KGUNZ(*) Files & Language Pack

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  1. #1
    Enthusiast Aeschylus is offline
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    KGUNZ(*) Files & Language Pack

    Hi, I'm trying to run a project on GunZ, But thats not the point, Point is that I want to run my own KGunZ Server on my localhost so I may test some stuff, I'd like the Korean Language Pack to be installed as-well, I have the KGunZ Runnable that Phoenix released, Dunno if that helps, Any ideas ?


  2. #2
    Account Upgraded | Title Enabled! XxLoverxX is offline
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    Re: KGUNZ(*) Files & Language Pack

    한국어 언어 팩을 설치하는 방법을 검색 해 봤어 얼마나?

    how about googling how to install a korean language pack?

    its not that hard you just need a brain

  3. #3
      Phoenix is offline
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    Re: KGUNZ(*) Files & Language Pack

    You need to download the language pack from Microsoft or use your OS disk. It is nothing related to Gunz. Secondly, you need to do a lot of work on the runnable to get it working. You need:
    -An old 07 or 08 KGunz runnable.
    -.mef disabled (if 08)
    -X-Trap disabled.
    -Filelist disabled.

    and maybe some other things.

  4. #4
    Enthusiast Aeschylus is offline
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    Re: KGUNZ(*) Files & Language Pack

    Quote Originally Posted by XxLoverxX View Post
    한국어 언어 팩을 설치하는 방법을 검색 해 봤어 얼마나?

    how about googling how to install a korean language pack?

    its not that hard you just need a brain
    That didn't answer my question.

    I want a client and database that I can setup with a Korean Language Pack into GunZ, So that I may run GunZ using a Korean Language.

  5. #5
      Phoenix is offline
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    Re: KGUNZ(*) Files & Language Pack

    Quote Originally Posted by Aeschylus View Post
    That didn't answer my question.

    I want a client and database that I can setup with a Korean Language Pack into GunZ, So that I may run GunZ using a Korean Language.
    The database won't require any changes. All you need is a Windows Korean language pack installed with a Korean GunZ client (http://netmarblecdn.cachenet.com/cp/...leGunz_557.exe) which you can update with the latest stuff and a working runnable for a 2007 or 2008 server.

    P.S.: Remove that link from your signature immediately. It's against the rules to advertise like that.

  6. #6
    Enthusiast Aeschylus is offline
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    Re: KGUNZ(*) Files & Language Pack

    Quote Originally Posted by Phoenix View Post
    You need to download the language pack from Microsoft or use your OS disk. It is nothing related to Gunz. Secondly, you need to do a lot of work on the runnable to get it working. You need:
    -An old 07 or 08 KGunz runnable.
    -.mef disabled (if 08)
    -X-Trap disabled.
    -Filelist disabled.

    and maybe some other things.

    As for the Language, Is this what your referring to and would it work?
    How To Add and Enable Additional Languages in Windows
    Last edited by Aeschylus; 17-04-11 at 12:22 PM.

  7. #7
      Phoenix is offline
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    Re: KGUNZ(*) Files & Language Pack

    Alright, about the language pack:

    If you're using Windows XP, insert your OS disk -> Control Panel -> Language & Regional settings (something like that) -> You can just look around and install the Korean language pack from your OS disk.

    If you're using Windows 7, go to Windows Update -> Optional Updates -> Choose the Korean language pack. I think those updates are only available for Windows 7 Ultimate. You'll need to find a way for lower versions & also for Windows Vista.

    It's pretty simple, just google it and you'll find out.
    Also, make a list of questions that you have and post them. You'll receive help.

  8. #8
    Enthusiast Aeschylus is offline
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    Re: KGUNZ(*) Files & Language Pack

    Well it seems you don't even need the OS Disk, You can get them straight from the Microsoft site.

    As for the list;
    What GunZ Server/Client files should I be using to set this up?
    Can an Auto-Updating Launcher force a user to download the language pack and install?
    Out of your opinion(s), How stable would this be?
    Can the language pack be installed on a Dedicated Host and still work with the GunZ Client/Server?

  9. #9
      Phoenix is offline
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    Re: KGUNZ(*) Files & Language Pack

    Quote Originally Posted by Aeschylus View Post
    Well it seems you don't even need the OS Disk, You can get them straight from the Microsoft site.

    As for the list;
    What GunZ Server/Client files should I be using to set this up?
    Can an Auto-Updating Launcher force a user to download the language pack and install?
    Out of your opinion(s), How stable would this be?
    Can the language pack be installed on a Dedicated Host and still work with the GunZ Client/Server?
    1) Any? Just get a working runnable for either 2007 or 2008 servers.
    2) No. I told you, the language pack is no where related to Gunz. It is to be installed manually.
    3) As stable as the current server files are? You're just using Korean XML files instead of English ones.
    4) The server doesn't need a language pack. Only the computer on which the client runs, does. There is no need to install it on the dedicated host.

  10. #10
    Enthusiast Aeschylus is offline
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    Re: KGUNZ(*) Files & Language Pack

    Quote Originally Posted by Phoenix View Post
    1) Any? Just get a working runnable for either 2007 or 2008 servers.
    2) No. I told you, the language pack is no where related to Gunz. It is to be installed manually.
    3) As stable as the current server files are? You're just using Korean XML files instead of English ones.
    4) The server doesn't need a language pack. Only the computer on which the client runs, does. There is no need to install it on the dedicated host.
    What I ment in question 2 was, Can I have the launcher "Download" a file to someones computer, In this case, The file being a language pack.

  11. #11
      Phoenix is offline
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    Re: KGUNZ(*) Files & Language Pack

    Quote Originally Posted by Aeschylus View Post
    What I ment in question 2 was, Can I have the launcher "Download" a file to someones computer, In this case, The file being a language pack.
    Language packs are quite big in file size so it would take time for the update + the launcher would analyze patch info slowly.



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