Looking for help.

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  1. #1
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    sad Looking for help.

    ~~~~~~~~~~~~~~~~~~~~~~~~~

    Hallo Guyz!!

    I need some help here.
    Can you anyone help me? My problem is ..


    ~ I completely finish my map. using GTKradiant. I created morethan 10 maps at this moment.
    But this is my 1st encounter error. I dont know what to do.

    I create the map perfectly.But im using NOlight of it. cuz I made it too much brushes.

    but when I build(Nolight) it run 100% but when I try on map debug ... using NOLIGHT SETTING I cant see my map... all turns into BLACK.. I only see on my screen is my character...



    Please someone can help me? thanks alot.


  2. #2
    Slothstronaut Justice For All is offline
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    Re: Looking for help.

    Sounds like you're either getting the 'Black Hole' error (even though that usually only occurs with Lightmap) or your maps mesh build data got Corrupted from previous failed builds (has happened to me plenty of times) and for that, usually if I just copy and paste the whole map into a new project, delete all the previous files and rename it (like starting from a clean slate) it fixes it, but if it's a 'Black Hole' error (which I doubt it is) refer to this thread.

    I've also had this happen to me before because I had too many intersecting brushes, when 2 brushes intersect they're sharing the same physical space which obviously is not plausible, so check your map and make sure you don't have any intersecting brushes aswell and if you do, try to make the edges fit flush if you can.

  3. #3
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: Looking for help.

    Thanks for the help. But You are right... on (Intersecting brushes)!!!
    Yes some brushes are untersect each other. Cuz I put some statue using blender convert it into map on GTK thats why I use Nolight.

    Dude, Can you tell me more about this? how can I avoid it. Black HOLE arent it? I read it the link you gave me. But I cant UNDERSTAND :D
    Fck how pathetic I AM.

    you have any suggestion for the map? turn into BLACK?

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: Looking for help.

    NEVER, make statues solid if you plan on using radiant.
    Even though its not going to be affected by lightmaps, make the statues to a model and load its elu with the xml later.
    Just eats up brushs and later lightmap space, multiple light bitmaps are the cause of blackholes
    (there are also whiteholes although ive been the only one experiencing them with radiant/fsrad?)
    Use as less brushs as possible, dont have intersecting brushes, dont use bigger textures than 512x512.
    Ive experienced some texture loading and display errors when using to many 1024x1024 textures, hence why you shouldnt go over 512x512.
    (also be sure to make the texture a power of two size if the texture is not, gunz can display other resolutions but it can create some lag)
    (Article on katsbits about textures power of two)

  5. #5
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: Looking for help.

    Quote Originally Posted by HellSniper View Post
    NEVER, make statues solid if you plan on using radiant.
    Even though its not going to be affected by lightmaps, make the statues to a model and load its elu with the xml later.
    Just eats up brushs and later lightmap space, multiple light bitmaps are the cause of blackholes
    (there are also whiteholes although ive been the only one experiencing them with radiant/fsrad?)
    Use as less brushs as possible, dont have intersecting brushes, dont use bigger textures than 512x512.
    Ive experienced some texture loading and display errors when using to many 1024x1024 textures, hence why you shouldnt go over 512x512.
    (also be sure to make the texture a power of two size if the texture is not, gunz can display other resolutions but it can create some lag)
    (Article on katsbits about textures power of two)

    Nice.. You got my srsly problem. Thanks.
    Your right. I create Statue using GTK and end up on BLACKHOLE!
    Can I ask for this? you said "make the statues to a model and load its elu with the xml later." how do I do that? using blender? Im not so good on blender .. WHat should I do?

    For example. I will use the GOLEM.elu on gunz. then put the codes on my map. "<LIGHT name="Omni_deco_golem.elu">"
    but when I use that codes I got big problem of that. The golem are facing the floor I dont know what to do..


    Please Help me. Y_Y

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: Looking for help.

    If you use gtk radiant you have nothing to do with the lightlist.
    The lightlist is only needed for generating light with worledit/3dsmax.
    I guess you typo'd there and meant the object list. (<OBJECT name=".elu">)
    Models use their inerhited space, if you want it to look elsewhere, turn the mesh around, export as elu and use the export.
    Just instead of exporting your statue as a quake 3 .map export it as a elu, make sure its at the right place etc.
    In radiant i highly suggest you simplifieng the collision hull down to a box or atleast make the collision hull boxy to make it easier and less likely to bug out.

  7. #7
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: Looking for help.

    Quote Originally Posted by HellSniper View Post
    If you use gtk radiant you have nothing to do with the lightlist.
    The lightlist is only needed for generating light with worledit/3dsmax.
    I guess you typo'd there and meant the object list. (<OBJECT name=".elu">)
    Models use their inerhited space, if you want it to look elsewhere, turn the mesh around, export as elu and use the export.
    Just instead of exporting your statue as a quake 3 .map export it as a elu, make sure its at the right place etc.
    In radiant i highly suggest you simplifieng the collision hull down to a box or atleast make the collision hull boxy to make it easier and less likely to bug out.


    Your right. Im thinking about it... I'll just export it like elu files (Dummy) but One thing problem.
    I dont know how to create on blender thats have animated cursor. I only know to create is just a a model.. like statue gunz.

    For example I will put the sfx(effect) That files need ef_wave.elu/ef_wave.elu.ani thats my big problem too... how do I create that one?
    I look for Youtube on tutorial but there is no tutorial on that thing.

  8. #8
    Ninja Goblin HellSniper is offline
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    Re: Looking for help.

    There is no blender gunz ani script public, if you want to create animations you'd have to use 3ds max and maiets plugins.



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