Invisable Quest Mode

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  1. #1
    Member mage200 is offline
    MemberRank
    Oct 2008 Join Date
    80Posts

    Invisable Quest Mode

    hello ragezone.

    i make a signal server with cw+quest to my server
    but something strange when i press on quest its back to be deathmatch mode O.O"
    all the mode work exept Quest can you please help me?


  2. #2
    Enthusiast lolislol111 is offline
    MemberRank
    Apr 2010 Join Date
    30Posts

    Re: Invisable Quest Mode

    Quote Originally Posted by mage200 View Post
    hello ragezone.

    i make a signal server with cw+quest to my server
    but something strange when i press on quest its back to be deathmatch mode O.O"
    all the mode work exept Quest can you please help me?
    I have just the same problem, i already posted another thread about it since none of the threads with this question are getting really answered. I wish someone can point this out for us since i really need it.

  3. #3
    Veni, Vidi, Vici Arcelor is offline
    MemberRank
    Jan 2010 Join Date
    Delhi, IndiaLocation
    1,763Posts

    Re: Invisable Quest Mode

    Post your mlog.
    Posted via Mobile Device

  4. #4
    Account Upgraded | Title Enabled! razi46 is offline
    MemberRank
    Dec 2007 Join Date
    697Posts

    Re: Invisable Quest Mode

    If you didnt use the MatchServer.exe for clanwar + quest, go here http://forum.ragezone.com/f245/quest...server-594133/ Thank me if it helps.

  5. #5
    Enthusiast lolislol111 is offline
    MemberRank
    Apr 2010 Join Date
    30Posts

    Re: Invisable Quest Mode

    Quote Originally Posted by razi46 View Post
    If you didnt use the MatchServer.exe for clanwar + quest, go here http://forum.ragezone.com/f245/quest...server-594133/ Thank me if it helps.
    Sorry for not specifying but i use 2008 server and client files, here is my mlog by the way:

    Code:
    XTRAP Start
    fail to open XTrapTest.txt
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
    Log time (05/23/10 21:05:30)
    CPU ID = AuthenticAMD ( family = 1551 , model = 11 , stepping = 1 ) @ 2611 MHz
    Display Device = NVIDIA GeForce 8500 GT ( vendor=10de device=421 subsys=34f1043 revision=a1 )
    Display Driver Version = 8.17.0011.9621
    Windows = 6.0 Build 6002 , Service Pack 2 (2097151KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 884.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    2(Digital Output Device (HDMI) (High Definition Audio Device)): Hardware Mixing Not Supported
    3(Speakers (Avnex Virtual Audio Device)): Hardware Mixing Not Supported
    4(Headphones (High Definition Audio Device)): Hardware Mixing Not Supported
    5(Digital Output Device (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    
    -------------------> Sound Engine Create : 2.277000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.130000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.267000 
    start InitInterface option
    Number of Display mode : 48
    Number of Display mode : 48
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.200000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 7.039000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 2.780000 
    
    
    -------------------> WeaponMesh Loading : 3.616000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.034000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.473000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : **** (50 61 69 6E )  (len = 4)
    Cloth VertexBuffer is Released
    StageCreated
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    StageCreated
    StageCreated
    MLogoutListener !
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    This problem is starting to annoy me since it seems that i'm missing some little ASM edit here. And i've a 2008 edited MatchServer which should be for Clan/Quest, and why i think that i'm missing an ASM edit is that it's like i'd have to enable the quest OPTION in clanwar.
    And which mode should i put the server in the server.ini and database type?
    Last edited by lolislol111; 23-05-10 at 08:18 PM.



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