login 0/5000 even theres player inside..

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  1. #1
    RaGEZONER Since 2004 I Am NoLimiT is offline
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    Jul 2004 Join Date
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    1,030Posts

    login 0/5000 even theres player inside..

    Hello Gunz Community hope someone can help me with my problem,when i login i see 0/5000 on login status even theres player playing inside.please help me i use jur13n files..thanks in advance guys more power!.


  2. #2
    Member Korey is offline
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    Jan 2013 Join Date
    66Posts

    Re: login 0/5000 even theres player inside..

    Quote Originally Posted by NoLimiT View Post
    Hello Gunz Community hope someone can help me with my problem,when i login i see 0/5000 on login status even theres player playing inside.please help me i use jur13n files..thanks in advance guys more power!.
    Hello NoLimit.

    Find this at your MMatchserver.cpp
    Code:
    #ifdef LOCALE_KOREA        
            int nNatePlayer = 0;
    
            for(MMatchObjectList::iterator iter = m_Objects.begin(); iter != m_Objects.end(); iter++) 
            {
                MMatchObject* pObj = (MMatchObject*)iter->second;
                if( pObj->GetAccountInfo()->m_nCCode == 30 ) { nNatePlayer++; }
            }
    
            bResult = m_MatchDBMgr.UpdateServerStatus_Netmarble(MGetServerConfig()->GetServerID(), nCurPlayer, nNatePlayer);
    #else
            bResult = m_MatchDBMgr.UpdateServerStatus(MGetServerConfig()->GetServerID(), nCurPlayer);
    #endif
    Then replace it with this

    Code:
    #ifdef LOCALE_KOREA        
            int nNatePlayer = 0;
    
            for(MMatchObjectList::iterator iter = m_Objects.begin(); iter != m_Objects.end(); iter++) 
            {
                MMatchObject* pObj = (MMatchObject*)iter->second;
                if( pObj->GetAccountInfo()->m_nCCode == 30 ) { nNatePlayer++; }
            }
    
         //   bResult = m_MatchDBMgr.UpdateServerStatus_Netmarble(MGetServerConfig()->GetServerID(), nCurPlayer, nNatePlayer);
    // #else
            bResult = m_MatchDBMgr.UpdateServerStatus(MGetServerConfig()->GetServerID(), nCurPlayer);
    #endif
    For more info you can check the theard i've made on how to do it.
    http://forum.ragezone.com/f245/relea...players-906338

    All the best.
    Korey.
    Last edited by Korey; 24-01-13 at 07:31 AM.

  3. #3
    RaGEZONER Since 2004 I Am NoLimiT is offline
    MemberRank
    Jul 2004 Join Date
    Ha-HaciendaLocation
    1,030Posts

    Re: login 0/5000 even theres player inside..

    Sir korey can you do it for me cause i dont have visual here i just post my matchserver.exe here it is sir MatchServer.exe i just dont have program to edit it sir kindly do it for me sir.thank you in advance sir.

  4. #4
    RaGEZONER Since 2004 I Am NoLimiT is offline
    MemberRank
    Jul 2004 Join Date
    Ha-HaciendaLocation
    1,030Posts

    Re: login 0/5000 even theres player inside..

    please any body help me.

  5. #5
    Member Korey is offline
    MemberRank
    Jan 2013 Join Date
    66Posts

    Re: login 0/5000 even theres player inside..

    Quote Originally Posted by NoLimiT View Post
    please any body help me.
    http://forum.ragezone.com/f245/relea...layers-906338/

  6. #6
    RaGEZONER Since 2004 I Am NoLimiT is offline
    MemberRank
    Jul 2004 Join Date
    Ha-HaciendaLocation
    1,030Posts

    Re: login 0/5000 even theres player inside..

    still the same sir and the matchserver auto closed after 1minute.



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