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Apprentice
Is there anyway to make the walls transparent?
Hey, I tried this already and it didn't seem to save transparent, but I loaded the original .dds texture in, made the alpha layer all black (which means transparency I think) then tried to save as DXT 3 with transparency but in the 3D preview it showed it had no transparency...
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Awaken the Devil inside!
Re: Is there anyway to make the walls transparent?
ur making ur own maps with gtk or a excisting one?
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Account Upgraded | Title Enabled!
Re: Is there anyway to make the walls transparent?
textures/shader1/lightgreen
{
surfaceparm additive
surfaceparm nonsolid
qer_trans 0.6
qer_editorimage "textures/shader1/lightgreen.tga"
}
Like that. =)
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Account Upgraded | Title Enabled!
Re: Is there anyway to make the walls transparent?
Blacking out the Alpha layer will make something invisible, keep trying. Gunz is finnicky about how transparency works. If you're working on your own maps, I suggest reading into shaders, it will allow you to achieve your objective a lot easier.
Also, playerclip texture will achieve your desired effect.
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Awaken the Devil inside!
Re: Is there anyway to make the walls transparent?
sorry if i may not reffer to other site's but this might help: http://gzmap.sourceforge.net/forums/viewtopic.php?t=711 register first if needed, they go quite a few tips on making maps :D