Importing problem(.ani) for blender

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  1. #1
    Novice harnisch is offline
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    Importing problem(.ani) for blender

    I was trying to export the animation and mesh from blender to 3ds max.
    And then try out this tutorial (importing animation from blender to 3ds max)
    [With "skinwrap modifier" i think i might be able to make high poly models to be played by the animation ]

    However,
    It seems that the latest code for blender can't import .ani to the skeleton.
    http://forum.ragezone.com/f245/elu-a...porter-488857/

    Does the latest script only import meshes ??
    I'm using the version 2.63a.(blender)


    I have tried the script for Blender 2.49b.
    But, there was a problem importing the armature.(not visible in the scene).
    Latest script worked fine importing armature but animations.

    Any advise or comments are welcomed and appreciated.
    Last edited by harnisch; 13-09-14 at 02:57 PM.


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: Importing problem(.ani) for blender

    The armature is visible on 2.49, its just not in the skeleton shape, just nodes with dotted lines to connect them.
    Yes phantom discontinued his python elu/ani script, the source is in the thread for anyone to pick up to improve/fix etc.
    Id say its worlds easier to just animate in max because you dont have to export and import shit all the time
    Its just a standart biped in max that you gotta make, remove some ribs, the finger/toe bones and adjust the pose/height some.
    Maiets plugin can only deal with physique and skin properly.
    Also, its depending on the elu version, how well or if it is capable of high poly meshes and animations.

  3. #3
    Valued Member xDividerx is offline
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    Re: Importing problem(.ani) for blender

    Quote Originally Posted by HellSniper View Post
    The armature is visible on 2.49, its just not in the skeleton shape, just nodes with dotted lines to connect them.
    Yes phantom discontinued his python elu/ani script, the source is in the thread for anyone to pick up to improve/fix etc.
    Id say its worlds easier to just animate in max because you dont have to export and import shit all the time
    Its just a standart biped in max that you gotta make, remove some ribs, the finger/toe bones and adjust the pose/height some.
    Maiets plugin can only deal with physique and skin properly.
    Also, its depending on the elu version, how well or if it is capable of high poly meshes and animations.
    While I agree that it would be easier in max, Blender is free and far more lightweight than any autodesk application.

    I too am an avid blender user, and am still looking for a fix to this.

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: Importing problem(.ani) for blender

    You can get autodesk software for free, legitimately.
    (Sign up as a student, theres no checks or anything.)

  5. #5
    Novice harnisch is offline
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    Re: Importing problem(.ani) for blender

    Quote Originally Posted by HellSniper View Post
    You can get autodesk software for free, legitimately.
    (Sign up as a student, theres no checks or anything.)
    Yes, you are right about that.
    I'm using the student version of max too.

    Could you tell me whether the script for Blender 2.63a+ can import animation from .ani files?
    Right, now i can only see the button for .elu not .ani in "Import" tab.(Blender 2.63 i'm using)

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: Importing problem(.ani) for blender

    Wouldnt be able to tell you.
    Stopt using blender quite some time ago.
    Now doing all my stuff in max.
    Afaik when he ported his code to the new blender version he didnt had included ani support yet.
    After a while/before he put ani support in he discontinued his work on it.



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