In-Game popup boxes.

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  1. #1
    Account Upgraded | Title Enabled! lxchadxl is offline
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    In-Game popup boxes.

    Does anybody know how to make a pop up box like "Are you sure you want to quit The Duel?"

    i want to make "cannot access server" a pop-up box.


  2. #2
    Account Upgraded | Title Enabled! belette321 is offline
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    Re: In-Game popup boxes.

    Learn ASM.

  3. #3
    2D > 3D Wucas is offline
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    Re: In-Game popup boxes.

    Quote Originally Posted by belette321 View Post
    Learn ASM.
    incorrect

    To create new frames, or buttons that actually WORK
    and do what they are supposed to, you basically have
    to rewrite the class in gunz that deals with the interface

    AKA, i can name the people in our section on one hand that
    would be able to do this

  4. #4
    Account Upgraded | Title Enabled! belette321 is offline
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    Re: In-Game popup boxes.

    Prove.

  5. #5
    2D > 3D Wucas is offline
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    Re: In-Game popup boxes.

    Quote Originally Posted by belette321 View Post
    Prove.
    Prove that you can do it with asm first please?

  6. #6
    Account Upgraded | Title Enabled! PenguinGuys is offline
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    Re: In-Game popup boxes.

    Betrayed, you are half right and belette321 is half right.
    from the classes, to asm. C++ is the easiest language (imo) to do this in. since them popup boxes being inside classes, you will have to use ASM in your C++ code. just use some checks.

  7. #7
    (。◕‿‿◕。) Nobody666 is offline
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    Re: In-Game popup boxes.

    Quote Originally Posted by BetrayedAcheron View Post
    incorrect

    To create new frames, or buttons that actually WORK
    and do what they are supposed to, you basically have
    to rewrite the class in gunz that deals with the interface

    AKA, i can name the people in our section on one hand that
    would be able to do this
    Could do it with both. But you'd need to do a check to the XML's if you did ASM, which would be more work probably.

  8. #8
    2D > 3D Wucas is offline
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    Re: In-Game popup boxes.

    Quote Originally Posted by Nobody666 View Post
    Could do it with both. But you'd need to do a check to the XML's if you did ASM, which would be more work probably.
    if you did it in asm it would be worthless D:, i mean we are talking days if not weeks of work in fcking olly. I take back the fact that you COULD do it in asm, but the fact is that its just not realistic.

  9. #9
    Mako is insane. ThePhailure772 is offline
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    Re: In-Game popup boxes.

    Code:
    CDetour OnAdminAnnounceDet;
    void __stdcall OnAdminAnnounceHook (char* pszAnnounce, int nAnnounceType)
    {
    }
    
    //seperate thread
    if (!connected) { OnAnnounceDet.Org ("Could not connect!", 1); }
    kk there ya go

  10. #10

    Re: In-Game popup boxes.

    Thanks a lot!



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