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Member
Is texturing much more important than modeling?
As title says. Is it true?
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Re: Is texturing much more important than modeling?
It is considering that Gunz is a Fast Paced Third Person Action Shooter based on a old Game Engine.
A Good Texture is half of the Model anyways.
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Re: Is texturing much more important than modeling?
IMHO, yes.
Good model + bad texture doesn't look good.
Good model + good texture looks good.
Bad model + bad texture doesnt look good.
Bad model + good texture can look good.
Not to forget that textures 'makes' the model. It defines the material u use, and adds interest to whatever you made.

The same model, different textures.
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Re: Is texturing much more important than modeling?
Wouldn't say it's MUCH more important, but it slightly is. A bad texture can ruin a great model and the other way around, a great texture can save a bad model. Of course both is important, but if you master texturing, you've definitely got a big advantage over the other devs.
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Re: Is texturing much more important than modeling?
Since 3d computer graphics have changed since 2004, being good with modeling can help greatly on building the base (of a) texture. You can model something high-poly, bake an ambient occlusion texture, then use stocks and other resources. In most modern game engines they use DX9 and beyond, which means the use of bump mapping -- so high poly models can actually be used to bake bump maps as well as ambient occlusion, then be used on low poly mesh.
In short: Is texturing much more important than modeling? I wouldn't say so, a good texture design foundation is built from a good model design foundation. Just because MAIET modeled them low poly in the first place, then drew their textures on it back in 2004 doesn't mean you do.