
Originally Posted by
razi46
Sorry for not specifying but i use 2008 server and client files, here is my mlog by the way:
Code:
XTRAP Start
fail to open XTrapTest.txt
XTRAP End
GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
Log time (05/23/10 21:05:30)
CPU ID = AuthenticAMD ( family = 1551 , model = 11 , stepping = 1 ) @ 2611 MHz
Display Device = NVIDIA GeForce 8500 GT ( vendor=10de device=421 subsys=34f1043 revision=a1 )
Display Driver Version = 8.17.0011.9621
Windows = 6.0 Build 6002 , Service Pack 2 (2097151KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 884.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
2(Digital Output Device (HDMI) (High Definition Audio Device)): Hardware Mixing Not Supported
3(Speakers (Avnex Virtual Audio Device)): Hardware Mixing Not Supported
4(Headphones (High Definition Audio Device)): Hardware Mixing Not Supported
5(Digital Output Device (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 2.277000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.130000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.267000
start InitInterface option
Number of Display mode : 48
Number of Display mode : 48
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.200000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 7.039000
Load character.xml success,
-------------------> Character Loading : 2.780000
-------------------> WeaponMesh Loading : 3.616000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.034000
Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.473000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : **** (50 61 69 6E ) (len = 4)
Cloth VertexBuffer is Released
StageCreated
Shop Gamble item count : 0
Shop Gamble item count : 0
StageCreated
StageCreated
MLogoutListener !
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
This problem is starting to annoy me since it seems that i'm missing some little ASM edit here. And i've a 2008 edited MatchServer which should be for Clan/Quest, and why i think that i'm missing an ASM edit is that it's like i'd have to enable the quest OPTION in clanwar.
And which mode should i put the server in the server.ini and database type?