Problem as of you just add it.
    Code:
    <OBJECTLIST>
    <OBJECT name="nameofelu.elu">
    </OBJECT>
    </OBJECTLIST>
    There has to be the Elu file extension, its no Typo by me.
    And Suprise Suprise, a Dummy isnt needed, Gunz will log that the anis are missing but since you dont have some you can care less.

    As for Models in Radiant, use Misc Model.
    A Misc Model entity however only allows MD3 Models.
    Also, GZMap doesnt bake Models into the BSP like Q3Map2 would.
    So its only some Visual while working on the Map reminder for you that there will be something.

  3. #3
    Free men in a free world MorpheusZ is offline
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    Jan 2011 Join Date
    224Posts

    Re: importing elu

    Quote Originally Posted by HellSniper View Post
    To make Gunz Load Elus on a Map you have to add the Elu to the Object List of that particular Map.
    You dont have a Object List, obvsiously, at Custom Maps.
    Thats no Problem as of you just add it.
    Code:
    <OBJECTLIST>
    <OBJECT name="nameofelu.elu">
    </OBJECT>
    </OBJECTLIST>
    There has to be the Elu file extension, its no Typo by me.
    And Suprise Suprise, a Dummy isnt needed, Gunz will log that the anis are missing but since you dont have some you can care less.

    As for Models in Radiant, use Misc Model.
    A Misc Model entity however only allows MD3 Models.
    Also, GZMap doesnt bake Models into the BSP like Q3Map2 would.
    So its only some Visual while working on the Map reminder for you that there will be something.
    I guess you need to add objectlist to mapname.rs file.
    But how would i be able to move it in gtkradiant?, or do i move it with the X and Y axes?

  4. #4
    Ninja Goblin HellSniper is offline
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    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: importing elu

    Enable the File Extansions, its a XML, all we can Edit currently are LM and XML FIles.
    You Position it in Blender, the Coordinates in the XML File are useless since Gunz doesnt look for them.
    Its loading the Position the Model inerhits.
    For Correct Positioning you have to Export your Map as a Lightwave Object and Import it in Blender, while Importing, Turn off -x90 and Turn Clamp Scale down to 0.
    All that is left to do is Mirroring the Map on the X Axis as the Models
    Ingame are Mirrord on the X Axis.

    Edit:
    Forgot to mention, when Messing with the Radiant and Gunz Files you can set other Model Types to display with Misc Model.
    One Usefull way of having such Models is for example making a 1:1 remap of a old games map.
    Let me show you a Screenshot:

    What you see there is a Model Dump of Clocktown from the old Majoras Mask Game.
    Using that Model Dump as a Misc Model i can remap the Map without for example looking at pictures and imagine how that and this part would be like.
    Last edited by HellSniper; 27-03-11 at 02:00 PM.



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