GUNZ 1,0,0,290 launched. build (Mar 31 2013 13:04:03)
Log time (04/10/13 19:52:39)
CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 2 ) @ 2900 MHz
Display Device = NVIDIA GeForce 8200 (Microsoft Corporation - WDDM v1.1) ( vendor=10de device=849 subsys=26461019 revision=a2 )
Display Driver Version = 8.15.0011.8593
Windows = 6.1 Build 7601 , Service Pack 1 (3407096KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 822.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
[Entertainment GunZ] (2013) Created by Mourplus & Ainmyles. Gunz is a trademark registred for Maiet Entertainment.
Thanks you for choosing us!
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Driver de som primário): Hardware Mixing Not Supported
1(Alto-falantes (2- Dispositivo de High Definition Audio)): Hardware Mixing Not Supported
2(Áudio Digital (S/PDIF) (2- Dispositivo de High Definition Audio)): Hardware Mixing Not Supported
3(Áudio Digital (HDMI) (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 1.109000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 3.005000
warning : bitmap st1ge_labelbg.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
IDLResource Loading Success!!
IDL resources : 0.207000
start InitInterface option
Number of Display mode : 69
Number of Display mode : 69
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.268000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 3.853000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 6.923000
-------------------> WeaponMesh Loading : 1.364000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.026000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 5.301000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 822.000000
shader initialize successful : 1
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Mourplus (4D 6F 75 72 70 6C 75 73 ) (len = 8)
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 10
BspObject open : begin maps/Hall/Hall.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 19:53:19 )
Create character : Name=Mourplus Level=99
shader initialize successful : 1
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 19:54:51 )
game interface destroy finished
StageCreated
Crash ( 19:55:08 )
Build Mar 28 2013 12:23:54
dwTotalMemKB = 3407096 KB
dwAvailMemKB = 1097840 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 0050bcf1
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
EDI: 0018ee3c ESI: 0018f43c EBX: 00000000 EDX: 04dcf814
ECX: 04dcf200 EAX: 00000000 EBP: 0018ddd0 EIP: 0050bcf1
CS : 00000023 Flg: 00210206 ESP: 0018dc38 SS : 0000002b
[Stack]
0018f23c 2b2ac0e8 736e654d 6d656761 69725020 61646176 78582820 726f7453
7858786d 20203a29 63206965 00617261 74427265 0000006e 0000000d 0050afb6
04fe7470 2b2ac0e8 00000000 00000000 00000002 00000000 00000054 32150931
675f7464 65646172 702e3031 0000676e 00000002 04f49590 005b01a6 0018dcec
04f49590 005b01a6 0018dcf8 050f9c48 0018dcd8 050f98e8 050f9c48 050f9c48
00003939 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
79616c70 735f7265 75746174 6f6c5f73 2e796262 00616774 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
95113eaf 050f9b9c 005982dc 00000002 00000002 00429a1e 00429a38 050f98e8
00000003 11f8bc00 0018ddcc 0050cbb9 00000000 0050cbc0 04fe7470 2b2ac0e8
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
050f98e8 0055152b 95113eaf 0018f5c0 00628cc8 ffffffff 0018f5cc 00511f7a
0018f43c 0018f53c ffa86060 2b2ac0e8 04fe7470 00000000 00000018 0000001d
0100bc21 c70000c7 00000018 0101de54 057a49b0 00000028 0018de84 0000000b
04fe7470 00000000 044f0150 0018dec8 037a081a 11f8bb68 057a2018 0000000b