Is there anyway to make the walls transparent?

Results 1 to 5 of 5
  1. #1
    Apprentice EroThraX is offline
    MemberRank
    Oct 2007 Join Date
    15Posts

    Is there anyway to make the walls transparent?

    Hey, I tried this already and it didn't seem to save transparent, but I loaded the original .dds texture in, made the alpha layer all black (which means transparency I think) then tried to save as DXT 3 with transparency but in the 3D preview it showed it had no transparency...


  2. #2
    Awaken the Devil inside! DeathniteR is offline
    MemberRank
    Mar 2008 Join Date
    The NetherlandsLocation
    380Posts

    Re: Is there anyway to make the walls transparent?

    ur making ur own maps with gtk or a excisting one?

  3. #3
    Account Upgraded | Title Enabled! 00niels00 is offline
    MemberRank
    Sep 2008 Join Date
    The NetherlandsLocation
    1,041Posts

    Re: Is there anyway to make the walls transparent?

    textures/shader1/lightgreen
    {
    surfaceparm additive
    surfaceparm nonsolid
    qer_trans 0.6
    qer_editorimage "textures/shader1/lightgreen.tga"
    }

    Like that. =)

  4. #4
    Account Upgraded | Title Enabled! Hymn is offline
    MemberRank
    Jan 2007 Join Date
    269Posts

    Re: Is there anyway to make the walls transparent?

    Blacking out the Alpha layer will make something invisible, keep trying. Gunz is finnicky about how transparency works. If you're working on your own maps, I suggest reading into shaders, it will allow you to achieve your objective a lot easier.


    Also, playerclip texture will achieve your desired effect.

  5. #5
    Awaken the Devil inside! DeathniteR is offline
    MemberRank
    Mar 2008 Join Date
    The NetherlandsLocation
    380Posts

    Re: Is there anyway to make the walls transparent?

    sorry if i may not reffer to other site's but this might help: http://gzmap.sourceforge.net/forums/viewtopic.php?t=711 register first if needed, they go quite a few tips on making maps :D



Advertisement