Keep Crashing (Adding Some new Quest)

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  1. #1
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Keep Crashing (Adding Some new Quest)

    I got annoying problem for new quest I add.
    When I go in game then Create Room>Quest>Put the zquestitem.xml I made>then start game>Loading then Crash.
    My gosh anyone can help me what the problem I got?
    PHP Code:
    <ITEM id="200045" name=Quest" level="0" type="book" desc="Quest"
            unique="
    0" price="10" secrifice="1" param="0" />

    <ITEM id="
    200046" name=Quest" level="0" type="book" desc="Quest"
            
    unique="0" price="10" secrifice="1" param="0" /> 
    PHP Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////////

     
    특별 시나리오 Mansion
     
      
    고블린 킹(보스)
             
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <
    SPECIAL_SCENARIO id="11"
        
    title="Robot"
        
    QL="1"
        
    DC="1"
        
    mapset="Mansion"
        
    XP="2000000"
        
    BP="10000">
        <
    SACRI_ITEM itemid="200045" />        <!-- 고블린의 두골 -->
        <
    SACRI_ITEM itemid="200046" />        <!-- 그림스크의 목걸이 -->
        
        <
    MAP dice="1" key_sector="102" key_npc="16" boss="true" >
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="2" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="3" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="4" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="5" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="6" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>G61</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
    </
    SPECIAL_SCENARIO>


    <!-- 


  2. #2
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Keep Crashing (Adding Some new Quest)

    Possible to show your mlog.txt just in case as well.

    And I believe there's something wrong with your zquestitem.xml

    PHP Code:
    <ITEM id="200045" name="Quest" level="0" type="book" desc="Quest" 
            
    unique="0" price="10" secrifice="1" param="0" /> 

    <
    ITEM id="200046" name="Quest" level="0" type="book" desc="Quest" 
            
    unique="0" price="10" secrifice="1" param="0" /> 
    Note: You probably were missing a quote before your text, "Quest."

  3. #3
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Re: Keep Crashing (Adding Some new Quest)

    Quote Originally Posted by Anju View Post
    Possible to show your mlog.txt just in case as well.

    And I believe there's something wrong with your zquestitem.xml

    PHP Code:
    <ITEM id="200045" name="Quest" level="0" type="book" desc="Quest" 
            
    unique="0" price="10" secrifice="1" param="0" /> 

    <
    ITEM id="200046" name="Quest" level="0" type="book" desc="Quest" 
            
    unique="0" price="10" secrifice="1" param="0" /> 
    Note: You probably were missing a quote before your text, "Quest."
    Bro, I just copy the codes on mansion boss (GOBLIN KING) then change the NPC(132) for my new npc thats all Y_Y
    PHP Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////////

     
    특별 시나리오 Mansion
     
      
    고블린 킹(보스)
             
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <
    SPECIAL_SCENARIO id="11"
        
    title="Robot"
        
    QL="1"
        
    DC="1"
        
    mapset="Mansion"
        
    XP="2000000"
        
    BP="10000">
        <
    SACRI_ITEM itemid="200045" />        <!-- 고블린의 두골 -->
        <
    SACRI_ITEM itemid="200046" />        <!-- 그림스크의 목걸이 -->
        
        <
    MAP dice="1" key_sector="102" key_npc="16" boss="true" >
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="2" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="3" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="4" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="5" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>132</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
        <
    MAP dice="6" key_sector="102" key_npc="16" boss="true">
            <
    NPCSET_ARRAY>G61</NPCSET_ARRAY>
            <
    JACO count="2" tick="5" min_npc="0" max_npc="13">
                <
    NPC npcid="11" rate="0.2" />
                <
    NPC npcid="12" rate="0.3" />
                <
    NPC npcid="13" rate="0.2" />
                <
    NPC npcid="14" rate="0.2" />
                <
    NPC npcid="15" rate="0.1" />
            </
    JACO>
        </
    MAP>
    </
    SPECIAL_SCENARIO>


    <!-- 
    And this one zquestitem.xml
    I just copy it and change the ID
    PHP Code:
    <ITEM id="200045" name="Quest" level="0" type="book" desc="Quest" 
            
    unique="0" price="10" secrifice="1" param="0" /> 

    <
    ITEM id="200046" name="Quest" level="0" type="book" desc="Quest" 
            
    unique="0" price="10" secrifice="1" param="0" /> 
    PHP Code:
    <!-- Book -->
        <
    ITEM id="200028" name="STR:QITEM_NAME_200028" level="0" type="book" desc="STR:QITEM_DESC_200028"
            
    unique="0" price="80000" secrifice="1" param="0" />
        <
    ITEM id="200029" name="STR:QITEM_NAME_200029" level="0" type="book" desc="STR:QITEM_DESC_200029"
            
    unique="0" price="40000" secrifice="1" param="0" />
        <
    ITEM id="200030" name="STR:QITEM_NAME_200030" level="0" type="book" desc="STR:QITEM_DESC_200030"
            
    unique="0" price="40000" secrifice="1" param="0" />


    <!-- 
    Sword -->
        <
    ITEM id="200038" name="STR:QITEM_NAME_200038" level="0" type="sword" desc="STR:QITEM_DESC_200038"
            
    unique="0" price="800" secrifice="1" param="0" />
        <
    ITEM id="200039" name="STR:QITEM_NAME_200039" level="0" type="sword" desc="STR:QITEM_DESC_200039"
            
    unique="0" price="800" secrifice="1" param="0" />
        <
    ITEM id="200040" name="STR:QITEM_NAME_200040" level="0" type="sword" desc="STR:QITEM_DESC_200040"
            
    unique="0" price="800" secrifice="1" param="0" />
        <
    ITEM id="200041" name="STR:QITEM_NAME_200041" level="0" type="sword" desc="STR:QITEM_DESC_200041"
            
    unique="0" price="800" secrifice="1" param="0" />
        <
    ITEM id="200042" name="STR:QITEM_NAME_200042" level="0" type="sword" desc="STR:QITEM_DESC_200042"
            
    unique="0" price="800" secrifice="1" param="0" />
        <
    ITEM id="200043" name="STR:QITEM_NAME_200043" level="0" type="sword" desc="STR:QITEM_DESC_200043"
            
    unique="0" price="800" secrifice="1" param="0" />
        <
    ITEM id="200044" name="STR:QITEM_NAME_200044" level="0" type="sword" desc="STR:QITEM_DESC_200044"
            
    unique="0" price="800" secrifice="1" param="0" /> 

  4. #4
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Keep Crashing (Adding Some new Quest)

    Would still help to post your mlog.txt for crying out loud.

  5. #5
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Re: Keep Crashing (Adding Some new Quest)

    Here..
    PHP Code:
    GUNZ 1,0,0,290 launchedbuild (May 23 2013 23:08:13
    Log time (05/31/13 11:53:45)
    CPU ID GenuineIntel family 518 model 10 stepping ) @ 3093 MHz
    Display Device 
    Intel(RHD Graphics Family vendor=8086 device=102 subsys=361217aa revision=)
    Display Driver Version 8.15.0010.2246
    Windows 
    6.1 Build 7600 ,  (2007484KB) :  ..
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    Country 
    : (BRZ), Language : (BRZ)
    Load Config from file config.xmlSUCCESS
    Load XML from memory 
    system/system.xmlSUCCESS
    Load XML from memory 
    system/strings.xml(0x0016) - SUCCESS
    Load XML from memory 
    system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory 
    system/messages.xml(0x0016) - SUCCESS
    Load XML from memory 
    system/gametypecfg.xml 
    InitializeNotify ok
    .
    WFog Enabled Device.
    device created.
    Video memory 390.000000 
    shader initialize successful 
    1
    main 
    RGetLenzFlare()->Initialize() 
    Version 1.5
    InitialLoading success
    .
    interface 
    Initialize success
    ZApplication
    ::OnCreate begin
    0
    (Primary Sound Driver): Hardware Mixing Not Supported
    1
    (Speakers (2High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]

    -------------------> 
    Sound Engine Create 1.925000 

    sound engine create
    .
    Load XML from memory System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures 
    2.184000 
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    warning bitmap blacknullframe.tga not found.
    warning bitmap blacknullframe.tga not found.
    IDLResource Loading Success!!
    IDL resources 0.426000 
    start InitInterface option
    Number of Display mode 
    10
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    10
    end of InitInterface option ok
    Init maps 
    no Current ChannelRule 
    Screen Effect Manager Create 
    0.167000 
    Screen effect manager create success
    .
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
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    /ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX
    /ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success
    .
    7712 upnp port forward initialized.
    Client create success.
    game interface create success.

    -------------------> 
    GameInterface Create 4.172000 

    model
    /man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model
    /man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model
    /man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model
    /man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
    model
    /woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model
    /woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model
    /woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model
    /woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character
    .xml success,

    -------------------> 
    Character Loading 13.813001 

    ----------> in zip model/weapon/shotgun/sp/DwarfShotgun.elu file not found!! 
     
    -------------------> 
    WeaponMesh Loading 13.773001 

    Load weapon
    .xml success

    -------------------> 
    Worlditem Loading 0.211000 

    Load zitem info success
    .
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filtersuccess

    -------------------> ETC .. : 5.242000 

    BspObject open 
    begin interface/login/login.rs 
    RBspObject
    ::Open Open_MaterialList
    RBspObject
    ::Open Open_LightList
    BspObject open object 
    list : begin
    in zip 
    : interface/login/login_obj_fire.elu.ani file not found!! 
     
    in zip : interface/login/login_obj_sky.elu.ani file not found!! 
     
    RBspObject::Open_ObjectList size 2 
    RBspObject
    ::Open_ObjectList end
    RBspObject
    ::Open OpenDescription
    RBspObject
    ::OpenRs file.Open 
    RBspObject
    ::OpenRs file.Read(&header
    RBspObject::OpenRs file.Read(&nMaterial
    RBspObject::OpenRs Open_Nodes begin 
    RBspObject
    ::OpenRs Open_Nodes end 
    RBspObject
    ::Open OpenRs 
    RBspObject
    ::Open OpenBsp 
    RBspObject
    ::Open done
    Load smoke description mesh
    .
    Reset Device 
    Video memory 390.000000 
    shader initialize successful 
    1
    main 
    OnCreate() done
    Server Connected
    Login Posted
    Login Successful

    Responsed Account Charlist
    Selected character name 
    test (74 65 73 74 )  (len 4)
    StageCreated
    Fail to create Bitmap 
    for Initial loading
    Fail to create Bitmap 
    for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame
    ::Create
    game create begin 
    type 7
    Reload all animation end 
    Crash 
    11:55:23 )
    Build May 19 2013 20:36:33

    dwTotalMemKB 
    2007484 KB
    dwAvailMemKB 
    184324 KB
    dwVirtualMemKB 
    2097024 KB

    [Exception]
    Address    :    004daee7
    ExpCode    
    :    c0000005
    Flags    
    :    00000000
    #Param    :    00000002
    other    :    00000000

    [Context]
    GS 0000002b  FS 00000053  ES 0000002b  DS 0000002b
    EDI
    3a7dc060  ESI04b578e6  EBX00000000  EDX00000000
    ECX
    006b592c  EAX0000008c  EBP0018f1a0  EIP004daee7
    CS 
    00000023  Flg00010202  ESP0018ef74  SS 0000002b

    [Stack]
    ffffffff 00000000 04b857b8 00000fa0 043061cc 03ea0358 04305510 00000018 
    005be7c1 00000000 3311af70 03ea0048 03ea0164 421277a8 03ea04a8 04305510 
    0018ef48 421831c8 0018f06c 77df03dd 00834897 fffffffe 77dae1cc 77dadf32 
    00000018 00000018 3afea9c0 02000002 3387c4b8 54000256 77db3282 774168ef 
    77dae1cc 3a7dc060 00000000 00000000 04300000 00000000 00000013 03a90209 
    3f6ce8b3 77dae1cc 77dae1cc 7741688b 00000001 04300194 04300000 00000002 
    00000000 0ef00002 bdebb19d 0018f07c 005bfb52 04300000 00000000 05b00003 
    bdebb19d 42123168 3afea9c0 03ea0358 0018f054 00000001 0018f118 00000000 
    33b2b0e0 03ea0048 03ea015c 41ccedd0 03ea03d8 005bfb9f 0018f020 00000000 
    0018f144 77df03dd 00834897 fffffffe 77dae1cc 77dadf32 00000001 00000001 
    00000000 0b8fb601 0018f124 00406033 0b8fb6a8 01e0378c 0018f180 3afea9c0 
    005bfb52 04300000 00000000 00000002 00000000 00000028 00000000 0018f12c 
    005bfb52 04300000 00000000 005bfb57 00000002 00000002 00000000 00000010 
    0018f150 0018f154 005bfb52 04300000 00000000 005bfb57 00000001 3a7dc060 
    00000000 421277a8 0018f12c 3a7dc254 0018f19c 005bf534 006517e0 ffffffff 
    005bfb57 005bfb74 00000001 005bfb9f 00000001 00000000 0061dc5e 00000001 

  6. #6
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Keep Crashing (Adding Some new Quest)

    Having this

    <ITEM id="200045" name=Quest" level="0" type="book" desc="Quest"
    unique="0" price="10" secrifice="1" param="0" />

    <ITEM id="200046" name=Quest" level="0" type="book" desc="Quest"
    unique="0" price="10" secrifice="1" param="0" />
    Would cause a crash anyway, idc if you copy and pasted or not. Having a value without quotations will load incorrectly. Instead of telling the system that "name" is "Quest" you are making it say "name=Quest" is " level="

  7. #7
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Re: Keep Crashing (Adding Some new Quest)

    Quote Originally Posted by Wucas View Post
    Having this



    Would cause a crash anyway, idc if you copy and pasted or not. Having a value without quotations will load incorrectly. Instead of telling the system that "name" is "Quest" you are making it say "name=Quest" is " level="
    Ohh.. I miss that one but before that Im still crashing.
    PHP Code:
    <ITEM id="200046" name="Quest" level="0" type="book" desc="Quest"
    unique="0" price="10" secrifice="1" param="0" /> 
    I always change it I think 5x
    Names:
    Quest
    Old Book
    New Quest
    New Modes
    Robots

    But still crashing.

  8. #8
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Keep Crashing (Adding Some new Quest)

    This isn't related to the quest unless it's a quest item drop or some sort, but I would recommend you get this fixed:
    Code:
    ----------> in zip ( model/weapon/shotgun/sp/DwarfShotgun.elu ) file not found!!

  9. #9
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Re: Keep Crashing (Adding Some new Quest)

    Quote Originally Posted by Anju View Post
    This isn't related to the quest unless it's a quest item drop or some sort, but I would recommend you get this fixed:
    Code:
    ----------> in zip ( model/weapon/shotgun/sp/DwarfShotgun.elu ) file not found!!
    bro thanks. But That dwarf Shotgun is totally working. I dont know why. But I can use the Shotgun perfectly but Its kind of Invisible when you use it.

    I need to post my NPC?
    PHP Code:
    <NPC id="132"
         
    name="Android Assassin"
         
    desc="Pets ni Zimy"
         
    meshname="assassin"
         
    scale="1.1 1.1 1.1"
         
    grade="regular"
         
    max_hp="50"
         
    max_ap="50"
         
    int="2"
         
    agility="5"
         
    view_angle="40"
         
    dc="5"
         
    offensetype="1"
         
    dyingtime="5">
         <
    COLLISION radius="30" height="135" />
         <
    ATTACK type="melee" range="180" />
         <
    FLAG never_blasted="true" never_attack_cancel="true" />
         <
    SPEED default="250" rotate="2.356" />
         <
    SKILL id="351" />            <!-- Stun -->
         <
    SKILL id="352" />            <!-- Lightning Strike -->
         <
    SKILL id="353" />            <!-- Lightning Ball -->
         <
    DROP table="Z55" />
    </
    NPC
    I just copy here. (ORIGINAL)
    PHP Code:
    <NPC id="131"
         
    name="STR:NPC_NAME_31"
         
    desc="STR:NPC_DESC_31"
         
    meshname="skeleton"
         
    scale="1.1 1.1 1.1"
         
    grade="regular"
         
    max_hp="50"
         
    max_ap="50"
         
    int="3"
         
    agility="5"
         
    view_angle="40"
         
    dc="5"
         
    offensetype="1"
         
    dyingtime="5">
         <
    COLLISION radius="30" height="135" />
         <
    ATTACK type="melee" range="180" weaponitem_id="300031" />
         <
    SPEED default="160" rotate="2.356" />
         <
    FLAG never_pushed="true" never_attack_cancel="true" />
         <
    DROP table="E01" />
    </
    NPC
    And here is my Droptable.xml
    PHP Code:
    <DROPSET id="1003" name="Z55">
        <
    ITEMSET QL="0">
            <
    ITEM id="509008" rate="0.01"/>
            <
    ITEM id="mag1" rate="0.03"/>
            <
    ITEM id="hp1" rate="0.25"/>
            <
    ITEM id="ap1" rate="0.25"/>
        </
    ITEMSET>
        <
    ITEMSET QL="1">
            <
    ITEM id="509006" rate="0.01"/>
            <
    ITEM id="mag1" rate="0.03"/>
            <
    ITEM id="hp1" rate="0.25"/>
            <
    ITEM id="ap1" rate="0.25"/>
        </
    ITEMSET>
    </
    DROPSET

  10. #10
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Keep Crashing (Adding Some new Quest)

    It's most likely your shotgun dictionary address is possibly wrong if it's 'kind of invisible.'

    Did you ever change your special scenario id after you copied it from Goblin King code? Because it looks like you're duplicating the ID making the runnable getting syntax errors or something.

  11. #11
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Re: Keep Crashing (Adding Some new Quest)

    Quote Originally Posted by Anju View Post
    It's most likely your shotgun dictionary address is possibly wrong if it's 'kind of invisible.'

    Did you ever change your special scenario id after you copied it from Goblin King code? Because it looks like you're duplicating the ID making the runnable getting syntax errors or something.

    I will try again bro. Y_Y I feel tired doing it again and again.
    About the goblin king code ID? Yeah I make it 45.

    PHP Code:
    <SPECIAL_SCENARIO id="45" 
    The last ID is 44 thats why I choose 45



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