MAIET's new quests & changes in MEF files

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  1. #1
      Phoenix is offline
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    Mar 2009 Join Date
    6,890Posts

    idea MAIET's new quests & changes in MEF files

    Korean GunZ has released the new quests that MAIET were talking about. The files seem quite interesting.

    There are a two problems for us:
    • We can't view the newest .elu files (of sets, avatars and new NPC's) for some reason.
    • MEF files don't get dumped properly. Seems like they've made changes.


    The files can be found in Netmarble Patch 679

    The runnable can be found in Netmarble Patch 680

    I tried using x1nixmzeng's MEF Dumper from this thread as I always do but the files wouldn't get dumped properly.

    Please note that there are dumping issues only in the latest Korean GunZ files. It works perfectly with Ijji's MEF files since they haven't received the update yet.

    I've attached some MEF files below. If anyone could dump them or find a new method, please let us know.

    Also, if anyone can figure out the new .elu files, it'd be great.

    Thanks.
    Attached Files Attached Files


  2. #2
    Apprentice SimZero is offline
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    Jan 2010 Join Date
    20Posts

    Re: MAIET's new quests & changes in MEF files

    i hope you guys get in to the elu files good luck i'm excited to know what in it

  3. #3
    Mako is insane. ThePhailure772 is offline
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    Sep 2007 Join Date
    1,115Posts

    Re: MAIET's new quests & changes in MEF files

    The RSA key was changed (1 more byte added, probably regend too) gonna dump it in a few.

  4. #4
    I am THE DON Joe9099 is offline
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    Jan 2007 Join Date
    England, UkLocation
    3,655Posts

    Re: MAIET's new quests & changes in MEF files

    Quote Originally Posted by Phailure772 View Post
    The RSA key was changed (1 more byte added, probably regend too) gonna dump it in a few.
    Gotta love this guy at times

  5. #5
    Mako is insane. ThePhailure772 is offline
    MemberRank
    Sep 2007 Join Date
    1,115Posts

    Re: MAIET's new quests & changes in MEF files

    Done.

    aifsm.xml:
    Code:
    <XML>
    <!--> 
    	초급 레벨 나이프맨
    	주로 근접 공격을 하는 NPC
    </-->
    <FSM name="knifeman" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>			
    		<TRANS cond="hasTarget" next="preparerun"/>
    	</STATE>	
    	
    	<STATE name="preparerun" cooltime="0" action="idle" enterfunc="buildWaypointsToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>			
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="default" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;500" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="run" func="dice,runWaypoints">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>				
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="dice:200,distTarget:250;600" next="stepForward"/>
    		<TRANS cond="dice:300,distTarget:50;350" next="charge"/>
    		<TRANS cond="dice:300,distTarget:0;200" next="slash"/>
    		<TRANS cond="dice:100,distTarget:0;250,isEmptySpace:180;200" next="stepBackward"/>		
    		<TRANS cond="dice:100,distTarget:0;550,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:0;550,isEmptySpace:270;200" next="stepLeft"/>	
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="charge" cooltime="4000" action="charge" enterfunc="faceToTarget" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>		
    		<TRANS cond="endAction" next="chargeend"/>
    	</STATE>
    	
    	<STATE name="chargeend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:400" next="combat"/>
    	</STATE>
    	
    	<STATE name="slash" cooltime="3000" action="slash" func="faceToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="suffer1" cooltime="2000" action="knifeman_suffer1" enterfunc="faceToTarget,reduceGroggy:20" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:300" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="2500" action="knifeman_suffer2" enterfunc="faceToTarget,reduceGroggy:30" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="3000" action="knifeman_suffer3" enterfunc="faceToTarget,reduceGroggy:40" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="stepForward" cooltime="0" action="stepforward" func="faceToTarget,runWaypoints"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    
    	<STATE name="stepBackward" cooltime="0" action="stepbackward" func="rotateToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepRight" cooltime="0" action="stepright" func="rotateToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="0" action="stepleft" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	중급 레벨 나이프맨
    	주로 근접 공격을 하는 NPC
    	초급과는 달리 피격시 회피동작을 취함.
    	초급보다 더 충격에 잘 견디며, 달리기가 빠르며, 공격적임.
    </-->
    <FSM name="knifeman2" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>		
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>			
    		<TRANS cond="hasTarget" next="preparerun"/>
    	</STATE>	
    	
    	<STATE name="preparerun" cooltime="0" action="idle" enterfunc="buildWaypointsToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>			
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="default" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run3" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>				
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;500" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="run2" func="dice,runWaypoints">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>				
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="dice:200,distTarget:250;600" next="stepForward"/>
    		<TRANS cond="dice:350,distTarget:50;350" next="charge"/>
    		<TRANS cond="dice:350,distTarget:0;200" next="slash"/>
    		<TRANS cond="dice:100,distTarget:0;250,isEmptySpace:180;200" next="stepBackward"/>		
    		<TRANS cond="dice:100,distTarget:0;550,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:0;550,isEmptySpace:270;200" next="stepLeft"/>	
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="charge" cooltime="3500" action="charge2" enterfunc="faceToTarget" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="endAction" next="chargeend"/>
    	</STATE>
    	
    	<STATE name="chargeend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:400" next="combat"/>
    	</STATE>
    	
    	<STATE name="slash" cooltime="2500" action="slash2" func="faceToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="suffer1" cooltime="1500" action="knifeman_suffer1" enterfunc="dice,faceToTarget,reduceGroggy:30" >
    		<TRANS cond="dice:100" next="stepRight"/>
    		<TRANS cond="dice:100" next="stepLeft"/>
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:300" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="2000" action="knifeman_suffer2" enterfunc="faceToTarget,reduceGroggy:45" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="2500" action="knifeman_suffer3" enterfunc="faceToTarget,reduceGroggy:60" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="stepForward" cooltime="0" action="stepforward" func="faceToTarget,runWaypoints"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    
    	<STATE name="stepBackward" cooltime="0" action="stepbackward" func="rotateToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepRight" cooltime="1000" action="stepright" func="rotateToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="1000" action="stepleft" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	고급 레벨 나이프맨
    	주로 근접 공격을 하는 NPC
    	중급과는 달리 피격 또는 공격후 동작전이 딜레이가 없음.
    	중급보다 더 충격에 잘 견디며, 달리기가 빠르며, 공격적임.
    </-->
    <FSM name="knifeman3" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>		
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>			
    		<TRANS cond="hasTarget" next="preparerun"/>
    	</STATE>	
    	
    	<STATE name="preparerun" cooltime="0" action="idle" enterfunc="buildWaypointsToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>			
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="default" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run3" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>			
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;500" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="run3" func="dice,runWaypoints">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>				
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="dice:200,distTarget:250;600" next="stepForward"/>
    		<TRANS cond="dice:400,distTarget:50;350" next="charge"/>
    		<TRANS cond="dice:400,distTarget:0;200" next="slash"/>
    		<TRANS cond="dice:100,distTarget:0;250,isEmptySpace:180;200" next="stepBackward"/>		
    		<TRANS cond="dice:100,distTarget:0;550,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:0;550,isEmptySpace:270;200" next="stepLeft"/>	
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="charge" cooltime="3000" action="charge3" enterfunc="faceToTarget" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>	
    		<TRANS cond="endAction" next="chargeend"/>
    	</STATE>
    	
    	<STATE name="chargeend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:400" next="combat"/>
    	</STATE>
    	
    	<STATE name="slash" cooltime="2000" action="slash3" func="faceToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="suffer1" cooltime="1000" action="knifeman_suffer1" enterfunc="dice,faceToTarget,reduceGroggy:40" >
    		<TRANS cond="dice:100" next="stepRight"/>
    		<TRANS cond="dice:100" next="stepLeft"/>
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:0" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="1500" action="knifeman_suffer2" enterfunc="faceToTarget,reduceGroggy:60" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="2000" action="knifeman_suffer3" enterfunc="faceToTarget,reduceGroggy:80" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="stepForward" cooltime="0" action="stepforward" func="faceToTarget,runWaypoints"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    
    	<STATE name="stepBackward" cooltime="0" action="stepbackward" func="rotateToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepRight" cooltime="500" action="stepright" func="rotateToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="500" action="stepleft" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	초급 레벨 헌터
    	근접과 원거리 공격을 겸하는 NPC
    </-->
    <FSM name="hunter" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>			
    		<TRANS cond="hasTarget" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run" enterfunc="buildWaypointsToTarget" func="runWaypoints,dice">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>			
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepBackward"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepForward"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepRight"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepLeft"/>
    		<TRANS cond="distTarget:0;1500,angleTargetHeight:30;90" next="combat"/>	
    		<TRANS cond="distTarget:0;700" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="idle" func="dice">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>		
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;250" next="slash1"/>
    		<TRANS cond="distTarget:0;1000,angleTargetHeight:30;90" next="backdash"/>	
    		<TRANS cond="distTarget:1000;1500,angleTargetHeight:30;90" next="shootUp"/>		
    		<TRANS cond="dice:100,distTarget:0;300,isEmptySpace:180;500" next="backdash"/>		
    		<TRANS cond="dice:200,distTarget:350;650" next="dash"/>						
    		<TRANS cond="dice:100,distTarget:300;700,isEmptySpace:180;200" next="stepBackward"/>
    		<TRANS cond="dice:100,distTarget:600;1000,isEmptySpace:0;200" next="stepForward"/>
    		<TRANS cond="dice:100,distTarget:400;850,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:400;850,isEmptySpace:270;200" next="stepLeft"/>	
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="slash1" cooltime="4000" action="slash1_1" func="rotateToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="slash2"/>
    	</STATE>
    	
    	<STATE name="slash2" cooltime="4000" action="slash2_1" func="rotateToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="backdash"/>
    	</STATE>
    	
    	<STATE name="suffer1" cooltime="2000" action="hunter_suffer1" enterfunc="faceToTarget,reduceGroggy:20" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:300" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="2500" action="hunter_suffer2" enterfunc="faceToTarget,reduceGroggy:30" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="3000" action="hunter_suffer3" enterfunc="faceToTarget,reduceGroggy:40" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="dash" cooltime="0" action="dash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="backdash" cooltime="0" action="backdash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>	
    	
    	<STATE name="stepForward" cooltime="2000" action="stepshootforward" enterfunc="faceToTarget"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepBackward" cooltime="2000" action="stepshootbackward" enterfunc="faceToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepRight" cooltime="2000" action="stepshootright" enterfunc="faceToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="2000" action="stepshootleft" enterfunc="faceToTarget"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    	
    	<STATE name="shootUp" cooltime="2000" action="huntershootup" func="faceToTarget"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	중급 레벨 헌터
    	근접과 원거리 공격을 겸하는 NPC
    	초급과는 달리 피격시 회피를 시도음.
    	초급보다 더 충격에 잘 견디며, 공격적임.
    </-->
    <FSM name="hunter2" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>			
    		<TRANS cond="hasTarget" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run" enterfunc="buildWaypointsToTarget" func="runWaypoints,dice">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepBackward"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepForward"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepRight"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepLeft"/>
    		<TRANS cond="distTarget:0;1500,angleTargetHeight:30;90" next="combat"/>	
    		<TRANS cond="distTarget:0;700" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="idle" func="dice">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;250" next="slash1"/>
    		<TRANS cond="distTarget:0;1000,angleTargetHeight:30;90" next="backdash"/>	
    		<TRANS cond="distTarget:1000;1500,angleTargetHeight:30;90" next="shootUp"/>		
    		<TRANS cond="dice:100,distTarget:0;300,isEmptySpace:180;500" next="backdash"/>		
    		<TRANS cond="dice:200,distTarget:350;650" next="dash"/>				
    		<TRANS cond="dice:100,distTarget:300;700,isEmptySpace:180;200" next="stepBackward"/>
    		<TRANS cond="dice:100,distTarget:600;1000,isEmptySpace:0;200" next="stepForward"/>
    		<TRANS cond="dice:100,distTarget:400;850,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:400;850,isEmptySpace:270;200" next="stepLeft"/>	
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="slash1" cooltime="2500" action="slash1_2" func="rotateToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="endAction" next="slash2"/>
    	</STATE>
    	
    	<STATE name="slash2" cooltime="2500" action="slash2_2" func="rotateToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="endAction" next="backdash"/>
    	</STATE>
    	
    	<STATE name="suffer1" cooltime="1500" action="hunter_suffer1" enterfunc="dice,faceToTarget,reduceGroggy:30" >
    		<TRANS cond="dice:100" next="stepRight"/>
    		<TRANS cond="dice:100" next="stepLeft"/>
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:300" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="2000" action="hunter_suffer2" enterfunc="faceToTarget,reduceGroggy:45" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="2500" action="hunter_suffer3" enterfunc="faceToTarget,reduceGroggy:60" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="dash" cooltime="0" action="dash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="backdash" cooltime="0" action="backdash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>	
    	
    	<STATE name="stepForward" cooltime="1500" action="stepshootforward" func="faceToTarget"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepBackward" cooltime="1500" action="stepshootbackward" func="faceToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepRight" cooltime="1500" action="stepshootright" func="faceToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="1500" action="stepshootleft" func="faceToTarget"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    	
    	<STATE name="shootUp" cooltime="1500" action="huntershootup" func="faceToTarget"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	고급 레벨 헌터
    	근접과 원거리 공격을 겸하는 NPC
    	중급과는 달리 피격 또는 공격후 동작전이 딜레이가 없음.
    	중급보다 더 충격에 잘 견디며,  공격적임.
    </-->
    <FSM name="hunter3" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>		
    		<TRANS cond="hasTarget" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run" enterfunc="buildWaypointsToTarget" func="runWaypoints,dice">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepBackward"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepForward"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepRight"/>
    		<TRANS cond="FailedBuildWayPoints,dice:100" next="stepLeft"/>
    		<TRANS cond="distTarget:0;1500,angleTargetHeight:30;90" next="combat"/>		
    		<TRANS cond="distTarget:0;700" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="idle" func="dice">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>		
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;250" next="slash1"/>
    		<TRANS cond="distTarget:0;1000,angleTargetHeight:30;90" next="backdash"/>		
    		<TRANS cond="distTarget:1000;1500,angleTargetHeight:30;90" next="shootUp"/>			
    		<TRANS cond="dice:100,distTarget:0;300,isEmptySpace:180;500" next="backdash"/>		
    		<TRANS cond="dice:200,distTarget:350;650" next="dash"/>				
    		<TRANS cond="dice:100,distTarget:300;700,isEmptySpace:180;200" next="stepBackward"/>
    		<TRANS cond="dice:100,distTarget:600;1000,isEmptySpace:0;200" next="stepForward"/>
    		<TRANS cond="dice:100,distTarget:400;850,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:400;850,isEmptySpace:270;200" next="stepLeft"/>		
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="slash1" cooltime="2000" action="slash1_3" func="rotateToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="endAction" next="slash2"/>
    	</STATE>
    	
    	<STATE name="slash2" cooltime="2000" action="slash2_3" func="rotateToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="endAction" next="backdash"/>
    	</STATE>
    	
    	<STATE name="suffer1" cooltime="1000" action="hunter_suffer1" enterfunc="dice,faceToTarget,reduceGroggy:40" >
    		<TRANS cond="dice:100" next="stepRight"/>
    		<TRANS cond="dice:100" next="stepLeft"/>
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:0" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="1500" action="hunter_suffer2" enterfunc="faceToTarget,reduceGroggy:60" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="2000" action="hunter_suffer3" enterfunc="faceToTarget,reduceGroggy:80" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="dash" cooltime="0" action="dash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="backdash" cooltime="0" action="backdash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>	
    	
    	<STATE name="stepForward" cooltime="1000" action="stepshootforward" func="faceToTarget"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepBackward" cooltime="1000" action="stepshootbackward" func="faceToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepRight" cooltime="1000" action="stepshootright" func="faceToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="1000" action="stepshootleft" func="faceToTarget"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    	
    	<STATE name="shootUp" cooltime="1000" action="huntershootup" func="faceToTarget"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	초급 레벨 라이플맨
    	원거리 공격 NPC
    </-->
    <FSM name="rifleman" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>			
    		<TRANS cond="hasTarget" next="preparerun"/>
    	</STATE>	
    	
    	<STATE name="preparerun" cooltime="0" action="idle" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>			
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,FailedBuildWayPoints" next="shoot"/>	
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="timeElapsedSinceEntered:100" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>	
    		<TRANS cond="canSeeTarget,distTarget:0;1400" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="idle" func="dice">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>		
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;1000,isEmptySpace:180;400" next="backdash"/>		
    		<TRANS cond="canSeeTarget,distTarget:0;1500" next="shoot"/>		
    		<TRANS cond="dice:100,distTarget:200;1500,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:200;1500,isEmptySpace:270;200" next="stepLeft"/>	
    		<TRANS cond="timeElapsedSinceEntered:500" next="preparerun"/>
    	</STATE>
    	
    	<STATE name="shoot" cooltime="4000" action="shoot" func="faceToTarget">
    		<TRANS cond="angleTargetHeight:30;90" next="shootup"/>
    		<TRANS cond="angleTargetHeight:-90;-25" next="shootdown"/>		
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="shootup" cooltime="0" action="shootup" func="faceToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="shootdown" cooltime="0" action="shootdown" func="faceToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	
    	<STATE name="suffer1" cooltime="2000" action="rifleman_suffer1" enterfunc="faceToTarget,reduceGroggy:20" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:300" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="2500" action="rifleman_suffer2" enterfunc="faceToTarget,reduceGroggy:30" >
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="3000" action="rifleman_suffer3" enterfunc="faceToTarget,reduceGroggy:40" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    		
    	<STATE name="backdash" cooltime="3000" action="backdash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>	
    	
    	<STATE name="stepRight" cooltime="2000" action="stepright" enterfunc="faceToTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="2000" action="stepleft" enterfunc="faceToTarget"> 
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    	
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	중급 레벨 라이플맨
    	원거리 공격 NPC
    	초급보다 자주 쏘며 자주 튄다.
    </-->
    <FSM name="rifleman2" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>		
    		<TRANS cond="hasTarget" next="preparerun"/>
    	</STATE>	
    	
    	<STATE name="preparerun" cooltime="0" action="idle" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>			
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,FailedBuildWayPoints" next="shoot"/>	
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="timeElapsedSinceEntered:100" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>	
    		<TRANS cond="canSeeTarget,distTarget:0;1400" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="idle" func="dice">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;1000,isEmptySpace:180;400" next="backdash"/>		
    		<TRANS cond="canSeeTarget,distTarget:0;1500" next="shoot"/>		
    		<TRANS cond="dice:100,distTarget:200;1500,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:200;1500,isEmptySpace:270;200" next="stepLeft"/>	
    		<TRANS cond="timeElapsedSinceEntered:500" next="preparerun"/>
    	</STATE>
    	
    	<STATE name="shoot" cooltime="3000" action="shoot" func="faceToTarget">
    		<TRANS cond="angleTargetHeight:30;90" next="shootup"/>
    		<TRANS cond="angleTargetHeight:-90;-25" next="shootdown"/>	
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="shootup" cooltime="0" action="shootup" func="faceToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="shootdown" cooltime="0" action="shootdown" func="faceToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	
    	<STATE name="suffer1" cooltime="1500" action="rifleman_suffer1" enterfunc="dice,faceToTarget,reduceGroggy:30" >
    		<TRANS cond="dice:100" next="stepRight"/>
    		<TRANS cond="dice:100" next="stepLeft"/>
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:300" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="2000" action="rifleman_suffer2" enterfunc="faceToTarget,reduceGroggy:45" >
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="2500" action="rifleman_suffer3" enterfunc="faceToTarget,reduceGroggy:60" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    		
    	<STATE name="backdash" cooltime="2000" action="backdash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>	
    	
    	<STATE name="stepRight" cooltime="1500" action="stepright" enterfunc="faceToTarget">
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="1500" action="stepleft" enterfunc="faceToTarget"> 
    		<TRANS cond="groggyGreater:60" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:45" next="suffer2"/>
    		<TRANS cond="groggyGreater:30" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    	
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	고급 레벨 라이플맨
    	원거리 공격 NPC
    	중급보다 자주 쏘며 자주 튄다.
    </-->
    <FSM name="rifleman3" entrystate="find">
    	<STATE name="find" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:40" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:30" next="suffer2"/>
    		<TRANS cond="groggyGreater:20" next="suffer1"/>	
    		<TRANS cond="groggyGreater:1" next="idle"/>	
    		<TRANS cond="canSeeTarget,lookAtTarget:45,distTarget:0;4500,hasTarget" next="waitrandom"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,hasTarget" next="waitrandom"/>
    		<TRANS cond="hasTarget,distTarget:0;1500" next="waitrandom"/>
    		<TRANS cond="timeElapsedSinceEntered:10000" next="waitrandom"/>
    	</STATE>	
    	
    	<STATE name="waitrandom" cooltime="0" action="idle" enterfunc="dice" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="dice:25,timeElapsedSinceEntered:0" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:500" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1000" next="idle"/>
    		<TRANS cond="dice:25,timeElapsedSinceEntered:1500" next="idle"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>	
    
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="hasTarget" next="preparerun"/>
    	</STATE>	
    	
    	<STATE name="preparerun" cooltime="0" action="idle" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>			
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="canSeeTarget,distTarget:0;3000,FailedBuildWayPoints" next="shoot"/>	
    		<TRANS cond="FailedBuildWayPoints" next="idle"/>
    		<TRANS cond="timeElapsedSinceEntered:100" next="runToTarget"/>
    	</STATE>	
    	
    	<STATE name="runToTarget" cooltime="0" action="run" enterfunc="buildWaypointsToTarget" func="runWaypoints">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="canSeeTarget,distTarget:0;1400" next="combat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="runToTarget"/>
    	</STATE>
    	
    	<STATE name="combat" cooltime="0" action="idle" func="dice">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="distTarget:0;1000,isEmptySpace:180;400" next="backdash"/>		
    		<TRANS cond="canSeeTarget,distTarget:0;1500" next="shoot"/>		
    		<TRANS cond="dice:100,distTarget:200;1500,isEmptySpace:90;200" next="stepRight"/>
    		<TRANS cond="dice:100,distTarget:200;1500,isEmptySpace:270;200" next="stepLeft"/>	
    		<TRANS cond="timeElapsedSinceEntered:500" next="preparerun"/>
    	</STATE>
    	
    	<STATE name="shoot" cooltime="2000" action="shoot" func="faceToTarget">
    		<TRANS cond="angleTargetHeight:30;90" next="shootup"/>
    		<TRANS cond="angleTargetHeight:-90;-25" next="shootdown"/>	
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="shootup" cooltime="0" action="shootup" func="faceToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="shootdown" cooltime="0" action="shootdown" func="faceToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	
    	<STATE name="suffer1" cooltime="1000" action="rifleman_suffer1" enterfunc="dice,faceToTarget,reduceGroggy:40" >
    		<TRANS cond="dice:100" next="stepRight"/>
    		<TRANS cond="dice:100" next="stepLeft"/>
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="sufferend" cooltime="0" action="idle" func="rotateToTarget" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="timeElapsedSinceEntered:0" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer2" cooltime="1500" action="rifleman_suffer2" enterfunc="faceToTarget,reduceGroggy:60" >
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="2000" action="rifleman_suffer3" enterfunc="faceToTarget,reduceGroggy:80" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction,distTarget:0;250" next="sufferend"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    		
    	<STATE name="backdash" cooltime="1000" action="backdash" func="rotateToTarget"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>	
    	
    	<STATE name="stepRight" cooltime="1000" action="stepright" enterfunc="faceToTarget">
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="1000" action="stepleft" enterfunc="faceToTarget"> 
    		<TRANS cond="groggyGreater:80" next="suffer3"/>
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:60" next="suffer2"/>
    		<TRANS cond="groggyGreater:40" next="suffer1"/>	
    		<TRANS cond="endAction" next="sufferend"/>
    	</STATE>
    	
    	<STATE name="afterblasted" cooltime="0" enterfunc="reduceGroggy:9999">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    </FSM>
    <!--> 
    	로봇보스
    	게릴라 로봇 보스
    </-->
    <FSM name="robot" entrystate="wait">
    	<STATE name="wait" cooltime="0" action="wait" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="timeElapsedSinceEntered:3000" next="arrive"/>
    	</STATE>	
    	
    	<STATE name="arrive" cooltime="0" action="robot_arrive" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>	
    	
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:2000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:1600" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1200" next="suffer1"/>	
    		<TRANS cond="hasTarget" next="combat"/>
    	</STATE>	
    		
    	<STATE name="combat" cooltime="0" action="robot_run" enterfunc="buildWaypointsToTarget" func="dice,runWaypoints">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:2000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:1600" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1200" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="angleTargetHeight:45;90,distTarget:300;1500" next="stomp_front"/>				
    		<TRANS cond="dice:100,distTarget:0;600" next="stomp"/>	
    		<TRANS cond="dice:100,distTarget:0;350,lookAtTarget:90" next="smash"/>		
    		<TRANS cond="dice:100,distTarget:600;1200,lookAtTarget:30" next="charge"/>		
    		<TRANS cond="distTarget:0;250" next="closecombat"/>		
    		<TRANS cond="timeElapsedSinceEntered:500" next="combat"/>
    	</STATE>
    	
    	<STATE name="closecombat" cooltime="0" action="idle" func="dice,rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:2000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:1600" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1200" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="angleTargetHeight:45;90,distTarget:300;1500" next="stomp_front"/>				
    		<TRANS cond="dice:100,distTarget:0;600" next="stomp"/>	
    		<TRANS cond="dice:200,distTarget:0;350,lookAtTarget:90" next="smash"/>		
    		<TRANS cond="dice:100,distTarget:300;1200,lookAtTarget:30" next="combat"/>		
    		<TRANS cond="timeElapsedSinceEntered:5000" next="idle"/>
    	</STATE>
    	
    	<STATE name="stomp_front" cooltime="0" action="robot_stomp_front" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:2000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:1600" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1200" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="stomp2" cooltime="4500" action="robot_stomp" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:2000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:1600" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1200" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="stomp" cooltime="6000" action="idle" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:2000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:1600" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1200" next="suffer1"/>	
    		<TRANS cond="distTarget:300;900" next="stomp_front"/>
    		<TRANS cond="default" next="stomp2"/>
    	</STATE>
    			
    	<STATE name="smash" cooltime="3000" action="robot_smash" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:2000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:1600" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1200" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="charge" cooltime="8000" action="robot_charge" enterfunc="faceToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:2000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:1600" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1200" next="suffer1"/>		
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="suffer1" cooltime="20000" action="robot_suffer1" enterfunc="faceToTarget,reduceGroggy:400" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    
    	<STATE name="suffer2" cooltime="20000" action="robot_suffer2" enterfunc="faceToTarget,reduceGroggy:800" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="20000" action="robot_suffer3" enterfunc="faceToTarget" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    	
    </FSM>
    <!--> 
    	초능력자보스
    	게릴라 초능력자 보스
    </-->
    <FSM name="psychic" entrystate="wait">
    	<STATE name="wait" cooltime="0" action="wait" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="timeElapsedSinceEntered:3000" next="arrive"/>
    	</STATE>	
    	
    	<STATE name="arrive" cooltime="0" action="psychic_arrive" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>	
    	
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>		
    		<TRANS cond="hasTarget" next="combat"/>
    	</STATE>	
    		
    	<STATE name="combat" cooltime="0" action="run" enterfunc="buildWaypointsToTarget" func="dice,runWaypoints">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="canSeeTarget,angleTargetHeight:30;90,distTarget:500;1500" next="bashup"/>				
    		<TRANS cond="canSeeTarget,dice:100,distTarget:300;2000,lookAtTarget:30" next="bash"/>	
    		<TRANS cond="canSeeTarget,dice:150,distTarget:0;800,lookAtTarget:60" next="wave"/>		
    		<TRANS cond="canSeeTarget,dice:150,distTarget:0;700" next="storm"/>			
    		<TRANS cond="canSeeTarget,dice:100,distTarget:0;800,isEmptySpace:180;300" next="stepBackward"/>		
    		<TRANS cond="dice:100,distTarget:0;600,isEmptySpace:180;300,angleTargetHeight:10;90" next="stepBackward"/>	
    		<TRANS cond="canSeeTarget,dice:100,distTarget:0;1000,isEmptySpace:90;300" next="stepRight"/>
    		<TRANS cond="canSeeTarget,dice:100,distTarget:0;1000,isEmptySpace:270;300" next="stepLeft"/>	
    		<TRANS cond="canSeeTarget,distTarget:0;500" next="closecombat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="combat"/>
    	</STATE>
    	
    	<STATE name="closecombat" cooltime="0" action="idle" func="dice,rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="canSeeTarget,angleTargetHeight:30;90,distTarget:500;1500" next="bashup"/>				
    		<TRANS cond="canSeeTarget,dice:100,distTarget:300;2000,lookAtTarget:30" next="bash"/>	
    		<TRANS cond="canSeeTarget,dice:150,distTarget:0;800,lookAtTarget:60" next="wave"/>		
    		<TRANS cond="canSeeTarget,dice:150,distTarget:0;700,lookAtTarget:30" next="storm"/>	
    		<TRANS cond="canSeeTarget,dice:100,distTarget:0;800,isEmptySpace:180;300" next="stepBackward"/>		
    		<TRANS cond="dice:100,distTarget:0;600,isEmptySpace:180;300,angleTargetHeight:10;90" next="stepBackward"/>	
    		<TRANS cond="canSeeTarget,dice:100,distTarget:0;1000,isEmptySpace:90;300" next="stepRight"/>
    		<TRANS cond="canSeeTarget,dice:100,distTarget:0;1000,isEmptySpace:270;300" next="stepLeft"/>	
    		<TRANS cond="cannotSeeTarget" next="combat"/>	
    		<TRANS cond="distTarget:500;2000,lookAtTarget:30" next="combat"/>	
    		<TRANS cond="timeElapsedSinceEntered:5000" next="idle"/>
    	</STATE>
    	
    	<STATE name="stepBackward" cooltime="1500" action="stepbackward" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="stepRight" cooltime="1500" action="stepright" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="stepLeft" cooltime="1500" action="stepleft" func="rotateToTarget"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="bash" cooltime="3500" action="psychic_bash" enterfunc="faceToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="bashup" cooltime="0" action="psychic_bashup" enterfunc="faceToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="wave" cooltime="4500" action="psychic_wave" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    			
    	<STATE name="storm" cooltime="10000" action="psychic_storm" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:3000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer2"/>	
    		<TRANS cond="groggyGreater:1800" next="suffer1"/>	
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="suffer1" cooltime="25000" action="psychic_suffer1" enterfunc="faceToTarget,reduceGroggy:600" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    
    	<STATE name="suffer2" cooltime="25000" action="psychic_suffer2" enterfunc="faceToTarget,reduceGroggy:1200" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="25000" action="psychic_suffer3" enterfunc="faceToTarget" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    	
    </FSM>
    
    <!--> 
    	장군보스
    	게릴라 장군 보스
    </-->
    <FSM name="general" entrystate="wait">
    	<STATE name="wait" cooltime="0" action="wait" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="timeElapsedSinceEntered:3000" next="arrive"/>
    	</STATE>	
    	
    	<STATE name="arrive" cooltime="0" action="general_arrive" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>	
    	
    	<STATE name="idle" cooltime="0" action="idle" func="findTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:4000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:3200" next="suffer2"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer1"/>	
    		<TRANS cond="hasTarget" next="combat"/>
    	</STATE>	
    		
    	<STATE name="combat" cooltime="0" action="general_run" enterfunc="buildWaypointsToTarget" func="dice,runWaypoints">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:4000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:3200" next="suffer2"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer1"/>
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="angleTargetHeight:45;90,distTarget:300;1500" next="jumpattack"/>		
    		<TRANS cond="dice:100,distTarget:400;600,isEmptySpace:90;300" next="jumpattack"/>		
    		<TRANS cond="dice:100,distTarget:500;1000,lookAtTarget:30" next="dashattack"/>	
    		<TRANS cond="dice:100,distTarget:0;500,lookAtTarget:60" next="leftslash"/>		
    		<TRANS cond="dice:100,distTarget:0;500,lookAtTarget:60" next="rightslash"/>			
    		<TRANS cond="dice:100,distTarget:700;2000" next="dash"/>
    		<TRANS cond="dice:100,distTarget:500;1000" next="step"/>	
    		<TRANS cond="distTarget:0;250" next="closecombat"/>
    		<TRANS cond="timeElapsedSinceEntered:500" next="combat"/>
    	</STATE>
    	
    	<STATE name="closecombat" cooltime="0" action="idle" func="dice,rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:4000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:3200" next="suffer2"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer1"/>
    		<TRANS cond="hasNoTarget" next="idle"/>
    		<TRANS cond="angleTargetHeight:45;90,distTarget:300;1500" next="jumpattack"/>		
    		<TRANS cond="dice:100,distTarget:400;600,isEmptySpace:90;300" next="jumpattack"/>		
    		<TRANS cond="dice:100,distTarget:500;1000,lookAtTarget:30" next="dashattack"/>	
    		<TRANS cond="dice:100,distTarget:0;500,lookAtTarget:60" next="leftslash"/>		
    		<TRANS cond="dice:100,distTarget:0;500,lookAtTarget:60" next="rightslash"/>			
    		<TRANS cond="dice:100,distTarget:700;2000" next="dash"/>
    		<TRANS cond="dice:100,distTarget:500;1000" next="step"/>	
    		<TRANS cond="dice:100,distTarget:500;2000,lookAtTarget:30" next="combat"/>	
    		<TRANS cond="timeElapsedSinceEntered:5000" next="idle"/>
    	</STATE>
    	
    	<STATE name="dash" cooltime="0" action="general_dash"  func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:4000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:3200" next="suffer2"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer1"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="step" cooltime="0" action="general_step"  func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:4000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:3200" next="suffer2"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer1"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    	<STATE name="leftslash" cooltime="2500" action="general_leftslash" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:1500" next="suffer1"/>
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="rightslash" cooltime="2500" action="general_rightslash" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:4000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:3200" next="suffer2"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer1"/>
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    	
    	<STATE name="jumpattack" cooltime="4000" action="general_jumpattack" func="rotateToTarget" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:4000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:3200" next="suffer2"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer1"/>
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    			
    	<STATE name="dashattack" cooltime="8000" action="general_dashattack" func="rotateToTarget">
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="groggyGreater:4000" next="suffer3"/>	
    		<TRANS cond="groggyGreater:3200" next="suffer2"/>	
    		<TRANS cond="groggyGreater:2400" next="suffer1"/>
    		<TRANS cond="endAction" next="combat"/>
    	</STATE>
    		
    	<STATE name="suffer1" cooltime="30000" action="general_suffer1" enterfunc="faceToTarget,reduceGroggy:800" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    	
    
    	<STATE name="suffer2" cooltime="30000" action="general_suffer2" enterfunc="faceToTarget,reduceGroggy:1600" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    
    	<STATE name="suffer3" cooltime="30000" action="general_suffer3" enterfunc="faceToTarget" > 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="suffer3Recover"/>
    	</STATE>
    	
    	<STATE name="suffer3Recover" cooltime="0" action="suffer3recover" enterfunc="reduceGroggy:9999"> 
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="endAction" next="idle"/>
    	</STATE>
    		
    	<STATE name="afterblasted" cooltime="0" >
    		<TRANS cond="hpEqual:0" next="__die"/>
    		<TRANS cond="default" next="idle"/>
    	</STATE>
    	
    </FSM>
    </XML>
    ChannelRule.xml
    Code:
    <?xml version="1.0" ?>
    <!--
    	GAMETYPE_DEATHMATCH_SOLO	= 0
     	GAMETYPE_DEATHMATCH_TEAM	= 1
    	GAMETYPE_GLADIATOR_SOLO		= 2
    	GAMETYPE_GLADIATOR_TEAM		= 3
    	GAMETYPE_ASSASSINATE		= 4
    	GAMETYPE_TRAINING		= 5
    	GAMETYPE_SURVIVAL		= 6
    	GAMETYPE_QUEST			= 7
    	GAMETYPE_BERSERKER		= 8 
    	GAMETYPE_DEATHMATCH_TEAM2	= 9
    	GAMETYPE_DEATHMATCH_DUEL	= 10
    	GAMETYPE_QUEST_CHALLENGE 	= 12
    -->
    
    <XML id="channelrule">
    
    	<CHANNELRULE id="0" name="novice">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    		<GAMETYPE id="12" />		<!-- GAMETYPE_QUEST_CHALLENGE -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="1" name="newbie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    		<GAMETYPE id="12" />		<!-- GAMETYPE_QUEST_CHALLENGE -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="2" name="rookie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    		<GAMETYPE id="12" />		<!-- GAMETYPE_QUEST_CHALLENGE -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="3" name="mastery">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />			<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    		<GAMETYPE id="12" />		<!-- GAMETYPE_QUEST_CHALLENGE -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="4" name="elite">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    		<GAMETYPE id="12" />		<!-- GAMETYPE_QUEST_CHALLENGE -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="5" name="champion">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
    		<GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    		<GAMETYPE id="12" />		<!-- GAMETYPE_QUEST_CHALLENGE -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="6" name="quest">
    		<GAMETYPE id="7" />			<!-- GAMETYPE_QUEST -->
    		<GAMETYPE id="6" />			<!-- GAMETYPE_SURVIVAL -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Dungeon" />
    	</CHANNELRULE>
    	
    	
    	<CHANNELRULE id="6" name="dueltournament">
    		<GAMETYPE id="11" />		<!-- GAMETYPE_DUELTOURNAMENT -->
    		
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="100" name="set1">
    		<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    	</CHANNELRULE>
    	
    </XML>
    droptable.xml
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="droptable">
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     고블린
            
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 병정 고블린 -->
    <DROPSET id="11" name="G11">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 고블린거너 -->
    <DROPSET id="12" name="G12">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200012"	rate="0.20" />							<!-- 불고기 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200012"	rate="0.20" />							<!-- 불고기 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200012"	rate="0.20" />							<!-- 불고기 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200012"	rate="0.20" />							<!-- 불고기 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200012"	rate="0.20" />							<!-- 불고기 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200012"	rate="0.20" />							<!-- 불고기 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 고블린 위저드 -->
    <DROPSET id="13" name="G13">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200013"	rate="0.20" />							<!-- 스테이크 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200013"	rate="0.20" />							<!-- 스테이크 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200013"	rate="0.20" />							<!-- 스테이크 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200013"	rate="0.20" />							<!-- 스테이크 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200013"	rate="0.20" />							<!-- 스테이크 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200013"	rate="0.20" />							<!-- 스테이크 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 대장 고블린 -->
    <DROPSET id="14" name="G14">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200021"	rate="0.20" />							<!-- 고블린 인형 -->
    		<ITEM id="200008"	rate="0.20" />							<!-- 고블린의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200021"	rate="0.20" />							<!-- 고블린 인형 -->
    		<ITEM id="200008"	rate="0.20" />							<!-- 고블린의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200021"	rate="0.20" />							<!-- 고블린 인형 -->
    		<ITEM id="200008"	rate="0.20" />							<!-- 고블린의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200021"	rate="0.20" />							<!-- 고블린 인형 -->
    		<ITEM id="200008"	rate="0.20" />							<!-- 고블린의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200021"	rate="0.20" />							<!-- 고블린 인형 -->
    		<ITEM id="200008"	rate="0.20" />							<!-- 고블린의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200021"	rate="0.20" />							<!-- 고블린 인형 -->
    		<ITEM id="200008"	rate="0.20" />							<!-- 고블린의 두골 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 고블린 족장 -->
    <DROPSET id="15" name="G15">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200018"	rate="0.20" />							<!-- 그림스크의 목걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200018"	rate="0.20" />							<!-- 그림스크의 목걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200018"	rate="0.20" />							<!-- 그림스크의 목걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200018"	rate="0.20" />							<!-- 그림스크의 목걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200018"	rate="0.20" />							<!-- 그림스크의 목걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200018"	rate="0.20" />							<!-- 그림스크의 목걸이 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 고블린킹 -->
    <DROPSET id="16" name="G16">
    	<ITEMSET QL="0">
    		<ITEM id="200009"	rate="0.20" />							<!-- 고블린 킹의 두골 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400503"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 모자 -->
    		<ITEM id="400504"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 모자 -->
    		<ITEM id="400501"	rate="0.30"  	rent_period="168" />	<!-- 고블린 런쳐 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200009"	rate="0.20" />							<!-- 고블린 킹의 두골 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400503"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 모자 -->
    		<ITEM id="400504"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 모자 -->
    		<ITEM id="400501"	rate="0.30"  	rent_period="168" />	<!-- 고블린 런쳐 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200009"	rate="0.20" />							<!-- 고블린 킹의 두골 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400503"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 모자 -->
    		<ITEM id="400504"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 모자 -->
    		<ITEM id="400501"	rate="0.30"  	rent_period="168" />	<!-- 고블린 런쳐 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200009"	rate="0.20" />							<!-- 고블린 킹의 두골 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400503"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 모자 -->
    		<ITEM id="400504"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 모자 -->
    		<ITEM id="400501"	rate="0.30"  	rent_period="168" />	<!-- 고블린 런쳐 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200009"	rate="0.20" />							<!-- 고블린 킹의 두골 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400503"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 모자 -->
    		<ITEM id="400504"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 모자 -->
    		<ITEM id="400501"	rate="0.30"  	rent_period="168" />	<!-- 고블린 런쳐 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200009"	rate="0.20" />							<!-- 고블린 킹의 두골 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400503"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 모자 -->
    		<ITEM id="400504"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 모자 -->
    		<ITEM id="400501"	rate="0.30"  	rent_period="168" />	<!-- 고블린 런쳐 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 가짜 고블린킹 -->
    <DROPSET id="17" name="G17">
    	<ITEMSET QL="0">
    		<ITEM id="200033"	rate="0.20" />							<!-- 곡괭이 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400520"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400521"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400519"	rate="0.30"  	rent_period="168" />	<!-- 고블린 대장 몽둥이 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200033"	rate="0.20" />							<!-- 곡괭이 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400520"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400521"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400519"	rate="0.30"  	rent_period="168" />	<!-- 고블린 대장 몽둥이 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200033"	rate="0.20" />							<!-- 곡괭이 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400520"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400521"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400519"	rate="0.30"  	rent_period="168" />	<!-- 고블린 대장 몽둥이 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200033"	rate="0.20" />							<!-- 곡괭이 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400520"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400521"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400519"	rate="0.30"  	rent_period="168" />	<!-- 고블린 대장 몽둥이 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200033"	rate="0.20" />							<!-- 곡괭이 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400520"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400521"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400519"	rate="0.30"  	rent_period="168" />	<!-- 고블린 대장 몽둥이 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200033"	rate="0.20" />							<!-- 곡괭이 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400520"	rate="0.15" 	rent_period="168" />	<!-- 남성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400521"	rate="0.15" 	rent_period="168" />	<!-- 여성용 고블린 위자드 팔보호대 -->
    		<ITEM id="400519"	rate="0.30"  	rent_period="168" />	<!-- 고블린 대장 몽둥이 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 썬더 고블린킹 -->
    <DROPSET id="18" name="G18">
    	<ITEMSET QL="0">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400523"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 모자 : 황금색 -->
    		<ITEM id="400524"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 모자 : 황금색 -->
    		<ITEM id="400522"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 런쳐 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400523"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 모자 : 황금색 -->
    		<ITEM id="400524"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 모자 : 황금색 -->
    		<ITEM id="400522"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 런쳐 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400523"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 모자 : 황금색 -->
    		<ITEM id="400524"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 모자 : 황금색 -->
    		<ITEM id="400522"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 런쳐 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400523"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 모자 : 황금색 -->
    		<ITEM id="400524"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 모자 : 황금색 -->
    		<ITEM id="400522"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 런쳐 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400523"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 모자 : 황금색 -->
    		<ITEM id="400524"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 모자 : 황금색 -->
    		<ITEM id="400522"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 런쳐 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400523"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 모자 : 황금색 -->
    		<ITEM id="400524"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 모자 : 황금색 -->
    		<ITEM id="400522"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 런쳐 : 황금색 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 썬더 고블린킹 주니어 -->
    <DROPSET id="181" name="G181">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    </DROPSET>
    
    <!-- 난쟁이 고블린킹 -->
    <DROPSET id="19" name="G19">
    	<ITEMSET QL="0">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400526"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400527"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400525"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 대장 몽둥이 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400526"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400527"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400525"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 대장 몽둥이 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400526"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400527"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400525"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 대장 몽둥이 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400526"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400527"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400525"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 대장 몽둥이 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400526"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400527"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400525"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 대장 몽둥이 : 황금색 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200038"	rate="0.20" />							<!-- 고블린 킹의 도끼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400526"	rate="0.15" 	rent_period="168" />	<!-- 향상된 남성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400527"	rate="0.15" 	rent_period="168" />	<!-- 향상된 여성용 고블린 위자드 팔보호대 : 황금색 -->
    		<ITEM id="400525"	rate="0.30"  	rent_period="168" />	<!-- 향상된 고블린 대장 몽둥이 : 황금색 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 난쟁이 고블린킹 주니어 -->
    <DROPSET id="191" name="G191">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    </DROPSET>
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     리쟈드
            
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 리쟈드 -->
    <DROPSET id="21" name="K21">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 리쟈드 샤만 -->
    <DROPSET id="22" name="K22">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200015"	rate="0.20" />							<!-- 은 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200015"	rate="0.20" />							<!-- 은 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200015"	rate="0.20" />							<!-- 은 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200015"	rate="0.20" />							<!-- 은 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200015"	rate="0.20" />							<!-- 은 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200015"	rate="0.20" />							<!-- 은 귀걸이 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 대장 리쟈드 -->
    <DROPSET id="23" name="K23">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200016"	rate="0.20" />							<!-- 금 귀걸이 -->
    		<ITEM id="200020"	rate="0.20" />							<!-- 리쟈드 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200016"	rate="0.20" />							<!-- 금 귀걸이 -->
    		<ITEM id="200020"	rate="0.20" />							<!-- 리쟈드 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200016"	rate="0.20" />							<!-- 금 귀걸이 -->
    		<ITEM id="200020"	rate="0.20" />							<!-- 리쟈드 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200016"	rate="0.20" />							<!-- 금 귀걸이 -->
    		<ITEM id="200020"	rate="0.20" />							<!-- 리쟈드 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200016"	rate="0.20" />							<!-- 금 귀걸이 -->
    		<ITEM id="200020"	rate="0.20" />							<!-- 리쟈드 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200016"	rate="0.20" />							<!-- 금 귀걸이 -->
    		<ITEM id="200020"	rate="0.20" />							<!-- 리쟈드 인형 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 리쟈드 왕 -->
    <DROPSET id="24" name="K24">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200017"	rate="0.20" />							<!-- 플래티넘 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200017"	rate="0.20" />							<!-- 플래티넘 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200017"	rate="0.20" />							<!-- 플래티넘 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200017"	rate="0.20" />							<!-- 플래티넘 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200017"	rate="0.20" />							<!-- 플래티넘 귀걸이 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200017"	rate="0.20" />							<!-- 플래티넘 귀걸이 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 리쟈드 왕(보스) -->
    <DROPSET id="25" name="K25">
    	<ITEMSET QL="0">
    		<ITEM id="200039"	rate="0.20" />							<!-- 리쟈드 왕의 도끼 -->
    		<ITEM id="200037"	rate="0.20" />							<!-- 고급 기어 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400517"	rate="0.10" 	rent_period="168" />	<!-- 남성용 도마뱀가죽 장갑 -->
    		<ITEM id="400518"	rate="0.10" 	rent_period="168" />	<!-- 여성용 도마뱀가죽 장갑 -->
    		<ITEM id="400514"	rate="0.20" 	rent_period="168" />	<!-- 배틀 엑스 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200039"	rate="0.20" />							<!-- 리쟈드 왕의 도끼 -->
    		<ITEM id="200037"	rate="0.20" />							<!-- 고급 기어 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400517"	rate="0.10" 	rent_period="168" />	<!-- 남성용 도마뱀가죽 장갑 -->
    		<ITEM id="400518"	rate="0.10" 	rent_period="168" />	<!-- 여성용 도마뱀가죽 장갑 -->
    		<ITEM id="400514"	rate="0.20" 	rent_period="168" />	<!-- 배틀 엑스 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200039"	rate="0.20" />							<!-- 리쟈드 왕의 도끼 -->
    		<ITEM id="200037"	rate="0.20" />							<!-- 고급 기어 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400517"	rate="0.10" 	rent_period="168" />	<!-- 남성용 도마뱀가죽 장갑 -->
    		<ITEM id="400518"	rate="0.10" 	rent_period="168" />	<!-- 여성용 도마뱀가죽 장갑 -->
    		<ITEM id="400514"	rate="0.20" 	rent_period="168" />	<!-- 배틀 엑스 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200039"	rate="0.20" />							<!-- 리쟈드 왕의 도끼 -->
    		<ITEM id="200037"	rate="0.20" />							<!-- 고급 기어 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400517"	rate="0.10" 	rent_period="168" />	<!-- 남성용 도마뱀가죽 장갑 -->
    		<ITEM id="400518"	rate="0.10" 	rent_period="168" />	<!-- 여성용 도마뱀가죽 장갑 -->
    		<ITEM id="400514"	rate="0.20" 	rent_period="168" />	<!-- 배틀 엑스 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200039"	rate="0.20" />							<!-- 리쟈드 왕의 도끼 -->
    		<ITEM id="200037"	rate="0.20" />							<!-- 고급 기어 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400517"	rate="0.10" 	rent_period="168" />	<!-- 남성용 도마뱀가죽 장갑 -->
    		<ITEM id="400518"	rate="0.10" 	rent_period="168" />	<!-- 여성용 도마뱀가죽 장갑 -->
    		<ITEM id="400514"	rate="0.20" 	rent_period="168" />	<!-- 배틀 엑스 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200039"	rate="0.20" />							<!-- 리쟈드 왕의 도끼 -->
    		<ITEM id="200037"	rate="0.20" />							<!-- 고급 기어 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400517"	rate="0.10" 	rent_period="168" />	<!-- 남성용 도마뱀가죽 장갑 -->
    		<ITEM id="400518"	rate="0.10" 	rent_period="168" />	<!-- 여성용 도마뱀가죽 장갑 -->
    		<ITEM id="400514"	rate="0.20" 	rent_period="168" />	<!-- 배틀 엑스 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 고장난 골렘 -->
    <DROPSET id="26" name="K26">
    	<ITEMSET QL="0">
    		<ITEM id="200036"	rate="0.20" />							<!-- 부서진 기어 -->
    		<ITEM id="200044"	rate="0.20" />							<!-- 골렘의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400515"	rate="0.10" 	rent_period="168" />	<!-- 남성용 안드로이드 가면 -->
    		<ITEM id="400516"	rate="0.10" 	rent_period="168" />	<!-- 여성용 안드로이드 가면 -->
    		<ITEM id="400513"	rate="0.20" 	rent_period="168" />	<!-- 새터드 아이언 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200036"	rate="0.20" />							<!-- 부서진 기어 -->
    		<ITEM id="200044"	rate="0.20" />							<!-- 골렘의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400515"	rate="0.10" 	rent_period="168" />	<!-- 남성용 안드로이드 가면 -->
    		<ITEM id="400516"	rate="0.10" 	rent_period="168" />	<!-- 여성용 안드로이드 가면 -->
    		<ITEM id="400513"	rate="0.20" 	rent_period="168" />	<!-- 새터드 아이언 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200036"	rate="0.20" />							<!-- 부서진 기어 -->
    		<ITEM id="200044"	rate="0.20" />							<!-- 골렘의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400515"	rate="0.10" 	rent_period="168" />	<!-- 남성용 안드로이드 가면 -->
    		<ITEM id="400516"	rate="0.10" 	rent_period="168" />	<!-- 여성용 안드로이드 가면 -->
    		<ITEM id="400513"	rate="0.20" 	rent_period="168" />	<!-- 새터드 아이언 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200036"	rate="0.20" />							<!-- 부서진 기어 -->
    		<ITEM id="200044"	rate="0.20" />							<!-- 골렘의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400515"	rate="0.10" 	rent_period="168" />	<!-- 남성용 안드로이드 가면 -->
    		<ITEM id="400516"	rate="0.10" 	rent_period="168" />	<!-- 여성용 안드로이드 가면 -->
    		<ITEM id="400513"	rate="0.20" 	rent_period="168" />	<!-- 새터드 아이언 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200036"	rate="0.20" />							<!-- 부서진 기어 -->
    		<ITEM id="200044"	rate="0.20" />							<!-- 골렘의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400515"	rate="0.10" 	rent_period="168" />	<!-- 남성용 안드로이드 가면 -->
    		<ITEM id="400516"	rate="0.10" 	rent_period="168" />	<!-- 여성용 안드로이드 가면 -->
    		<ITEM id="400513"	rate="0.20" 	rent_period="168" />	<!-- 새터드 아이언 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200036"	rate="0.20" />							<!-- 부서진 기어 -->
    		<ITEM id="200044"	rate="0.20" />							<!-- 골렘의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400515"	rate="0.10" 	rent_period="168" />	<!-- 남성용 안드로이드 가면 -->
    		<ITEM id="400516"	rate="0.10" 	rent_period="168" />	<!-- 여성용 안드로이드 가면 -->
    		<ITEM id="400513"	rate="0.20" 	rent_period="168" />	<!-- 새터드 아이언 -->
    	</ITEMSET>
    </DROPSET>
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     스켈레톤
            
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 스켈레톤 -->
    <DROPSET id="31" name="S31">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 스켈레톤 메이지 -->
    <DROPSET id="32" name="S32">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 대장 스켈레톤 -->
    <DROPSET id="33" name="S33">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200019"	rate="0.20" />							<!-- 스켈레톤 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200019"	rate="0.20" />							<!-- 스켈레톤 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200019"	rate="0.20" />							<!-- 스켈레톤 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200019"	rate="0.20" />							<!-- 스켈레톤 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200019"	rate="0.20" />							<!-- 스켈레톤 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200019"	rate="0.20" />							<!-- 스켈레톤 인형 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 거대 스켈레톤 -->
    <DROPSET id="34" name="S34">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200006"	rate="0.20" />							<!-- 큰 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200006"	rate="0.20" />							<!-- 큰 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200006"	rate="0.20" />							<!-- 큰 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200006"	rate="0.20" />							<!-- 큰 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200006"	rate="0.20" />							<!-- 큰 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200006"	rate="0.20" />							<!-- 큰 두골 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 저주받은 시신 -->
    <DROPSET id="35" name="S35">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200007"	rate="0.20" />							<!-- 수수께끼의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200007"	rate="0.20" />							<!-- 수수께끼의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200007"	rate="0.20" />							<!-- 수수께끼의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200007"	rate="0.20" />							<!-- 수수께끼의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200007"	rate="0.20" />							<!-- 수수께끼의 두골 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200007"	rate="0.20" />							<!-- 수수께끼의 두골 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 리치 폰 -->
    <DROPSET id="36" name="S36">
    	<ITEMSET QL="0">
    		<ITEM id="mag1"		rate="0.60" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="mag1"		rate="0.60" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="mag1"		rate="0.60" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="mag1"		rate="0.60" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="mag1"		rate="0.60" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="mag1"		rate="0.60" />
    	</ITEMSET>
    </DROPSET>
    
    <!-- 슈페리온(보스) -->
    <DROPSET id="37" name="S37">
    	<ITEMSET QL="0">
    		<ITEM id="200040"	rate="0.20" />							<!-- 슈페리론의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400505"	rate="0.10" 	rent_period="168" />	<!-- 남성용 데몬핸드 -->
    		<ITEM id="400506"	rate="0.10" 	rent_period="168" />	<!-- 여성용 데몬핸드 -->
    		<ITEM id="400502"	rate="0.20"		rent_period="168" />	<!-- 데몬브링거 -->
    		<ITEM id="200010"	rate="0.20" />							<!-- 거대한 유골 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200040"	rate="0.20" />							<!-- 슈페리론의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400505"	rate="0.10" 	rent_period="168" />	<!-- 남성용 데몬핸드 -->
    		<ITEM id="400506"	rate="0.10" 	rent_period="168" />	<!-- 여성용 데몬핸드 -->
    		<ITEM id="400502"	rate="0.20"		rent_period="168" />	<!-- 데몬브링거 -->
    		<ITEM id="200010"	rate="0.20" />							<!-- 거대한 유골 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200040"	rate="0.20" />							<!-- 슈페리론의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400505"	rate="0.10" 	rent_period="168" />	<!-- 남성용 데몬핸드 -->
    		<ITEM id="400506"	rate="0.10" 	rent_period="168" />	<!-- 여성용 데몬핸드 -->
    		<ITEM id="400502"	rate="0.20"		rent_period="168" />	<!-- 데몬브링거 -->
    		<ITEM id="200010"	rate="0.20" />							<!-- 거대한 유골 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200040"	rate="0.20" />							<!-- 슈페리론의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400505"	rate="0.10" 	rent_period="168" />	<!-- 남성용 데몬핸드 -->
    		<ITEM id="400506"	rate="0.10" 	rent_period="168" />	<!-- 여성용 데몬핸드 -->
    		<ITEM id="400502"	rate="0.20"		rent_period="168" />	<!-- 데몬브링거 -->
    		<ITEM id="200010"	rate="0.20" />							<!-- 거대한 유골 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200040"	rate="0.20" />							<!-- 슈페리론의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400505"	rate="0.10" 	rent_period="168" />	<!-- 남성용 데몬핸드 -->
    		<ITEM id="400506"	rate="0.10" 	rent_period="168" />	<!-- 여성용 데몬핸드 -->
    		<ITEM id="400502"	rate="0.20"		rent_period="168" />	<!-- 데몬브링거 -->
    		<ITEM id="200010"	rate="0.20" />							<!-- 거대한 유골 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200040"	rate="0.20" />							<!-- 슈페리론의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400505"	rate="0.10" 	rent_period="168" />	<!-- 남성용 데몬핸드 -->
    		<ITEM id="400506"	rate="0.10" 	rent_period="168" />	<!-- 여성용 데몬핸드 -->
    		<ITEM id="400502"	rate="0.20"		rent_period="168" />	<!-- 데몬브링거 -->
    		<ITEM id="200010"	rate="0.20" />							<!-- 거대한 유골 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 아네라몬(보스) -->
    <DROPSET id="38" name="S38">
    	<ITEMSET QL="0">
    		<ITEM id="200041"	rate="0.20" />							<!-- 아네라몬의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400509"	rate="0.10" 	rent_period="168" />	<!-- 남성용 레더 랩 슈즈 -->
    		<ITEM id="400510"	rate="0.10" 	rent_period="168" />	<!-- 여성용 레더 랩 슈즈 -->
    		<ITEM id="400507"	rate="0.20" 	rent_period="168" />	<!-- 오드 건 -->
    		<ITEM id="200028"	rate="0.20" />							<!-- 악마의 사전 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200041"	rate="0.20" />							<!-- 아네라몬의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400509"	rate="0.10" 	rent_period="168" />	<!-- 남성용 레더 랩 슈즈 -->
    		<ITEM id="400510"	rate="0.10" 	rent_period="168" />	<!-- 여성용 레더 랩 슈즈 -->
    		<ITEM id="400507"	rate="0.20" 	rent_period="168" />	<!-- 오드 건 -->
    		<ITEM id="200028"	rate="0.20" />							<!-- 악마의 사전 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200041"	rate="0.20" />							<!-- 아네라몬의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400509"	rate="0.10" 	rent_period="168" />	<!-- 남성용 레더 랩 슈즈 -->
    		<ITEM id="400510"	rate="0.10" 	rent_period="168" />	<!-- 여성용 레더 랩 슈즈 -->
    		<ITEM id="400507"	rate="0.20" 	rent_period="168" />	<!-- 오드 건 -->
    		<ITEM id="200028"	rate="0.20" />							<!-- 악마의 사전 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200041"	rate="0.20" />							<!-- 아네라몬의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400509"	rate="0.10" 	rent_period="168" />	<!-- 남성용 레더 랩 슈즈 -->
    		<ITEM id="400510"	rate="0.10" 	rent_period="168" />	<!-- 여성용 레더 랩 슈즈 -->
    		<ITEM id="400507"	rate="0.20" 	rent_period="168" />	<!-- 오드 건 -->
    		<ITEM id="200028"	rate="0.20" />							<!-- 악마의 사전 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200041"	rate="0.20" />							<!-- 아네라몬의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400509"	rate="0.10" 	rent_period="168" />	<!-- 남성용 레더 랩 슈즈 -->
    		<ITEM id="400510"	rate="0.10" 	rent_period="168" />	<!-- 여성용 레더 랩 슈즈 -->
    		<ITEM id="400507"	rate="0.20" 	rent_period="168" />	<!-- 오드 건 -->
    		<ITEM id="200028"	rate="0.20" />							<!-- 악마의 사전 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200041"	rate="0.20" />							<!-- 아네라몬의 칼 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400509"	rate="0.10" 	rent_period="168" />	<!-- 남성용 레더 랩 슈즈 -->
    		<ITEM id="400510"	rate="0.10" 	rent_period="168" />	<!-- 여성용 레더 랩 슈즈 -->
    		<ITEM id="400507"	rate="0.20" 	rent_period="168" />	<!-- 오드 건 -->
    		<ITEM id="200028"	rate="0.20" />							<!-- 악마의 사전 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 리치(보스) -->
    <DROPSET id="39" name="S39">
    	<ITEMSET QL="0">
    		<ITEM id="200042"	rate="0.40" />							<!-- 리치의 꼬리 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400511"	rate="0.10" 	rent_period="168" />	<!-- 남성용 어둠의군주 바지 -->
    		<ITEM id="400512"	rate="0.10" 	rent_period="168" />	<!-- 여성용 어둠의군주 바지 -->
    		<ITEM id="400508"	rate="0.20" 	rent_period="168" />	<!-- 재앙의 날개 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200042"	rate="0.40" />							<!-- 리치의 꼬리 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400511"	rate="0.10" 	rent_period="168" />	<!-- 남성용 어둠의군주 바지 -->
    		<ITEM id="400512"	rate="0.10" 	rent_period="168" />	<!-- 여성용 어둠의군주 바지 -->
    		<ITEM id="400508"	rate="0.20" 	rent_period="168" />	<!-- 재앙의 날개 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200042"	rate="0.40" />							<!-- 리치의 꼬리 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400511"	rate="0.10" 	rent_period="168" />	<!-- 남성용 어둠의군주 바지 -->
    		<ITEM id="400512"	rate="0.10" 	rent_period="168" />	<!-- 여성용 어둠의군주 바지 -->
    		<ITEM id="400508"	rate="0.20" 	rent_period="168" />	<!-- 재앙의 날개 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200042"	rate="0.40" />							<!-- 리치의 꼬리 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400511"	rate="0.10" 	rent_period="168" />	<!-- 남성용 어둠의군주 바지 -->
    		<ITEM id="400512"	rate="0.10" 	rent_period="168" />	<!-- 여성용 어둠의군주 바지 -->
    		<ITEM id="400508"	rate="0.20" 	rent_period="168" />	<!-- 재앙의 날개 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200042"	rate="0.40" />							<!-- 리치의 꼬리 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400511"	rate="0.10" 	rent_period="168" />	<!-- 남성용 어둠의군주 바지 -->
    		<ITEM id="400512"	rate="0.10" 	rent_period="168" />	<!-- 여성용 어둠의군주 바지 -->
    		<ITEM id="400508"	rate="0.20" 	rent_period="168" />	<!-- 재앙의 날개 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200042"	rate="0.40" />							<!-- 리치의 꼬리 -->
    		<ITEM id="200004"	rate="0.20" />							<!-- 찢겨진 65페이지 -->
    		<ITEM id="400511"	rate="0.10" 	rent_period="168" />	<!-- 남성용 어둠의군주 바지 -->
    		<ITEM id="400512"	rate="0.10" 	rent_period="168" />	<!-- 여성용 어둠의군주 바지 -->
    		<ITEM id="400508"	rate="0.20" 	rent_period="168" />	<!-- 재앙의 날개 -->
    	</ITEMSET>
    </DROPSET>
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     팜포아
            
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 팜포우 베이비 -->
    <DROPSET id="41" name="P41">
    	<ITEMSET QL="0">
    		<ITEM id="200022"	rate="1.0" />							<!-- 팜포우 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200022"	rate="1.0" />							<!-- 팜포우 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200022"	rate="1.0" />							<!-- 팜포우 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200022"	rate="1.0" />							<!-- 팜포우 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200022"	rate="1.0" />							<!-- 팜포우 인형 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200022"	rate="1.0" />							<!-- 팜포우 인형 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 팜포우 베이비 : 실전용 -->
    <DROPSET id="48" name="P48">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    </DROPSET>
    
    <!-- 팜포아 -->
    <DROPSET id="42" name="P42">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    	</ITEMSET>
    </DROPSET>
    
    <!-- 대장 팜포아 -->
    <DROPSET id="43" name="P43">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    </DROPSET>
    
    <!-- 대장 팜포아 보스 -->
    <DROPSET id="46" name="P46">
    	<ITEMSET QL="0">
    		<ITEM id="200026"	rate="1.0" />							<!-- 팜포우 아이돌 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200026"	rate="1.0" />							<!-- 팜포우 아이돌 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200026"	rate="1.0" />							<!-- 팜포우 아이돌 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200026"	rate="1.0" />							<!-- 팜포우 아이돌 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200026"	rate="1.0" />							<!-- 팜포우 아이돌 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200026"	rate="1.0" />							<!-- 팜포우 아이돌 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 팜포우 -->
    <DROPSET id="44" name="P44">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"	rate="0.20" />
    	</ITEMSET>
    </DROPSET>
    
    <!-- 팜포우 보스 -->
    <DROPSET id="47" name="P47">
    	<ITEMSET QL="0">
    		<ITEM id="200027"	rate="0.40"	/>								<!-- 저주받은 팜포우 아이돌 -->
    		<ITEM id="400528"	rate="0.30"	rent_period="168" />		<!-- 팜포우 런처 -->
    		<ITEM id="400529"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 상의 -->
    		<ITEM id="400530"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 상의 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200027"	rate="0.40"	/>								<!-- 저주받은 팜포우 아이돌 -->
    		<ITEM id="400528"	rate="0.30"	rent_period="168" />		<!-- 팜포우 런처 -->
    		<ITEM id="400529"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 상의 -->
    		<ITEM id="400530"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 상의 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200027"	rate="0.40"	/>								<!-- 저주받은 팜포우 아이돌 -->
    		<ITEM id="400528"	rate="0.30"	rent_period="168" />		<!-- 팜포우 런처 -->
    		<ITEM id="400529"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 상의 -->
    		<ITEM id="400530"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 상의 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200027"	rate="0.40"	/>								<!-- 저주받은 팜포우 아이돌 -->
    		<ITEM id="400528"	rate="0.30"	rent_period="168" />		<!-- 팜포우 런처 -->
    		<ITEM id="400529"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 상의 -->
    		<ITEM id="400530"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 상의 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200027"	rate="0.40"	/>								<!-- 저주받은 팜포우 아이돌 -->
    		<ITEM id="400528"	rate="0.30"	rent_period="168" />		<!-- 팜포우 런처 -->
    		<ITEM id="400529"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 상의 -->
    		<ITEM id="400530"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 상의 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200027"	rate="0.40"	/>								<!-- 저주받은 팜포우 아이돌 -->
    		<ITEM id="400528"	rate="0.30"	rent_period="168" />		<!-- 팜포우 런처 -->
    		<ITEM id="400529"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 상의 -->
    		<ITEM id="400530"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 상의 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 저주받은 팜포우 -->
    <DROPSET id="45" name="P45">
    	<ITEMSET QL="0">
    		<ITEM id="200035"	rate="0.20"	/>								<!-- 얼음의 결정 -->
    		<ITEM id="200004"	rate="0.20"	/>								<!-- 찢겨진 65페이지 -->
    		<ITEM id="400531"	rate="0.30"	rent_period="168" />		<!-- 팜포우의 얼음칼 -->
    		<ITEM id="400532"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 모자 -->
    		<ITEM id="400533"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 모자 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200035"	rate="0.20"	/>								<!-- 얼음의 결정 -->
    		<ITEM id="200004"	rate="0.20"	/>								<!-- 찢겨진 65페이지 -->
    		<ITEM id="400531"	rate="0.30"	rent_period="168" />		<!-- 팜포우의 얼음칼 -->
    		<ITEM id="400532"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 모자 -->
    		<ITEM id="400533"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 모자 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="200035"	rate="0.20"	/>								<!-- 얼음의 결정 -->
    		<ITEM id="200004"	rate="0.20"	/>								<!-- 찢겨진 65페이지 -->
    		<ITEM id="400531"	rate="0.30"	rent_period="168" />		<!-- 팜포우의 얼음칼 -->
    		<ITEM id="400532"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 모자 -->
    		<ITEM id="400533"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 모자 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="200035"	rate="0.20"	/>								<!-- 얼음의 결정 -->
    		<ITEM id="200004"	rate="0.20"	/>								<!-- 찢겨진 65페이지 -->
    		<ITEM id="400531"	rate="0.30"	rent_period="168" />		<!-- 팜포우의 얼음칼 -->
    		<ITEM id="400532"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 모자 -->
    		<ITEM id="400533"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 모자 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="200035"	rate="0.20"	/>								<!-- 얼음의 결정 -->
    		<ITEM id="200004"	rate="0.20"	/>								<!-- 찢겨진 65페이지 -->
    		<ITEM id="400531"	rate="0.30"	rent_period="168" />		<!-- 팜포우의 얼음칼 -->
    		<ITEM id="400532"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 모자 -->
    		<ITEM id="400533"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 모자 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="200035"	rate="0.20"	/>								<!-- 얼음의 결정 -->
    		<ITEM id="200004"	rate="0.20"	/>								<!-- 찢겨진 65페이지 -->
    		<ITEM id="400531"	rate="0.30"	rent_period="168" />		<!-- 팜포우의 얼음칼 -->
    		<ITEM id="400532"	rate="0.15"	rent_period="168" />		<!-- 남성용 팜포아 모자 -->
    		<ITEM id="400533"	rate="0.15"	rent_period="168" />		<!-- 여성용 팜포아 모자 -->
    	</ITEMSET>
    </DROPSET>
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     이벤트용 (rete=0.01는 한 퀘스트당 평균 1개 드랍 비율임)
            
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 병정 고블린 -->
    <DROPSET id="101" name="G11EH">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200011"	rate="0.20" />							<!-- 날고기 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 리쟈드 -->
    <DROPSET id="201" name="K21EH">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200014"	rate="0.20" />							<!-- 철 귀걸이 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 스켈레톤 -->
    <DROPSET id="301" name="S31EH">
    	<ITEMSET QL="0">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp1"		rate="0.20" />
    		<ITEM id="ap1"		rate="0.20" />
    		<ITEM id="mag1"		rate="0.20" />
    		<ITEM id="200005"	rate="0.20" />							<!-- 작은두골 -->
    		<ITEM id="520070"	rate="0.01"		rent_period="168"/>		<!-- 남성용 스컬 마스크 -->
    		<ITEM id="520570"	rate="0.01"		rent_period="168"/>		<!-- 여성용 위치 햇 -->
    	</ITEMSET>
    </DROPSET>
    
    <!-- 1000번대부터는 챌린지 퀘스트 -->
    <DROPSET id="1001" name="C1">
    	<ITEMSET QL="0">
    		<ITEM id="hp2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="hp2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="hp2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="hp2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="hp2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="hp2"		rate="1.00" />
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="1002" name="C2">
    	<ITEMSET QL="0">
    		<ITEM id="mag2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="mag2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="2">
    		<ITEM id="mag2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="3">
    		<ITEM id="mag2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="4">
    		<ITEM id="mag2"		rate="1.00" />
    	</ITEMSET>
    	<ITEMSET QL="5">
    		<ITEM id="mag2"		rate="1.00" />
    	</ITEMSET>
    </DROPSET>
    
    
    </XML>
    gametypecfg.xml:
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    	<GAMETYPE id="0">	<!-- GAMETYPE_DEATHMATCH_SOLO -->
    		<ROUNDS    round="5"	str="5" />
    		<ROUNDS    round="7"	str="7" />
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" />
    		<ROUNDS    round="50"	str="50" default="true" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="30"	str="30분" default="true" />
    		<LIMITTIME sec="40"	str="40분" />
    		<LIMITTIME sec="50"	str="50분" />
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="1">	<!-- GAMETYPE_DEATHMATCH_TEAM -->
    		<ROUNDS    round="3"	str="3" />
    		<ROUNDS    round="5"	str="5" />
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" default="true" />
    		<ROUNDS    round="50"	str="50" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="5"	str="5분" />
    		<LIMITTIME sec="10"	str="10분" default="true" />
    		<LIMITTIME sec="15"	str="15분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="25"	str="25분" />
    		<LIMITTIME sec="30"	str="30분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="2">	<!-- GAMETYPE_GLADIATOR_SOLO -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" />
    		<ROUNDS    round="50"	str="50" default="true" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="30"	str="30분" default="true" />
    		<LIMITTIME sec="40"	str="40분" />
    		<LIMITTIME sec="50"	str="50분" />
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="3">	<!-- GAMETYPE_GLADIATOR_TEAM -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" default="true" />
    		<ROUNDS    round="50"	str="50" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="5"	str="5분" />
    		<LIMITTIME sec="10"	str="10분" default="true" />
    		<LIMITTIME sec="15"	str="15분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="25"	str="25분" />
    		<LIMITTIME sec="30"	str="30분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="4">	<!-- GAMETYPE_ASSASSINATE -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" default="true" />
    		<ROUNDS    round="50"	str="50" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="5"	str="5분" />
    		<LIMITTIME sec="10"	str="10분" default="true" />
    		<LIMITTIME sec="15"	str="15분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="25"	str="25분" />
    		<LIMITTIME sec="30"	str="30분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="5">	<!-- GAMETYPE_TRAINING -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" />
    		<ROUNDS    round="50"	str="50" default="true" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="30"	str="30분" default="true" />
    		<LIMITTIME sec="40"	str="40분" />
    		<LIMITTIME sec="50"	str="50분" />
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="6">	<!-- GAMETYPE_SURVIVAL -->
    		<ROUNDS    round="1"	str="---" default="true" />
    		<LIMITTIME sec="99999"	str="무한" default="true" />
    		<MAXPLAYERS player="4"  str="4명" default="true" />
    	</GAMETYPE>
    
    	<GAMETYPE id="7">	<!-- GAMETYPE_QUEST -->
    		<ROUNDS    round="1"	str="---" default="true" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<MAXPLAYERS player="4"  str="4명" default="true" />
    	</GAMETYPE>
    	
    	<GAMETYPE id="12">	<!-- GAMETYPE_QUEST_CHALLENGE -->
    		<ROUNDS    round="1"	str="---" default="true" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<MAXPLAYERS player="4"  str="4명" default="true" />
    	</GAMETYPE>
    
    	<GAMETYPE id="8">	<!-- GAMETYPE_BERSERKER -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" />
    		<ROUNDS    round="50"	str="50" default="true" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="30"	str="30분" default="true" />
    		<LIMITTIME sec="40"	str="40분" />
    		<LIMITTIME sec="50"	str="50분" />
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="9">	<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    		<ROUNDS round="5"	str="5" /> 
    		<ROUNDS round="10"	str="10" /> 
    		<ROUNDS round="20"	str="20" /> 
    		<ROUNDS round="30"	str="30" /> 
    		<ROUNDS round="50"	str="50" /> 
    		<ROUNDS round="70"	str="70" default="true" /> 
    		<ROUNDS round="100"	str="100" /> 
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" /> 
    		<LIMITTIME sec="20"	str="20분" /> 
    		<LIMITTIME sec="30"	str="30분" /> 
    		<LIMITTIME sec="40"	str="40분" default="true" /> 
    		<LIMITTIME sec="50"	str="50분" /> 
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="10">	<!-- GAMETYPE_DEATHMATCH_DUEL -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="15"	str="15" />
    		<ROUNDS    round="20"	str="20" default="true" />
    		<ROUNDS    round="25"	str="25" />
    		<ROUNDS    round="30"	str="30" />
    		<LIMITTIME sec="1"	str="1분" />
    		<LIMITTIME sec="2"	str="2분" />
    		<LIMITTIME sec="3"	str="3분" default="true" />
    		<LIMITTIME sec="4"	str="4분" />
    		<LIMITTIME sec="5"	str="5분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    </XML>
    npc.xml
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="npccatalogue">
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     AI
      
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <AI_VALUE>
      <SHAKING pathfinding_update="0.1" attack_update="0.1" speed="0.2" />
      <INTELLIGENCE>
        <TIME step="1">0.4</TIME>			<!-- Level 1 : 가장 영리함 -->
        <TIME step="2">0.6</TIME>			<!-- Level 2 : 영리함 -->
        <TIME step="3">1</TIME>				<!-- Level 3 : 보통 -->
        <TIME step="4">2</TIME>				<!-- Level 4 : 덜떨어짐 -->
        <TIME step="5">3</TIME>				<!-- Level 5 : 매우 덜떨어짐 -->
      </INTELLIGENCE>
      <AGILITY>
        <TIME step="1">0.2</TIME>			<!-- Level 1 : 가장 민첩함 -->
        <TIME step="2">0.5</TIME>			<!-- Level 2 : 민첩함 -->
        <TIME step="3">1</TIME>				<!-- Level 3 : 보통 -->
        <TIME step="4">2</TIME>				<!-- Level 4 : 둔함 -->
        <TIME step="5">3</TIME>				<!-- Level 5 : 가장 둔함 -->
      </AGILITY>
    </AI_VALUE>
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     고블린
             
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 병정 고블린 -->
    <NPC id="11"
    	 name="STR:NPC_NAME_11"
    	 desc="STR:NPC_DESC_11"
    	 meshname="goblin"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="30"
    	 max_ap="50"
    	 int="4"
    	 agility="4"
    	 view_angle="15"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="110" />
    	 <ATTACK type="melee" range="150" weaponitem_id="300011" />
    	 <SPEED default="300" />
    	 <DROP table="G11" />
    </NPC>
    
    <!-- 고블린거너 -->
    <NPC id="12"
    	 name="STR:NPC_NAME_12"
    	 desc="STR:NPC_DESC_12"
    	 meshname="goblinG"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="30"
    	 max_ap="30"
    	 int="4"
    	 agility="4"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="110" />
    	 <ATTACK type="melee" range="110" weaponitem_id="300012" />
    	 <SPEED default="230" />
    	 <SKILL id="121" />
    	 <DROP table="G12" />
    </NPC>
    
    <!-- 고블린 위저드 -->
    <NPC id="13"
    	 name="STR:NPC_NAME_13"
    	 desc="STR:NPC_DESC_13"
    	 meshname="goblinW"
    	 scale="1.0 1.0 1.0"
    	 grade="veteran"
    	 max_hp="40"
    	 max_ap="40"
    	 int="4"
    	 agility="4"
    	 view_angle="25"
    	 dc="6"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="120" />
    	 <ATTACK type="melee" range="130" weaponitem_id="300013" />
    	 <SPEED default="400" />
    	 <SKILL id="131" />
    	 <SKILL id="132" />
    	 <DROP table="G13" />
    </NPC>
    
    <!-- 대장 고블린 -->
    <NPC id="14"
    	 name="STR:NPC_NAME_14"
    	 desc="STR:NPC_DESC_14"
    	 meshname="goblinH"
    	 scale="1.0 1.0 1.0"
    	 grade="veteran"
    	 max_hp="50"
    	 max_ap="100"
    	 int="4"
    	 agility="2"
    	 view_angle="40"
    	 dc="7"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="35" height="140" />
    	 <FLAG never_pushed="true" />
    	 <ATTACK type="melee" range="170" weaponitem_id="300014" />
    	 <SPEED default="360" />
    	 <DROP table="G14" />
    </NPC>
    
    <!-- 고블린 족장 -->
    <NPC id="15"
    	 name="STR:NPC_NAME_15"
    	 desc="STR:NPC_DESC_15"
    	 meshname="goblinC"
    	 scale="1.2 1.2 1.2"
    	 grade="elite"
    	 max_hp="200"
    	 max_ap="100"
    	 int="4"
    	 agility="4"
    	 view_angle="15"
    	 dc="8"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="35" height="160" />
    	 <ATTACK type="melee" range="270" weaponitem_id="300015" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="320" />
    	 <SKILL id="151" />
    	 <SKILL id="152" />
    	 <DROP table="G15" />
    </NPC>
    
    <!-- 고블린킹 -->
    <NPC id="16"
    	 name="STR:NPC_NAME_16"
    	 desc="STR:NPC_DESC_16"
    	 meshname="goblinK"
    	 scale="2.5 2.5 2.5"
    	 grade="boss"
    	 max_hp="7000"
    	 max_ap="7000"
    	 int="3"
    	 agility="5"
    	 view_angle="20"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300016" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" rotate="4.712" />
    	 <SKILL id="161" />
    	 <SKILL id="162" />
    	 <DROP table="G16" />
    </NPC>
    
    <!-- 가짜 고블린킹 -->
    <NPC id="17"
    	 name="STR:NPC_NAME_17"
    	 desc="STR:NPC_DESC_17"
    	 meshname="goblinK"
    	 scale="2.1 2.1 2.1"
    	 grade="boss"
    	 max_hp="5000"
    	 max_ap="5000"
    	 int="4"
    	 agility="5"
    	 view_angle="20"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300016" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" rotate="4.712" />
    	 <SKILL id="161" />
    	 <SKILL id="162" />
    	 <DROP table="G17" />
    </NPC>
    
    <!-- 썬더 고블린킹 -->
    <NPC id="18"
    	 name="STR:NPC_NAME_18"
    	 desc="STR:NPC_DESC_18"
    	 meshname="goblinKB"
    	 scale="2.8 2.8 2.8"
    	 grade="boss"
    	 max_hp="9000"
    	 max_ap="9000"
    	 int="3"
    	 agility="5"
    	 view_angle="20"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300017" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" rotate="4.712" />
    	 <SKILL id="163" />
    	 <SKILL id="164" />
    	 <SKILL id="166" />
    	 <DROP table="G18" />
    </NPC>
    
    <!-- 썬더 고블린킹 주니어 -->
    <NPC id="181"
    	 name="STR:NPC_NAME_181"
    	 desc="STR:NPC_DESC_181"
    	 meshname="goblinKB"
    	 scale="1.2 1.2 1.2"
    	 grade="elite"
    	 max_hp="150"
    	 max_ap="150"
    	 int="3"
    	 agility="2"
    	 view_angle="20"
    	 dc="30"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300018" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="450" rotate="4.712" />
    	 <SKILL id="171" />
    	 <SKILL id="172" />
    	 <DROP table="G181" />
    </NPC>
    
    <!-- 난쟁이 고블린킹 -->
    <NPC id="19"
    	 name="STR:NPC_NAME_19"
    	 desc="STR:NPC_DESC_19"
    	 meshname="goblinK"
    	 scale="1.2 1.2 1.2"
    	 grade="boss"
    	 max_hp="5000"
    	 max_ap="5000"
    	 int="3"
    	 agility="5"
    	 view_angle="20"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300017" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="450" rotate="4.712" />
    	 <SKILL id="167" />
    	 <SKILL id="168" />
    	 <SKILL id="169" />
    	 <SKILL id="174" />
    	 <DROP table="G19" />
    </NPC>
    
    <!-- 난쟁이 고블린킹 주니어 -->
    <NPC id="191"
    	 name="STR:NPC_NAME_191"
    	 desc="STR:NPC_DESC_191"
    	 meshname="goblinK"
    	 scale="1.2 1.2 1.2"
    	 grade="elite"
    	 max_hp="150"
    	 max_ap="150"
    	 int="3"
    	 agility="2"
    	 view_angle="20"
    	 dc="30"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300018" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="450" rotate="4.712" />
    	 <SKILL id="173" />
    	 <DROP table="G191" />
    </NPC>
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     리쟈드
    
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 리쟈드 -->
    <NPC id="21"
    	 name="STR:NPC_NAME_21"
    	 desc="STR:NPC_DESC_21"
    	 meshname="kobolt"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="50"
    	 max_ap="50"
    	 int="2"
    	 agility="2"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="35" height="150" />
    	 <ATTACK type="melee" range="165" weaponitem_id="300021" />
    	 <FLAG never_attack_cancel="true" />
    	 <SPEED default="300" />
    	 <DROP table="K21" />
    </NPC>
    
    <!-- 리쟈드 샤만 -->
    <NPC id="22"
    	 name="STR:NPC_NAME_22"
    	 desc="STR:NPC_DESC_22"
    	 meshname="kobold_shaman"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="40"
    	 max_ap="40"
    	 int="2"
    	 agility="4"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="33" height="130" />
    	 <ATTACK type="melee" range="135" weaponitem_id="300022" />
    	 <FLAG never_attack_cancel="true" />
    	 <SPEED default="250" />
    	 <SKILL id="221" />
    	 <SKILL id="222" />
    	 <DROP table="K22" />
    </NPC>
    
    <!-- 대장 리쟈드 -->
    <NPC id="23"
    	 name="STR:NPC_NAME_23"
    	 desc="STR:NPC_DESC_23"
    	 meshname="koboltC"
    	 scale="1.3 1.3 1.3"
    	 grade="veteran"
    	 max_hp="90"
    	 max_ap="90"
    	 int="2"
    	 agility="1"
    	 view_angle="15"
    	 dc="6"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="38" height="150" />
    	 <ATTACK type="melee" range="230" weaponitem_id="300023" />
    	 <FLAG never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" />
    	 <DROP table="K23" />
    </NPC>
    
    <!-- 리쟈드 왕 -->
    <NPC id="24"
    	 name="STR:NPC_NAME_24"
    	 desc="STR:NPC_DESC_24"
    	 meshname="koboltK"
    	 scale="1.0 1.0 1.0"
    	 grade="elite"
    	 max_hp="160"
    	 max_ap="160"
    	 int="2"
    	 agility="2"
    	 view_angle="15"
    	 dc="7"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="60" height="250" />
    	 <ATTACK type="melee" range="370" weaponitem_id="300024" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="300" rotate="4.0" />
    	 <SKILL id="241" />
    	 <DROP table="K24" />
    </NPC>
    
    <!-- 리쟈드 왕(보스) -->
    <NPC id="25"
    	 name="STR:NPC_NAME_25"
    	 desc="STR:NPC_DESC_25"
    	 meshname="koboltK"
    	 scale="1.8 1.8 1.8"
    	 grade="boss"
    	 max_hp="5000"
    	 max_ap="7000"
    	 int="2"
    	 agility="3"
    	 view_angle="15"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="60" height="250" pick="true" tremble="10" />
    	 <ATTACK type="melee" range="550" weaponitem_id="300025" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="300" rotate="3.0" />
    	 <SKILL id="251" />
    	 <SKILL id="252" />
    	 <DROP table="K25" />
    </NPC>
    
    <!-- 고장난 골렘(보스) -->
    <NPC id="26"
    	 name="STR:NPC_NAME_26"
    	 desc="STR:NPC_DESC_26"
    	 meshname="golem"
    	 scale="1.7 1.7 1.7"
    	 grade="boss"
    	 max_hp="7000"
    	 max_ap="8000"
    	 int="1"
    	 agility="2"
    	 view_angle="25"
    	 dc="60"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="50" height="305" pick="true" tremble="10" />
    	 <ATTACK type="melee" range="400" weaponitem_id="300026" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="350" rotate="4.712" />
    	 <SKILL id="261" />
    	 <SKILL id="262" />
    	 <SKILL id="263" />
    	 <DROP table="K26" />
    </NPC>
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     스켈레톤
    
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 스켈레톤 -->
    <NPC id="31"
    	 name="STR:NPC_NAME_31"
    	 desc="STR:NPC_DESC_31"
    	 meshname="skeleton"
    	 scale="1.1 1.1 1.1"
    	 grade="regular"
    	 max_hp="50"
    	 max_ap="50"
    	 int="3"
    	 agility="5"
    	 view_angle="40"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="135" />
    	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
    	 <SPEED default="160" rotate="2.356" />
    	 <FLAG never_pushed="true" never_attack_cancel="true" />
    	 <DROP table="S31" />
    </NPC>
    
    <!-- 스켈레톤 메이지 -->
    <NPC id="32"
    	 name="STR:NPC_NAME_32"
    	 desc="STR:NPC_DESC_32"
    	 meshname="skeletonM"
    	 scale="0.8 0.8 0.8"
    	 grade="regular"
    	 max_hp="40"
    	 max_ap="40"
    	 int="3"
    	 agility="5"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="195" />
    	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
    	 <SPEED default="160" rotate="2.356" />
    	 <SKILL id="321" />			<!-- Magic Arrow -->
    	 <SKILL id="322" />			<!-- Magic Fire -->
    	 <DROP table="S32" />
    </NPC>
    
    <!-- 대장 스켈레톤 -->
    <NPC id="33"
    	 name="STR:NPC_NAME_33"
    	 desc="STR:NPC_DESC_33"
    	 meshname="skeletonC"
    	 scale="1.1 1.1 1.1"
    	 grade="veteran"
    	 max_hp="80"
    	 max_ap="100"
    	 int="3"
    	 agility="3"
    	 view_angle="25"
    	 dc="6"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="155" />
    	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
    	 <FLAG never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" />
    	 <DROP table="S33" />
    </NPC>
    
    <!-- 거대 스켈레톤 -->
    <NPC id="34"
    	 name="STR:NPC_NAME_34"
    	 desc="STR:NPC_DESC_34"
    	 meshname="skeletonB"
    	 scale="1.3 1.3 1.3"
    	 grade="elite"
    	 max_hp="200"
    	 max_ap="100"
    	 int="3"
    	 agility="3"
    	 view_angle="25"
    	 dc="7"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="40" height="250" tremble="10" />
    	 <ATTACK type="melee" range="350" weaponitem_id="300034" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="500" />
    	 <SKILL id="341" />			<!-- Earthquake Cut -->
    	 <DROP table="S34" />
    </NPC>
    
    <!-- 저주받은 시신 -->
    <NPC id="35"
    	 name="STR:NPC_NAME_35"
    	 desc="STR:NPC_DESC_35"
    	 meshname="theUnholy"
    	 scale="1.6 1.6 1.6"
    	 grade="elite"
    	 max_hp="200"
    	 max_ap="100"
    	 int="3"
    	 agility="5"
    	 view_angle="25"
    	 dc="8"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="150" />
    	 <ATTACK type="melee" range="180" weaponitem_id="300035" />
    	 <FLAG never_blasted="true" never_attack_cancel="true" />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="351" />			<!-- Stun -->
    	 <SKILL id="352" />			<!-- Lightning Strike -->
    	 <SKILL id="353" />			<!-- Lightning Ball -->
    	 <DROP table="S35" />
    </NPC>
    
    <!-- 리치 폰 -->
    <NPC id="36"
    	 name="STR:NPC_NAME_36"
    	 desc="STR:NPC_DESC_36"
    	 meshname="Lich"
    	 scale="0.17 0.17 0.17"
    	 grade="regular"
    	 max_hp="40"
    	 max_ap="0"
    	 int="3"
    	 agility="3"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="120" height="700" tremble="5" />
    	 <ATTACK type="melee" range="120" weaponitem_id="300036" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="200" rotate="2.452" />
    	 <SKILL id="361" />			<!-- Flaming Inferno -->
    	 <DROP table="S36" />
    </NPC>
    
    <!-- 슈페리온(보스) -->
    <NPC id="37"
    	 name="STR:NPC_NAME_37"
    	 desc="STR:NPC_DESC_37"
    	 meshname="skeletonB"
    	 scale="2.1 2.1 2.1"
    	 grade="boss"
    	 max_hp="6000"
    	 max_ap="7000"
    	 int="3"
    	 agility="2"
    	 view_angle="15"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="40" height="250" tremble="10" />
    	 <ATTACK type="melee" range="550" weaponitem_id="300037" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="700" />
    	 <SKILL id="371" />			<!-- Flamecast Slash -->
    	 <SKILL id="372" />			<!-- Seismic Shock -->
    	 <SKILL id="373" />			<!-- Flamecast Slash 2 -->
    	 <DROP table="S37" />
    </NPC>
    
    <!-- 아네라몬(보스) -->
    <NPC id="38"
    	 name="STR:NPC_NAME_38"
    	 desc="STR:NPC_DESC_38"
    	 meshname="theUnholy"
    	 scale="4.0 4.0 4.0"
    	 grade="boss"
    	 max_hp="6000"
    	 max_ap="7000"
    	 int="3"
    	 agility="5"
    	 view_angle="25"
    	 dc="50"
    	 offensetype="2"
    	 dyingtime="8">
    	 <COLLISION radius="15" height="150" tremble="5" />
    	 <ATTACK type="melee" range="1" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="200" />
    	 <SKILL id="381" />			<!-- Lightning Storm -->
    	 <SKILL id="382" />			<!-- Spheric Volt -->
    	 <SKILL id="383" />			<!-- Unholy Aura -->
    	 <DROP table="S38" />
    </NPC>
    
    <!-- 리치(보스) -->
    <NPC id="39"
    	 name="STR:NPC_NAME_39"
    	 desc="STR:NPC_DESC_39"
    	 meshname="Lich"
    	 scale="1.0 1.0 1.0"
    	 grade="boss"
    	 max_hp="7000"
    	 max_ap="7000"
    	 int="1"
    	 agility="1"
    	 view_angle="20"
    	 dc="60"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="80" height="750" tremble="5" />
    	 <ATTACK type="melee" range="300" weaponitem_id="300039" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="1000" rotate="5.0" />
    	 <SKILL id="391" />			<!-- Devil's Arrow -->
    	 <SKILL id="392" />			<!-- Dante's Breath -->
    	 <SKILL id="393" />			<!-- Lava Dump -->
    	 <DROP table="S39" />
    </NPC>
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     팜포아
      
      특징 : 아스트라의 수수께끼 생물체로써 추운 곳에서 주로 모여산다. 얼음 계열의 마법을 잘 다루지만
             그 외에 모든것들은 아직도 수수께끼이다.
             
      보스 : 
             
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    
    <!-- 팜포우 베이비 -->
    <NPC id="41"
    	 name="STR:NPC_NAME_41"
    	 desc="STR:NPC_DESC_41"
    	 meshname="palmpou_baby"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="600"
    	 max_ap="0"
    	 int="2"
    	 agility="2"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="1"
    	 friendly="true">
    	 <COLLISION radius="15" height="30" />
    	 <ATTACK type="melee" range="80" hitrate="10" />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="411" />
    	 <DROP table="P41" />
    </NPC>
    
    <!-- 팜포우 베이비 : 실전용 -->
    <NPC id="48"
    	 name="STR:NPC_NAME_48"
    	 desc="STR:NPC_DESC_48"
    	 meshname="palmpou_baby"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="60"
    	 max_ap="0"
    	 int="2"
    	 agility="2"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="1">
    	 <COLLISION radius="25" height="120" />
    	 <ATTACK type="melee" range="40"  />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="411" />
    	 <DROP table="P48" />
    </NPC>
    
    <!-- 팜포아 -->
    <NPC id="42"
    	 name="STR:NPC_NAME_42"
    	 desc="STR:NPC_DESC_42"
    	 meshname="palmpoa"
    	 scale="1.2 1.2 1.2"
    	 grade="regular"
    	 max_hp="50"
    	 max_ap="50"
    	 int="2"
    	 agility="4"
    	 view_angle="25"
    	 dc="6"
    	 offensetype="1">
    	 <COLLISION radius="25" height="120" />
    	 <ATTACK type="melee" range="40"  />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="421" />
    	 <DROP table="P42" />
    </NPC>
    
    <!-- 대장 팜포아 -->
    <NPC id="43"
    	 name="STR:NPC_NAME_43"
    	 desc="STR:NPC_DESC_43"
    	 meshname="palmpoaH"
    	 scale="2.0 2.0 2.0"
    	 grade="veteran"
    	 max_hp="100"
    	 max_ap="100"
    	 int="2"
    	 agility="4"
    	 view_angle="25"
    	 dc="7"
    	 offensetype="1">
    	 <COLLISION radius="25" height="120" />
    	 <ATTACK type="melee" range="80"  />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="432" />
    	 <DROP table="P43" />
    </NPC>
    
    <!-- 대장 팜포아 보스 -->
    <NPC id="46"
    	 name="STR:NPC_NAME_46"
    	 desc="STR:NPC_DESC_46"
    	 meshname="palmpoaH"
    	 scale="2.0 2.0 2.0"
    	 grade="boss"
    	 max_hp="3000"
    	 max_ap="3000"
    	 int="2"
    	 agility="4"
    	 view_angle="25"
    	 dc="7"
    	 offensetype="1">
    	 <COLLISION radius="25" height="120" />
    	 <ATTACK type="melee" range="80"  />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="431" />
    	 <DROP table="P46" />
    </NPC>
    
    <!-- 팜포우 -->
    <NPC id="44"
    	 name="STR:NPC_NAME_44"
    	 desc="STR:NPC_DESC_44"
    	 meshname="palmpou"
    	 scale="3.0 3.0 3.0"
    	 grade="elite"
    	 max_hp="200"
    	 max_ap="200"
    	 int="2"
    	 agility="4"
    	 view_angle="25"
    	 dc="8"
    	 offensetype="1">
    	 <COLLISION radius="25" height="120" />
    	 <ATTACK type="melee" range="80"  />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="441" />
    	 <DROP table="P44" />
    </NPC>
    
    <!-- 팜포우 보스 -->
    <NPC id="47"
    	 name="STR:NPC_NAME_47"
    	 desc="STR:NPC_DESC_47"
    	 meshname="palmpou"
    	 scale="3.0 3.0 3.0"
    	 grade="boss"
    	 max_hp="6000"
    	 max_ap="6000"
    	 int="2"
    	 agility="4"
    	 view_angle="25"
    	 dc="8"
    	 offensetype="1">
    	 <COLLISION radius="25" height="120" />
    	 <ATTACK type="melee" range="80"  />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="442" />
    	 <DROP table="P47" />
    </NPC>
    
    <!-- 저주받은 팜포우 -->
    <NPC id="45"
    	 name="STR:NPC_NAME_45"
    	 desc="STR:NPC_DESC_45"
    	 meshname="cpalmpoa"
    	 scale="2.0 2.0 2.0"
    	 grade="boss"
    	 max_hp="8000"
    	 max_ap="8000"
    	 int="1"
    	 agility="4"
    	 view_angle="60"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="25" height="120" />
    	 <ATTACK type="melee" range="80"  />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="451" />
    	 <DROP table="P45" />
    </NPC>
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     서바이벌 모드
     
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     맨션
     
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 병정 고블린 -->
    <NPC id="151"
    	 name="STR:NPC_NAME_11"
    	 desc="STR:NPC_DESC_11"
    	 meshname="goblin"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="10"
    	 max_ap="15"
    	 int="4"
    	 agility="4"
    	 view_angle="15"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="110" />
    	 <ATTACK type="melee" range="150" weaponitem_id="300011" />
    	 <SPEED default="300" />
    	 <DROP table="G11" />
    </NPC>
    
    <!-- 고블린거너 -->
    <NPC id="152"
    	 name="STR:NPC_NAME_12"
    	 desc="STR:NPC_DESC_12"
    	 meshname="goblinG"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="10"
    	 max_ap="10"
    	 int="4"
    	 agility="4"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="110" />
    	 <ATTACK type="melee" range="110" weaponitem_id="300012" />
    	 <SPEED default="230" />
    	 <SKILL id="121" />
    	 <DROP table="G12" />
    </NPC>
    
    <!-- 고블린 위저드 -->
    <NPC id="153"
    	 name="STR:NPC_NAME_13"
    	 desc="STR:NPC_DESC_13"
    	 meshname="goblinW"
    	 scale="1.0 1.0 1.0"
    	 grade="veteran"
    	 max_hp="15"
    	 max_ap="15"
    	 int="4"
    	 agility="4"
    	 view_angle="25"
    	 dc="6"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="120" />
    	 <ATTACK type="melee" range="130" weaponitem_id="300013" />
    	 <SPEED default="400" />
    	 <SKILL id="131" />
    	 <SKILL id="132" />
    	 <DROP table="G13" />
    </NPC>
    
    <!-- 대장 고블린 -->
    <NPC id="154"
    	 name="STR:NPC_NAME_14"
    	 desc="STR:NPC_DESC_14"
    	 meshname="goblinH"
    	 scale="1.0 1.0 1.0"
    	 grade="veteran"
    	 max_hp="15"
    	 max_ap="35"
    	 int="4"
    	 agility="2"
    	 view_angle="40"
    	 dc="7"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="35" height="140" />
    	 <FLAG never_pushed="true" />
    	 <ATTACK type="melee" range="170" weaponitem_id="300014" />
    	 <SPEED default="360" />
    	 <DROP table="G14" />
    </NPC>
    
    <!-- 고블린 족장 -->
    <NPC id="155"
    	 name="STR:NPC_NAME_15"
    	 desc="STR:NPC_DESC_15"
    	 meshname="goblinC"
    	 scale="1.2 1.2 1.2"
    	 grade="elite"
    	 max_hp="60"
    	 max_ap="35"
    	 int="4"
    	 agility="4"
    	 view_angle="15"
    	 dc="8"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="35" height="160" />
    	 <ATTACK type="melee" range="270" weaponitem_id="300015" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="320" />
    	 <SKILL id="151" />
    	 <SKILL id="152" />
    	 <DROP table="G15" />
    </NPC>
    
    <!-- 고블린킹 -->
    <NPC id="156"
    	 name="STR:NPC_NAME_16"
    	 desc="STR:NPC_DESC_16"
    	 meshname="goblinK"
    	 scale="2.5 2.5 2.5"
    	 grade="boss"
    	 max_hp="1200"
    	 max_ap="1200"
    	 int="3"
    	 agility="5"
    	 view_angle="20"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300016" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" rotate="4.712" />
    	 <SKILL id="161" />
    	 <SKILL id="162" />
    	 <DROP table="G16" />
    </NPC>
    
    <!-- 난쟁이 고블린킹 주니어 -->
    <NPC id="157"
    	 name="STR:NPC_NAME_191"
    	 desc="STR:NPC_DESC_191"
    	 meshname="goblinK"
    	 scale="1.2 1.2 1.2"
    	 grade="elite"
    	 max_hp="50"
    	 max_ap="50"
    	 int="3"
    	 agility="2"
    	 view_angle="20"
    	 dc="30"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300018" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="450" rotate="4.712" />
    	 <SKILL id="173" />
    	 <DROP table="G191" />
    </NPC>
    
    <!-- 썬더 고블린킹 주니어 -->
    <NPC id="158"
    	 name="STR:NPC_NAME_181"
    	 desc="STR:NPC_DESC_181"
    	 meshname="goblinKB"
    	 scale="1.2 1.2 1.2"
    	 grade="elite"
    	 max_hp="50"
    	 max_ap="50"
    	 int="3"
    	 agility="2"
    	 view_angle="20"
    	 dc="30"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300018" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="450" rotate="4.712" />
    	 <SKILL id="171" />
    	 <SKILL id="172" />
    	 <DROP table="G181" />
    </NPC>
    
    <!-- 썬더 고블린킹 -->
    <NPC id="159"
    	 name="STR:NPC_NAME_18"
    	 desc="STR:NPC_DESC_18"
    	 meshname="goblinKB"
    	 scale="2.8 2.8 2.8"
    	 grade="boss"
    	 max_hp="1500"
    	 max_ap="1500"
    	 int="3"
    	 agility="5"
    	 view_angle="20"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300017" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" rotate="4.712" />
    	 <SKILL id="163" />
    	 <SKILL id="164" />
    	 <SKILL id="166" />
    	 <DROP table="G18" />
    </NPC>
    
    <!-- 난쟁이 고블린킹 주니어 KeyNPC -->
    <NPC id="141"
    	 name="STR:NPC_NAME_191"
    	 desc="STR:NPC_DESC_191"
    	 meshname="goblinK"
    	 scale="1.2 1.2 1.2"
    	 grade="boss"
    	 max_hp="400"
    	 max_ap="400"
    	 int="3"
    	 agility="2"
    	 view_angle="20"
    	 dc="30"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300018" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="450" rotate="4.712" />
    	 <SKILL id="173" />
    	 <DROP table="G191" />
    </NPC>
    
    <!-- 썬더 고블린킹 주니어 KeyNPC-->
    <NPC id="142"
    	 name="STR:NPC_NAME_181"
    	 desc="STR:NPC_DESC_181"
    	 meshname="goblinKB"
    	 scale="1.2 1.2 1.2"
    	 grade="boss"
    	 max_hp="400"
    	 max_ap="400"
    	 int="3"
    	 agility="2"
    	 view_angle="20"
    	 dc="30"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="50" height="200" tremble="5" />
    	 <ATTACK type="melee" range="450" weaponitem_id="300018" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="450" rotate="4.712" />
    	 <SKILL id="171" />
    	 <SKILL id="172" />
    	 <DROP table="G181" />
    </NPC>
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     프리즌
     
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 리쟈드 -->
    <NPC id="161"
    	 name="STR:NPC_NAME_21"
    	 desc="STR:NPC_DESC_21"
    	 meshname="kobolt"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="15"
    	 max_ap="15"
    	 int="2"
    	 agility="2"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="35" height="150" />
    	 <ATTACK type="melee" range="165" weaponitem_id="300021" />
    	 <FLAG never_attack_cancel="true" />
    	 <SPEED default="300" />
    	 <DROP table="K21" />
    </NPC>
    
    <!-- 리쟈드 샤만 -->
    <NPC id="162"
    	 name="STR:NPC_NAME_22"
    	 desc="STR:NPC_DESC_22"
    	 meshname="kobold_shaman"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="15"
    	 max_ap="15"
    	 int="2"
    	 agility="4"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="33" height="130" />
    	 <ATTACK type="melee" range="135" weaponitem_id="300022" />
    	 <FLAG never_attack_cancel="true" />
    	 <SPEED default="250" />
    	 <SKILL id="221" />
    	 <SKILL id="222" />
    	 <DROP table="K22" />
    </NPC>
    
    <!-- 대장 리쟈드 -->
    <NPC id="163"
    	 name="STR:NPC_NAME_23"
    	 desc="STR:NPC_DESC_23"
    	 meshname="koboltC"
    	 scale="1.3 1.3 1.3"
    	 grade="veteran"
    	 max_hp="30"
    	 max_ap="30"
    	 int="2"
    	 agility="1"
    	 view_angle="15"
    	 dc="6"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="38" height="150" />
    	 <ATTACK type="melee" range="230" weaponitem_id="300023" />
    	 <FLAG never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" />
    	 <DROP table="K23" />
    </NPC>
    
    <!-- 리쟈드 왕 -->
    <NPC id="164"
    	 name="STR:NPC_NAME_24"
    	 desc="STR:NPC_DESC_24"
    	 meshname="koboltK"
    	 scale="1.0 1.0 1.0"
    	 grade="elite"
    	 max_hp="50"
    	 max_ap="50"
    	 int="2"
    	 agility="2"
    	 view_angle="15"
    	 dc="7"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="60" height="250" />
    	 <ATTACK type="melee" range="370" weaponitem_id="300024" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="300" rotate="4.0" />
    	 <SKILL id="241" />
    	 <DROP table="K24" />
    </NPC>
    
    <!-- 리쟈드 왕(보스) -->
    <NPC id="165"
    	 name="STR:NPC_NAME_25"
    	 desc="STR:NPC_DESC_25"
    	 meshname="koboltK"
    	 scale="1.8 1.8 1.8"
    	 grade="boss"
    	 max_hp="800"
    	 max_ap="1200"
    	 int="2"
    	 agility="3"
    	 view_angle="15"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="60" height="250" pick="true" tremble="10" />
    	 <ATTACK type="melee" range="550" weaponitem_id="300025" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="300" rotate="3.0" />
    	 <SKILL id="251" />
    	 <SKILL id="252" />
    	 <DROP table="K25" />
    </NPC>
    
    <!-- 고장난 골렘(보스) -->
    <NPC id="166"
    	 name="STR:NPC_NAME_26"
    	 desc="STR:NPC_DESC_26"
    	 meshname="golem"
    	 scale="1.7 1.7 1.7"
    	 grade="boss"
    	 max_hp="1200"
    	 max_ap="1400"
    	 int="1"
    	 agility="2"
    	 view_angle="25"
    	 dc="60"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="50" height="305" pick="true" tremble="10" />
    	 <ATTACK type="melee" range="400" weaponitem_id="300026" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="350" rotate="4.712" />
    	 <SKILL id="261" />
    	 <SKILL id="262" />
    	 <SKILL id="263" />
    	 <DROP table="K26" />
    </NPC>
    
    <!-- 고장난 골렘(보스) 조금 작은 버전 -->
    <NPC id="167"
    	 name="STR:NPC_NAME_26"
    	 desc="STR:NPC_DESC_26"
    	 meshname="golem"
    	 scale="1.2 1.2 1.2"
    	 grade="boss"
    	 max_hp="1200"
    	 max_ap="1400"
    	 int="1"
    	 agility="2"
    	 view_angle="25"
    	 dc="60"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="50" height="305" pick="true" tremble="10" />
    	 <ATTACK type="melee" range="350" weaponitem_id="300026" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="350" rotate="4.712" />
    	 <SKILL id="261" />
    	 <SKILL id="262" />
    	 <SKILL id="263" />
    	 <DROP table="K26" />
    </NPC>
    
    <!-- 리쟈드 왕 KeyNPC1 -->
    <NPC id="143"
    	 name="STR:NPC_NAME_24"
    	 desc="STR:NPC_DESC_24"
    	 meshname="koboltK"
    	 scale="1.0 1.0 1.0"
    	 grade="boss"
    	 max_hp="400"
    	 max_ap="400"
    	 int="2"
    	 agility="2"
    	 view_angle="15"
    	 dc="7"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="60" height="250" />
    	 <ATTACK type="melee" range="370" weaponitem_id="300024" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="300" rotate="4.0" />
    	 <SKILL id="241" />
    	 <DROP table="K24" />
    </NPC>
    
    <!-- 리쟈드 왕 KeyNPC2 -->
    <NPC id="144"
    	 name="STR:NPC_NAME_24"
    	 desc="STR:NPC_DESC_24"
    	 meshname="koboltK"
    	 scale="1.0 1.0 1.0"
    	 grade="boss"
    	 max_hp="500"
    	 max_ap="500"
    	 int="2"
    	 agility="2"
    	 view_angle="15"
    	 dc="7"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="60" height="250" />
    	 <ATTACK type="melee" range="370" weaponitem_id="300024" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="300" rotate="4.0" />
    	 <SKILL id="241" />
    	 <DROP table="K24" />
    </NPC>
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     던전
     
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 스켈레톤 -->
    <NPC id="171"
    	 name="STR:NPC_NAME_31"
    	 desc="STR:NPC_DESC_31"
    	 meshname="skeleton"
    	 scale="1.1 1.1 1.1"
    	 grade="regular"
    	 max_hp="20"
    	 max_ap="20"
    	 int="3"
    	 agility="5"
    	 view_angle="40"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="135" />
    	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
    	 <SPEED default="160" rotate="2.356" />
    	 <FLAG never_pushed="true" never_attack_cancel="true" />
    	 <DROP table="S31" />
    </NPC>
    
    <!-- 스켈레톤 메이지 -->
    <NPC id="172"
    	 name="STR:NPC_NAME_32"
    	 desc="STR:NPC_DESC_32"
    	 meshname="skeletonM"
    	 scale="0.8 0.8 0.8"
    	 grade="regular"
    	 max_hp="15"
    	 max_ap="15"
    	 int="3"
    	 agility="5"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="195" />
    	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
    	 <SPEED default="160" rotate="2.356" />
    	 <SKILL id="321" />			<!-- Magic Arrow -->
    	 <SKILL id="322" />			<!-- Magic Fire -->
    	 <DROP table="S32" />
    </NPC>
    
    <!-- 대장 스켈레톤 -->
    <NPC id="173"
    	 name="STR:NPC_NAME_33"
    	 desc="STR:NPC_DESC_33"
    	 meshname="skeletonC"
    	 scale="1.1 1.1 1.1"
    	 grade="veteran"
    	 max_hp="25"
    	 max_ap="35"
    	 int="3"
    	 agility="3"
    	 view_angle="25"
    	 dc="6"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="155" />
    	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
    	 <FLAG never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="400" />
    	 <DROP table="S33" />
    </NPC>
    
    <!-- 거대 스켈레톤 -->
    <NPC id="174"
    	 name="STR:NPC_NAME_34"
    	 desc="STR:NPC_DESC_34"
    	 meshname="skeletonB"
    	 scale="1.3 1.3 1.3"
    	 grade="elite"
    	 max_hp="70"
    	 max_ap="35"
    	 int="3"
    	 agility="3"
    	 view_angle="25"
    	 dc="7"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="40" height="250" tremble="10" />
    	 <ATTACK type="melee" range="350" weaponitem_id="300034" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="500" />
    	 <SKILL id="341" />			<!-- Earthquake Cut -->
    	 <DROP table="S34" />
    </NPC>
    
    <!-- 저주받은 시신 -->
    <NPC id="175"
    	 name="STR:NPC_NAME_35"
    	 desc="STR:NPC_DESC_35"
    	 meshname="theUnholy"
    	 scale="1.6 1.6 1.6"
    	 grade="elite"
    	 max_hp="70"
    	 max_ap="35"
    	 int="3"
    	 agility="5"
    	 view_angle="25"
    	 dc="8"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="150" />
    	 <ATTACK type="melee" range="180" weaponitem_id="300035" />
    	 <FLAG never_blasted="true" never_attack_cancel="true" />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="351" />			<!-- Stun -->
    	 <SKILL id="352" />			<!-- Lightning Strike -->
    	 <SKILL id="353" />			<!-- Lightning Ball -->
    	 <DROP table="S35" />
    </NPC>
    
    <!-- 리치 폰 -->
    <NPC id="176"
    	 name="STR:NPC_NAME_36"
    	 desc="STR:NPC_DESC_36"
    	 meshname="Lich"
    	 scale="0.17 0.17 0.17"
    	 grade="regular"
    	 max_hp="15"
    	 max_ap="0"
    	 int="3"
    	 agility="3"
    	 view_angle="25"
    	 dc="5"
    	 offensetype="2"
    	 dyingtime="5">
    	 <COLLISION radius="120" height="700" tremble="5" />
    	 <ATTACK type="melee" range="120" weaponitem_id="300036" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="200" rotate="2.452" />
    	 <SKILL id="361" />			<!-- Flaming Inferno -->
    	 <DROP table="S36" />
    </NPC>
    
    <!-- 슈페리온(보스) -->
    <NPC id="177"
    	 name="STR:NPC_NAME_37"
    	 desc="STR:NPC_DESC_37"
    	 meshname="skeletonB"
    	 scale="2.1 2.1 2.1"
    	 grade="boss"
    	 max_hp="1000"
    	 max_ap="1200"
    	 int="3"
    	 agility="2"
    	 view_angle="15"
    	 dc="50"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="40" height="250" tremble="10" />
    	 <ATTACK type="melee" range="550" weaponitem_id="300037" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="700" />
    	 <SKILL id="371" />			<!-- Flamecast Slash -->
    	 <SKILL id="372" />			<!-- Seismic Shock -->
    	 <SKILL id="373" />			<!-- Flamecast Slash 2 -->
    	 <DROP table="S37" />
    </NPC>
    
    <!-- 아네라몬(보스) -->
    <NPC id="178"
    	 name="STR:NPC_NAME_38"
    	 desc="STR:NPC_DESC_38"
    	 meshname="theUnholy"
    	 scale="4.0 4.0 4.0"
    	 grade="boss"
    	 max_hp="1000"
    	 max_ap="1200"
    	 int="3"
    	 agility="5"
    	 view_angle="25"
    	 dc="50"
    	 offensetype="2"
    	 dyingtime="8">
    	 <COLLISION radius="15" height="150" tremble="5" />
    	 <ATTACK type="melee" range="1" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="200" />
    	 <SKILL id="381" />			<!-- Lightning Storm -->
    	 <SKILL id="382" />			<!-- Spheric Volt -->
    	 <SKILL id="383" />			<!-- Unholy Aura -->
    	 <DROP table="S38" />
    </NPC>
    
    <!-- 리치(보스) -->
    <NPC id="179"
    	 name="STR:NPC_NAME_39"
    	 desc="STR:NPC_DESC_39"
    	 meshname="Lich"
    	 scale="1.0 1.0 1.0"
    	 grade="boss"
    	 max_hp="1200"
    	 max_ap="1200"
    	 int="1"
    	 agility="1"
    	 view_angle="20"
    	 dc="60"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="80" height="750" tremble="5" />
    	 <ATTACK type="melee" range="300" weaponitem_id="300039" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="1000" rotate="5.0" />
    	 <SKILL id="391" />			<!-- Devil's Arrow -->
    	 <SKILL id="392" />			<!-- Dante's Breath -->
    	 <SKILL id="393" />			<!-- Lava Dump -->
    	 <DROP table="S39" />
    </NPC>
    
    <!-- 리치(보스) 계단을 오르지 못해서 속도를 줄인 버전 -->
    <NPC id="180"
    	 name="STR:NPC_NAME_39"
    	 desc="STR:NPC_DESC_39"
    	 meshname="Lich"
    	 scale="1.0 1.0 1.0"
    	 grade="boss"
    	 max_hp="1200"
    	 max_ap="1200"
    	 int="1"
    	 agility="1"
    	 view_angle="20"
    	 dc="60"
    	 offensetype="1"
    	 dyingtime="8">
    	 <COLLISION radius="80" height="750" tremble="5" />
    	 <ATTACK type="melee" range="300" weaponitem_id="300039" />
    	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
    	 <SPEED default="416" rotate="5.0" />
    	 <SKILL id="391" />			<!-- Devil's Arrow -->
    	 <SKILL id="392" />			<!-- Dante's Breath -->
    	 <SKILL id="393" />			<!-- Lava Dump -->
    	 <DROP table="S39" />
    </NPC>
    
    <!-- 저주받은 시신 KeyNPC -->
    <NPC id="145"
    	 name="STR:NPC_NAME_35"
    	 desc="STR:NPC_DESC_35"
    	 meshname="theUnholy"
    	 scale="1.6 1.6 1.6"
    	 grade="boss"
    	 max_hp="400"
    	 max_ap="400"
    	 int="3"
    	 agility="5"
    	 view_angle="25"
    	 dc="8"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="150" />
    	 <ATTACK type="melee" range="180" weaponitem_id="300035" />
    	 <FLAG never_blasted="true" never_attack_cancel="true" />
    	 <SPEED default="150" rotate="2.356" />
    	 <SKILL id="351" />			<!-- Stun -->
    	 <SKILL id="352" />			<!-- Lightning Strike -->
    	 <SKILL id="353" />			<!-- Lightning Ball -->
    	 <DROP table="S35" />
    </NPC>
    
    
    
    
    
    
    
    
    
    
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     이벤트용 NPC
             
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 병정 고블린(산타 모자 이벤트용) -->
    <NPC id="111"
    	 name="STR:NPC_NAME_11"
    	 desc="STR:NPC_DESC_11"
    	 meshname="goblinE"
    	 scale="1.0 1.0 1.0"
    	 grade="regular"
    	 max_hp="30"
    	 max_ap="50"
    	 int="4"
    	 agility="4"
    	 view_angle="15"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="110" />
    	 <ATTACK type="melee" range="150" weaponitem_id="300011" />
    	 <SPEED default="300" />
    	 <DROP table="E01" />
    </NPC>
    
    <!-- 스켈레톤(이벤트용) -->
    <NPC id="131"
    	 name="STR:NPC_NAME_31"
    	 desc="STR:NPC_DESC_31"
    	 meshname="skeleton"
    	 scale="1.1 1.1 1.1"
    	 grade="regular"
    	 max_hp="50"
    	 max_ap="50"
    	 int="3"
    	 agility="5"
    	 view_angle="40"
    	 dc="5"
    	 offensetype="1"
    	 dyingtime="5">
    	 <COLLISION radius="30" height="135" />
    	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
    	 <SPEED default="160" rotate="2.356" />
    	 <FLAG never_pushed="true" never_attack_cancel="true" />
    	 <DROP table="E01" />
    </NPC>
    
    </XML>
    npc2.xml
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    
    <XML>
    <!-- knifeman -->
    <ACTOR name="knifeman"
    	   model="knifeman"
    	   ai.fsm="knifeman"
    	   max_hp="120"
    	   max_ap="80"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="600"
    	   rotspeed="2.6"
    	   groggyRecoverPerSec="10"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_knifeman\guerilla_knifeman_die"
    	   />
    	   
    <ACTOR name="knifeman2"
    	   model="knifeman2"
    	   ai.fsm="knifeman2"
    	   max_hp="180"
    	   max_ap="120"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="720"
    	   rotspeed="2.8"
    	   groggyRecoverPerSec="15"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_knifeman\guerilla_knifeman_die"
    	   />
    	   
    <ACTOR name="knifeman3"
    	   model="knifeman3"
    	   ai.fsm="knifeman3"
    	   max_hp="240"
    	   max_ap="160"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="840"
    	   rotspeed="3"
    	   groggyRecoverPerSec="20"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_knifeman\guerilla_knifeman_die"
    	   />
    	   
    <!-- hunter -->
    <ACTOR name="hunter"
    	   model="hunter"
    	   ai.fsm="hunter"
    	   max_hp="120"
    	   max_ap="80"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="500"
    	   rotspeed="2.6"
    	   groggyRecoverPerSec="10"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_hunter\guerilla_hunter_die"
    	   />
    	   
    <ACTOR name="hunter2"
    	   model="hunter2"
    	   ai.fsm="hunter2"
    	   max_hp="180"
    	   max_ap="120"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="500"
    	   rotspeed="2.8"
    	   groggyRecoverPerSec="15"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_hunter\guerilla_hunter_die"
    	   />
    	   
    <ACTOR name="hunter3"
    	   model="hunter3"
    	   ai.fsm="hunter3"
    	   max_hp="240"
    	   max_ap="160"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="500"
    	   rotspeed="3"
    	   groggyRecoverPerSec="20"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_hunter\guerilla_hunter_die"
    	   />
    	   
    <!-- rifleman -->
    <ACTOR name="rifleman"
    	   model="rifleman"
    	   ai.fsm="rifleman"
    	   max_hp="120"
    	   max_ap="80"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="400"
    	   rotspeed="2.6"
    	   groggyRecoverPerSec="10"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_rifleman\guerilla_rifleman_die"
    	   />
    	   
    <ACTOR name="rifleman2"
    	   model="rifleman2"
    	   ai.fsm="rifleman2"
    	   max_hp="180"
    	   max_ap="120"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="400"
    	   rotspeed="2.8"
    	   groggyRecoverPerSec="15"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_rifleman\guerilla_rifleman_die"
    	   />
    	   
    <ACTOR name="rifleman3"
    	   model="rifleman3"
    	   ai.fsm="rifleman3"
    	   max_hp="240"
    	   max_ap="160"
    	   collision.radius="50" 
    	   collision.height="115"
    	   speed="400"
    	   rotspeed="3"
    	   groggyRecoverPerSec="20"
    	   neverblasted="false"
    	   boss="false"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_rifleman\guerilla_rifleman_die"
    	   />
    
    <ACTOR name="robot"
    	   model="robot"
    	   ai.fsm="robot"
    	   max_hp="4000"
    	   max_ap="4000"
    	   collision.radius="125" 
    	   collision.height="130"
    	   speed="1000"
    	   rotspeed="4"
    	   groggyRecoverPerSec="0"
    	   neverblasted="true"
    	   boss="true"
    	   meshpicking="true"
    	   sound.die="challenge_quest\guerilla_robot\guerilla_robot_die"
    	   />
    	   
    <ACTOR name="psychic"
    	   model="psychic"
    	   ai.fsm="psychic"
    	   max_hp="5500"
    	   max_ap="5000"
    	   collision.radius="50" 
    	   collision.height="140"
    	   speed="350"
    	   rotspeed="4.5"
    	   groggyRecoverPerSec="0"
    	   neverblasted="true"
    	   boss="true"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_psychic\guerilla_psychic_die"
    	   />
    	   
    <ACTOR name="general"
    	   model="general"
    	   ai.fsm="general"
    	   max_hp="7000"
    	   max_ap="6000"
    	   collision.radius="60" 
    	   collision.height="190"
    	   speed="600"
    	   rotspeed="5"
    	   groggyRecoverPerSec="0"
    	   neverblasted="true"
    	   boss="true"
    	   meshpicking="false"
    	   sound.die="challenge_quest\guerilla_general\guerilla_general_die"
    	   />
    
    </XML>
    scenario2.xml
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="scenario2">
    	<!-- 유저에게 보여질 시나리오이름과 클리어시 보상 뽑기 아이템 id-->
    	<!-- 이 XML의 첫번째 시나리오가 디폴트 시나리오다.(디폴드 시나리오: 첼린지 퀘스트 모드 선택시 기본 세팅된 시나리오)-->
    	<!-- good_time_sec: 클리어 권장시간-->
    	<SCENARIO map_id="101" name="UI_STAGE_101" reward_item="3000101" players="4" level_limit="1" good_time_sec="480"
    	Description="UI_STAGE_151">
    		<!--섹터 목록을 차례대로 나열-->
    		<!--섹터의 맵 리소스 이름과 섹터 클리어시 보상 경험치 바운티-->
    		<!--섹터 클리어시 보상 경험치 바운티 벨런스 적용 400/6, 40/6-->
    
    		<SECTOR map="G_Easy_1" xp="200" bp="40">
    			<!--postag는 맥스에서 심은 스폰노드 이름(spawn_npc_는 제외),
    				num은 이 이름의 노드 갯수,
    			    actor는 스폰할 엔피씨 이름, drop은 드롭테이블-->
    			<SPAWN postag="1" num="8" actor="knifeman" drop="C1"/>
    			<SPAWN postag="2" num="3" actor="rifleman" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Easy_2" xp="250" bp="40">
    			<SPAWN postag="1" num="8" actor="rifleman" drop="C2"/>
    			<SPAWN postag="2" num="3" actor="knifeman" drop="C1"/>
    		</SECTOR>
    		<SECTOR map="G_Easy_3" xp="300" bp="40">
    			<SPAWN postag="1" num="6" actor="hunter" drop="C2"/>
    			<SPAWN postag="2" num="6" actor="rifleman" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Easy_4" xp="350" bp="40">
    			<SPAWN postag="1" num="8" actor="knifeman2" drop="C1"/>
    			<SPAWN postag="2" num="9" actor="hunter" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Easy_5" xp="400" bp="40">
    			<SPAWN postag="1" num="6" actor="knifeman2" drop="C1"/>
    			<SPAWN postag="2" num="6" actor="rifleman" drop="C2"/>
    			<SPAWN postag="3" num="4" actor="hunter2" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Easy_6" xp="1500" bp="100">
    			<SPAWN postag="boss" num="1" actor="robot" drop="" adjustplayernum="true"/>
    			<SPAWN postag="1" num="4" actor="knifeman2" drop="C1"/>
    			<SPAWN postag="2" num="4" actor="rifleman" drop="C2"/>
    			<SPAWN postag="3" num="4" actor="rifleman" drop="C2"/>
    		</SECTOR>
    
    	</SCENARIO>
    	
    	
    	
    	<SCENARIO map_id="201" name="UI_STAGE_201" reward_item="3000201" players="4" level_limit="21" good_time_sec="480"
    	Description="UI_STAGE_251">
    		<!--섹터 목록을 차례대로 나열-->
    		<!--섹터의 맵 리소스 이름과 섹터 클리어시 보상 경험치 바운티-->
    		<!--섹터 클리어시 보상 경험치 바운티 벨런스 적용 1200/6, 80/6-->
    
    		<SECTOR map="G_Normal_1" xp="600" bp="80">
    			<!--postag는 맥스에서 심은 스폰노드 이름(spawn_npc_는 제외),
    				num은 이 이름의 노드 갯수,
    			    actor는 스폰할 엔피씨 이름, drop은 드롭테이블-->
    			<SPAWN postag="1" num="6" actor="knifeman2" drop="C1"/>
    			<SPAWN postag="2" num="6" actor="hunter" drop="C2"/>
    			<SPAWN postag="3" num="1" actor="hunter3" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Normal_2" xp="750" bp="80">
    			<SPAWN postag="1" num="9" actor="rifleman2" drop="C2"/>
    			<SPAWN postag="2" num="3" actor="hunter" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Normal_3" xp="900" bp="80">
    			<SPAWN postag="1" num="12" actor="hunter2" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Normal_4" xp="1050" bp="80">
    			<SPAWN postag="1" num="8" actor="knifeman2" drop="C1"/>
    			<SPAWN postag="2" num="4" actor="hunter2" drop="C2"/>
    			<SPAWN postag="3" num="6" actor="rifleman2" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Normal_5" xp="1200" bp="80">
    			<SPAWN postag="1" num="4" actor="rifleman3" drop="C2"/>
    			<SPAWN postag="2" num="10" actor="hunter2" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Normal_6" xp="4500" bp="200">
    			<SPAWN postag="boss" num="1" actor="psychic" drop="" adjustplayernum="true"/>
    			<SPAWN postag="1" num="4" actor="rifleman2" drop="C2"/>
    			<SPAWN postag="2" num="8" actor="hunter2" drop="C2"/>
    		</SECTOR>	
    
    	</SCENARIO>
    	
    	
    	
    	<SCENARIO map_id="301" name="UI_STAGE_301" reward_item="3000301" players="4" level_limit="41" good_time_sec="480"
    	Description="UI_STAGE_351">
    		<!--섹터 목록을 차례대로 나열-->
    		<!--섹터의 맵 리소스 이름과 섹터 클리어시 보상 경험치 바운티-->
    		<!--섹터 클리어시 보상 경험치 바운티 벨런스 적용 3000/6, 160/6-->
    
    		<SECTOR map="G_Hard_1" xp="1800" bp="160">
    			<!--postag는 맥스에서 심은 스폰노드 이름(spawn_npc_는 제외),
    				num은 이 이름의 노드 갯수,
    			    actor는 스폰할 엔피씨 이름, drop은 드롭테이블-->
    			<SPAWN postag="1" num="6" actor="rifleman3" drop="C2"/>
    			<SPAWN postag="2" num="9" actor="knifeman3" drop="C1"/>
    		</SECTOR>
    		<SECTOR map="G_Hard_2" xp="2250" bp="160">
    			<SPAWN postag="1" num="8" actor="knifeman3" drop="C1"/>
    			<SPAWN postag="2" num="4" actor="hunter2" drop="C2"/>
    			<SPAWN postag="3" num="4" actor="rifleman2" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Hard_3" xp="2700" bp="160">
    			<SPAWN postag="1" num="9" actor="hunter3" drop="C2"/>
    			<SPAWN postag="2" num="6" actor="rifleman3" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Hard_4" xp="3150" bp="160">
    			<SPAWN postag="1" num="6" actor="rifleman3" drop="C2"/>
    			<SPAWN postag="2" num="4" actor="hunter3" drop="C2"/>
    			<SPAWN postag="3" num="4" actor="knifeman3" drop="C1"/>
    		</SECTOR>
    		<SECTOR map="G_Hard_5" xp="3600" bp="160">
    			<SPAWN postag="1" num="4" actor="knifeman3" drop="C1"/>
    			<SPAWN postag="2" num="10" actor="hunter3" drop="C2"/>
    		</SECTOR>
    		<SECTOR map="G_Easy_6" xp="13500" bp="400">
    			<SPAWN postag="boss" num="1" actor="general" drop="" adjustplayernum="true"/>
    			<SPAWN postag="1" num="4" actor="knifeman3" drop="C1"/>
    			<SPAWN postag="2" num="4" actor="hunter3" drop="C2"/>
    			<SPAWN postag="3" num="4" actor="rifleman3" drop="C2"/>
    		</SECTOR>
    
    	</SCENARIO>
    </XML>
    weapon.xml
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <xml>
    	<!--
    		모션 타잎 : 무기가 가지는 모션연결..
    		
    		weapon_motion_type 은 에니메이션 파일의 motion_type 과 연결을 원하는 값으로 지정한다.
    
    		1 : katana
    		2 : 1h pistol
    		3 : 2h pistol
    		
    			a. pistol
    			b. magnum
    				
    		4 : shotgun
    		
    			a. shotgun
    			b. machinegun
    			
    		5 : rifle
    		6 : grenade type motion
    		
    			a. grenade
    			b. flashbang
    			c. smoke
    			d. tear_gas
    			e. dynamite
    			
    		7 : dagger
    		8 : item ( 모션이 다르면 분리 )
    		
    			a. medikit
    			b. potion
    			c. remote_charge ( 보류 )
    			d. 수선도구 
    			e. 헤체도구 ( 보류 )
    			
    		9 : rocket launcher
    	       10 : 1hp smg
    	       11 : 2hp smg
    	       12 : sword
    	       13 : blade
    	       14 : 2h dagger
    	       
    	    동일 무기가 양손버전이 존재하는 경우 이름은 x2를 뒤에 붙인다.
    	    
    	    	무기 타잎 : 동일한 모션을 사용하는 서로 다른 무기 타잎 때문에 필요..
    			!! 현재 코드에서 무기 타입을 읽어들이는 부분이 없다. 사용하지 않게 된 듯하다
    	    	
    	    	 1 : katana
    	    	 2 : 1h pistol
    	    	 3 : 2h pistol
    	    	 4 : shotgun
    	    	 5 : machinegun
    	    	 6 : rifle
    	    	 7 : grenade
    	    	 8 : flashbang
    	    	 9 : smoke
    	    	10 : dagger
    	    	11 : medikit
    	    	12 : repairkit
    	    	13 : rlauncher
    	    	14 : 1h smg
    	    	15 : 2h smg
    	    	16 : sword
    	    	17 : blade
    	    	18 : 2h dagger
    	-->
    
    	<!-- dagger -->
    	
    <!--	기본예제
    	<AddWeaponElu name="dagger00" weapon_motion_type = "7" weapon_type = "10" >
    		<AddBaseModel name="dagger00" filename="model/weapon/dagger/dagger01.elu" />
    		<AddAnimation name="idle"     filename="model/weapon/dagger/dagger01_idle.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="load"     filename="model/weapon/dagger/dagger01_load.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="attack"   filename="model/weapon/dagger/dagger01_attack.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger01" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger01" 	filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    
    <!--	<AddWeaponElu name="dagger01x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger01x2" filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger02" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger02" 	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger02x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger02x2"	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger03" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger03" 	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger03x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger03x2"	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger04" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger04" 	filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger04x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger04x2" filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger05" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger05" 	filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger05x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger05x2" filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger06" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger06" 	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger06x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger06x2"	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    -->
    	<AddWeaponElu name="dagger07" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger07" 	filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger07x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger07x2" filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger08" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger08" 	filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger08x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger08x2" filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger09" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger09" 	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger09x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger09x2"	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    -->
    	<AddWeaponElu name="dagger10" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger10" 	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger10x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger10x2"	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    -->
    	<AddWeaponElu name="dagger11" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger11" 	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    	
    <!--	<AddWeaponElu name="dagger11x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger11x2"	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger_wood" weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger_wood" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    
    <!--	<AddWeaponElu name="dagger_woodx2" weapon_motion_type = "14" weapon_type = "18" >
    		<AddBaseModel name="dagger_woodx2" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    -->	
    	<AddWeaponElu name="dagger12" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger12" 	filename="model/weapon/dagger/dagger12.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . a -->
    
    	<AddWeaponElu name="grenade01" weapon_motion_type = "6" weapon_type = "7" >	
    		<AddBaseModel name="grenade01" filename="model/weapon/grenade/grenade01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . b . flashbang -->
    
    	<AddWeaponElu name="flashbang01" weapon_motion_type = "6" weapon_type = "8" >
    		<AddBaseModel name="flashbang01" filename="model/weapon/grenade/flashbang01.elu" />
    	</AddWeaponElu>
    	
    	<!-- grenade . c . smoke -->
    	
    	<AddWeaponElu name="smoke01" weapon_motion_type = "6" weapon_type = "9" >
    		<AddBaseModel name="smoke01" filename="model/weapon/grenade/smoke01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . d . tear_gas -->
    	<AddWeaponElu name="dagger_cakram" 	weapon_motion_type = "7" weapon_type = "10" >			<!-- 차크람 500005 -->
    		<AddBaseModel name="dagger_cakram" 	filename="model/weapon/dagger/dagger_cakram.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="dagger_kukri" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger_kukri" 	filename="model/weapon/dagger/dagger_kukri.elu" />
    	</AddWeaponElu>	
    	<AddWeaponElu name="dagger_Inferno" 	weapon_motion_type = "7" weapon_type = "10" >			<!-- 인페르노 500007 -->
    		<AddBaseModel name="dagger_Inferno" 	filename="model/weapon/dagger/dagger_Inferno.elu" />
    	</AddWeaponElu>	
    	
    	<!-- katana -->
    
    	<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana02" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana02" filename="model/weapon/katana/katana02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana03" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana04" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana04" filename="model/weapon/katana/katana04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana05" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana05" filename="model/weapon/katana/katana05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana06" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana06" filename="model/weapon/katana/katana06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana07" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana07" filename="model/weapon/katana/katana07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana08" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana08" filename="model/weapon/katana/katana08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana09" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana09" filename="model/weapon/katana/katana09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana10" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana10" filename="model/weapon/katana/katana10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana11" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana11" filename="model/weapon/katana/katana11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana12" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana12" filename="model/weapon/katana/katana12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana13" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana13" filename="model/weapon/katana/katana13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana14" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana14" filename="model/weapon/katana/katana_skel.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana15" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana15" filename="model/weapon/katana/katana14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana16" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana16" filename="model/weapon/katana/katana15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_wood" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_wood" filename="model/weapon/katana/katana_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_battleaxe" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe" filename="model/weapon/katana/katana_battleaxe.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana17" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana17" filename="model/weapon/katana/katana16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana18" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana18" filename="model/weapon/katana/katana17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana19" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana19" filename="model/weapon/katana/katana18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_club" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_club" filename="model/weapon/katana/katana_club.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_club_gold" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_club_gold" filename="model/weapon/katana/katana_club_gold.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_palmpou" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_palmpou" filename="model/weapon/katana/katana_palmpou.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_thunder" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_thunder" filename="model/weapon/katana/katana_thunder.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_plunger" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_plunger" filename="model/weapon/katana/katana_plunger.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_chainsword" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_chainsword" filename="model/weapon/katana/katana_chainsword.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_saber" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_saber" filename="model/weapon/katana/katana_saber.elu" />
    	</AddWeaponElu>
    	
    	<!-- pistol -->
    
    	<AddWeaponElu name="pistol01" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol01" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol01x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol01x2" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol02" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol02x2" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol03" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol03x2" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol04" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol04x2" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol05" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol05x2" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol06" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol06x2" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol07" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol07x2" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol08" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol08x2" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol09" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol09x2" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol10" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol10x2" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol11" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol11x2" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol12" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol12x2" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol13" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol13x2" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol14" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol14x2" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol15" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol15x2" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol16" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol16x2" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol17" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol17x2" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol18" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol18x2" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol19" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol19x2" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol20" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="eq_pistol_odd" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="eq_pistol_odd" filename="model/weapon/pistol/pistol_odd.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_cru" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="eq_pistol_cru" filename="model/weapon/pistol/pistol_cru.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_brazil" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_brazil" filename="model/weapon/pistol/pistol_brazil.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04_gold" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol04_gold" filename="model/weapon/pistol/pistol04_gold.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_bowgun" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_bowgun" filename="model/weapon/pistol/pistol_bowgun.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_requiem" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_requiem" filename="model/weapon/pistol/pistol_requiem.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_angelwhisper" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_angelwhisper" filename="model/weapon/pistol/pistol_angelwhisper.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_TIS" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_TIS" filename="model/weapon/pistol/pistol_TIS.elu" />
    	</AddWeaponElu>
    	
    	<!-- SMG -->
    	<AddWeaponElu name="smg01" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg01" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg01x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg01x2" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg02" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg02x2" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg03" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg03x2" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg04" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg04x2" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg05" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg05x2" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg06" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg06x2" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg07" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg07x2" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg08" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg08x2" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg09" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg09x2" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg10" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg10x2" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg11" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg11x2" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg_nailgun" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg_nailgun" filename="model/weapon/pistol/smg_nailgun.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg_purnisher" weapon_motion_type = "11" weapon_type = "15" >			<!-- 퍼니셔 505005-->
    		<AddBaseModel name="smg_purnisher" filename="model/weapon/pistol/smg_purnisher.elu" />
    	</AddWeaponElu>
    	
    	<!-- rifle -->
    
    	<AddWeaponElu name="rifle01" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle01" filename="model/weapon/rifle/rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle02" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle02" filename="model/weapon/rifle/rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle03" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle03" filename="model/weapon/rifle/rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle04" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle04" filename="model/weapon/rifle/rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle05" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle05" filename="model/weapon/rifle/rifle05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle06" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle06" filename="model/weapon/rifle/rifle06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle07" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle07" filename="model/weapon/rifle/rifle07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle08" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle08" filename="model/weapon/rifle/rifle08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle09" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle09" filename="model/weapon/rifle/rifle09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle10" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle10" filename="model/weapon/rifle/as rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle11" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle11" filename="model/weapon/rifle/as rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle12" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle12" filename="model/weapon/rifle/as rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle13" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle13" filename="model/weapon/rifle/as rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle14" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle14" filename="model/weapon/rifle/rifle10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle15" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle15" filename="model/weapon/rifle/rifle11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle16" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle16" filename="model/weapon/rifle/rifle16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle17" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle17" filename="model/weapon/rifle/rifle17.elu" />
    	</AddWeaponElu>
    
    
    	<!-- shotgun -->
    
    	<AddWeaponElu name="shotgun01" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/shotgun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun02" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun02" filename="model/weapon/shotgun/shotgun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun03" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun03" filename="model/weapon/shotgun/shotgun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun04" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun04" filename="model/weapon/shotgun/shotgun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun05" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun05" filename="model/weapon/shotgun/shotgun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun06" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun06" filename="model/weapon/shotgun/shotgun06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun07" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun07" filename="model/weapon/shotgun/shotgun07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun08" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun08" filename="model/weapon/shotgun/shotgun08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun09" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun09" filename="model/weapon/shotgun/shotgun09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10" filename="model/weapon/shotgun/shotgun10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10_1" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10_1" filename="model/weapon/shotgun/shotgun10_1.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun11" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun11" filename="model/weapon/shotgun/shotgun11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_shattered" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_shattered" filename="model/weapon/shotgun/shotgun_shattered.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun09_gold" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun09_gold" filename="model/weapon/shotgun/shotgun09_gold.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun06_silver" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun06_silver" filename="model/weapon/shotgun/shotgun06_silver.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_long" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_long" filename="model/weapon/shotgun/shotgun_long.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_long_red" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_long_red" filename="model/weapon/shotgun/shotgun_long_red.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_stormbringer" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_stormbringer" filename="model/weapon/shotgun/shotgun_stormbringer.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_adventurer" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_adventurer" filename="model/weapon/shotgun/shotgun_adventurer.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_a3" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_a3" filename="model/weapon/shotgun/shotgun_a3.elu" />
    	</AddWeaponElu>
    	
    	<!-- MachineGun -->
    	<AddWeaponElu name="machinegun01" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun01" filename="model/weapon/shotgun/machinegun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun02" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun02" filename="model/weapon/shotgun/machinegun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun03" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun03" filename="model/weapon/shotgun/machinegun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun04" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun04" filename="model/weapon/shotgun/machinegun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun05" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun05" filename="model/weapon/shotgun/machinegun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun06" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun06" filename="model/weapon/shotgun/machinegun06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun_Incinerator" weapon_motion_type = "4" weapon_type = "5" >		<!-- 인시너레이터 508002 -->
    		<AddBaseModel name="machinegun_Incinerator" filename="model/weapon/shotgun/machinegun_Incinerator.elu" />
    	</AddWeaponElu>
    
    	<!-- rocket launcher -->
    	
    	<AddWeaponElu name="rocketlauncher" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher" filename="model/weapon/rocketlauncher/rl01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher02" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher02" filename="model/weapon/rocketlauncher/rl02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher03" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher03" filename="model/weapon/rocketlauncher/rl03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher04" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher04" filename="model/weapon/rocketlauncher/rl04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher05" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher05" filename="model/weapon/rocketlauncher/rl05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher06" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher06" filename="model/weapon/rocketlauncher/rl06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher07" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocket" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rocket.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher08" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher08" filename="model/weapon/rocketlauncher/rl07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_goblin_gold" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_goblin_gold" filename="model/weapon/rocketlauncher/rl_goblin_gold.elu" />
    	</AddWeaponElu>	
    	<AddWeaponElu name="rl_palmpou" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_palmpou" filename="model/weapon/rocketlauncher/rl_palmpou.elu" />
    	</AddWeaponElu>	
    	<AddWeaponElu name="rl_shark" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_shark" filename="model/weapon/rocketlauncher/rl_shark.elu" />
    	</AddWeaponElu>	
    	<AddWeaponElu name="rl_ck1" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_ck1" filename="model/weapon/rocketlauncher/rl_ck1.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_optilauncher" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_optilauncher" filename="model/weapon/rocketlauncher/rl_optilauncher.elu" />
    	</AddWeaponElu>	
    	
    	<!-- item -->
    
    	<AddWeaponElu name="medikit" weapon_motion_type = "8" weapon_type = "11" >
    		<AddBaseModel name="medikit" filename="model/weapon/item/medikit.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="repairkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="repairkit" filename="model/weapon/item/repairkit.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="bulletkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="bulletkit" filename="model/weapon/item/magazine.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="samgak01" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="samgak01" filename="model/weapon/item/medickit_samgak01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="candy" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="candy" filename="model/weapon/item/medickit_candy.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="chocobar" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="chocobar" filename="model/weapon/item/medickit_choco.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="medickit_rx" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="medickit_rx" filename="model/weapon/item/medickit_rx.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="repairkit_rx" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="medickit_turkey" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="medickit_turkey" filename="model/weapon/item/medickit_turkey.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="medickit_icecream" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="medickit_icecream" filename="model/weapon/item/medickit_icecream.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="potion" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="potion" filename="model/weapon/item/nullmesh.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="trap_firefield" weapon_motion_type = "6" weapon_type = "12" >
    		<AddBaseModel name="trap_firefield" filename="model/weapon/item/firefield.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="trap_frozenfield" weapon_motion_type = "6" weapon_type = "12" >
    		<AddBaseModel name="trap_frozenfield" filename="model/weapon/item/frozenfield.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="dynamite" weapon_motion_type = "6" weapon_type = "12" >
    		<AddBaseModel name="dynamite" filename="model/weapon/item/exgrenade.elu" />
    	</AddWeaponElu>
    
    	<!-- sword -->
    	<AddWeaponElu name="sword01" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword01" filename="model/weapon/sword/sword01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword02" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword02" filename="model/weapon/sword/sword02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword03" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword03" filename="model/weapon/sword/sword03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword04" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword04" filename="model/weapon/sword/sword04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword05" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword05" filename="model/weapon/sword/sword05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword_wood" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_wood" filename="model/weapon/sword/sword_wood.elu" />
    	</AddWeaponElu>
    
    	<!-- blade -->
    
    	<AddWeaponElu name="blade01" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade02" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade03" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade04" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade05" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade05" filename="model/weapon/blade/blade05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade06" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade06" filename="model/weapon/blade/blade06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade07" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade08" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade_wood" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="eq_blade_wing" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="eq_blade_wing" filename="model/weapon/blade/blade_wing.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade09" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade09" filename="model/weapon/blade/blade09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade_gdk" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_gdk" filename="model/weapon/blade/blade_gdk.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade_blackdragon" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_blackdragon" filename="model/weapon/blade/blade_blackdragon.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade_silverfang" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_silverfang" filename="model/weapon/blade/blade_silverfang.elu" />
    	</AddWeaponElu>	
    
    </xml>
    zactoraction.xml
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    <!--> 
    	액션은 여러 npc가 공용으로 사용할 수 있다.
    	예를 들어 idle 액션인 경우는 그냥 대기 애니메이션을 재생해주는 것 뿐이므로
    	하나만 만들어두고 여러 npc에서 사용할 수 있을 것이다.
    	물론 idle 애니메이션이 존재하는 npc의 경우에만 가능하다.
    	
    	달리는 애니라던가 근접 공격을 하는 등의 액션도 마찬가지다.
    	달리기나 칼질 애니가 서로 다를 순 있지만 같은 이름으로 바인딩되었다면 같은 action을 사용할 수 있다.
    	
    	어떤 npc가 자신의 특수 스킬을 가지고 있다면 그런 스킬을 정의한 액션은 그 npc에서만 사용할 수 있겠지..
    </-->
    	<ACTION name="wait" animation="wait" />
    	<ACTION name="arrive" animation="arrive" />
    	<ACTION name="idle" animation="idle" />
    	<ACTION name="run" animation="run" />
    	<ACTION name="run2" animation="run2" />
    	<ACTION name="run3" animation="run3" />
    	<ACTION name="suffer1" animation="suffer1" movinganimation="true" />
    	<ACTION name="suffer2" animation="suffer2" movinganimation="true" />	
    	<ACTION name="suffer3" animation="suffer3" movinganimation="true" />
    	<ACTION name="suffer3recover" animation="suffer3recover" movinganimation="true" />
    	
    	<ACTION name="dash" animation="dash"  movinganimation="true" />
    	<ACTION name="backdash" animation="backdash"  movinganimation="true" />
    	<ACTION name="stepforward" animation="stepforward"  movinganimation="true" />
    	<ACTION name="stepbackward" animation="stepbackward"  movinganimation="true" />
    	<ACTION name="stepleft" animation="stepleft"  movinganimation="true" />
    	<ACTION name="stepright" animation="stepright"  movinganimation="true" />
    	
    <!--> 
    	나이프맨 스킬
    </-->
    	
    	<ACTION name="charge" animation="charge" movinganimation="true" >
    		<MELEESHOT delay="666" damage="18" range="190" angle="5" pierce="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_charge" />
    	</ACTION>
    	<ACTION name="charge2" animation="charge2" movinganimation="true" >
    		<MELEESHOT delay="600" damage="27" range="190" angle="5" pierce="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_charge" />
    	</ACTION>
    	<ACTION name="charge3" animation="charge3" movinganimation="true" >
    		<MELEESHOT delay="544" damage="36" range="190" angle="5" pierce="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_charge" />
    	</ACTION>
    	
    	<ACTION name="slash" animation="slash" movinganimation="true" >
    		<MELEESHOT delay="433" damage="12" range="160" angle="140" pierce="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_slash" />
    	</ACTION>
    	<ACTION name="slash2" animation="slash2" movinganimation="true" >
    		<MELEESHOT delay="400" damage="18" range="160" angle="140" pierce="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_slash" />
    	</ACTION>
    	<ACTION name="slash3" animation="slash3" movinganimation="true" >
    		<MELEESHOT delay="366" damage="24" range="160" angle="140" pierce="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_slash" />
    	</ACTION>
    	
    	<ACTION name="knifeman_suffer1" animation="suffer1" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_suffer1" />
    	</ACTION>
    	<ACTION name="knifeman_suffer2" animation="suffer2" movinganimation="true" >	
    		<SOUND delay="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_suffer2" />
    	</ACTION>
    	<ACTION name="knifeman_suffer3" animation="suffer3" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_knifeman/guerilla_knifeman_suffer3" />
    	</ACTION>
    	
    <!--> 
    	헌터 스킬
    </-->
    
    	<ACTION name="slash1_1" animation="slash1_1" movinganimation="true" >
    		<MELEESHOT delay="594" damage="12" range="160" angle="120" pierce="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_slash1" />
    	</ACTION>
    	<ACTION name="slash1_2" animation="slash1_2" movinganimation="true" >
    		<MELEESHOT delay="528" damage="18" range="160" angle="120" pierce="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_slash1" />
    	</ACTION>
    	<ACTION name="slash1_3" animation="slash1_3" movinganimation="true" >
    		<MELEESHOT delay="462" damage="24" range="160" angle="120" pierce="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_slash1" />
    	</ACTION>
    	
    	<ACTION name="slash2_1" animation="slash2_1" movinganimation="true" >
    		<MELEESHOT delay="594" damage="12" range="160" angle="360" pierce="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_slash2" />
    	</ACTION>
    	<ACTION name="slash2_2" animation="slash2_2" movinganimation="true" >
    		<MELEESHOT delay="528" damage="18" range="160" angle="360" pierce="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_slash2" />
    	</ACTION>
    	<ACTION name="slash2_3" animation="slash2_3" movinganimation="true" >
    		<MELEESHOT delay="462" damage="24" range="160" angle="360" pierce="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_slash2" />
    	</ACTION>
    	
    	<ACTION name="hunter_suffer1" animation="suffer1" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_suffer1" />
    	</ACTION>
    	<ACTION name="hunter_suffer2" animation="suffer2" movinganimation="true" >	
    		<SOUND delay="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_suffer2" />
    	</ACTION>
    	<ACTION name="hunter_suffer3" animation="suffer3" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_hunter/guerilla_hunter_suffer3" />
    	</ACTION>
    	
    	<ACTION name="stepshootforward" animation="stepforward" movinganimation="true" >
    		<RANGESHOT delay="66" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.02 0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="66" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="66" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="231" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.02 -0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="231" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="231" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="396" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.04 0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="396" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="396" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="561" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.04 -0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="561" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="561" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    	</ACTION>
    	
    	<ACTION name="stepshootbackward" animation="stepbackward" movinganimation="true" >
    		<RANGESHOT delay="66" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.02 0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="66" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="66" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="231" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.02 -0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="231" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="231" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="396" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.04 0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="396" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="396" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="561" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.04 -0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="561" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="561" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    	</ACTION>
    	
    	<ACTION name="stepshootleft" animation="stepleft" movinganimation="true" >
    		<RANGESHOT delay="66" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.02 0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="66" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="66" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="231" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.02 -0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="231" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="231" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="396" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.04 0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="396" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="396" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="561" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.04 -0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="561" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="561" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    	</ACTION>
    	
    	<ACTION name="stepshootright" animation="stepright" movinganimation="true" >
    		<RANGESHOT delay="66" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.02 0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="66" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="66" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="231" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.02 -0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="231" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="231" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="396" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.04 0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="396" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="396" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="561" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.04 -0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="561" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="561" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    	</ACTION>
    	
    	<ACTION name="huntershootup" animation="shootup" movinganimation="true" >
    		<RANGESHOT delay="66" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.02 0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="66" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="66" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="231" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.02 -0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="231" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="231" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="396" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.04 0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="396" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="396" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    		<RANGESHOT delay="561" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.04 -0.04 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="561" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="561" sound="challenge_quest/guerilla_hunter/guerilla_hunter_shoot" />
    	</ACTION>
    
    	
    <!--> 
    	라이플맨 스킬
    </-->
    	
    	<ACTION name="rifleman_suffer1" animation="suffer1" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_suffer1" />
    	</ACTION>
    	<ACTION name="rifleman_suffer2" animation="suffer2" movinganimation="true" >	
    		<SOUND delay="0" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_suffer2" />
    	</ACTION>
    	<ACTION name="rifleman_suffer3" animation="suffer3" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_suffer3" />
    	</ACTION>
    	
    	<ACTION name="shoot" animation="shoot" movinganimation="true" >
    		<RANGESHOT delay="66" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.0 0.0 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="66" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="66" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="264" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.01 0.01 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="264" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="264" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="462" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.0 0.0 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="462" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="462" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="660" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.01 -0.01 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="660" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="660" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="858" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.02 0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="858" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="858" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="1056" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.02 -0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="1056" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="1056" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    	</ACTION>
    	<ACTION name="shootup" animation="shootup" movinganimation="true" >
    		<RANGESHOT delay="66" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.0 0.0 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="66" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="66" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="264" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.01 0.01 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="264" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="264" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="462" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.0 0.0 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="462" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="462" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="660" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.01 -0.01 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="660" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="660" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="858" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.02 0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="858" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="858" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="1056" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.02 -0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="1056" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="1056" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    	</ACTION>
    	<ACTION name="shootdown" animation="shootdown" movinganimation="true" >
    		<RANGESHOT delay="66" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.0 0.0 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="66" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="66" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="264" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.01 0.01 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="264" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="264" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="462" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.0 0.0 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="462" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="462" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="660" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.01 -0.01 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="660" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="660" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="858" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="0.02 0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="858" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="858" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    		<RANGESHOT delay="1056" damage="6" pierce="50" sound="hitsound" mesh="ef_bullet" speed="3000" collradius="1" dirmod="-0.02 -0.02 0.0" posparts="lhand" dirtarget="true"/>
    		<EFFECT delay="1056" mesh="flame_rifle" posparts="lhand" posmod="0 20 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="1056" sound="challenge_quest/guerilla_rifleman/guerilla_rifleman_shoot" />
    	</ACTION>
    	
    <!--> 
    	로봇 스킬
    </-->
    	<ACTION name="robot_arrive" animation="arrive" >
    		<EFFECT delay="0" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.6"/>
    		<EFFECT delay="200" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.8"/>
    		<EFFECT delay="400" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.0"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_arrive" />	
    	</ACTION>
    	<ACTION name="robot_run" animation="run" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_run" />
    	</ACTION>
    	<ACTION name="robot_charge" animation="charge" movinganimation="true" >
    		<MELEESHOT delay="1300" damage="15" range="200" angle="180" pierce="0" sound="" uppercut="true"/>
    		<MELEESHOT delay="1400" damage="15" range="200" angle="180" pierce="0" sound="" uppercut="true"/>
    		<MELEESHOT delay="1500" damage="15" range="200" angle="180" pierce="0" sound="" uppercut="true"/>
    		<MELEESHOT delay="1600" damage="15" range="200" angle="180" pierce="0" sound="" uppercut="true"/>
    		<MELEESHOT delay="1700" damage="15" range="200" angle="180" pierce="0" sound="" uppercut="true"/>	
    		<MELEESHOT delay="2000" damage="15" range="350" angle="90" pierce="0" sound="challenge_quest/guerilla_robot/guerilla_robot_hit_player" />		
    		<MELEESHOT delay="2300" damage="15" range="350" angle="90" pierce="0" sound="challenge_quest/guerilla_robot/guerilla_robot_hit_player" thrust="true"/>			
    		<EFFECT delay="1900" mesh="ef_dust_2m" posparts="" posmod="0 200 0" dirmod="0 0 0" scale="1.0"/>
    		<EFFECT delay="0" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.0"/>
    		<EFFECT delay="1300" mesh="ef_dust_2m" posparts="" posmod="0 150 0" dirmod="0 0 0" scale="0.7"/>
    		<EFFECT delay="1350" mesh="ef_dust_2m" posparts="" posmod="0 150 0" dirmod="0 0 0" scale="0.7"/>
    		<EFFECT delay="1400" mesh="ef_dust_2m" posparts="" posmod="0 150 0" dirmod="0 0 0" scale="0.7"/>
    		<EFFECT delay="1450" mesh="ef_dust_2m" posparts="" posmod="0 150 0" dirmod="0 0 0" scale="0.7"/>
    		<EFFECT delay="1500" mesh="ef_dust_2m" posparts="" posmod="0 150 0" dirmod="0 0 0" scale="0.7"/>
    		<EFFECT delay="1550" mesh="ef_dust_2m" posparts="" posmod="0 150 0" dirmod="0 0 0" scale="0.7"/>
    		<EFFECT delay="1600" mesh="ef_dust_2m" posparts="" posmod="0 100 0" dirmod="0 0 0" scale="0.7"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_charge" />
    	</ACTION>
    	<ACTION name="robot_smash" animation="smash" movinganimation="true" >
    		<MELEESHOT delay="594" damage="15" range="325" angle="140" pierce="0" sound="challenge_quest/guerilla_robot/guerilla_robot_hit_player" />		
    		<MELEESHOT delay="894" damage="15" range="325" angle="140" pierce="0" sound="challenge_quest/guerilla_robot/guerilla_robot_hit_player" thrust="true"/>	
    		<EFFECT delay="500" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.0"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_smash" />
    	</ACTION>
    	<ACTION name="robot_stomp" animation="stomp" movinganimation="true" >
    		<MELEESHOT delay="1700" damage="25" range="500" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="2000" damage="25" range="500" angle="360" pierce="0" sound="" uppercut="true"/>
    		<MELEESHOT delay="800" damage="15" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="900" damage="15" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="1000" damage="15" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="1100" damage="15" range="250" angle="360" pierce="0" sound="challenge_quest/guerilla_robot/guerilla_robot_hit_player" />
    		<EFFECT delay="0" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.0"/>
    		<EFFECT delay="1650" mesh="ef_dust_5m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.2"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_stomp" />
    	</ACTION>
    	<ACTION name="robot_stomp_front" animation="stomp_front" movinganimation="true" >
    		<MELEESHOT delay="1700" damage="25" range="500" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="2000" damage="25" range="500" angle="360" pierce="0" sound="" uppercut="true"/>
    		<EFFECT delay="0" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.0"/>
    		<MELEESHOT delay="800" damage="15" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="900" damage="15" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="1000" damage="15" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="1100" damage="15" range="250" angle="360" pierce="0" sound="challenge_quest/guerilla_robot/guerilla_robot_hit_player" />
    		<EFFECT delay="1650" mesh="ef_dust_5m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.2"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_stomp_front" />
    	</ACTION>
    	
    	<ACTION name="robot_suffer1" animation="suffer1" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_suffer1" />
    	</ACTION>
    	<ACTION name="robot_suffer2" animation="suffer2" movinganimation="true" >	
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_suffer2" />
    	</ACTION>
    	<ACTION name="robot_suffer3" animation="suffer3" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_robot/guerilla_robot_suffer3" />
    	</ACTION>
    <!--> 
    	초능력자 스킬
    </-->
    	<ACTION name="psychic_arrive" animation="arrive" >
    		<EFFECT delay="100" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.6"/>
    		<EFFECT delay="300" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.8"/>
    		<EFFECT delay="500" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.0"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_psychic/guerilla_psychic_arrive" />
    	</ACTION>
    
    	<ACTION name="psychic_bash" animation="bash" movinganimation="true" >
    		<MELEESHOT delay="700" damage="20" range="2000" angle="35" pierce="0" sound="" />
    		<MELEESHOT delay="1000" damage="20" range="2000" angle="35" pierce="0" sound="" thrust="true"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_psychic/guerilla_psychic_bash" />
    		<SOUND delay="600" sound="challenge_quest/guerilla_psychic/guerilla_psychic_bash_effect" />
    		<EFFECT delay="600" mesh="ef_dust_2m" posparts="" posmod="0 226 0" dirmod="0 0 0" scale="0.3"/>
    		<EFFECT delay="600" mesh="ef_dust_2m" posparts="" posmod="0 453 0" dirmod="0 0 0" scale="0.6"/>
    		<EFFECT delay="620" mesh="ef_dust_2m" posparts="" posmod="0 679 0" dirmod="0 0 0" scale="0.9"/>
    		<EFFECT delay="640" mesh="ef_dust_2m" posparts="" posmod="0 905 0" dirmod="0 0 0" scale="1.2"/>
    		<EFFECT delay="660" mesh="ef_dust_2m" posparts="" posmod="0 1131 0" dirmod="0 0 0" scale="1.5"/>
    		<EFFECT delay="680" mesh="ef_dust_2m" posparts="" posmod="0 1357 0" dirmod="0 0 0" scale="1.8"/>
    		<EFFECT delay="700" mesh="ef_dust_2m" posparts="" posmod="0 1583 0" dirmod="0 0 0" scale="2.1"/>
    	</ACTION>
    	<ACTION name="psychic_bashup" animation="bash" movinganimation="true" >
    		<RANGESHOT delay="500" damage="15" pierce="50" sound="we_trap_explosion" mesh="nullmesh" speed="10000" collradius="1" dirmod="0.0 0.0 0.0" posparts="lhand" dirtarget="true" thrust="true"/>
    		<RANGESHOT delay="500" damage="15" pierce="50" sound="we_trap_explosion" mesh="nullmesh" speed="10000" collradius="1" dirmod="0.0 0.05 0.0" posparts="lhand" dirtarget="true" thrust="true"/>
    		<RANGESHOT delay="500" damage="15" pierce="50" sound="we_trap_explosion" mesh="nullmesh" speed="10000" collradius="1" dirmod="0.0 -0.05 0.0" posparts="lhand" dirtarget="true" thrust="true"/>
    		<RANGESHOT delay="500" damage="15" pierce="50" sound="we_trap_explosion" mesh="nullmesh" speed="10000" collradius="1" dirmod="0.05 0.0 0.0" posparts="lhand" dirtarget="true" thrust="true"/>
    		<RANGESHOT delay="500" damage="15" pierce="50" sound="we_trap_explosion" mesh="nullmesh" speed="10000" collradius="1" dirmod="-0.05 0.0 0.0" posparts="lhand" dirtarget="true" thrust="true"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_psychic/guerilla_psychic_bashup" />
    	</ACTION>
    	<ACTION name="psychic_wave" animation="wave" movinganimation="true" >
    		<MELEESHOT delay="1200" damage="25" range="850" angle="120" pierce="0" sound="" />
    		<MELEESHOT delay="1500" damage="25" range="850" angle="120" pierce="0" sound="" uppercut="true"/>
    		<EFFECT delay="0" mesh="ef_guide120" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.8"/>
    		<EFFECT delay="1155" mesh="ef_wave120" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.8"/>
    		<EFFECT delay="1200" mesh="ef_dust_2m" posparts="" posmod="0 405 0" dirmod="0 0 0" scale="1.0"/>
    		<EFFECT delay="1200" mesh="ef_dust_2m" posparts="" posmod="-300 305 0" dirmod="0 0 0" scale="1.0"/>
    		<EFFECT delay="1200" mesh="ef_dust_2m" posparts="" posmod="300 305 0" dirmod="0 0 0" scale="1.0"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_psychic/guerilla_psychic_wave" />
    	</ACTION>
    	<ACTION name="psychic_storm" animation="storm" movinganimation="true" >
    		<MELEESHOT delay="1700" damage="25" range="700" angle="360" pierce="0" sound="fx_explosion01" />
    		<MELEESHOT delay="2000" damage="35" range="700" angle="360" pierce="0" sound="fx_explosion01" uppercut="true"/>
    		<EFFECT delay="0" mesh="ef_guide_10m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.2"/>
    		<EFFECT delay="1155" mesh="ef_dust_10m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="1.2"/>			
    		<EFFECT delay="1355" mesh="ef_dust_5m" posparts="" posmod="500 0 0" dirmod="0 0 0" scale="1.2"/>		
    		<EFFECT delay="1405" mesh="ef_dust_5m" posparts="" posmod="250 430 0" dirmod="0 0 0" scale="1.2"/>		
    		<EFFECT delay="1385" mesh="ef_dust_5m" posparts="" posmod="-250 430 0" dirmod="0 0 0" scale="1.2"/>		
    		<EFFECT delay="1425" mesh="ef_dust_5m" posparts="" posmod="-500 0 0" dirmod="0 0 0" scale="1.2"/>		
    		<EFFECT delay="1325" mesh="ef_dust_5m" posparts="" posmod="-250 -430 0" dirmod="0 0 0" scale="1.2"/>		
    		<EFFECT delay="1505" mesh="ef_dust_5m" posparts="" posmod="250 -430 0" dirmod="0 0 0" scale="1.2"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_psychic/guerilla_psychic_storm" />
    	</ACTION>
    	
    	<ACTION name="psychic_suffer1" animation="suffer1" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_psychic/guerilla_psychic_suffer1" />
    	</ACTION>
    	<ACTION name="psychic_suffer2" animation="suffer2" movinganimation="true" >	
    		<SOUND delay="0" sound="challenge_quest/guerilla_psychic/guerilla_psychic_suffer2" />
    	</ACTION>
    	<ACTION name="psychic_suffer3" animation="suffer3" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_psychic/guerilla_psychic_suffer3" />
    	</ACTION>
    	
    <!--> 
    	장군 스킬
    </-->
    	<ACTION name="general_arrive" animation="arrive" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_arrive" />	
    	</ACTION>
    	<ACTION name="general_run" animation="run" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_run" />
    	</ACTION>
    	<ACTION name="general_spinslash" animation="spinslash" movinganimation="true" >
    		<MELEESHOT delay="528" damage="50" range="300" angle="180" pierce="0" sound="" />
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_spinslash" />
    	</ACTION>
    	<ACTION name="general_leftslash" animation="leftslash" movinganimation="true" >
    		<MELEESHOT delay="528" damage="40" range="350" angle="140" pierce="0" sound="" />
    		<MELEESHOT delay="825" damage="40" range="350" angle="180" pierce="0" sound="" thrust="true"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_leftslash" />
    	</ACTION>
    	<ACTION name="general_rightslash" animation="rightslash" movinganimation="true" >
    		<MELEESHOT delay="528" damage="40" range="350" angle="140" pierce="0" sound="" />
    		<MELEESHOT delay="825" damage="40" range="350" angle="180" pierce="0" sound="" thrust="true"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_rightslash" />
    	</ACTION>
    	<ACTION name="general_dash" animation="dash" movinganimation="true" >
    		<EFFECT delay="0" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.6"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_dash" />
    	</ACTION>
    	<ACTION name="general_step" animation="stepforward" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_step" />
    	</ACTION>
    	
    	<ACTION name="general_dashattack" animation="dashattack" movinganimation="true" >
    		<EFFECT delay="333" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.8"/>
    		<MELEESHOT delay="660" damage="30" range="320" angle="120" pierce="0" sound="" />
    		<MELEESHOT delay="825" damage="30" range="320" angle="120" pierce="0" sound="" />
    		<MELEESHOT delay="999" damage="30" range="320" angle="120" pierce="0" sound="" />
    		<EFFECT delay="1250" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.8"/>
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_dashattack" />
    	</ACTION>
    	<ACTION name="general_jumpattack" animation="jumpattack" movinganimation="true" >
    		<EFFECT delay="100" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.8"/>
    		<EFFECT delay="1000" mesh="ef_dust_2m" posparts="" posmod="0 0 0" dirmod="0 0 0" scale="0.8"/>
    		<MELEESHOT delay="1040" damage="20" range="400" angle="140" pierce="0" sound="" />
    		<MELEESHOT delay="1340" damage="25" range="400" angle="140" pierce="0" sound="" thrust="true"/>
    		<MELEESHOT delay="300" damage="20" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="400" damage="20" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="500" damage="20" range="250" angle="360" pierce="0" sound="" />
    		<MELEESHOT delay="600" damage="20" range="250" angle="360" pierce="0" sound="" />
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_jumpattack" />
    	</ACTION>
    	
    	<ACTION name="general_suffer1" animation="suffer1" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_suffer1" />
    	</ACTION>
    	<ACTION name="general_suffer2" animation="suffer2" movinganimation="true" >	
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_suffer2" />
    	</ACTION>
    	<ACTION name="general_suffer3" animation="suffer3" movinganimation="true" >
    		<SOUND delay="0" sound="challenge_quest/guerilla_general/guerilla_general_suffer3" />
    	</ACTION>
    	
    </XML>
    zBuff.xml
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML xmlns="http://tempuri.org/zitem.xsd" id="zitem">
    
    	<!--
    		버프 아이템에 관한 버프 디스크립션입니다. 
    														- Created by 홍기주(2010-07-20)	-->
    
    	<BUFF id="40100" IconName="" PeriodType="short" Period="8" EffectType="dote" hp="100"/>
    	<BUFF id="40101" IconName="" PeriodType="short" Period="8" EffectType="dote" hp="3"/>
    	<BUFF id="40102" IconName="" PeriodType="short" Period="8" EffectType="dote" hp="3"/>
    	<BUFF id="40103" IconName="" PeriodType="short" Period="8" EffectType="dote" hp="3"/>
    
    	<BUFF id="40301" IconName="" PeriodType="short" Period="8" EffectType="dote" ap="3"/>
    	<BUFF id="40302" IconName="" PeriodType="short" Period="8" EffectType="dote" ap="3"/>
    	<BUFF id="40303" IconName="" PeriodType="short" Period="8" EffectType="dote" ap="3"/>
    </XML>
    zitem.xml
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML xmlns="http://tempuri.org/zitem.xsd" id="zitem">
    	<!--
    		[ 추가사항 ]
    
    		우선은 선택한 무기에만 적용됨...( 스피드 반지등은 만들수없음..필요하면 추가 )
    
    			무기에 따른 속도 제어	: limitspeed="70"	수치는 비율.. 기본은 100%
    			무기에 따른 점프 제한	: limitjump = "1"	수치는 0 , 1 (기본은 0 점프가능)
    			무기에 따른 가속 제한	: limittumble = "1" 수치는 0 , 1 (기본은 0 점프가능)
    			무기에 따른 벽타기 제한 : limitwall = "1"	수치는 0 , 1 (기본은 0 점프가능)
    
    		근접 공격용 무기들은 기본이 되는 공격의 에니메이션길이를 포함하는 delay 를 갖는것으로 한다..
    		
    			단검류		: 266 ms 를 더해준다..   attackS ( 상체모션이 기본 ) man_dagger_standshot.elu.ani
    			양손단검류	: 299 ms 를 더해준다..   attack1 ( 하체모션이 기본 ) man_2hdagger_standshot_1.elu.ani
    			카타나류	: 299 ms 를 더해준다..   attack1 ( 하체모션이 기본 ) man_knife_standshot_1.elu.ani
    			이도류		: 299 ms 를 더해준다..   attack1 ( 하체모션이 기본 ) man_blade_standshot_1.elu.ani
    			대검류		: 399 ms 를 더해준다..   attack1 ( 하체모션이 기본 ) man_sword_standshot_1.elu.ani
    		
    		아이템 Type 종류 : melee, range, equip, custom, ticket
    		아이템 Slot 종류 : none, melee, range, custom, head, chest, hands, legs, feet, finger, extra
    		무기 Type 종류
    			Melee : dagger, dualdagger, katana, greatsword, doublekatana
    			Range : pistol, pistolx2, revolver, revolverx2, smg, smgx2, shotgun, sawedshotgun, rifle, machinegun, rocket, snifer
    			Custom : medkit, repairkit, bulletkit, flashbang, frag, smoke, skill, food
    			Enchant : enchant_fire, enchant_cold, enchant_lightning, enchant_poison
    			
    	-->
    	<!-- 일반아이템 ////////////////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 무기 /////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 단검 /////////////////////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="1" name="STR:ZITEM_NAME_1" mesh_name="dagger01" totalpoint="0" type="melee"
    		res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="5" bt_price="20" delay="366"
    		damage="8" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_1" />
    	<ITEM id="11" name="STR:ZITEM_NAME_11" mesh_name="dagger01" totalpoint="0" type="melee"
    		res_sex="a" res_level="5" slot="melee" weapon="dagger" weight="5" bt_price="200" delay="356"
    		damage="9" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_11" />
    	<ITEM id="3" name="STR:ZITEM_NAME_3" mesh_name="dagger01" totalpoint="0" type="melee"
    		res_sex="a" res_level="9" slot="melee" weapon="dagger" weight="6" bt_price="400" delay="356"
    		damage="11" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_3" />
    	<ITEM id="4" name="STR:ZITEM_NAME_4" mesh_name="dagger01" totalpoint="0" type="melee"
    		res_sex="a" res_level="18" slot="melee" weapon="dagger" weight="5" bt_price="1000"
    		delay="346" damage="10" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4" />
    	<ITEM id="5" name="STR:ZITEM_NAME_5" mesh_name="dagger01" totalpoint="0" type="melee"
    		res_sex="a" res_level="27" slot="melee" weapon="dagger" weight="6" bt_price="2500"
    		delay="351" damage="12" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="357magrevolver_dryfire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_5"
    		range="160" />
    	<ITEM id="6" name="STR:ZITEM_NAME_6" mesh_name="dagger02" totalpoint="0" type="melee"
    		res_sex="a" res_level="36" slot="melee" weapon="dagger" weight="4" bt_price="5000"
    		delay="356" damage="13" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFF80"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6" />
    	<ITEM id="7" name="STR:ZITEM_NAME_7" mesh_name="dagger03" totalpoint="0" type="melee"
    		res_sex="a" res_level="45" slot="melee" weapon="dagger" weight="6" bt_price="10000"
    		delay="346" damage="14" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7" />
    	<ITEM id="8" name="STR:ZITEM_NAME_8" mesh_name="dagger12" totalpoint="0" type="melee"
    		res_sex="a" res_level="54" slot="melee" weapon="dagger" weight="4" bt_price="0"
    		delay="346" damage="15" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_8" rent_period="7"/>
    	<!-- 장검 //////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="2" name="STR:ZITEM_NAME_2" mesh_name="katana01" totalpoint="0" type="melee"
    		res_sex="a" res_level="0" slot="melee" weapon="katana" weight="10" bt_price="20" delay="359"
    		damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_2" />
    	<ITEM id="12" name="STR:ZITEM_NAME_12" mesh_name="katana02" totalpoint="0" type="melee"
    		res_sex="a" res_level="5" slot="melee" weapon="katana" weight="10" bt_price="300"
    		delay="359" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_12" />
    	<ITEM id="13" name="STR:ZITEM_NAME_13" mesh_name="katana02" totalpoint="0" type="melee"
    		res_sex="a" res_level="10" slot="melee" weapon="katana" weight="12" bt_price="600"
    		delay="349" damage="18" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_13" />
    	<ITEM id="14" name="STR:ZITEM_NAME_14" mesh_name="katana01" totalpoint="0" type="melee"
    		res_sex="a" res_level="20" slot="melee" weapon="katana" weight="9" bt_price="1500"
    		delay="339" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_14" />
    	<ITEM id="15" name="STR:ZITEM_NAME_15" mesh_name="katana04" totalpoint="0" type="melee"
    		res_sex="a" res_level="30" slot="melee" weapon="katana" weight="13" bt_price="3600"
    		delay="339" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_15" />
    	<ITEM id="16" name="STR:ZITEM_NAME_16" mesh_name="katana06" totalpoint="0" type="melee"
    		res_sex="a" res_level="40" slot="melee" weapon="katana" weight="11" bt_price="7200"
    		delay="339" damage="22" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_16" />
    	<ITEM id="17" name="STR:ZITEM_NAME_17" mesh_name="katana03" totalpoint="0" type="melee"
    		res_sex="a" res_level="50" slot="melee" weapon="katana" weight="12" bt_price="15000"
    		delay="329" damage="24" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_17" />
    	<ITEM id="18" name="STR:ZITEM_NAME_18" mesh_name="katana17" totalpoint="0" type="melee"
    		res_sex="a" res_level="60" slot="melee" weapon="katana" weight="10" bt_price="0"
    		delay="329" damage="25" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_18" rent_period="7"/>
    	<!-- 이도류 //////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- Dual Wield : Katana - Weapon Type is 'dualkatana -->
    	<!-- 무게는 통상 1.5배, 데미지는 통상 0.8배, 딜레이는 통상 0.7배 * 0.9배, 가격은 1.4배 -->
    	<!-- 철제 소태도의 실제적 비교모델은 군용 장검 -->
    	<ITEM id="31" name="STR:ZITEM_NAME_31" mesh_name="blade02" totalpoint="0" type="melee"
    		res_sex="a" res_level="10" slot="melee" weapon="doublekatana" weight="18" bt_price="850"
    		delay="290" damage="14" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_31" />
    	<ITEM id="32" name="STR:ZITEM_NAME_32" mesh_name="blade01" totalpoint="0" type="melee"
    		res_sex="a" res_level="21" slot="melee" weapon="doublekatana" weight="14" bt_price="2000"
    		delay="280" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_32" />
    	<ITEM id="33" name="STR:ZITEM_NAME_33" mesh_name="blade06" totalpoint="0" type="melee"
    		res_sex="a" res_level="32" slot="melee" weapon="doublekatana" weight="20" bt_price="5000"
    		delay="280" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_33" />
    	<ITEM id="34" name="STR:ZITEM_NAME_34" mesh_name="blade05" totalpoint="0" type="melee"
    		res_sex="a" res_level="43" slot="melee" weapon="doublekatana" weight="18" bt_price="12000"
    		delay="260" damage="18" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_34" />
    	<ITEM id="35" name="STR:ZITEM_NAME_35" mesh_name="blade09" totalpoint="0" type="melee"
    		res_sex="a" res_level="54" slot="melee" weapon="doublekatana" weight="19" bt_price="0"
    		delay="290" damage="23" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_35" rent_period="7" />
    	<!-- 테스트용 대검입니다. 나중에 삭제요망 -->
    	<ITEM id="51" name="STR:ZITEM_NAME_51" mesh_name="sword01" totalpoint="0" type="melee"
    		res_sex="a" res_level="43" slot="melee" weapon="greatsword" weight="18" bt_price="12000"
    		delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" />
    	<!-- Pistol : Magazine = 6 ea ///////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="4001" name="STR:ZITEM_NAME_4001" mesh_name="pistol01" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="pistol" weight="7" bt_price="20" delay="250"
    		damage="8" ctrl_ability="30" magazine="10" maxbullet="60" reloadtime="4" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4001"
    		effect_id="3" />
    	<ITEM id="4002" name="STR:ZITEM_NAME_4002" mesh_name="pistol01x2" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="14" bt_price="40"
    		delay="250" damage="16" ctrl_ability="36" magazine="10" maxbullet="60" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4002"
    		effect_id="4" />
    	<ITEM id="4009" name="STR:ZITEM_NAME_4009" mesh_name="pistol01" totalpoint="0" type="range"
    		res_sex="a" res_level="5" slot="range" weapon="pistol" weight="7" bt_price="200" delay="200"
    		damage="8" ctrl_ability="30" magazine="12" maxbullet="72" reloadtime="4" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4009"
    		effect_id="3" />
    	<ITEM id="4010" name="STR:ZITEM_NAME_4010" mesh_name="pistol01x2" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="14" bt_price="360"
    		delay="200" damage="16" ctrl_ability="36" magazine="12" maxbullet="72" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4010"
    		effect_id="4" />
    	<ITEM id="4011" name="STR:ZITEM_NAME_4011" mesh_name="pistol05" totalpoint="0" type="range"
    		res_sex="a" res_level="6" slot="range" weapon="pistol" weight="8" bt_price="300" delay="250"
    		damage="10" ctrl_ability="40" magazine="10" maxbullet="60" reloadtime="4" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4011"
    		effect_id="3" />
    	<ITEM id="4012" name="STR:ZITEM_NAME_4012" mesh_name="pistol05x2" totalpoint="0" type="range"
    		res_sex="a" res_level="8" slot="range" weapon="pistolx2" weight="16" bt_price="540"
    		delay="250" damage="20" ctrl_ability="48" magazine="10" maxbullet="60" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4012"
    		effect_id="4" />
    	<ITEM id="4003" name="STR:ZITEM_NAME_4003" mesh_name="pistol02" totalpoint="0" type="range"
    		res_sex="a" res_level="10" slot="range" weapon="pistol" weight="7" bt_price="500"
    		delay="200" damage="9" ctrl_ability="25" magazine="12" maxbullet="72" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4003"
    		effect_id="3" />
    	<ITEM id="4004" name="STR:ZITEM_NAME_4004" mesh_name="pistol02x2" totalpoint="0" type="range"
    		res_sex="a" res_level="12" slot="range" weapon="pistolx2" weight="14" bt_price="900"
    		delay="200" damage="18" ctrl_ability="30" magazine="12" maxbullet="72" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4004"
    		effect_id="4" />
    	<ITEM id="4013" name="STR:ZITEM_NAME_4013" mesh_name="pistol05" totalpoint="0" type="range"
    		res_sex="a" res_level="14" slot="range" weapon="pistol" weight="8" bt_price="800"
    		delay="220" damage="12" ctrl_ability="40" magazine="14" maxbullet="84" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4013"
    		effect_id="3" />
    	<ITEM id="4014" name="STR:ZITEM_NAME_4014" mesh_name="pistol05x2" totalpoint="0" type="range"
    		res_sex="a" res_level="16" slot="range" weapon="pistolx2" weight="16" bt_price="1440"
    		delay="220" damage="24" ctrl_ability="48" magazine="14" maxbullet="84" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4014"
    		effect_id="4" />
    	<ITEM id="4015" name="STR:ZITEM_NAME_4015" mesh_name="pistol02" totalpoint="0" type="range"
    		res_sex="a" res_level="24" slot="range" weapon="pistol" weight="8" bt_price="2500"
    		delay="180" damage="11" ctrl_ability="25" magazine="13" maxbullet="78" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4015"
    		effect_id="3" />
    	<ITEM id="4016" name="STR:ZITEM_NAME_4016" mesh_name="pistol02x2" totalpoint="0" type="range"
    		res_sex="a" res_level="26" slot="range" weapon="pistolx2" weight="16" bt_price="4500"
    		delay="180" damage="22" ctrl_ability="30" magazine="13" maxbullet="78" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4016"
    		effect_id="4" />
    	<ITEM id="4017" name="STR:ZITEM_NAME_4017" mesh_name="pistol05" totalpoint="0" type="range"
    		res_sex="a" res_level="32" slot="range" weapon="pistol" weight="9" bt_price="5000"
    		delay="210" damage="13" ctrl_ability="40" magazine="15" maxbullet="90" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4017"
    		effect_id="3" />
    	<ITEM id="4018" name="STR:ZITEM_NAME_4018" mesh_name="pistol05x2" totalpoint="0" type="range"
    		res_sex="a" res_level="34" slot="range" weapon="pistolx2" weight="18" bt_price="9000"
    		delay="210" damage="26" ctrl_ability="48" magazine="15" maxbullet="90" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4018"
    		effect_id="4" />
    	<ITEM id="4019" name="STR:ZITEM_NAME_4019" mesh_name="pistol02" totalpoint="0" type="range"
    		res_sex="a" res_level="40" slot="range" weapon="pistol" weight="8" bt_price="8000"
    		delay="160" damage="11" ctrl_ability="25" magazine="14" maxbullet="84" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4019"
    		effect_id="3" />
    	<ITEM id="4020" name="STR:ZITEM_NAME_4020" mesh_name="pistol02x2" totalpoint="0" type="range"
    		res_sex="a" res_level="42" slot="range" weapon="pistolx2" weight="16" bt_price="14400"
    		delay="160" damage="22" ctrl_ability="30" magazine="14" maxbullet="84" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4020"
    		effect_id="4" />
    	<ITEM id="4021" name="STR:ZITEM_NAME_4021" mesh_name="pistol06" totalpoint="0" type="range"
    		res_sex="a" res_level="48" slot="range" weapon="pistol" weight="10" bt_price="0"
    		delay="200" damage="15" ctrl_ability="40" magazine="14" maxbullet="84" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4021"
    		effect_id="3" rent_period="7" />
    	<ITEM id="4022" name="STR:ZITEM_NAME_4022" mesh_name="pistol06x2" totalpoint="0" type="range"
    		res_sex="a" res_level="50" slot="range" weapon="pistolx2" weight="20" bt_price="0"
    		delay="200" damage="30" ctrl_ability="48" magazine="14" maxbullet="84" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4022"
    		effect_id="4" rent_period="7" />
    	<ITEM id="4023" name="STR:ZITEM_NAME_4023" mesh_name="pistol04_gold" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="12" bt_price="0"
    		delay="220" damage="20" ctrl_ability="36" magazine="12" maxbullet="72" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4023"
    		effect_id="4" rent_period="7" />
    	<!-- Revolver : Magazine = 8 ea ///////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="4005" name="STR:ZITEM_NAME_4005" mesh_name="pistol07" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="revolver" weight="8" bt_price="20"
    		delay="400" damage="16" ctrl_ability="60" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4005"
    		effect_id="3" />
    	<ITEM id="4006" name="STR:ZITEM_NAME_4006" mesh_name="pistol07x2" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="revolverx2" weight="16" bt_price="40"
    		delay="400" damage="32" ctrl_ability="72" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4006"
    		effect_id="4" />
    	<ITEM id="4501" name="STR:ZITEM_NAME_4501" mesh_name="pistol12" totalpoint="0" type="range"
    		res_sex="a" res_level="5" slot="range" weapon="revolver" weight="7" bt_price="220"
    		delay="300" damage="14" ctrl_ability="60" magazine="8" maxbullet="64" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4501"
    		effect_id="3" />
    	<ITEM id="4502" name="STR:ZITEM_NAME_4502" mesh_name="pistol12x2" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="revolverx2" weight="14" bt_price="396"
    		delay="300" damage="28" ctrl_ability="72" magazine="8" maxbullet="64" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4502"
    		effect_id="4" />
    	<ITEM id="4503" name="STR:ZITEM_NAME_4503" mesh_name="pistol07" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="revolver" weight="8" bt_price="340"
    		delay="400" damage="18" ctrl_ability="50" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4503"
    		effect_id="3" />
    	<ITEM id="4504" name="STR:ZITEM_NAME_4504" mesh_name="pistol07x2" totalpoint="0" type="range"
    		res_sex="a" res_level="9" slot="range" weapon="revolverx2" weight="16" bt_price="612"
    		delay="400" damage="36" ctrl_ability="60" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4504"
    		effect_id="4" />
    	<ITEM id="4007" name="STR:ZITEM_NAME_4007" mesh_name="pistol08" totalpoint="0" type="range"
    		res_sex="a" res_level="10" slot="range" weapon="revolver" weight="7" bt_price="550"
    		delay="400" damage="20" ctrl_ability="60" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4007"
    		effect_id="3" />
    	<ITEM id="4008" name="STR:ZITEM_NAME_4008" mesh_name="pistol08x2" totalpoint="0" type="range"
    		res_sex="a" res_level="12" slot="range" weapon="revolverx2" weight="14" bt_price="990"
    		delay="400" damage="40" ctrl_ability="72" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4008"
    		effect_id="4" />
    	<ITEM id="4505" name="STR:ZITEM_NAME_4505" mesh_name="pistol10" totalpoint="0" type="range"
    		res_sex="a" res_level="16" slot="range" weapon="revolver" weight="9" bt_price="1200"
    		delay="400" damage="22" ctrl_ability="70" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4505"
    		effect_id="3" />
    	<ITEM id="4506" name="STR:ZITEM_NAME_4506" mesh_name="pistol10x2" totalpoint="0" type="range"
    		res_sex="a" res_level="18" slot="range" weapon="revolverx2" weight="18" bt_price="2160"
    		delay="400" damage="44" ctrl_ability="84" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4506"
    		effect_id="4" />
    	<ITEM id="4507" name="STR:ZITEM_NAME_4507" mesh_name="pistol10" totalpoint="0" type="range"
    		res_sex="a" res_level="21" slot="range" weapon="revolver" weight="8" bt_price="2500"
    		delay="400" damage="23" ctrl_ability="65" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4507"
    		effect_id="3" />
    	<ITEM id="4508" name="STR:ZITEM_NAME_4508" mesh_name="pistol10x2" totalpoint="0" type="range"
    		res_sex="a" res_level="23" slot="range" weapon="revolverx2" weight="16" bt_price="4500"
    		delay="400" damage="46" ctrl_ability="78" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4508"
    		effect_id="4" />
    	<ITEM id="4509" name="STR:ZITEM_NAME_4509" mesh_name="pistol12" totalpoint="0" type="range"
    		res_sex="a" res_level="26" slot="range" weapon="revolver" weight="7" bt_price="4000"
    		delay="300" damage="18" ctrl_ability="60" magazine="8" maxbullet="64" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4509"
    		effect_id="3" />
    	<ITEM id="4510" name="STR:ZITEM_NAME_4510" mesh_name="pistol12x2" totalpoint="0" type="range"
    		res_sex="a" res_level="28" slot="range" weapon="revolverx2" weight="14" bt_price="7200"
    		delay="300" damage="36" ctrl_ability="72" magazine="8" maxbullet="64" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4510"
    		effect_id="4" />
    	<ITEM id="4511" name="STR:ZITEM_NAME_4511" mesh_name="pistol07" totalpoint="0" type="range"
    		res_sex="a" res_level="34" slot="range" weapon="revolver" weight="8" bt_price="7000"
    		delay="400" damage="25" ctrl_ability="50" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4511"
    		effect_id="3" />
    	<ITEM id="4512" name="STR:ZITEM_NAME_4512" mesh_name="pistol07x2" totalpoint="0" type="range"
    		res_sex="a" res_level="36" slot="range" weapon="revolverx2" weight="16" bt_price="12600"
    		delay="400" damage="50" ctrl_ability="60" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4512"
    		effect_id="4" />
    	<ITEM id="4513" name="STR:ZITEM_NAME_4513" mesh_name="pistol08" totalpoint="0" type="range"
    		res_sex="a" res_level="42" slot="range" weapon="revolver" weight="8" bt_price="12000"
    		delay="360" damage="25" ctrl_ability="50" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4513"
    		effect_id="3" />
    	<ITEM id="4514" name="STR:ZITEM_NAME_4514" mesh_name="pistol08x2" totalpoint="0" type="range"
    		res_sex="a" res_level="46" slot="range" weapon="revolverx2" weight="16" bt_price="21600"
    		delay="360" damage="50" ctrl_ability="60" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4514"
    		effect_id="4" />
    	<ITEM id="4515" name="STR:ZITEM_NAME_4515" mesh_name="pistol19" totalpoint="0" type="range"
    		res_sex="a" res_level="52" slot="range" weapon="revolver" weight="7" bt_price="0"
    		delay="300" damage="23" ctrl_ability="60" magazine="8" maxbullet="64" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4515"
    		effect_id="3" rent_period="7" />
    	<ITEM id="4516" name="STR:ZITEM_NAME_4516" mesh_name="pistol19x2" totalpoint="0" type="range"
    		res_sex="a" res_level="54" slot="range" weapon="revolverx2" weight="14" bt_price="0"
    		delay="300" damage="45" ctrl_ability="72" magazine="8" maxbullet="64" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4516"
    		effect_id="4" rent_period="7" />
    	<!-- SMG : Magazine = 5 ea//Controllability Point = 1.8 //////////////////////////////////////////////////////// -->
    	<ITEM id="5001" name="STR:ZITEM_NAME_5001" mesh_name="smg01" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="smg" weight="15" bt_price="30" delay="90"
    		damage="7" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="5" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5001"
    		effect_id="5" />
    	<ITEM id="5002" name="STR:ZITEM_NAME_5002" mesh_name="smg01x2" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="30" bt_price="60" delay="90"
    		damage="14" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5002"
    		effect_id="6" />
    	<ITEM id="5003" name="STR:ZITEM_NAME_5003" mesh_name="smg02" totalpoint="0" type="range"
    		res_sex="a" res_level="10" slot="range" weapon="smg" weight="15" bt_price="750" delay="90"
    		damage="8" ctrl_ability="50" magazine="36" maxbullet="180" reloadtime="5" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5003"
    		effect_id="5" />
    	<ITEM id="5004" name="STR:ZITEM_NAME_5004" mesh_name="smg02x2" totalpoint="0" type="range"
    		res_sex="a" res_level="13" slot="range" weapon="smgx2" weight="30" bt_price="1350"
    		delay="90" damage="16" ctrl_ability="90" magazine="36" maxbullet="180" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5004"
    		effect_id="6" />
    	<ITEM id="5005" name="STR:ZITEM_NAME_5005" mesh_name="smg05" totalpoint="0" type="range"
    		res_sex="a" res_level="10" slot="range" weapon="smg" weight="12" bt_price="700" delay="90"
    		damage="5" ctrl_ability="70" magazine="60" maxbullet="300" reloadtime="2" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5005"
    		effect_id="5" />
    	<ITEM id="5006" name="STR:ZITEM_NAME_5006" mesh_name="smg05x2" totalpoint="0" type="range"
    		res_sex="a" res_level="12" slot="range" weapon="smgx2" weight="24" bt_price="1260"
    		delay="90" damage="10" ctrl_ability="126" magazine="60" maxbullet="300" reloadtime="2"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5006"
    		effect_id="6" />
    	<ITEM id="5007" name="STR:ZITEM_NAME_5007" mesh_name="smg01" totalpoint="0" type="range"
    		res_sex="a" res_level="24" slot="range" weapon="smg" weight="15" bt_price="2800" delay="85"
    		damage="7" ctrl_ability="35" magazine="32" maxbullet="160" reloadtime="3" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5007"
    		effect_id="5" />
    	<ITEM id="5008" name="STR:ZITEM_NAME_5008" mesh_name="smg01x2" totalpoint="0" type="range"
    		res_sex="a" res_level="27" slot="range" weapon="smgx2" weight="30" bt_price="5040"
    		delay="85" damage="14" ctrl_ability="63" magazine="32" maxbullet="160" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5008"
    		effect_id="6" />
    	<ITEM id="5009" name="STR:ZITEM_NAME_5009" mesh_name="smg02" totalpoint="0" type="range"
    		res_sex="a" res_level="24" slot="range" weapon="smg" weight="16" bt_price="2800" delay="95"
    		damage="9" ctrl_ability="55" magazine="36" maxbullet="180" reloadtime="5" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5009"
    		effect_id="5" />
    	<ITEM id="5010" name="STR:ZITEM_NAME_5010" mesh_name="smg02x2" totalpoint="0" type="range"
    		res_sex="a" res_level="27" slot="range" weapon="smgx2" weight="32" bt_price="5040"
    		delay="95" damage="18" ctrl_ability="99" magazine="36" maxbullet="180" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5010"
    		effect_id="6" />
    	<ITEM id="5011" name="STR:ZITEM_NAME_5011" mesh_name="smg01" totalpoint="0" type="range"
    		res_sex="a" res_level="36" slot="range" weapon="smg" weight="15" bt_price="5600" delay="80"
    		damage="8" ctrl_ability="35" magazine="40" maxbullet="200" reloadtime="3" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5011"
    		effect_id="5" />
    	<ITEM id="5012" name="STR:ZITEM_NAME_5012" mesh_name="smg01x2" totalpoint="0" type="range"
    		res_sex="a" res_level="39" slot="range" weapon="smgx2" weight="30" bt_price="10080"
    		delay="80" damage="16" ctrl_ability="63" magazine="40" maxbullet="200" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5012"
    		effect_id="6" />
    	<ITEM id="5013" name="STR:ZITEM_NAME_5013" mesh_name="smg03" totalpoint="0" type="range"
    		res_sex="a" res_level="36" slot="range" weapon="smg" weight="14" bt_price="5800" delay="95"
    		damage="9" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="5" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5013"
    		effect_id="5" />
    	<ITEM id="5014" name="STR:ZITEM_NAME_5014" mesh_name="smg03x2" totalpoint="0" type="range"
    		res_sex="a" res_level="39" slot="range" weapon="smgx2" weight="28" bt_price="10440"
    		delay="95" damage="18" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5014"
    		effect_id="6" />
    	<ITEM id="5015" name="STR:ZITEM_NAME_5015" mesh_name="smg01" totalpoint="0" type="range"
    		res_sex="a" res_level="45" slot="range" weapon="smg" weight="14" bt_price="12000"
    		delay="80" damage="8" ctrl_ability="35" magazine="40" maxbullet="200" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5015"
    		effect_id="5" />
    	<ITEM id="5016" name="STR:ZITEM_NAME_5016" mesh_name="smg01x2" totalpoint="0" type="range"
    		res_sex="a" res_level="48" slot="range" weapon="smgx2" weight="28" bt_price="21600"
    		delay="80" damage="16" ctrl_ability="63" magazine="40" maxbullet="200" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5016"
    		effect_id="6" />
    	<ITEM id="5017" name="STR:ZITEM_NAME_5017" mesh_name="smg03" totalpoint="0" type="range"
    		res_sex="a" res_level="45" slot="range" weapon="smg" weight="14" bt_price="12000"
    		delay="95" damage="11" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5017"
    		effect_id="5" />
    	<ITEM id="5018" name="STR:ZITEM_NAME_5018" mesh_name="smg03x2" totalpoint="0" type="range"
    		res_sex="a" res_level="48" slot="range" weapon="smgx2" weight="28" bt_price="21600"
    		delay="95" damage="22" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5018"
    		effect_id="6" />
    	<ITEM id="5019" name="STR:ZITEM_NAME_5019" mesh_name="smg04" totalpoint="0" type="range"
    		res_sex="a" res_level="54" slot="range" weapon="smg" weight="14" bt_price="0"
    		delay="95" damage="13" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5019"
    		effect_id="5" rent_period="7" />
    	<ITEM id="5020" name="STR:ZITEM_NAME_5020" mesh_name="smg04x2" totalpoint="0" type="range"
    		res_sex="a" res_level="57" slot="range" weapon="smgx2" weight="28" bt_price="0"
    		delay="95" damage="26" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5020"
    		effect_id="6" rent_period="7" />
    	<!-- SHOTGUN : Magazine = 5 ea ////////////////////////////////////////////////////////////////// -->
    	<ITEM id="6001" name="STR:ZITEM_NAME_6001" mesh_name="shotgun01" totalpoint="0" type="range"
    		res_sex="a" res_level="5" slot="range" weapon="shotgun" weight="15" bt_price="200"
    		delay="1100" damage="6" ctrl_ability="60" magazine="3" maxbullet="15" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6001"
    		effect_id="7" />
    	<ITEM id="6002" name="STR:ZITEM_NAME_6002" mesh_name="shotgun01" totalpoint="0" type="range"
    		res_sex="a" res_level="10" slot="range" weapon="shotgun" weight="18" bt_price="800"
    		delay="1000" damage="6" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6002"
    		effect_id="7" />
    	<ITEM id="6003" name="STR:ZITEM_NAME_6003" mesh_name="shotgun01" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="20" bt_price="1600"
    		delay="1000" damage="7" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6003"
    		effect_id="7" />
    	<ITEM id="6004" name="STR:ZITEM_NAME_6004" mesh_name="shotgun03" totalpoint="0" type="range"
    		res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="20" bt_price="8000"
    		delay="1000" damage="8" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6004"
    		effect_id="7" />
    	<ITEM id="6005" name="STR:ZITEM_NAME_6005" mesh_name="shotgun07" totalpoint="0" type="range"
    		res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="15" bt_price="9000"
    		delay="1200" damage="10" ctrl_ability="100" magazine="2" maxbullet="10" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6005"
    		effect_id="7" />
    	<ITEM id="6006" name="STR:ZITEM_NAME_6006" mesh_name="shotgun03" totalpoint="0" type="range"
    		res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="20" bt_price="20000"
    		delay="1000" damage="9" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6006"
    		effect_id="7" />
    	<ITEM id="6007" name="STR:ZITEM_NAME_6007" mesh_name="shotgun07" totalpoint="0" type="range"
    		res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="16" bt_price="24000"
    		delay="1200" damage="11" ctrl_ability="100" magazine="2" maxbullet="10" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6007"
    		effect_id="7" />
    	<ITEM id="6008" name="STR:ZITEM_NAME_6008" mesh_name="shotgun02" totalpoint="0" type="range"
    		res_sex="a" res_level="60" slot="range" weapon="shotgun" weight="18" bt_price="0"
    		delay="1000" damage="9" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6008"
    		effect_id="7" rent_period="7" />
    	<ITEM id="6009" name="STR:ZITEM_NAME_6009" mesh_name="shotgun09_gold" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="18" bt_price="0"
    		delay="900" damage="7" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6009"
    		effect_id="7" rent_period="7" />
    	<ITEM id="6010" name="STR:ZITEM_NAME_6010" mesh_name="shotgun06_silver" totalpoint="0" type="range"
    		res_sex="a" res_level="24" slot="range" weapon="shotgun" weight="18" bt_price="0"
    		delay="1100" damage="9" ctrl_ability="90" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6010"
    		effect_id="7" rent_period="7" />
    	<!-- RIFLE : Magazine = 5 ea //////////////////////////////////////////////////////////////////////////-->
    	<ITEM id="7001" name="STR:ZITEM_NAME_7001" mesh_name="rifle03" totalpoint="0" type="range"
    		res_sex="a" res_level="5" slot="range" weapon="rifle" weight="15" bt_price="400" delay="120"
    		damage="11" ctrl_ability="30" magazine="32" maxbullet="160" reloadtime="6" slug_output="true"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7001"
    		effect_id="8" />
    	<ITEM id="7002" name="STR:ZITEM_NAME_7002" mesh_name="rifle01" totalpoint="0" type="range"
    		res_sex="a" res_level="10" slot="range" weapon="rifle" weight="18" bt_price="1500"
    		delay="110" damage="12" ctrl_ability="30" magazine="32" maxbullet="160" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7002"
    		effect_id="8" />
    	<ITEM id="7003" name="STR:ZITEM_NAME_7003" mesh_name="rifle02" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="rifle" weight="20" bt_price="2800"
    		delay="100" damage="15" ctrl_ability="50" magazine="24" maxbullet="120" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7003"
    		effect_id="8" />
    	<ITEM id="7004" name="STR:ZITEM_NAME_7004" mesh_name="rifle04" totalpoint="0" type="range"
    		res_sex="a" res_level="18" slot="range" weapon="rifle" weight="20" bt_price="3000"
    		delay="80" damage="13" ctrl_ability="20" magazine="40" maxbullet="200" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7004"
    		effect_id="8" />
    	<ITEM id="7005" name="STR:ZITEM_NAME_7005" mesh_name="rifle03" totalpoint="0" type="range"
    		res_sex="a" res_level="26" slot="range" weapon="rifle" weight="18" bt_price="6000"
    		delay="90" damage="15" ctrl_ability="30" magazine="36" maxbullet="144" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7005"
    		effect_id="8" />
    	<ITEM id="7006" name="STR:ZITEM_NAME_7006" mesh_name="rifle04" totalpoint="0" type="range"
    		res_sex="a" res_level="34" slot="range" weapon="rifle" weight="20" bt_price="12000"
    		delay="80" damage="14" ctrl_ability="20" magazine="40" maxbullet="200" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7006"
    		effect_id="8" />
    	<ITEM id="7007" name="STR:ZITEM_NAME_7007" mesh_name="rifle01" totalpoint="0" type="range"
    		res_sex="a" res_level="42" slot="range" weapon="rifle" weight="18" bt_price="24000"
    		delay="90" damage="16" ctrl_ability="30" magazine="40" maxbullet="200" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7007"
    		effect_id="8" />
    	<ITEM id="7008" name="STR:ZITEM_NAME_7008" mesh_name="rifle02" totalpoint="0" type="range"
    		res_sex="a" res_level="50" slot="range" weapon="rifle" weight="20" bt_price="48000"
    		delay="100" damage="19" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7008"
    		effect_id="8" />
    	<ITEM id="7009" name="STR:ZITEM_NAME_7009" mesh_name="rifle06" totalpoint="0" type="range"
    		res_sex="a" res_level="58" slot="range" weapon="rifle" weight="18" bt_price="0"
    		delay="80" damage="16" ctrl_ability="20" magazine="50" maxbullet="250" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7009"
    		effect_id="8" rent_period="7" />
    	<!-- MACHINEGUN /////////////////////////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="8001" name="STR:ZITEM_NAME_8001" mesh_name="machinegun01" totalpoint="0" type="range"
    		res_sex="a" res_level="25" slot="range" weapon="machinegun" weight="28" bt_price="8000"
    		delay="100" damage="16" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
    		snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8001" effect_id="9" />
    	<ITEM id="8002" name="STR:ZITEM_NAME_8002" mesh_name="machinegun01" totalpoint="0" type="range"
    		res_sex="a" res_level="35" slot="range" weapon="machinegun" weight="28" bt_price="16000"
    		delay="100" damage="17" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
    		snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8002" effect_id="9" />
    	<ITEM id="8003" name="STR:ZITEM_NAME_8003" mesh_name="machinegun02" totalpoint="0" type="range"
    		res_sex="a" res_level="45" slot="range" weapon="machinegun" weight="28" bt_price="32000"
    		delay="100" damage="18" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
    		snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8003" effect_id="9" />
    	<ITEM id="8004" name="STR:ZITEM_NAME_8004" mesh_name="machinegun06" totalpoint="0" type="range"
    		res_sex="a" res_level="55" slot="range" weapon="machinegun" weight="28" bt_price="0"
    		delay="100" damage="19" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
    		snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8004" effect_id="9" rent_period="7" />
    	<!-- ROCKET LAUNCHER : Magazine = 4 ea ///////////////////////////////////////////////////////////////////// -->
    	<ITEM id="9001" name="STR:ZITEM_NAME_9001" mesh_name="rocketlauncher" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="rocket" weight="30" bt_price="3200"
    		delay="1200" damage="50" ctrl_ability="50" magazine="3" maxbullet="12" reloadtime="3"
    		slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_9001" />
    	<ITEM id="9002" name="STR:ZITEM_NAME_9002" mesh_name="rocketlauncher02" totalpoint="0"
    		type="range" res_sex="a" res_level="20" slot="range" weapon="rocket" weight="28" bt_price="5200"
    		delay="900" damage="35" ctrl_ability="50" magazine="5" maxbullet="20" reloadtime="3"
    		slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitwall="1" limitspeed="90" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_9002" />
    	<ITEM id="9003" name="STR:ZITEM_NAME_9003" mesh_name="rocketlauncher" totalpoint="0" type="range"
    		res_sex="a" res_level="30" slot="range" weapon="rocket" weight="30" bt_price="12000"
    		delay="1200" damage="55" ctrl_ability="50" magazine="3" maxbullet="12" reloadtime="3"
    		slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_9003" />
    	<ITEM id="9004" name="STR:ZITEM_NAME_9004" mesh_name="rocketlauncher02" totalpoint="0"
    		type="range" res_sex="a" res_level="40" slot="range" weapon="rocket" weight="28" bt_price="24000"
    		delay="800" damage="36" ctrl_ability="50" magazine="5" maxbullet="20" reloadtime="3"
    		slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_9004" />
    	<ITEM id="9005" name="STR:ZITEM_NAME_9005" mesh_name="rocketlauncher03" totalpoint="0"
    		type="range" res_sex="a" res_level="50" slot="range" weapon="rocket" weight="25" bt_price="50000"
    		delay="1200" damage="55" ctrl_ability="50" magazine="4" maxbullet="16" reloadtime="3"
    		slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_9005" />
    	<ITEM id="9006" name="STR:ZITEM_NAME_9006" mesh_name="rocketlauncher02" totalpoint="0"
    		type="range" res_sex="a" res_level="10" slot="range" weapon="rocket" weight="30" bt_price="2000"
    		delay="1000" damage="30" ctrl_ability="50" magazine="4" maxbullet="16" reloadtime="3"
    		slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_9006" />
    	<ITEM id="9007" name="STR:ZITEM_NAME_9007" mesh_name="rocketlauncher08" totalpoint="0"
    		type="range" res_sex="a" res_level="60" slot="range" weapon="rocket" weight="27" bt_price="0"
    		delay="700" damage="45" ctrl_ability="50" magazine="6" maxbullet="24" reloadtime="3"
    		slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_9007" rent_period="7" />
    	<!-- Snifer Rifle /////////////////////////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="10001" name="STR:ZITEM_NAME_10001" mesh_name="rifle03" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="snifer" weight="25" bt_price="50000"
    		delay="1200" damage="80" ctrl_ability="0" magazine="2" maxbullet="16" reloadtime="7"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0"
    		snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_10001" />
    	<!-- 임시 테스트용 아이템 /////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!--
    	<ITEM id="20001" name="test sword" mesh_name="sword01" totalpoint="0" type="melee" res_sex="a"
    		res_level="0" slot="melee" weapon="dagger" weight="5" bt_price="20" delay="100" damage="8" ctrl_ability="0"
    		magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0"
    		magazine_image_id="0" desc=" Liphunter의 sword." />
    
    	<ITEM id="20003" name="test daggerx2" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a"
    		res_level="0" slot="melee" weapon="dagger" weight="5" bt_price="20" delay="100" damage="8" ctrl_ability="0"
    		magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0"
    		magazine_image_id="0" desc=" Liphunter의 daggerx2." />
    
    -->
    	<!-- HANDHELD ITEMS ///////////////////////////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="30301" name="STR:ZITEM_NAME_30301" mesh_name="grenade01" totalpoint="0" type="custom"
    		res_sex="a" res_level="0" slot="custom" weapon="frag" weight="2" bt_price="200" delay="1500"
    		damage="100" ctrl_ability="20" magazine="2" maxbullet="2" reloadtime="10" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30301" />
    	<ITEM id="30302" name="STR:ZITEM_NAME_30302" mesh_name="grenade01" totalpoint="0" type="custom"
    		res_sex="a" res_level="11" slot="custom" weapon="frag" weight="3" bt_price="500" delay="1500"
    		damage="100" ctrl_ability="20" magazine="3" maxbullet="3" reloadtime="10" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30302" />
    	<ITEM id="30303" name="STR:ZITEM_NAME_30303" mesh_name="grenade01" totalpoint="0" type="custom"
    		res_sex="a" res_level="22" slot="custom" weapon="frag" weight="4" bt_price="1000"
    		delay="1500" damage="100" ctrl_ability="20" magazine="4" maxbullet="4" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30303" />
    	<ITEM id="30304" name="STR:ZITEM_NAME_30304" mesh_name="grenade01" totalpoint="0" type="custom"
    		res_sex="a" res_level="33" slot="custom" weapon="frag" weight="5" bt_price="2000"
    		delay="1500" damage="100" ctrl_ability="20" magazine="5" maxbullet="5" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30304" />
    	<ITEM id="30305" name="STR:ZITEM_NAME_30305" mesh_name="grenade01" totalpoint="0" type="custom"
    		res_sex="a" res_level="44" slot="custom" weapon="frag" weight="6" bt_price="4000"
    		delay="1500" damage="100" ctrl_ability="20" magazine="6" maxbullet="6" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30305" />
    	<ITEM id="30201" name="STR:ZITEM_NAME_30201" mesh_name="flashbang01" totalpoint="0" type="custom"
    		res_sex="a" res_level="0" slot="custom" weapon="flashbang" weight="2" bt_price="200"
    		delay="1500" damage="0" ctrl_ability="20" magazine="2" maxbullet="2" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30201" />
    	<ITEM id="30202" name="STR:ZITEM_NAME_30202" mesh_name="flashbang01" totalpoint="0" type="custom"
    		res_sex="a" res_level="10" slot="custom" weapon="flashbang" weight="3" bt_price="500"
    		delay="1500" damage="0" ctrl_ability="20" magazine="3" maxbullet="3" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30202" />
    	<ITEM id="30203" name="STR:ZITEM_NAME_30203" mesh_name="flashbang01" totalpoint="0" type="custom"
    		res_sex="a" res_level="20" slot="custom" weapon="flashbang" weight="4" bt_price="1000"
    		delay="1500" damage="0" ctrl_ability="20" magazine="4" maxbullet="4" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30203" />
    	<ITEM id="30204" name="STR:ZITEM_NAME_30204" mesh_name="flashbang01" totalpoint="0" type="custom"
    		res_sex="a" res_level="30" slot="custom" weapon="flashbang" weight="5" bt_price="2000"
    		delay="1500" damage="0" ctrl_ability="20" magazine="5" maxbullet="5" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30204" />
    	<ITEM id="30205" name="STR:ZITEM_NAME_30205" mesh_name="flashbang01" totalpoint="0" type="custom"
    		res_sex="a" res_level="40" slot="custom" weapon="flashbang" weight="6" bt_price="4000"
    		delay="1500" damage="0" ctrl_ability="20" magazine="6" maxbullet="6" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30205" />
    	<ITEM id="30401" name="STR:ZITEM_NAME_30401" mesh_name="smoke01" totalpoint="0" type="custom"
    		res_sex="a" res_level="0" slot="custom" weapon="smoke" weight="2" bt_price="200" delay="1500"
    		damage="0" ctrl_ability="20" magazine="3" maxbullet="3" reloadtime="10" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30401" />
    	<ITEM id="30402" name="STR:ZITEM_NAME_30402" mesh_name="smoke01" totalpoint="0" type="custom"
    		res_sex="a" res_level="12" slot="custom" weapon="smoke" weight="3" bt_price="500"
    		delay="1500" damage="0" ctrl_ability="20" magazine="4" maxbullet="4" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30402" />
    	<ITEM id="30403" name="STR:ZITEM_NAME_30403" mesh_name="smoke01" totalpoint="0" type="custom"
    		res_sex="a" res_level="24" slot="custom" weapon="smoke" weight="4" bt_price="1000"
    		delay="1500" damage="0" ctrl_ability="20" magazine="5" maxbullet="5" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30403" />
    	<ITEM id="30404" name="STR:ZITEM_NAME_30404" mesh_name="smoke01" totalpoint="0" type="custom"
    		res_sex="a" res_level="36" slot="custom" weapon="smoke" weight="5" bt_price="2000"
    		delay="1500" damage="0" ctrl_ability="20" magazine="6" maxbullet="6" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30404" />
    	<ITEM id="30405" name="STR:ZITEM_NAME_30405" mesh_name="smoke01" totalpoint="0" type="custom"
    		res_sex="a" res_level="48" slot="custom" weapon="smoke" weight="6" bt_price="4000"
    		delay="1500" damage="0" ctrl_ability="20" magazine="7" maxbullet="7" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30405" />
    	<ITEM id="30001" name="STR:ZITEM_NAME_30001" mesh_name="medikit" totalpoint="0" type="custom"
    		res_sex="a" res_level="0" slot="custom" weapon="medkit" weight="5" bt_price="400"
    		delay="1000" damage="0" ctrl_ability="0" magazine="2" maxbullet="2" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30001" />
    	<ITEM id="30002" name="STR:ZITEM_NAME_30002" mesh_name="medikit" totalpoint="0" type="custom"
    		res_sex="a" res_level="20" slot="custom" weapon="medkit" weight="6" bt_price="5000"
    		delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30002" />
    	<ITEM id="30003" name="STR:ZITEM_NAME_30003" mesh_name="medikit" totalpoint="0" type="custom"
    		res_sex="a" res_level="40" slot="custom" weapon="medkit" weight="7" bt_price="20000"
    		delay="1000" damage="0" ctrl_ability="0" magazine="4" maxbullet="4" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30003" />
    	<ITEM id="30101" name="STR:ZITEM_NAME_30101" mesh_name="repairkit" totalpoint="0" type="custom"
    		res_sex="a" res_level="0" slot="custom" weapon="repairkit" weight="5" bt_price="400"
    		delay="1000" damage="0" ctrl_ability="0" magazine="2" maxbullet="2" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30101" />
    	<ITEM id="30102" name="STR:ZITEM_NAME_30102" mesh_name="repairkit" totalpoint="0" type="custom"
    		res_sex="a" res_level="20" slot="custom" weapon="repairkit" weight="6" bt_price="5000"
    		delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30102" />
    	<ITEM id="30103" name="STR:ZITEM_NAME_30103" mesh_name="repairkit" totalpoint="0" type="custom"
    		res_sex="a" res_level="40" slot="custom" weapon="repairkit" weight="7" bt_price="20000"
    		delay="1000" damage="0" ctrl_ability="0" magazine="4" maxbullet="4" reloadtime="10"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_30103" />
    	<!-- 반지 /////////////////////////////////////////////////////////////////////////////////////////////-->
    	<ITEM id="25001" name="STR:ZITEM_NAME_25001" totalpoint="0" type="equip" res_sex="a" res_level="0"
    		slot="finger" weight="2" bt_price="400" hp="5" ap="0" maxwt="0" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25001" />
    	<ITEM id="25002" name="STR:ZITEM_NAME_25002" totalpoint="0" type="equip" res_sex="a" res_level="0"
    		slot="finger" weight="2" bt_price="400" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25002" />
    	<ITEM id="25003" name="STR:ZITEM_NAME_25003" totalpoint="0" type="equip" res_sex="a" res_level="10"
    		slot="finger" weight="2" bt_price="1000" hp="8" ap="0" maxwt="0" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25003" />
    	<ITEM id="25004" name="STR:ZITEM_NAME_25004" totalpoint="0" type="equip" res_sex="a" res_level="10"
    		slot="finger" weight="2" bt_price="1000" hp="0" ap="8" maxwt="0" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25004" />
    	<ITEM id="25005" name="STR:ZITEM_NAME_25005" totalpoint="0" type="equip" res_sex="a" res_level="20"
    		slot="finger" weight="2" bt_price="10000" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25005" />
    	<ITEM id="25006" name="STR:ZITEM_NAME_25006" totalpoint="0" type="equip" res_sex="a" res_level="20"
    		slot="finger" weight="0" bt_price="10000" hp="0" ap="0" maxwt="2" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25006" />
    	<ITEM id="25007" name="STR:ZITEM_NAME_25007" totalpoint="0" type="equip" res_sex="a" res_level="30"
    		slot="finger" weight="2" bt_price="20000" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25007" />
    	<ITEM id="25008" name="STR:ZITEM_NAME_25008" totalpoint="0" type="equip" res_sex="a" res_level="30"
    		slot="finger" weight="4" bt_price="20000" hp="10" ap="0" maxwt="0" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25008" />
    	<ITEM id="25009" name="STR:ZITEM_NAME_25009" totalpoint="0" type="equip" res_sex="a" res_level="40"
    		slot="finger" weight="2" bt_price="40000" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25009" />
    	<ITEM id="25010" name="STR:ZITEM_NAME_25010" totalpoint="0" type="equip" res_sex="a" res_level="40"
    		slot="finger" weight="0" bt_price="40000" hp="0" ap="0" maxwt="3" sf="0" fr="0" cr="0"
    		pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25010" />
    	<!-- 장비 ///////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- head /////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////// -->
    	<!-- 남성 챔피언 크라운 -->	
    	<ITEM id="20001" name="STR:ZITEM_NAME_20001" mesh_name="eq_head_crown" totalpoint="0" 
    		type="equip" res_sex="m" res_level="25" slot="head" weight="4" bt_price="0" 
    		hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_20001" />
    	<!-- 여자 //////////////////////////////////////////////////-->
    	<!-- 여성 챔피언 크라��� -->
    	<ITEM id="20501" name="STR:ZITEM_NAME_20501" mesh_name="eq_head_crown" totalpoint="0" 
    		type="equip" res_sex="f" res_level="25" slot="head" weight="4" bt_price="0" 
    		hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_20501" />	
    
    	<!-- chest /////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////// -->
    	<ITEM id="21001" name="STR:ZITEM_NAME_21001" mesh_name="eq_chest_12" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="chest" weight="12" bt_price="50" hp="0" ap="12" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21001" />
    	<ITEM id="21002" name="STR:ZITEM_NAME_21002" mesh_name="eq_chest_06" totalpoint="0" type="equip"
    		res_sex="m" res_level="5" slot="chest" weight="13" bt_price="300" hp="0" ap="15" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21002" />
    	<ITEM id="21003" name="STR:ZITEM_NAME_21003" mesh_name="eq_chest_13" totalpoint="0" type="equip"
    		res_sex="m" res_level="10" slot="chest" weight="16" bt_price="600" hp="1" ap="20"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21003" />
    	<ITEM id="21004" name="STR:ZITEM_NAME_21004" mesh_name="eq_chest_01" totalpoint="0" type="equip"
    		res_sex="m" res_level="20" slot="chest" weight="17" bt_price="2500" hp="0" ap="26"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21004" />
    	<ITEM id="21005" name="STR:ZITEM_NAME_21005" mesh_name="eq_chest_03" totalpoint="0" type="equip"
    		res_sex="m" res_level="30" slot="chest" weight="18" bt_price="5000" hp="0" ap="29"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21005" />
    	<ITEM id="21006" name="STR:ZITEM_NAME_21006" mesh_name="eq_chest_a001" totalpoint="0"
    		type="equip" res_sex="m" res_level="5" slot="chest" weight="15" bt_price="300" hp="1"
    		ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21006" />
    	<ITEM id="21007" name="STR:ZITEM_NAME_21007" mesh_name="eq_chest_07_1" totalpoint="0"
    		type="equip" res_sex="m" res_level="15" slot="chest" weight="16" bt_price="1300" hp="0"
    		ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21007" />
    	<ITEM id="21008" name="STR:ZITEM_NAME_21008" mesh_name="eq_chest_21" totalpoint="0" type="equip"
    		res_sex="m" res_level="10" slot="chest" weight="14" bt_price="600" hp="0" ap="18" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21008" />
    	<ITEM id="21009" name="STR:ZITEM_NAME_21009" mesh_name="eq_chest_02" totalpoint="0" type="equip"
    		res_sex="m" res_level="40" slot="chest" weight="20" bt_price="0" hp="0" ap="29" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_21009" />
    	<ITEM id="21010" name="STR:ZITEM_NAME_21010" mesh_name="eq_chest_guard" totalpoint="0" type="equip"
    		res_sex="m" res_level="60" slot="chest" weight="20" bt_price="0" hp="2" ap="30" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_21010" />
    	<ITEM id="21011" name="STR:ZITEM_NAME_21011" mesh_name="eq_chest_clanmaster" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="chest" weight="16" bt_price="0" hp="6" ap="23" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15" desc="STR:ZITEM_DESC_21011" />
    	<!-- 여자 //////////////////////////////////////////////////-->
    	<ITEM id="21501" name="STR:ZITEM_NAME_21501" mesh_name="eq_chest_05" totalpoint="0" type="equip"
    		res_sex="f" res_level="0" slot="chest" weight="12" bt_price="50" hp="0" ap="12" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21501" />
    	<ITEM id="21502" name="STR:ZITEM_NAME_21502" mesh_name="eq_chest_n013" totalpoint="0"
    		type="equip" res_sex="f" res_level="5" slot="chest" weight="13" bt_price="300" hp="0"
    		ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21502" />
    	<ITEM id="21504" name="STR:ZITEM_NAME_21504" mesh_name="eq_chest_c001" totalpoint="0"
    		type="equip" res_sex="f" res_level="10" slot="chest" weight="16" bt_price="600" hp="1"
    		ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21504" />
    	<ITEM id="21503" name="STR:ZITEM_NAME_21503" mesh_name="eq_chest_p001" totalpoint="0"
    		type="equip" res_sex="f" res_level="20" slot="chest" weight="17" bt_price="2500" hp="0"
    		ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21503" />
    	<ITEM id="21505" name="STR:ZITEM_NAME_21505" mesh_name="eq_chest_long001" totalpoint="0"
    		type="equip" res_sex="f" res_level="30" slot="chest" weight="18" bt_price="5000" hp="0"
    		ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21505" />
    	<ITEM id="21506" name="STR:ZITEM_NAME_21506" mesh_name="eq_chest_07" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="chest" weight="15" bt_price="300" hp="1" ap="17" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21506" />
    	<ITEM id="21507" name="STR:ZITEM_NAME_21507" mesh_name="eq_chest_long004" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="chest" weight="16" bt_price="1300" hp="0"
    		ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21507" />
    	<ITEM id="21508" name="STR:ZITEM_NAME_21508" mesh_name="eq_chest_21" totalpoint="0" type="equip"
    		res_sex="f" res_level="10" slot="chest" weight="14" bt_price="600" hp="0" ap="18" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21508" />
    	<ITEM id="21509" name="STR:ZITEM_NAME_21509" mesh_name="eq_chest_noir" totalpoint="0" type="equip"
    		res_sex="f" res_level="40" slot="chest" weight="20" bt_price="0" hp="0" ap="29" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_21509" />
    	<ITEM id="21510" name="STR:ZITEM_NAME_21510" mesh_name="eq_chest_guard" totalpoint="0" type="equip"
    		res_sex="f" res_level="60" slot="chest" weight="20" bt_price="0" hp="2" ap="30" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_21510" />
    	<ITEM id="21511" name="STR:ZITEM_NAME_21511" mesh_name="eq_chest_clanmaster" totalpoint="0" type="equip"
    		res_sex="f" res_level="15" slot="chest" weight="16" bt_price="0" hp="6" ap="23" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15" desc="STR:ZITEM_DESC_21511" />
    	<!-- hands /////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////////// -->
    	<ITEM id="22001" name="STR:ZITEM_NAME_22001" mesh_name="eq_hands_a001" totalpoint="0"
    		type="equip" res_sex="m" res_level="5" slot="hands" weight="4" bt_price="200" hp="0"
    		ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22001" />
    	<ITEM id="22002" name="STR:ZITEM_NAME_22002" mesh_name="eq_hands_01" totalpoint="0" type="equip"
    		res_sex="m" res_level="10" slot="hands" weight="5" bt_price="400" hp="0" ap="11" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22002" />
    	<ITEM id="22003" name="STR:ZITEM_NAME_22003" mesh_name="eq_hands_02" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="hands" weight="7" bt_price="1000" hp="0" ap="16"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22003" />
    	<ITEM id="22004" name="STR:ZITEM_NAME_22004" mesh_name="eq_hands_04" totalpoint="0" type="equip"
    		res_sex="m" res_level="10" slot="hands" weight="6" bt_price="400" hp="0" ap="13"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22004" />
    	<ITEM id="22005" name="STR:ZITEM_NAME_22005" mesh_name="eq_hands_21" totalpoint="0" type="equip"
    		res_sex="m" res_level="5" slot="hands" weight="3" bt_price="200" hp="0" ap="6" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22005" />
    
    	<ITEM id="22006" name="STR:ZITEM_NAME_22006" mesh_name="eq_hands_03" totalpoint="0" type="equip"
    		res_sex="m" res_level="40" slot="hands" weight="7" bt_price="0" hp="0" ap="16" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_22006" />
    	<ITEM id="22007" name="STR:ZITEM_NAME_22007" mesh_name="eq_hands_guard" totalpoint="0" type="equip"
    		res_sex="m" res_level="60" slot="hands" weight="6" bt_price="0" hp="1" ap="17" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_22007" />
    	<!-- 여자 ///////////////////////////////////////////////////// -->
    	<ITEM id="22501" name="STR:ZITEM_NAME_22501" mesh_name="eq_hands_07" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="hands" weight="4" bt_price="200" hp="0" ap="8" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22501" />
    	<ITEM id="22502" name="STR:ZITEM_NAME_22502" mesh_name="eq_hands_leather04" totalpoint="0"
    		type="equip" res_sex="f" res_level="10" slot="hands" weight="5" bt_price="400" hp="0"
    		ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22502" />
    	<ITEM id="22503" name="STR:ZITEM_NAME_22503" mesh_name="eq_hands_02" totalpoint="0" type="equip"
    		res_sex="f" res_level="15" slot="hands" weight="7" bt_price="1000" hp="0" ap="16"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22503" />
    	<ITEM id="22504" name="STR:ZITEM_NAME_22504" mesh_name="eq_hands_leather02" totalpoint="0"
    		type="equip" res_sex="f" res_level="10" slot="hands" weight="6" bt_price="400" hp="0"
    		ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22504" />
    	<ITEM id="22505" name="STR:ZITEM_NAME_22505" mesh_name="eq_hands_21" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="hands" weight="3" bt_price="200" hp="0" ap="6" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22505" />
    	<ITEM id="22506" name="STR:ZITEM_NAME_22506" mesh_name="eq_hands_noir" totalpoint="0" type="equip"
    		res_sex="f" res_level="40" slot="hands" weight="7" bt_price="0" hp="0" ap="16" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_22506" />
    	<ITEM id="22507" name="STR:ZITEM_NAME_22507" mesh_name="eq_hands_guard" totalpoint="0" type="equip"
    		res_sex="f" res_level="60" slot="hands" weight="6" bt_price="0" hp="1" ap="17" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_22507" />
    	<!-- legs ////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 ///////////////////////////////////////////////// -->
    	<ITEM id="23001" name="STR:ZITEM_NAME_23001" mesh_name="eq_legs_01" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="legs" weight="10" bt_price="50" hp="0" ap="11" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23001" />
    	<ITEM id="23005" name="STR:ZITEM_NAME_23005" mesh_name="eq_legs_a001" totalpoint="0" type="equip"
    		res_sex="m" res_level="5" slot="legs" weight="11" bt_price="350" hp="0" ap="14" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23005" />
    	<ITEM id="23002" name="STR:ZITEM_NAME_23002" mesh_name="eq_legs_02" totalpoint="0" type="equip"
    		res_sex="m" res_level="5" slot="legs" weight="13" bt_price="350" hp="1" ap="16" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23002" />
    	<ITEM id="23004" name="STR:ZITEM_NAME_23004" mesh_name="eq_legs_13" totalpoint="0" type="equip"
    		res_sex="m" res_level="10" slot="legs" weight="15" bt_price="700" hp="1" ap="21"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23004" />
    	<ITEM id="23003" name="STR:ZITEM_NAME_23003" mesh_name="eq_legs_04" totalpoint="0" type="equip"
    		res_sex="m" res_level="20" slot="legs" weight="15" bt_price="3000" hp="0" ap="25"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23003" />
    	<ITEM id="23006" name="STR:ZITEM_NAME_23006" mesh_name="eq_legs_12" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="legs" weight="14" bt_price="1500" hp="0" ap="22"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23006" />
    	<ITEM id="23007" name="STR:ZITEM_NAME_23007" mesh_name="eq_legs_21" totalpoint="0" type="equip"
    		res_sex="m" res_level="10" slot="legs" weight="13" bt_price="700" hp="0" ap="19" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23007" />
    	<ITEM id="23008" name="STR:ZITEM_NAME_23008" mesh_name="eq_legs_03" totalpoint="0" type="equip"
    		res_sex="m" res_level="40" slot="legs" weight="15" bt_price="0" hp="0" ap="27" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_23008" />
    	<ITEM id="23009" name="STR:ZITEM_NAME_23009" mesh_name="eq_legs_guard" totalpoint="0" type="equip"
    		res_sex="m" res_level="60" slot="legs" weight="17" bt_price="0" hp="1" ap="29" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_23009" />
    	<!-- 여자 ////////////////////////////////////////////////// -->
    	<ITEM id="23501" name="STR:ZITEM_NAME_23501" mesh_name="eq_legs_g002" totalpoint="0" type="equip"
    		res_sex="f" res_level="0" slot="legs" weight="10" bt_price="50" hp="0" ap="11" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23501" />
    	<ITEM id="23508" name="STR:ZITEM_NAME_23508" mesh_name="eq_legs_007" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="legs" weight="11" bt_price="350" hp="0" ap="14" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23508" />
    	<ITEM id="23502" name="STR:ZITEM_NAME_23502" mesh_name="eq_legs_j001" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="legs" weight="13" bt_price="350" hp="1" ap="16" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23502" />
    	<ITEM id="23503" name="STR:ZITEM_NAME_23503" mesh_name="eq_legs_c001" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="legs" weight="11" bt_price="350" hp="0" ap="14" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23503" />
    	<ITEM id="23504" name="STR:ZITEM_NAME_23504" mesh_name="eq_legs_ge001" totalpoint="0"
    		type="equip" res_sex="f" res_level="0" slot="legs" weight="15" bt_price="3000" hp="0"
    		ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23504" />
    	<ITEM id="23505" name="STR:ZITEM_NAME_23505" mesh_name="eq_legs_j001" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="legs" weight="13" bt_price="350" hp="1" ap="16" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23505" />
    	<ITEM id="23506" name="STR:ZITEM_NAME_23506" mesh_name="eq_legs_c001" totalpoint="0" type="equip"
    		res_sex="f" res_level="10" slot="legs" weight="15" bt_price="700" hp="1" ap="21"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23506" />
    	<ITEM id="23507" name="STR:ZITEM_NAME_23507" mesh_name="eq_legs_ge001" totalpoint="0"
    		type="equip" res_sex="f" res_level="20" slot="legs" weight="15" bt_price="3000" hp="0"
    		ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23507" />
    	<ITEM id="23509" name="STR:ZITEM_NAME_23509" mesh_name="eq_legs_c002" totalpoint="0" type="equip"
    		res_sex="f" res_level="15" slot="legs" weight="14" bt_price="1500" hp="0" ap="22"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23509" />
    	<ITEM id="23510" name="STR:ZITEM_NAME_23510" mesh_name="eq_legs_21" totalpoint="0" type="equip"
    		res_sex="f" res_level="10" slot="legs" weight="13" bt_price="700" hp="0" ap="19" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23510" />
    	
    	<ITEM id="23511" name="STR:ZITEM_NAME_23511" mesh_name="eq_legs_noir" totalpoint="0" type="equip"
    		res_sex="f" res_level="40" slot="legs" weight="15" bt_price="0" hp="0" ap="27" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_23511" />
    	<ITEM id="23512" name="STR:ZITEM_NAME_23512" mesh_name="eq_legs_guard" totalpoint="0" type="equip"
    		res_sex="f" res_level="60" slot="legs" weight="17" bt_price="0" hp="1" ap="29" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_23512" />
    	<!-- feet //////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////// -->
    	<ITEM id="24001" name="STR:ZITEM_NAME_24001" mesh_name="eq_feet_a001" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="3" bt_price="50" hp="0" ap="7" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24001" />
    	<ITEM id="24002" name="STR:ZITEM_NAME_24002" mesh_name="eq_feet_05" totalpoint="0" type="equip"
    		res_sex="m" res_level="5" slot="feet" weight="5" bt_price="250" hp="0" ap="12" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24002" />
    	<ITEM id="24003" name="STR:ZITEM_NAME_24003" mesh_name="eq_feet_04" totalpoint="0" type="equip"
    		res_sex="m" res_level="10" slot="feet" weight="6" bt_price="500" hp="0" ap="15" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24003" />
    	<ITEM id="24004" name="STR:ZITEM_NAME_24004" mesh_name="eq_feet_02" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="8" bt_price="1200" hp="0" ap="20" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24004" />
    	<ITEM id="24005" name="STR:ZITEM_NAME_24005" mesh_name="eq_feet_09" totalpoint="0" type="equip"
    		res_sex="m" res_level="10" slot="feet" weight="7" bt_price="500" hp="0" ap="17" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24005" />
    	<ITEM id="24006" name="STR:ZITEM_NAME_24006" mesh_name="eq_feet_21" totalpoint="0" type="equip"
    		res_sex="m" res_level="5" slot="feet" weight="4" bt_price="250" hp="0" ap="10" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24006" />
    	<ITEM id="24007" name="STR:ZITEM_NAME_24007" mesh_name="eq_feet_07" totalpoint="0" type="equip"
    		res_sex="m" res_level="40" slot="feet" weight="7" bt_price="0" hp="0" ap="21" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_24007" />
    	<ITEM id="24008" name="STR:ZITEM_NAME_24008" mesh_name="eq_feet_guard" totalpoint="0" type="equip"
    		res_sex="m" res_level="60" slot="feet" weight="8" bt_price="0" hp="1" ap="22" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_24008" />
    	<!-- 여성 //////////////////////////////////////////////// -->
    	<ITEM id="24501" name="STR:ZITEM_NAME_24501" mesh_name="eq_feets_leather003" totalpoint="0"
    		type="equip" res_sex="f" res_level="0" slot="feet" weight="3" bt_price="50" hp="0"
    		ap="7" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24501" />
    	<ITEM id="24502" name="STR:ZITEM_NAME_24502" mesh_name="eq_feets_07" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="feet" weight="5" bt_price="250" hp="0" ap="12" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24502" />
    	<ITEM id="24503" name="STR:ZITEM_NAME_24503" mesh_name="eq_feets_leather007" totalpoint="0"
    		type="equip" res_sex="f" res_level="10" slot="feet" weight="6" bt_price="500" hp="0"
    		ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24503" />
    	<ITEM id="24504" name="STR:ZITEM_NAME_24504" mesh_name="eq_feets_p002" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="feet" weight="8" bt_price="1200" hp="0"
    		ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24504" />
    	<ITEM id="24505" name="STR:ZITEM_NAME_24505" mesh_name="eq_feets_leather008" totalpoint="0"
    		type="equip" res_sex="f" res_level="10" slot="feet" weight="7" bt_price="500" hp="0"
    		ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24505" />
    	<ITEM id="24506" name="STR:ZITEM_NAME_24506" mesh_name="eq_feet_21" totalpoint="0" type="equip"
    		res_sex="f" res_level="5" slot="feet" weight="4" bt_price="250" hp="0" ap="10" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24506" />
    	<ITEM id="24507" name="STR:ZITEM_NAME_24507" mesh_name="eq_feet_noir" totalpoint="0" type="equip"
    		res_sex="f" res_level="40" slot="feet" weight="7" bt_price="0" hp="0" ap="21" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_24507" />
    	<ITEM id="24508" name="STR:ZITEM_NAME_24508" mesh_name="eq_feets_guard" totalpoint="0" type="equip"
    		res_sex="f" res_level="60" slot="feet" weight="8" bt_price="0" hp="1" ap="22" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" rent_period="15"
    		desc="STR:ZITEM_DESC_24508" />
    		
    	<!-- avatar 아바타 //////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////// -->	  
    	<ITEM id="29001" name="STR:ZITEM_NAME_29001" type="avatar" slot="avatar" avatar_head="eq_head_polarhunter" 
    	  avatar_chest="eq_chest_polarhunter" avatar_hand="eq_hands_polarhunter" avatar_legs="eq_legs_polarhunter" avatar_feet="eq_feet_polarhunter"
    	  res_sex="m" res_level="40" bt_price="1600000" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_29001" />
    	
    	<!-- 여성 //////////////////////////////////////////////// -->
    	<ITEM id="29501" name="STR:ZITEM_NAME_29501" type="avatar" slot="avatar" avatar_head="eq_head_polarhunter" 
    	  avatar_chest="eq_chest_polarhunter" avatar_hand="eq_hands_polarhunter" avatar_legs="eq_legs_polarhunter" avatar_feet="eq_feet_polarhunter"
    	  res_sex="f" res_level="40" bt_price="1600000" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_29501" />
    
    		
    	<!--
          /////////////////////////////////////////////////////////////////////////////////////////////////////////////
          NPC 아이템 //////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<!-- 병정 고블린의 단검 -->
    	<ITEM id="300011" name="STR:ZITEM_NAME_300011" desc="STR:ZITEM_DESC_300011" weapon="dagger" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="20" range="160" angle="30" ctrl_ability="0" />
    		
    	<!-- 고블린 거너의 공격 -->
    	<ITEM id="300012" name="STR:ZITEM_NAME_300012" desc="STR:ZITEM_DESC_300012" weapon="dagger" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0"  snd_fire="
    		
    		swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="15" range="120" angle="45" ctrl_ability="0" />
    		
    	<!-- 고블린 위저드의 펀치 -->
    	<ITEM id="300013" name="STR:ZITEM_NAME_300013" desc="STR:ZITEM_DESC_300013" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="20" range="140" angle="45" ctrl_ability="0" />
    
    	<!-- 대장 고블린의 몽둥이 -->
    	<ITEM id="300014" name="STR:ZITEM_NAME_300014" desc="STR:ZITEM_DESC_300014" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="30" range="240" angle="60" ctrl_ability="0" />
    		
    	<!-- 고블린 족장의 지팡이 -->
    	<ITEM id="300015" name="STR:ZITEM_NAME_300015" desc="STR:ZITEM_DESC_300015" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="30" range="300" angle="30" ctrl_ability="0" />
    
    	<!-- 고블린 킹의 해머 -->
    	<ITEM id="300016" name="STR:ZITEM_NAME_300016" desc="STR:ZITEM_DESC_300016" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="50" range="550" angle="40" ctrl_ability="0" />
    
    	<!-- 고블린 킹 고렙 버전의 해머 -->
    	<ITEM id="300017" name="STR:ZITEM_NAME_300017" desc="STR:ZITEM_DESC_300017" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="75" range="550" angle="40" ctrl_ability="0" />
    		
    	<!-- 고블린 킹 주니어의 해머 -->
    	<ITEM id="300018" name="STR:ZITEM_NAME_300018" desc="STR:ZITEM_DESC_300018" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="30" range="400" angle="40" ctrl_ability="0" />
    
    
    	<!-- 리쟈드의 도끼 -->
    	<ITEM id="300021" name="STR:ZITEM_NAME_300021" desc="STR:ZITEM_DESC_300021" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="15" range="165" angle="45" ctrl_ability="0" />
    
    	<!-- 리쟈드 샤만의 펀치 -->
    	<ITEM id="300022" name="STR:ZITEM_NAME_300022" desc="STR:ZITEM_DESC_300022" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" 
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="20" range="135" angle="45" ctrl_ability="0" />
    
    	<!-- 대장 리쟈드의 도끼 -->
    	<ITEM id="300023" name="STR:ZITEM_NAME_300023" desc="STR:ZITEM_DESC_300023" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="30" range="260" angle="30" ctrl_ability="0" />
    
    	<!-- 리쟈드 왕의 도끼 -->
    	<ITEM id="300024" name="STR:ZITEM_NAME_300024" desc="STR:ZITEM_DESC_300024" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="40" range="400" angle="30" ctrl_ability="0" />
    
    	<!-- 리쟈드 왕(보스)의 도끼 -->
    	<ITEM id="300025" name="STR:ZITEM_NAME_300025" desc="STR:ZITEM_DESC_300025" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="40" range="620" angle="30" ctrl_ability="0" />
    
    	<!-- 고장난 골렘의 펀치 -->
    	<ITEM id="300026" name="STR:ZITEM_NAME_300026" desc="STR:ZITEM_DESC_300026" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="50" range="450" angle="45" ctrl_ability="0" />
    
    
    
    	<!-- 스켈레톤의 칼 -->
    	<ITEM id="300031" name="STR:ZITEM_NAME_300031" desc="STR:ZITEM_DESC_300031" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="15" range="190" angle="60" ctrl_ability="0" />
    
    	<!-- 스켈레톤 메이지의 펀치 -->
    	<ITEM id="300032" name="STR:ZITEM_NAME_300032" desc="STR:ZITEM_DESC_300032" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="20" range="130" angle="45" ctrl_ability="0" />
    
    	<!-- 대장 스켈레톤의 칼 -->
    	<ITEM id="300033" name="STR:ZITEM_NAME_300033" desc="STR:ZITEM_DESC_300033" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="30" range="370" angle="45" ctrl_ability="0" />
    
    	<!-- 거대 스켈레톤의 칼 -->
    	<ITEM id="300034" name="STR:ZITEM_NAME_300034" desc="STR:ZITEM_DESC_300034" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="40" range="450" angle="45" ctrl_ability="0" />
    
    	<!-- 저주받은 시신의 손톱 -->
    	<ITEM id="300035" name="STR:ZITEM_NAME_300035" desc="STR:ZITEM_DESC_300035" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="30" range="190" angle="45" ctrl_ability="0" />
    	
    	<!-- 리치 베이비의 꼬리 -->
    	<ITEM id="300036" name="STR:ZITEM_NAME_300036" desc="STR:ZITEM_DESC_300036" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="15" range="130" angle="45" ctrl_ability="0" />
    		
    	<!-- 거대 스켈레톤(보스)의 칼 -->
    	<ITEM id="300037" name="STR:ZITEM_NAME_300037" desc="STR:ZITEM_DESC_300037" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="50" range="700" angle="30" ctrl_ability="0" />
    		
    	<!-- 리치의 꼬리 -->
    	<ITEM id="300039" name="STR:ZITEM_NAME_300039" desc="STR:ZITEM_DESC_300039" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
    		weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
    		hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
    		damage="30" range="370" angle="120" ctrl_ability="0" />
    	<!--
          /////////////////////////////////////////////////////////////////////////////////////////////////////////////
          GM 아이템 ///////////////////////////////////////////////////////////////////////////////////////////////	
    	-->	
    	<!-- GM 상의 -->
    	<ITEM id="399998" name="STR:ZITEM_NAME_399998" mesh_name="eq_chest_gm" totalpoint="0" type="equip"
    		res_sex="f" res_level="0" slot="chest" weight="1" bt_price="400" hp="999999" ap="0" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_399998" />
    
    	<ITEM id="399999" name="STR:ZITEM_NAME_399999" mesh_name="eq_chest_gm" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="chest" weight="1" bt_price="400" hp="999999" ap="0" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_399999" />
    
    	<!--
          /////////////////////////////////////////////////////////////////////////////////////////////////////////////
          이벤트 아이템 ///////////////////////////////////////////////////////////////////////////////////////////////
    
    	-->
    	<ITEM id="400001" name="STR:ZITEM_NAME_400001" totalpoint="0" type="equip" res_sex="a"
    		res_level="0" slot="finger" weight="5" bt_price="800" hp="2" ap="2" maxwt="0" sf="0"
    		fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400001" />
    	<ITEM id="400002" name="STR:ZITEM_NAME_400002" mesh_name="eq_chest_07" totalpoint="0"
    		type="equip" res_sex="m" res_level="0" slot="chest" weight="5" bt_price="0" hp="0"
    		ap="5" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400002" />
    	<ITEM id="400003" name="STR:ZITEM_NAME_400003" mesh_name="eq_chest_long003" totalpoint="0"
    		type="equip" res_sex="f" res_level="0" slot="chest" weight="5" bt_price="0" hp="0"
    		ap="5" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400003" />
    	<ITEM id="400004" name="STR:ZITEM_NAME_400004" mesh_name="eq_chest_staff" totalpoint="0"
    		type="equip" res_sex="m" res_level="0" slot="chest" weight="2" bt_price="0" hp="15"
    		ap="15" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400004" />
    	<ITEM id="400005" name="STR:ZITEM_NAME_400005" mesh_name="eq_chest_staff" totalpoint="0"
    		type="equip" res_sex="f" res_level="0" slot="chest" weight="2" bt_price="0" hp="15"
    		ap="15" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400005" />
    	<ITEM id="400006" name="STR:ZITEM_NAME_400006" totalpoint="0" type="equip" res_sex="a"
    		res_level="0" slot="finger" weight="1" bt_price="40000" hp="20" ap="20" maxwt="5"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400006" />
    	<ITEM id="400007" name="STR:ZITEM_NAME_400007" mesh_name="samgak01" totalpoint="0" type="custom"
    		res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="2000" delay="1000"
    		damage="0" ctrl_ability="0" magazine="4" maxbullet="4" reloadtime="10" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_400007" />
    	<ITEM id="400008" name="STR:ZITEM_NAME_400008" mesh_name="eq_chest_ce" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="m" res_level="0" slot="chest" weight="5" bt_price="2000"
    		hp="2" ap="2" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400008" />
    	<ITEM id="400009" name="STR:ZITEM_NAME_400009" mesh_name="eq_chest_ce" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="f" res_level="0" slot="chest" weight="5" bt_price="2000"
    		hp="2" ap="2" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" desc="STR:ZITEM_DESC_400009" />
    	<ITEM id="400010" name="STR:ZITEM_NAME_400010" mesh_name="candy" totalpoint="0" type="custom"
    		res_sex="a" res_level="10" slot="custom" weapon="food" weight="5" bt_price="1000" delay="1000"
    		damage="0" ctrl_ability="0" magazine="5" maxbullet="5" reloadtime="10" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_400010" />
    	<ITEM id="400011" name="STR:ZITEM_NAME_400011" mesh_name="eq_head_helmet2" totalpoint="0"
    		type="equip" iscashitem="false" res_sex="m" res_level="0" slot="head" weight="5" bt_price="100"
    		hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400011" />
    	<ITEM id="400012" name="STR:ZITEM_NAME_400012" mesh_name="eq_head_helmet" totalpoint="0"
    		type="equip" iscashitem="false" res_sex="f" res_level="0" slot="head" weight="5" bt_price="100"
    		hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400012" />
    	<ITEM id="400013" name="STR:ZITEM_NAME_400013" mesh_name="medickit_turkey" totalpoint="0" type="custom"
    		res_sex="a" res_level="1" slot="custom" weapon="food" weight="4" bt_price="100" delay="1000"
    		damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_400013" />
    	<ITEM id="400014" name="STR:ZITEM_NAME_400014" mesh_name="medickit_icecream" totalpoint="0" type="custom"
    		res_sex="a" res_level="0" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000"
    		damage="0" ctrl_ability="0" magazine="4" maxbullet="4" reloadtime="10" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
    		desc="STR:ZITEM_DESC_400014" />
    	<!--
          /////////////////////////////////////////////////////////////////////////////////////////////////////////////
          캐쉬아이템 //////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<!-- 무기 /////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 단검 /////////////////////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="500001" name="STR:ZITEM_NAME_500001" mesh_name="dagger06" totalpoint="0" type="melee"
    		res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="4" bt_price="500000" iscashitem="true" 
    		delay="356" damage="9" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_500001" />
    	<ITEM id="500002" name="STR:ZITEM_NAME_500002" mesh_name="dagger05" totalpoint="0" type="melee"
    		res_sex="a" res_level="7" slot="melee" weapon="dagger" weight="4" bt_price="500000" iscashitem="true" 
    		delay="346" damage="10" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_500002" />
    	<ITEM id="500003" name="STR:ZITEM_NAME_500003" mesh_name="dagger04" totalpoint="0" type="melee"
    		res_sex="a" res_level="15" slot="melee" weapon="dagger" weight="6" bt_price="500000" iscashitem="true" 
    		delay="346" damage="11" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_500003" />
    	<ITEM id="500004" name="STR:ZITEM_NAME_500004" mesh_name="dagger11" totalpoint="0" type="melee"
    		res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="4" bt_price="500000" iscashitem="true" 
    		delay="356" damage="8" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_500004" />
    	<ITEM id="500005" name="STR:ZITEM_NAME_500005" mesh_name="dagger_cakram" totalpoint="0" type="melee"
    		res_sex="a" res_level="25" slot="melee" weapon="dagger" weight="8" bt_price="500000" iscashitem="true" 
    		delay="380" damage="14" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_500005" />
    	<ITEM id="500006" name="STR:ZITEM_NAME_500006" mesh_name="dagger_kukri" totalpoint="0" type="melee"
    	  res_sex="a" res_level="40" slot="melee" weapon="dagger" weight="3" bt_price="500000"
    	  delay="326" damage="12" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    	  gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    	  image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_500006"/>
    	<ITEM id="500007" name="STR:ZITEM_NAME_500007" mesh_name="dagger_Inferno" totalpoint="0" type="melee"
    	  res_sex="a" res_level="25" slot="melee" weapon="dagger" weight="5" bt_price="500000"
    	  delay="346" damage="10" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    	  gadget_id="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    	  image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_500007"/>
    
    	<!-- 장검 //////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="502001" name="STR:ZITEM_NAME_502001" mesh_name="katana05" totalpoint="0" type="melee"
    		res_sex="a" res_level="0" slot="melee" weapon="katana" weight="9" bt_price="500000" iscashitem="true" 
    		delay="359" damage="16" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502001" />
    	<ITEM id="502002" name="STR:ZITEM_NAME_502002" mesh_name="katana07" totalpoint="0" type="melee"
    		res_sex="a" res_level="7" slot="melee" weapon="katana" weight="8" bt_price="500000" iscashitem="true" 
    		delay="349" damage="17" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502002" />
    	<ITEM id="502003" name="STR:ZITEM_NAME_502003" mesh_name="katana08" totalpoint="0" type="melee"
    		res_sex="a" res_level="15" slot="melee" weapon="katana" weight="10" bt_price="500000" iscashitem="true" 
    		delay="349" damage="19" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502003" />
     	<ITEM id="502004" name="STR:ZITEM_NAME_502004" mesh_name="katana15" totalpoint="0" type="melee"
    		res_sex="a" res_level="0" slot="melee" weapon="katana" weight="6" bt_price="500000"
    		delay="329" damage="10" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="true" desc="STR:ZITEM_DESC_502004" />
    	<ITEM id="502005" name="STR:ZITEM_NAME_502005" mesh_name="katana16" totalpoint="0" type="melee"
    		res_sex="a" res_level="0" slot="melee" weapon="katana" weight="12" bt_price="500000"
    		delay="370" damage="17" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="true" desc="STR:ZITEM_DESC_502005" />
    	<ITEM id="502006" name="STR:ZITEM_NAME_502006" mesh_name="katana18" totalpoint="0" type="melee"
    		res_sex="a" res_level="40" slot="melee" weapon="katana" weight="11" bt_price="500000"
    		delay="450" damage="26" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="true" desc="STR:ZITEM_DESC_502006"/>
    	<ITEM id="502007" name="STR:ZITEM_NAME_502007" mesh_name="blade_gdk" totalpoint="0" type="melee"
    		res_sex="a" res_level="25" slot="melee" weapon="doublekatana" weight="18" bt_price="500000"
    		delay="300" damage="17" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="true" desc="STR:ZITEM_DESC_502007"/>
    	<ITEM id="502008" name="STR:ZITEM_NAME_502008" mesh_name="katana_thunder" totalpoint="0" type="melee"
    		res_sex="a" res_level="25" slot="melee" weapon="katana" weight="11" bt_price="500000"
    		delay="399" damage="22" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="true" desc="STR:ZITEM_DESC_502008"/>
    	<ITEM id="502009" name="STR:ZITEM_NAME_502009" mesh_name="katana_plunger" totalpoint="0" type="melee"
    		res_sex="a" res_level="15" slot="melee" weapon="katana" weight="8" bt_price="500000" 
    		delay="329" damage="22" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="5" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="true" 
    		snd_weapon_fiber="rubber" desc="STR:ZITEM_DESC_502009"/>
    	<ITEM id="502010" name="STR:ZITEM_NAME_502010" mesh_name="katana_plunger" totalpoint="0" type="melee"
    		res_sex="a" res_level="15" slot="melee" weapon="katana" weight="8" bt_price="500000"
    		delay="329" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="5" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="true" 
    		snd_weapon_fiber="rubber" desc="STR:ZITEM_DESC_502010"/>
    	<ITEM id="502011" name="STR:ZITEM_NAME_502011" mesh_name="katana19" totalpoint="0" type="melee"
    	  res_sex="a" res_level="25" slot="melee" weapon="katana" weight="12" bt_price="500000"
    	  delay="450" damage="24" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    	  gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    	  image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_502011"/>
    	<ITEM id="502012" name="STR:ZITEM_NAME_502012" mesh_name="blade_blackdragon" totalpoint="0" type="melee"
    	  res_sex="a" res_level="40" slot="melee" weapon="doublekatana" weight="16" bt_price="500000"
    	  delay="329" damage="23" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    	  gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    	  image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_502012"/>
    	<ITEM id="502013" name="STR:ZITEM_NAME_502013" mesh_name="katana_chainsword" totalpoint="0" type="melee"
    	  res_sex="a" res_level="40" slot="melee" weapon="katana" weight="18" bt_price="500000"
    	  delay="399" damage="27" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    	  gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    	  image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_502013"/>
    	<ITEM id="502014" name="STR:ZITEM_NAME_502014" mesh_name="katana_saber" totalpoint="0" type="melee"
    	  res_sex="a" res_level="25" slot="melee" weapon="katana" weight="6" bt_price="500000"
    	  delay="329" damage="17" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    	  gadget_id="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    	  image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_502014"/>
    	<ITEM id="502015" name="STR:ZITEM_NAME_502015" mesh_name="blade_silverfang" totalpoint="0" type="melee"
    	  res_sex="a" res_level="40" slot="melee" weapon="doublekatana" weight="16" bt_price="500000"
    	  delay="300" damage="19" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    	  gadget_id="0" hp="0" ap="7" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    	  image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_502015"/>
    	  
    	<!-- Pistol : Magazine = 6 ea ///////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="504001" name="STR:ZITEM_NAME_504001" mesh_name="pistol18x2" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="12" bt_price="500000" iscashitem="true" 
    		delay="250" damage="18" ctrl_ability="36" magazine="12" maxbullet="72" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504001"
    		effect_id="4" />
    	<ITEM id="504002" name="STR:ZITEM_NAME_504002" mesh_name="pistol20x2" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="12" bt_price="500000" iscashitem="true" 
    		delay="240" damage="16" ctrl_ability="36" magazine="13" maxbullet="78" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504002"
    		effect_id="4" />
    	<ITEM id="504003" name="STR:ZITEM_NAME_504003" mesh_name="pistol04x2" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="12" bt_price="500000" iscashitem="true" 
    		delay="220" damage="20" ctrl_ability="36" magazine="12" maxbullet="72" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504003"
    		effect_id="4" />
    	<ITEM id="504004" name="STR:ZITEM_NAME_504004" mesh_name="pistol13x2" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="pistolx2" weight="14" bt_price="500000" iscashitem="true" 
    		delay="200" damage="24" ctrl_ability="36" magazine="13" maxbullet="78" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504004"
    		effect_id="4" />
    	<ITEM id="504005" name="STR:ZITEM_NAME_504005" mesh_name="pistol_requiem" totalpoint="0" type="range"
    	  res_sex="a" res_level="40" slot="range" weapon="pistolx2" weight="18" bt_price="500000" iscashitem="true" 
    	  delay="170" damage="33" ctrl_ability="90" magazine="13" maxbullet="78" reloadtime="4"
    	  slug_output="true"  gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" 
    	  color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    	  snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" desc="STR:ZITEM_DESC_504005"/>
    	<ITEM id="504006" name="STR:ZITEM_NAME_504006" mesh_name="pistol_angelwhisper" totalpoint="0" type="range"
    	  res_sex="a" res_level="40" slot="range" weapon="pistolx2" weight="17" bt_price="500000"
    	  delay="200" damage="30" ctrl_ability="36" magazine="13" maxbullet="78" reloadtime="4"
    	  slug_output="true" gadget_id="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    	  lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    	  snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504006"
    	  effect_id="4" iscashitem="TRUE" />
    	<ITEM id="504007" name="STR:ZITEM_NAME_504007" mesh_name="pistol_TIS" totalpoint="0" type="range"
    	  res_sex="a" res_level="25" slot="range" weapon="pistolx2" weight="20" bt_price="500000"
    	  delay="150" damage="27" ctrl_ability="26" magazine="14" maxbullet="84" reloadtime="4"
    	  slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    	  lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    	  snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504007"
    	  effect_id="4" iscashitem="TRUE" />
    
    
    	<!-- Revolver : Magazine = 7 ea ///////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="504501" name="STR:ZITEM_NAME_504501" mesh_name="pistol09x2" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="revolverx2" weight="12" bt_price="500000" iscashitem="true" 
    		delay="360" damage="38" ctrl_ability="36" magazine="6" maxbullet="48" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504501"
    		effect_id="4" />
    	<ITEM id="504502" name="STR:ZITEM_NAME_504502" mesh_name="pistol17x2" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="revolverx2" weight="14" bt_price="500000" iscashitem="true" 
    		delay="360" damage="42" ctrl_ability="36" magazine="8" maxbullet="64" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504502"
    		effect_id="4" />
    	<ITEM id="504503" name="STR:ZITEM_NAME_504503" mesh_name="pistol15x2" totalpoint="0" type="range"
    		res_sex="a" res_level="24" slot="range" weapon="revolverx2" weight="16" bt_price="500000" iscashitem="true" 
    		delay="450" damage="48" ctrl_ability="80" magazine="6" maxbullet="48" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504503"
    		effect_id="4" />
    	<ITEM id="504504" name="STR:ZITEM_NAME_504504" mesh_name="pistol11x2" totalpoint="0" type="range"
    		res_sex="a" res_level="40" slot="range" weapon="revolverx2" weight="17" bt_price="500000" iscashitem="true" 
    		delay="400" damage="50" ctrl_ability="90" magazine="6" maxbullet="48" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504504"
    		effect_id="4" />
    	<ITEM id="504505" name="STR:ZITEM_NAME_504505" mesh_name="pistol_brazil" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="revolverx2" weight="18" bt_price="500000" iscashitem="true" 
    		delay="450" damage="46" ctrl_ability="80" magazine="6" maxbullet="30" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504505"
    		effect_id="4" />
    	<ITEM id="504506" name="STR:ZITEM_NAME_504506" mesh_name="pistol_bowgun" totalpoint="0" type="range"
    		res_sex="a" res_level="25" slot="range" weapon="revolverx2" weight="17" bt_price="500000" iscashitem="true" 
    		delay="500" damage="48" ctrl_ability="30" magazine="8" maxbullet="40" reloadtime="8"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_bowgun_reload"
    		snd_fire="we_bowgun_fire" snd_dryfire="bowgun_dryfire" desc="STR:ZITEM_DESC_504506"
    		effect_id="4" />
    
    	<!-- SMG : Magazine = 5 ea//Controllability Point = 1.8 //////////////////////////////////////////////////////// -->
    	<ITEM id="505001" name="STR:ZITEM_NAME_505001" mesh_name="smg06x2" totalpoint="0" type="range"
    		res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="28" bt_price="500000" iscashitem="true" 
    		delay="85" damage="14" ctrl_ability="90" magazine="40" maxbullet="200" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_505001"
    		effect_id="5" />
    	<ITEM id="505002" name="STR:ZITEM_NAME_505002" mesh_name="smg08x2" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="smgx2" weight="28" bt_price="500000" iscashitem="true" 
    		delay="95" damage="16" ctrl_ability="90" magazine="40" maxbullet="200" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_505002"
    		effect_id="5" />
    	<ITEM id="505003" name="STR:ZITEM_NAME_505003" mesh_name="smg07x2" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="smgx2" weight="28" bt_price="500000" iscashitem="true" 
    		delay="90" damage="16" ctrl_ability="80" magazine="40" maxbullet="200" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_505003"
    		effect_id="5" />
    	<ITEM id="505004" name="STR:ZITEM_NAME_505004" mesh_name="smg_nailgun" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="smgx2" weight="26" bt_price="500000" iscashitem="true" 
    		delay="120" damage="17" ctrl_ability="80" magazine="40" maxbullet="200" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_505004"
    		effect_id="5" />
    	<ITEM id="505005" name="STR:ZITEM_NAME_505005" mesh_name="smg_purnisher" totalpoint="0" type="range"
    		res_sex="a" res_level="40" slot="range" weapon="smgx2" weight="26" bt_price="500000"
    		delay="75" damage="17" ctrl_ability="68" magazine="44" maxbullet="220" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
    		snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_505005"
    		effect_id="6" iscashitem="TRUE" />
    
    		
    	<!-- SHOTGUN : Magazine = 5 ea ////////////////////////////////////////////////////////////////// -->
    	<ITEM id="506001" name="STR:ZITEM_NAME_506001" mesh_name="shotgun08" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="shotgun" weight="18" bt_price="500000" iscashitem="true" 
    		delay="1100" damage="7" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506001"
    		effect_id="7" />
    	<ITEM id="506002" name="STR:ZITEM_NAME_506002" mesh_name="shotgun09" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="18" bt_price="500000" iscashitem="true" 
    		delay="900" damage="7" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506002"
    		effect_id="7" />
    	<ITEM id="506003" name="STR:ZITEM_NAME_506003" mesh_name="shotgun10_1" totalpoint="0" type="range" 
    	res_sex="a" res_level="7" slot="range" weapon="shotgun" weight="16" bt_price="500000" iscashitem="true" 
    		delay="1200" damage="7" ctr_ability="80" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506003"
    		effect_id="7" />
    	<ITEM id="506004" name="STR:ZITEM_NAME_506004" mesh_name="shotgun06" totalpoint="0" type="range"
    		res_sex="a" res_level="24" slot="range" weapon="shotgun" weight="18" bt_price="500000" iscashitem="true" 
    		delay="1100" damage="9" ctr_ability="90" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506004"
    		effect_id="7" />
    	<ITEM id="506005" name="STR:ZITEM_NAME_506005" mesh_name="shotgun11" totalpoint="0" type="range"
    		res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="18" bt_price="0" iscashitem="true" 
    		delay="1000" damage="9" ctrl_ability="70" magazine="6" maxbullet="30" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506005"
    		effect_id="7" />
    	<ITEM id="506006" name="STR:ZITEM_NAME_506006" mesh_name="shotgun_long" totalpoint="0" type="range"
    		res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="15" bt_price="0" iscashitem="true" 
    		delay="1100" damage="11" ctrl_ability="80" magazine="2" maxbullet="10" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506006"
    		effect_id="7" />
    	<ITEM id="506007" name="STR:ZITEM_NAME_506007" mesh_name="shotgun_long_red" totalpoint="0" type="range"
    		res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="16" bt_price="0" iscashitem="true" 
    		delay="1100" damage="11" ctrl_ability="100" magazine="3" maxbullet="15" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506007"
    		effect_id="7" />
    	<ITEM id="506008" name="STR:ZITEM_NAME_506008" mesh_name="shotgun_stormbringer" totalpoint="0" type="range"
    	  res_sex="a" res_level="25" slot="range" weapon="shotgun" weight="24" bt_price="500000"
    	  delay="1100" damage="10" ctrl_ability="90" magazine="4" maxbullet="20" reloadtime="5"
    	  slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    	  lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    	  snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506008"
    	  effect_id="7" iscashitem="TRUE"  />
    	<ITEM id="506009" name="STR:ZITEM_NAME_506009" mesh_name="shotgun_adventurer" totalpoint="0" type="range"
    	  res_sex="a" res_level="1" slot="range" weapon="shotgun" weight="18" bt_price="500000"
    	  delay="1100" damage="6" ctrl_ability="90" magazine="5" maxbullet="25" reloadtime="5"
    	  slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    	  lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    	  snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506009"
    	  effect_id="7" iscashitem="TRUE"  />
    	<ITEM id="506010" name="STR:ZITEM_NAME_506010" mesh_name="shotgun_a3" totalpoint="0" type="range"
    	  res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="12" bt_price="500000"
    	  delay="1100" damage="10" ctrl_ability="90" magazine="3" maxbullet="15" reloadtime="5"
    	  slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    	  lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    	  snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506010"
    	  effect_id="7" iscashitem="TRUE"  />
    
    	<!-- RIFLE : Magazine = 5 ea //////////////////////////////////////////////////////////////////////////-->
    	<ITEM id="507001" name="STR:ZITEM_NAME_507001" mesh_name="rifle10" totalpoint="0" type="range"
    		res_sex="a" res_level="7" slot="range" weapon="rifle" weight="18" bt_price="500000" iscashitem="true" 
    		delay="110" damage="15" ctrl_ability="30" magazine="36" maxbullet="180" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_507001"
    		effect_id="8" />
    	<ITEM id="507002" name="STR:ZITEM_NAME_507002" mesh_name="rifle15" totalpoint="0" type="range"
    		res_sex="a" res_level="15" slot="range" weapon="rifle" weight="18" bt_price="500000" iscashitem="true" 
    		delay="100" damage="16" ctrl_ability="30" magazine="36" maxbullet="180" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_507002"
    		effect_id="8" />
    	<ITEM id="507003" name="STR:ZITEM_NAME_507003" mesh_name="rifle09" totalpoint="0" type="range"
    		res_sex="a" res_level="24" slot="range" weapon="rifle" weight="18" bt_price="500000" iscashitem="true" 
    		delay="100" damage="17" ctrl_ability="30" magazine="36" maxbullet="180" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_507003"
    		effect_id="8" />
    	<ITEM id="507004" name="STR:ZITEM_NAME_507004" mesh_name="rifle17" totalpoint="0" type="range"
    		res_sex="a" res_level="40" slot="range" weapon="rifle" weight="18" bt_price="0" iscashitem="true" 
    		delay="100" damage="19" ctrl_ability="30" magazine="36" maxbullet="180" reloadtime="6"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload"
    		snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_507004"
    		effect_id="8" />
    		
    	<!-- MACHINEGUN /////////////////////////////////////////////////////////////////////////////////////////// -->
    	<ITEM id="508001" name="STR:ZITEM_NAME_508001" mesh_name="machinegun03" totalpoint="0"
    		type="range" res_sex="a" res_level="15" slot="range" weapon="machinegun" weight="26"
    		bt_price="500000" iscashitem="true" delay="100" damage="15" ctrl_ability="70" magazine="120" maxbullet="240"
    		reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0"
    		cr="0" pr="0" lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2"
    		bullet_image_id="0" magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire"
    		snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_508001" effect_id="9" />
    	<ITEM id="508002" name="STR:ZITEM_NAME_508002" mesh_name="machinegun_Incinerator" totalpoint="0" type="range"
    		res_sex="a" res_level="25" slot="range" weapon="machinegun" weight="30" bt_price="500000"
    		delay="90" damage="16" ctrl_ability="60" magazine="120" maxbullet="240" reloadtime="10"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_machinegun_reload"
    		snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_508002"
    		effect_id="9" iscashitem="TRUE" limitspeed="90" limitwall="1" />
    
    	<!-- ROCKET LAUNCHER : Magazine = 4 ea ///////////////////////////////////////////////////////////////////// -->
    	<ITEM id="509001" name="STR:ZITEM_NAME_509001" mesh_name="rocketlauncher04" totalpoint="0" iscashitem="true"
    		type="range" res_sex="a" res_level="7" slot="range" weapon="rocket" weight="28" bt_price="500000"
    		delay="1000" damage="35" ctrl_ability="50" magazine="4" maxbullet="16" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_509001" />
    	<ITEM id="509002" name="STR:ZITEM_NAME_509002" mesh_name="rocketlauncher06" totalpoint="0" iscashitem="true"
    		type="range" res_sex="a" res_level="15" slot="range" weapon="rocket" weight="26" bt_price="500000"
    		delay="1400" damage="55" ctrl_ability="50" magazine="4" maxbullet="16" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_509002" />
    	<ITEM id="509003" name="STR:ZITEM_NAME_509003" mesh_name="rocketlauncher05" totalpoint="0" iscashitem="true"
    		type="range" res_sex="a" res_level="24" slot="range" weapon="rocket" weight="28" bt_price="500000"
    		delay="1000" damage="50" ctrl_ability="50" magazine="5" maxbullet="20" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_509003" />
    	<ITEM id="509004" name="STR:ZITEM_NAME_509004" mesh_name="pistol_cru" totalpoint="0" type="range" iscashitem="true"
    		res_sex="a" res_level="25" slot="range" weapon="revolverx2" weight="16" bt_price="4000"
    		delay="360" damage="46" ctrl_ability="80" magazine="8" maxbullet="40" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_509004"
    		effect_id="4" rent_period="7" />
    	<ITEM id="509005" name="STR:ZITEM_NAME_509005" mesh_name="rl_shark" totalpoint="0" iscashitem="true"
    		type="range" res_sex="a" res_level="25" slot="range" weapon="rocket" weight="30" bt_price="4000"
    		delay="1400" damage="60" ctrl_ability="50" magazine="4" maxbullet="12" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_509005" />
    	<ITEM id="509006" name="STR:ZITEM_NAME_509006" mesh_name="shotgun02" totalpoint="0" iscashitem="true"
    		type="range" res_sex="a" res_level="50" slot="range" weapon="shotgun" weight="18" bt_price="4000"
    		delay="1000" damage="9" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_509006"
    		effect_id="7" rent_period="7" />
    	<ITEM id="509007" name="STR:ZITEM_NAME_509007" mesh_name="rl_ck1" totalpoint="0" iscashitem="true"
    		type="range" res_sex="a" res_level="25" slot="range" weapon="rocket" weight="24" bt_price="4000"
    		delay="1500" damage="55" ctrl_ability="50" magazine="4" maxbullet="12" reloadtime="8"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_509007" />
    	<ITEM id="509008" name="STR:ZITEM_NAME_509008" mesh_name="rl_optilauncher" totalpoint="0" iscashitem="true"
    		type="range" res_sex="a" res_level="40" slot="range" weapon="rocket" weight="24" bt_price="500000"
    		delay="1300" damage="55" ctrl_ability="50" magazine="6" maxbullet="18" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0"
    		snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_509008"
    		 limitspeed="90" limitwall="1" />
    
    	
    	<!-- HANDHELD ITEMS ///////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 반지 /////////////////////////////////////////////////////////////////////////////////////////////-->
    	<ITEM id="525001" name="STR:ZITEM_NAME_525001" totalpoint="0" type="equip" res_sex="a"
    		res_level="10" slot="finger" weight="0" bt_price="200000" hp="0" ap="0" maxwt="4"
    		sf="0" iscashitem="true" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525001" />
    	<ITEM id="525002" name="STR:ZITEM_NAME_525002" totalpoint="0" type="equip" res_sex="a"
    		res_level="30" slot="finger" weight="0" bt_price="200000" hp="0" ap="0" maxwt="6"
    		sf="0" iscashitem="true" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525002" />
    	<ITEM id="525003" name="STR:ZITEM_NAME_525003" totalpoint="0" type="equip" res_sex="a"
    		res_level="40" slot="finger" weight="0" bt_price="200000" hp="0" ap="5" maxwt="5"
    		sf="0" iscashitem="true" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525003" />
    	<ITEM id="525004" name="STR:ZITEM_NAME_525004" totalpoint="0" type="equip" res_sex="a"
    		res_level="0" slot="finger" weight="3" bt_price="200000" hp="0" ap="0" maxwt="0" sf="0"
    		iscashitem="true" fr="0" cr="0" pr="0" lr="0" xp_solo_bonus="20" xp_team_bonus="20"
    		xp_quest_bonus="20" bp_solo_bonus="20" bp_team_bonus="20" bp_quest_bonus="20" duplicate="false"
    		color="#FFFFFFFF" desc="STR:ZITEM_DESC_525004" />
    	<!-- 럭키 링 -->
    	<ITEM id="525005" name="STR:ZITEM_NAME_525005" totalpoint="0" type="equip" res_sex="a"
    		res_level="0" slot="finger" weight="0" bt_price="20000" hp="0" ap="2" maxwt="2"
    		sf="0" iscashitem="true" fr="0" cr="0" pr="0" lr="0" 
    		duplicate="false" xp_solo_bonus="10" xp_team_bonus="10"
    		xp_quest_bonus="10" bp_solo_bonus="10" bp_team_bonus="10" bp_quest_bonus="10" 
    		color="#FFFFFFFF" desc="STR:ZITEM_DESC_525005" />
    	<ITEM id="525006" name="STR:ZITEM_NAME_525006" totalpoint="0" type="equip" res_sex="a"
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    		duplicate="false" xp_solo_bonus="15" xp_team_bonus="15"
    		xp_quest_bonus="15" bp_solo_bonus="15" bp_team_bonus="15" bp_quest_bonus="15" 
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    		color="#FFFFFFFF" desc="STR:ZITEM_DESC_525007" />
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    	<!-- 음식 ///////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 럭키 쵸코바 -->
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    	<!-- 추가 탄창 -->
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    	<!-- 의료킷 -->
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    	<!-- 수리킷 -->
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    	<ITEM id="528002" name="STR:ZITEM_NAME_528002" mesh_name="repairkit_rx" totalpoint="0" type="custom"
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    		desc="STR:ZITEM_DESC_528002" />
    
    	<!-- ?λ퉬 //////////////////////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- head /////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////// -->
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    	<!-- 여자 //////////////////////////////////////////////////-->
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    	<!-- chest /////////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////// -->
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    	<!-- 여자 //////////////////////////////////////////////////-->
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    	<ITEM id="521529" name="STR:ZITEM_NAME_521529" mesh_name="eq_chest_school" totalpoint="0" iscashitem="true"
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="13" bt_price="500000"
    		hp="6" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521529" />	
    	<ITEM id="521530" name="STR:ZITEM_NAME_521530" mesh_name="eq_chest_winter" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="13" bt_price="500000" 
    		hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521530" />
    	<ITEM id="521531" name="STR:ZITEM_NAME_521531" mesh_name="eq_chest_aura" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="500000" 
    		hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521531" />
    	<ITEM id="521532" name="STR:ZITEM_NAME_521532" mesh_name="eq_chest_canada" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="10" 
    		hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521532" />
    	<ITEM id="521533" name="STR:ZITEM_NAME_521533" mesh_name="eq_chest_valkyrie" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="17" bt_price="10" 
    		hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521533" />
    	<ITEM id="521534" name="STR:ZITEM_NAME_521534" mesh_name="eq_chest_29" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="15" bt_price="10" 
    		hp="4" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521534" />
    	<ITEM id="521535" name="STR:ZITEM_NAME_521535" mesh_name="eq_chest_32" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="chest" weight="14" bt_price="10" 
    		hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521535" />
    	<ITEM id="521536" name="STR:ZITEM_NAME_521536" mesh_name="eq_chest_germany" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="10" 
    		hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521536" />
    	<ITEM id="521537" name="STR:ZITEM_NAME_521537" mesh_name="eq_chest_peru" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="10" 
    		hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521537" />
    	<ITEM id="521538" name="STR:ZITEM_NAME_521538" mesh_name="eq_chest_Assassin" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="17" bt_price="10" 
    		hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521538" />
    	<ITEM id="521539" name="STR:ZITEM_NAME_521539" mesh_name="eq_chest_kungfu" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="chest" weight="14" bt_price="10" 
    		hp="3" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521539" />
    	<ITEM id="521540" name="STR:ZITEM_NAME_521540" mesh_name="eq_chest_heavymetal" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="10" 
    		hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521540" />
    	<ITEM id="521541" name="STR:ZITEM_NAME_521541" mesh_name="eq_chest_judgement" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="10" 
    		hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521541" />
    	<ITEM id="521542" name="STR:ZITEM_NAME_521542" mesh_name="eq_chest_royal_children" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="10" 
    		hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521542" />
    	<ITEM id="521543" name="STR:ZITEM_NAME_521543" mesh_name="eq_chest_wedding" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="15" bt_price="10" 
    		hp="5" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521543" />
    	<ITEM id="521544" name="STR:ZITEM_NAME_521544" mesh_name="eq_chest_US_Navy_Costume" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="10" 
    		hp="4" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521544" />
    	<ITEM id="521545" name="STR:ZITEM_NAME_521545" mesh_name="eq_chest_yohawk" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="chest" weight="13" bt_price="10" 
    		hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521545" />
    	<ITEM id="521546" name="STR:ZITEM_NAME_521546" mesh_name="eq_chest_magician" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="chest" weight="14" bt_price="10" 
    		hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521546" />
    	<ITEM id="521547" name="STR:ZITEM_NAME_521547" mesh_name="eq_chest_angel" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="15" bt_price="10" 
    		hp="5" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521547" />
    	<ITEM id="521548" name="STR:ZITEM_NAME_521548" mesh_name="eq_chest_angel_small" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="chest" weight="15" bt_price="10" 
    		hp="5" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521548" />
    	<ITEM id="521549" name="STR:ZITEM_NAME_521549" mesh_name="eq_chest_police" totalpoint="0" 
    		type="equip" res_level="15" res_sex="f" weight="15" hp="4" ap="23" iscashitem="true" slot="chest" 
    		bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521549" />
    	<ITEM id="521550" name="STR:ZITEM_NAME_521550" mesh_name="eq_chest_fenrir_guardian" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="17" hp="4" ap="30" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521550" />
    	<ITEM id="521551" name="STR:ZITEM_NAME_521551" mesh_name="eq_chest_fenrir_guardian_s" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="16" hp="3" ap="30" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521551" />
    	<ITEM id="521552" name="STR:ZITEM_NAME_521552" mesh_name="eq_chest_santa_w" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="10" hp="1" ap="14" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521552" />
    	<ITEM id="521553" name="STR:ZITEM_NAME_521553" mesh_name="eq_chest_sunduk" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="11" hp="2" ap="14" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521553" />
    	<ITEM id="521554" name="STR:ZITEM_NAME_521554" mesh_name="eq_chest_ach" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="16" hp="6" ap="25" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521554" />
    	<ITEM id="521555" name="STR:ZITEM_NAME_521555" mesh_name="eq_chest_eola" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="14" hp="3" ap="24" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521555" />
    	<ITEM id="521556" name="STR:ZITEM_NAME_521556" mesh_name="eq_chest_axium_uniform" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="14" hp="4" ap="22" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521556" />
    	<ITEM id="521557" name="STR:ZITEM_NAME_521557" mesh_name="eq_chest_axium_high" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="16" hp="6" ap="25" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521557" /> 
    	<ITEM id="521558" name="STR:ZITEM_NAME_521558" mesh_name="eq_chest_travia_suit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="15" hp="4" ap="27" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521558" />
    	<ITEM id="521559" name="STR:ZITEM_NAME_521559" mesh_name="eq_chest_pirate" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="14" hp="3" ap="23" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521559" />
    	<ITEM id="521560" name="STR:ZITEM_NAME_521560" mesh_name="eq_chest_western" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="17" hp="7" ap="23" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521560" />
    	<ITEM id="521561" name="STR:ZITEM_NAME_521561" mesh_name="eq_chest_blackleather" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="15" hp="5" ap="24" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521561" />
    	<ITEM id="521562" name="STR:ZITEM_NAME_521562" mesh_name="eq_chest_blackdragon" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="13" hp="2" ap="23" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521562" />
    	<ITEM id="521563" name="STR:ZITEM_NAME_521563" mesh_name="eq_chest_ninja" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521563" />
    	<ITEM id="521564" name="STR:ZITEM_NAME_521564" mesh_name="eq_chest_crusader" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="15" hp="5" ap="24" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521564" />
    	<ITEM id="521565" name="STR:ZITEM_NAME_521565" mesh_name="eq_chest_divingsuit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="14" hp="5" ap="22" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521565" />
    	<ITEM id="521566" name="STR:ZITEM_NAME_521566" mesh_name="eq_chest_jhunter" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="14" hp="2" ap="18" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521566" />
    	<ITEM id="521567" name="STR:ZITEM_NAME_521567" mesh_name="eq_chest_halem" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" />
    	<ITEM id="521568" name="STR:ZITEM_NAME_521568" mesh_name="eq_chest_eskimo" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="16" hp="3" ap="27" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521568" />
    	<ITEM id="521569" name="STR:ZITEM_NAME_521569" mesh_name="eq_chest_magician_r" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="14" hp="3" ap="24" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521569" />
    	<ITEM id="521570" name="STR:ZITEM_NAME_521570" mesh_name="eq_chest_detective" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="14" hp="2" ap="25" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521570" />
    	<ITEM id="521571" name="STR:ZITEM_NAME_521571" mesh_name="eq_chest_resercher" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="15" hp="3" ap="28" iscashitem="true" slot="Chest" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521571" />
    
    	<!-- hands /////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////////// -->
    	<ITEM id="522001" name="STR:ZITEM_NAME_522001" mesh_name="eq_hands_17" totalpoint="0"
    		type="equip" res_sex="m" res_level="7" slot="hands" weight="3" bt_price="50000" iscashitem="true" hp="2"
    		ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522001" />
    	<ITEM id="522002" name="STR:ZITEM_NAME_522002" mesh_name="eq_hands_07" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="m" res_level="15" slot="hands" weight="4"
    		bt_price="500000" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		desc="STR:ZITEM_DESC_522002" />
    	<ITEM id="522003" name="STR:ZITEM_NAME_522003" mesh_name="eq_hands_15" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="m" res_level="15" slot="hands" weight="4"
    		bt_price="500000" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		desc="STR:ZITEM_DESC_522003" />
    	<ITEM id="522004" name="STR:ZITEM_NAME_522004" mesh_name="eq_hands_09" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="m" res_level="0" slot="hands" weight="2" bt_price="500000"
    		hp="1" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522004" />
    	<ITEM id="522005" name="STR:ZITEM_NAME_522005" mesh_name="eq_hands_08" totalpoint="0"
    		type="equip" res_sex="m" res_level="7" slot="hands" weight="3" bt_price="50000" iscashitem="true" hp="1"
    		ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522005" />
    	<ITEM id="522006" name="STR:ZITEM_NAME_522006" mesh_name="eq_hands_20" totalpoint="0"
    		type="equip" res_sex="m" res_level="0" slot="hands" weight="2" bt_price="50000" iscashitem="true" hp="1"
    		ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522006" />
    	<ITEM id="522007" name="STR:ZITEM_NAME_522007" mesh_name="eq_hands_23" totalpoint="0"
    		type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="50000" iscashitem="true" hp="3"
    		ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522007" />
    	<ITEM id="522008" name="STR:ZITEM_NAME_522008" mesh_name="eq_hands_santa" totalpoint="0"
    		type="equip" res_sex="m" res_level="0" slot="hands" weight="2" bt_price="50000" iscashitem="true" hp="0"
    		ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522008" />
    	<ITEM id="522009" name="STR:ZITEM_NAME_522009" mesh_name="eq_hands_24" totalpoint="0"
    		type="equip" res_sex="m" res_level="7" slot="hands" weight="4" bt_price="50000" iscashitem="true" hp="3"
    		ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522009" />
    	<ITEM id="522010" name="STR:ZITEM_NAME_522010" mesh_name="eq_hands_22" totalpoint="0"
    		type="equip" res_sex="m" res_level="15" slot="hands" weight="3" bt_price="50000" iscashitem="true" hp="2"
    		ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522010" />
    	<ITEM id="522011" name="STR:ZITEM_NAME_522011" mesh_name="eq_hands_19" totalpoint="0"
    		type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="50000" iscashitem="true" hp="2"
    		ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522011" />
    	<ITEM id="522012" name="STR:ZITEM_NAME_522012" mesh_name="eq_hands_18" totalpoint="0"
    		type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="50000" iscashitem="true" hp="1"
    		ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522012" />
    	<ITEM id="522013" name="STR:ZITEM_NAME_522013" mesh_name="eq_hands_27" totalpoint="0"
    		type="equip" res_sex="m" res_level="25" slot="hands" weight="4" bt_price="500000" iscashitem="true" 
    		hp="3" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522013" />
    	<ITEM id="522014" name="STR:ZITEM_NAME_522014" mesh_name="eq_hands_hanbok" totalpoint="0"
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    		hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522014" />
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    	<!-- 여자 ///////////////////////////////////////////////////// -->
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    		ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522510" />
    	<ITEM id="522511" name="STR:ZITEM_NAME_522511" mesh_name="eq_hands_18" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="50000" iscashitem="true" hp="2"
    		ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522511" />
    	<ITEM id="522512" name="STR:ZITEM_NAME_522512" mesh_name="eq_hands_26" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="50000" iscashitem="true" hp="1"
    		ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522512" />
    	<ITEM id="522513" name="STR:ZITEM_NAME_522513" mesh_name="eq_hands_28" totalpoint="0"
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="4" bt_price="500000" iscashitem="true" 
    		hp="3" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522513" />
    	<ITEM id="522514" name="STR:ZITEM_NAME_522514" mesh_name="eq_hands_hanbok" totalpoint="0"
    		type="equip" res_sex="f" res_level="0" slot="hands" weight="2" bt_price="500000" iscashitem="true" 
    		hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522514" />
    	<ITEM id="522515" name="STR:ZITEM_NAME_522515" mesh_name="eq_hands_27" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="500000" iscashitem="true" 
    		hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522515" />
    	<ITEM id="522516" name="STR:ZITEM_NAME_522516" mesh_name="eq_hands_25" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="500000" iscashitem="true" 
    		hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522516" />
    	<ITEM id="522517" name="STR:ZITEM_NAME_522517" mesh_name="eq_hands_15" totalpoint="0"
    		type="equip" res_sex="f" res_level="0" slot="hands" weight="2" bt_price="500000" iscashitem="true" 
    		hp="1" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522517" />
    	<ITEM id="522518" name="STR:ZITEM_NAME_522518" mesh_name="eq_hands_30" totalpoint="0"
    		type="equip" res_sex="f" res_level="0" slot="hands" weight="2" bt_price="500000" iscashitem="true" 
    		hp="2" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522518" />
    	<ITEM id="522519" name="STR:ZITEM_NAME_522519" mesh_name="eq_hands_33" totalpoint="0" iscashitem="true"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="500000"
    		hp="1" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522519" />
    	<ITEM id="522520" name="STR:ZITEM_NAME_522520" mesh_name="eq_hands_34" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="500000" iscashitem="true" 
    		hp="1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522520" />
    	<ITEM id="522521" name="STR:ZITEM_NAME_522521" mesh_name="eq_hands_35" totalpoint="0" iscashitem="true"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="500000"
    		hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522521" />
    	<ITEM id="522522" name="STR:ZITEM_NAME_522522" mesh_name="eq_hands_36" totalpoint="0" iscashitem="true"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="500000"
    		hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522522" />
    	<ITEM id="522523" name="STR:ZITEM_NAME_522523" mesh_name="eq_hands_swim" totalpoint="0" iscashitem="true"
    		type="equip" res_sex="f" res_level="0" slot="hands" weight="1" bt_price="500000"
    		hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522523" />
    	<ITEM id="522524" name="STR:ZITEM_NAME_522524" mesh_name="eq_hands_school" totalpoint="0" iscashitem="true"
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="500000"
    		hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522524" />
    	<ITEM id="522525" name="STR:ZITEM_NAME_522525" mesh_name="eq_hands_winter" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="4" bt_price="500000" 
    		hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522525" />
    	<ITEM id="522526" name="STR:ZITEM_NAME_522526" mesh_name="eq_hands_aura" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="500000" 
    		hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522526" />
    	<ITEM id="522527" name="STR:ZITEM_NAME_522527" mesh_name="eq_hands_valkyrie" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="6" bt_price="500000" 
    		hp="4" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522527" />
    	<ITEM id="522528" name="STR:ZITEM_NAME_522528" mesh_name="eq_hands_29" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="500000" 
    		hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522528" />
    	<ITEM id="522529" name="STR:ZITEM_NAME_522529" mesh_name="eq_hands_32" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="500000" 
    		hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522529" />
    	<ITEM id="522530" name="STR:ZITEM_NAME_522530" mesh_name="eq_hands_Assassin" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="500000" 
    		hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522530" />
    	<ITEM id="522531" name="STR:ZITEM_NAME_522531" mesh_name="eq_hands_kungfu" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="500000" 
    		hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522531" />
    	<ITEM id="522532" name="STR:ZITEM_NAME_522532" mesh_name="eq_hands_heavymetal" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="500000" 
    		hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522532" />
    	<ITEM id="522533" name="STR:ZITEM_NAME_522533" mesh_name="eq_hands_judgement" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="4" bt_price="500000" 
    		hp="4" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522533" />
    	<ITEM id="522534" name="STR:ZITEM_NAME_522534" mesh_name="eq_hands_royal_children" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="6" bt_price="500000" 
    		hp="4" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522534" />
    	<ITEM id="522535" name="STR:ZITEM_NAME_522535" mesh_name="eq_hands_wedding" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="500000" 
    		hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522535" />
    	<ITEM id="522536" name="STR:ZITEM_NAME_522536" mesh_name="eq_hands_US_Navy_Costume" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="500000" 
    		hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522536" />
    	<ITEM id="522537" name="STR:ZITEM_NAME_522537" mesh_name="eq_hands_yohawk" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="500000" 
    		hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522537" />
    	<ITEM id="522538" name="STR:ZITEM_NAME_522538" mesh_name="eq_hands_magician" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="500000" 
    		hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522538" />
    	<ITEM id="522539" name="STR:ZITEM_NAME_522539" mesh_name="eq_hands_angel" totalpoint="0" iscashitem="true" 
    		type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="500000" 
    		hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522539" />
    	<ITEM id="522540" name="STR:ZITEM_NAME_522540" mesh_name="eq_hands_police" totalpoint="0" 
    		type="equip" res_level="15" res_sex="f" weight="4" hp="3" ap="12" iscashitem="true" slot="hands" 
    		bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522540" />
    	<ITEM id="522541" name="STR:ZITEM_NAME_522541" mesh_name="eq_hands_fenrir_guardian" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="6" hp="2" ap="20" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522541" />
    	<ITEM id="522542" name="STR:ZITEM_NAME_522542" mesh_name="eq_hands_santa_w" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="2" hp="0" ap="10" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522542" />
    	<ITEM id="522543" name="STR:ZITEM_NAME_522543" mesh_name="eq_hands_sunduk" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="2" hp="1" ap="6" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522543" />
    	<ITEM id="522544" name="STR:ZITEM_NAME_522544" mesh_name="eq_hands_ach" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="5" hp="4" ap="14" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522544" />
    	<ITEM id="522545" name="STR:ZITEM_NAME_522545" mesh_name="eq_hands_eola" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="3" hp="2" ap="14" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522545" />
    	<ITEM id="522546" name="STR:ZITEM_NAME_522546" mesh_name="eq_hands_axium_uniform" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="3" hp="4" ap="10" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522546" />
    	<ITEM id="522547" name="STR:ZITEM_NAME_522547" mesh_name="eq_hands_axium_high" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="16" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522547" />
    	<ITEM id="522548" name="STR:ZITEM_NAME_522548" mesh_name="eq_hands_travia_suit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522548" />
    	<ITEM id="522549" name="STR:ZITEM_NAME_522549" mesh_name="eq_hands_pirate" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="4" hp="2" ap="14" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522549" />
    	<ITEM id="522550" name="STR:ZITEM_NAME_522550" mesh_name="eq_hands_western" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="6" hp="4" ap="17" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522550" />
    	<ITEM id="522551" name="STR:ZITEM_NAME_522551" mesh_name="eq_hands_blackleather" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="4" hp="3" ap="14" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522551" />
    	<ITEM id="522552" name="STR:ZITEM_NAME_522552" mesh_name="eq_hands_blackdragon" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="3" hp="2" ap="12" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522552" />
    	<ITEM id="522553" name="STR:ZITEM_NAME_522553" mesh_name="eq_hands_ninja" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="16" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522553" />
    	<ITEM id="522554" name="STR:ZITEM_NAME_522554" mesh_name="eq_hands_crusader" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="4" hp="3" ap="14" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522554" />
    	<ITEM id="522555" name="STR:ZITEM_NAME_522555" mesh_name="eq_hands_divingsuit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="3" hp="3" ap="12" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522555" />
    	<ITEM id="522556" name="STR:ZITEM_NAME_522556" mesh_name="eq_hands_jhunter" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="3" hp="1" ap="8" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522556" />
    	<ITEM id="522557" name="STR:ZITEM_NAME_522557" mesh_name="eq_hands_halem" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" />
    	<ITEM id="522558" name="STR:ZITEM_NAME_522558" mesh_name="eq_hands_eskimo" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="5" hp="2" ap="16" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522558" />
    	<ITEM id="522559" name="STR:ZITEM_NAME_522559" mesh_name="eq_hands_magician_r" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="3" hp="3" ap="12" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522559" />
    	<ITEM id="522560" name="STR:ZITEM_NAME_522560" mesh_name="eq_hands_detective" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="4" hp="2" ap="14" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522560" />
    	<ITEM id="522561" name="STR:ZITEM_NAME_522561" mesh_name="eq_hands_resercher" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="3" hp="1" ap="16" iscashitem="true" slot="Hands" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522561" />
    
    	<!-- legs ////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 ///////////////////////////////////////////////// -->
    	<ITEM id="523001" name="STR:ZITEM_NAME_523001" mesh_name="eq_legs_16" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="7" slot="legs" weight="13" bt_price="50000"
    		hp="4" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523001" />
    	<ITEM id="523002" name="STR:ZITEM_NAME_523002" mesh_name="eq_legs_05" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="500000"
    		hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523002" />
    	<ITEM id="523003" name="STR:ZITEM_NAME_523003" mesh_name="eq_legs_17" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="500000"
    		hp="2" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523003" />
    	<ITEM id="523004" name="STR:ZITEM_NAME_523004" mesh_name="eq_legs_07" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="500000"
    		hp="1" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523004" />
    	<ITEM id="523005" name="STR:ZITEM_NAME_523005" mesh_name="eq_legs_09" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="7" slot="legs" weight="13" bt_price="50000"
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    	<ITEM id="523006" name="STR:ZITEM_NAME_523006" mesh_name="eq_legs_20" totalpoint="0" type="equip"
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    	<!-- 여자 ////////////////////////////////////////////////// -->
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    	<ITEM id="523553" name="STR:ZITEM_NAME_523553" mesh_name="eq_legs_pirate" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="14" hp="4" ap="23" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523553" />
    	<ITEM id="523554" name="STR:ZITEM_NAME_523554" mesh_name="eq_legs_western" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="15" hp="6" ap="24" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523554" />
    	<ITEM id="523555" name="STR:ZITEM_NAME_523555" mesh_name="eq_legs_blackleather" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="14" hp="5" ap="24" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523555" />
    	<ITEM id="523556" name="STR:ZITEM_NAME_523556" mesh_name="eq_legs_blackdragon" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="13" hp="3" ap="23" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523556" />
    	<ITEM id="523557" name="STR:ZITEM_NAME_523557" mesh_name="eq_legs_ninja" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="15" hp="4" ap="28" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523557" />
    	<ITEM id="523558" name="STR:ZITEM_NAME_523558" mesh_name="eq_legs_crusader" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="14" hp="5" ap="24" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523558" />
    	<ITEM id="523559" name="STR:ZITEM_NAME_523559" mesh_name="eq_legs_divingsuit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="13" hp="5" ap="22" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523559" />
    	<ITEM id="523560" name="STR:ZITEM_NAME_523560" mesh_name="eq_legs_jhunter" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="11" hp="1" ap="14" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523560" />
    	<ITEM id="523561" name="STR:ZITEM_NAME_523561" mesh_name="eq_legs_halem" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" />
    	<ITEM id="523562" name="STR:ZITEM_NAME_523562" mesh_name="eq_legs_eskimo" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="14" hp="2" ap="27" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523562" />
    	<ITEM id="523563" name="STR:ZITEM_NAME_523563" mesh_name="eq_legs_magician_r" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="14" hp="3" ap="24" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523563" />
    	<ITEM id="523564" name="STR:ZITEM_NAME_523564" mesh_name="eq_legs_detective" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="13" hp="2" ap="25" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523564" />
    	<ITEM id="523565" name="STR:ZITEM_NAME_523565" mesh_name="eq_legs_resercher" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="12" hp="2" ap="26" iscashitem="true" slot="Legs" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523565" />
    
    	<!-- feet //////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////// -->
    	<ITEM id="524001" name="STR:ZITEM_NAME_524001" mesh_name="eq_feet_16" totalpoint="0" type="equip"
    		res_sex="m" res_level="7" slot="feet" weight="3" bt_price="50000" iscashitem="true" hp="2" ap="10" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524001" />
    	<ITEM id="524002" name="STR:ZITEM_NAME_524002" mesh_name="eq_feet_06" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="500000"
    		hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524002" />
    	<ITEM id="524003" name="STR:ZITEM_NAME_524003" mesh_name="eq_feet_17" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="500000"
    		hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524003" />
    	<ITEM id="524004" name="STR:ZITEM_NAME_524004" mesh_name="eq_feet_08" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="500000" 
    		hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524004" />
    	<ITEM id="524005" name="STR:ZITEM_NAME_524005" mesh_name="eq_feet_11" totalpoint="0" type="equip"
    		res_sex="m" res_level="7" slot="feet" weight="3" bt_price="50000" iscashitem="true" hp="1" ap="12" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524005" />
    	<ITEM id="524006" name="STR:ZITEM_NAME_524006" mesh_name="eq_feet_20" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="2" bt_price="50000" iscashitem="true" hp="1" ap="8" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524006" />
    	<ITEM id="524007" name="STR:ZITEM_NAME_524007" mesh_name="eq_feet_23" totalpoint="0" type="equip"
    		iscashitem="true" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="500000"
    		hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524007" />
    	<ITEM id="524008" name="STR:ZITEM_NAME_524008" mesh_name="eq_feet_santa" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="500000"
    		hp="0" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524008" />
    	<ITEM id="524009" name="STR:ZITEM_NAME_524009" mesh_name="eq_feet_24" totalpoint="0" type="equip"
    		res_sex="m" res_level="7" slot="feet" weight="4" bt_price="50000" iscashitem="true" hp="3" ap="10" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524009" />
    	<ITEM id="524010" name="STR:ZITEM_NAME_524010" mesh_name="eq_feet_22" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="3" bt_price="50000" iscashitem="true" hp="2" ap="15"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524010" />
    	<ITEM id="524011" name="STR:ZITEM_NAME_524011" mesh_name="eq_feet_19" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="4" bt_price="50000" iscashitem="true" hp="2" ap="17"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524011" />
    	<ITEM id="524012" name="STR:ZITEM_NAME_524012" mesh_name="eq_feet_18" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="4" bt_price="50000" iscashitem="true" hp="2" ap="17"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524012" />
    	<ITEM id="524013" name="STR:ZITEM_NAME_524013" mesh_name="eq_feet_27" totalpoint="0" type="equip"
    		res_sex="m" res_level="25" slot="feet" weight="4" bt_price="500000" iscashitem="true" hp="3" ap="16"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524013" />
    	<ITEM id="524014" name="STR:ZITEM_NAME_524014" mesh_name="eq_feet_hanbok" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="2" bt_price="500000" iscashitem="true" hp="0" ap="11"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524014" />
    	<ITEM id="524015" name="STR:ZITEM_NAME_524015" mesh_name="eq_feet_26" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="4" bt_price="500000" iscashitem="true" hp="2" ap="17"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524015" />
    	<ITEM id="524016" name="STR:ZITEM_NAME_524016" mesh_name="eq_feet_25" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="4" bt_price="500000" iscashitem="true" hp="2" ap="17"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524016" />
    	<ITEM id="524017" name="STR:ZITEM_NAME_524017" mesh_name="eq_feet_korea" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="2" bt_price="500000" iscashitem="true" hp="0" ap="13"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524017" />
    	<ITEM id="524018" name="STR:ZITEM_NAME_524018" mesh_name="eq_feet_brazil" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="2" bt_price="500000" iscashitem="true" hp="0" ap="13"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524018" />
    	<ITEM id="524019" name="STR:ZITEM_NAME_524019" mesh_name="eq_feet_japan" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="2" bt_price="500000" iscashitem="true" hp="0" ap="13"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524019" />
    	<ITEM id="524020" name="STR:ZITEM_NAME_524020" mesh_name="eq_feet_14" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="2" bt_price="500000" iscashitem="true" hp="1" ap="8"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524020" />
    	<ITEM id="524021" name="STR:ZITEM_NAME_524021" mesh_name="eq_feet_29" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="2" bt_price="500000" iscashitem="true" hp="2" ap="6"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524021" />
    	<ITEM id="524022" name="STR:ZITEM_NAME_524022" mesh_name="eq_feet_33" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="3" bt_price="500000" hp="1" ap="17" iscashitem="true"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524022" />
    	<ITEM id="524023" name="STR:ZITEM_NAME_524023" mesh_name="eq_feet_34" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="3" bt_price="500000" iscashitem="true" hp="1" ap="17"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524023" />
    	<ITEM id="524024" name="STR:ZITEM_NAME_524024" mesh_name="eq_feet_36" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="4" bt_price="500000" hp="0" ap="20" iscashitem="true"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524024" />
    	<ITEM id="524025" name="STR:ZITEM_NAME_524025" mesh_name="eq_feet_35" totalpoint="0" type="equip"
    		res_sex="m" res_level="15" slot="feet" weight="4" bt_price="500000" hp="3" ap="14" iscashitem="true"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524025" />
    	<ITEM id="524026" name="STR:ZITEM_NAME_524026" mesh_name="eq_feet_swim" totalpoint="0" type="equip"
    		res_sex="m" res_level="0" slot="feet" weight="3" bt_price="500000" hp="0" ap="9" iscashitem="true"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524026" />
    	<ITEM id="524027" name="STR:ZITEM_NAME_524027" mesh_name="eq_feet_school" totalpoint="0" type="equip"
    		res_sex="m" res_level="25" slot="feet" weight="3" bt_price="500000" hp="5" ap="12" iscashitem="true"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524027" />
    	<ITEM id="524028" name="STR:ZITEM_NAME_524028" mesh_name="eq_feet_winter" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="4" bt_price="500000" hp="2" ap="18" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524028" />
    	<ITEM id="524029" name="STR:ZITEM_NAME_524029" mesh_name="eq_feet_aura" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="5" bt_price="500000" hp="2" ap="20" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524029" />
    	<ITEM id="524030" name="STR:ZITEM_NAME_524030" mesh_name="eq_feet_valkyrie" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="6" bt_price="500000" hp="5" ap="18" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524030" />
    	<ITEM id="524031" name="STR:ZITEM_NAME_524031" mesh_name="eq_feet_28" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="3" bt_price="500000" hp="5" ap="12" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524031" />
    	<ITEM id="524032" name="STR:ZITEM_NAME_524032" mesh_name="eq_feet_32" totalpoint="0" type="equip" 
    		res_sex="m" res_level="15" slot="feet" weight="4" bt_price="500000" hp="2" ap="17" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524032" />
    	<ITEM id="524033" name="STR:ZITEM_NAME_524033" mesh_name="eq_feet_Assassin" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="6" bt_price="500000" hp="3" ap="22" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524033" />
    	<ITEM id="524034" name="STR:ZITEM_NAME_524034" mesh_name="eq_feet_kungfu" totalpoint="0" type="equip" 
    		res_sex="m" res_level="15" slot="feet" weight="3" bt_price="500000" hp="2" ap="15" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524034" />
    	<ITEM id="524035" name="STR:ZITEM_NAME_524035" mesh_name="eq_feet_heavymetal" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="5" bt_price="500000" hp="4" ap="14" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524035" />
    	<ITEM id="524036" name="STR:ZITEM_NAME_524036" mesh_name="eq_feet_judgement" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="5" bt_price="500000" hp="4" ap="18" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524036" />
    	<ITEM id="524037" name="STR:ZITEM_NAME_524037" mesh_name="eq_feet_royal_children" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="6" bt_price="500000" hp="5" ap="17" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524037" />
    	<ITEM id="524038" name="STR:ZITEM_NAME_524038" mesh_name="eq_feet_wedding" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="4" bt_price="500000" hp="4" ap="16" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524038" />
    	<ITEM id="524039" name="STR:ZITEM_NAME_524039" mesh_name="eq_feet_US_Navy_Costume" totalpoint="0" type="equip" 
    		res_sex="m" res_level="15" slot="feet" weight="5" bt_price="500000" hp="3" ap="17" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524039" />
    	<ITEM id="524040" name="STR:ZITEM_NAME_524040" mesh_name="eq_feet_clan_yohawk" totalpoint="0" type="equip" 
    		res_sex="m" res_level="15" slot="feet" weight="5" bt_price="500000" hp="2" ap="19" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524040" />
    	<ITEM id="524041" name="STR:ZITEM_NAME_524041" mesh_name="eq_feet_magician" totalpoint="0" type="equip" 
    		res_sex="m" res_level="15" slot="feet" weight="5" bt_price="500000" hp="3" ap="17" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524041" />
    	<ITEM id="524042" name="STR:ZITEM_NAME_524042" mesh_name="eq_feet_devil" totalpoint="0" type="equip" 
    		res_sex="m" res_level="25" slot="feet" weight="5" bt_price="500000" hp="3" ap="20" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524042" />
    	<ITEM id="524043" name="STR:ZITEM_NAME_524043" mesh_name="eq_feet_police" totalpoint="0" 
    		type="equip" res_level="15" res_sex="m" weight="5" hp="3" ap="17" iscashitem="true" slot="feet" 
    		bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524043" />
    	<ITEM id="524044" name="STR:ZITEM_NAME_524044" mesh_name="eq_feet_fenrir_guardian" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="7" hp="2" ap="24" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524044" />
    	<ITEM id="524045" name="STR:ZITEM_NAME_524045" mesh_name="eq_feet_santa_w" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="m" weight="2" hp="0" ap="12" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524045" />
    	<ITEM id="524046" name="STR:ZITEM_NAME_524046" mesh_name="eq_feet_sunduk" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="m" weight="2" hp="1" ap="8" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524046" />
    	<ITEM id="524047" name="STR:ZITEM_NAME_524047" mesh_name="eq_feet_ach" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="5" hp="4" ap="18" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524047" />
    	<ITEM id="524048" name="STR:ZITEM_NAME_524048" mesh_name="eq_feet_eola" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="m" weight="5" hp="2" ap="19" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524048" />
    	<ITEM id="524049" name="STR:ZITEM_NAME_524049" mesh_name="eq_feet_axium_uniform" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="m" weight="4" hp="3" ap="15" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524049" />
    	<ITEM id="524050" name="STR:ZITEM_NAME_524050" mesh_name="eq_feet_axium_high" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524050" />
    	<ITEM id="524051" name="STR:ZITEM_NAME_524051" mesh_name="eq_feet_travia_suit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524051" />
    	<ITEM id="524052" name="STR:ZITEM_NAME_524052" mesh_name="eq_feet_pirate" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="m" weight="5" hp="3" ap="17" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524052" />
    	<ITEM id="524053" name="STR:ZITEM_NAME_524053" mesh_name="eq_feet_western" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="5" hp="5" ap="16" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524053" />
    	<ITEM id="524054" name="STR:ZITEM_NAME_524054" mesh_name="eq_feet_blackleather" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="3" hp="3" ap="16" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524054" />
    	<ITEM id="524055" name="STR:ZITEM_NAME_524055" mesh_name="eq_feet_blackdragon" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="m" weight="4" hp="2" ap="17" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524055" />
    	<ITEM id="524056" name="STR:ZITEM_NAME_524056" mesh_name="eq_feet_ninja" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524056" />
    	<ITEM id="524057" name="STR:ZITEM_NAME_524057" mesh_name="eq_feet_crusader" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524057" />
    	<ITEM id="524058" name="STR:ZITEM_NAME_524058" mesh_name="eq_feet_divingsuit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="4" hp="4" ap="16" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524058" />
    	<ITEM id="524059" name="STR:ZITEM_NAME_524059" mesh_name="eq_feet_jhunter" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="m" weight="3" hp="1" ap="10" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524059" />
    	<ITEM id="524060" name="STR:ZITEM_NAME_524060" mesh_name="eq_feet_halem" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" />
    	<ITEM id="524061" name="STR:ZITEM_NAME_524061" mesh_name="eq_feet_eskimo" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="m" weight="4" hp="2" ap="17" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524061" />
    	<ITEM id="524062" name="STR:ZITEM_NAME_524062" mesh_name="eq_feet_magician_r" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="m" weight="5" hp="3" ap="17" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524062" />
    	<ITEM id="524063" name="STR:ZITEM_NAME_524063" mesh_name="eq_feet_detective" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="m" weight="4" hp="1" ap="19" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524063" />
    	<ITEM id="524064" name="STR:ZITEM_NAME_524064" mesh_name="eq_feet_resercher" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="m" weight="3" hp="1" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524064" />
    
    	<!-- 여성 //////////////////////////////////////////////// -->
    	<ITEM id="524501" name="STR:ZITEM_NAME_524501" mesh_name="eq_feets_014" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="f" res_level="7" slot="feet" weight="3" bt_price="50000"
    		hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524501" />
    	<ITEM id="524502" name="STR:ZITEM_NAME_524502" mesh_name="eq_feet_017" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="500000"
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    	<ITEM id="524503" name="STR:ZITEM_NAME_524503" mesh_name="eq_feet_019" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="500000"
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    	<ITEM id="524504" name="STR:ZITEM_NAME_524504" mesh_name="eq_feets_006" totalpoint="0"
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    		hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524504" />
    	<ITEM id="524505" name="STR:ZITEM_NAME_524505" mesh_name="eq_feet_005" totalpoint="0"
    		type="equip" res_sex="f" res_level="7" slot="feet" weight="3" bt_price="50000" iscashitem="true" hp="1"
    		ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524505" />
    	<ITEM id="524506" name="STR:ZITEM_NAME_524506" mesh_name="eq_feet_20" totalpoint="0" type="equip"
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    	<ITEM id="524507" name="STR:ZITEM_NAME_524507" mesh_name="eq_feet_23" totalpoint="0" type="equip"
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    		hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524507" />
    	<ITEM id="524508" name="STR:ZITEM_NAME_524508" mesh_name="eq_feet_santa" totalpoint="0"
    		type="equip" iscashitem="true" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="500000"
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    	<ITEM id="524509" name="STR:ZITEM_NAME_524509" mesh_name="eq_feet_24" totalpoint="0" type="equip"
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    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524509" />
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524510" />
    	<ITEM id="524511" name="STR:ZITEM_NAME_524511" mesh_name="eq_feet_018" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="50000" iscashitem="true" hp="2"
    		ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524511" />
    	<ITEM id="524512" name="STR:ZITEM_NAME_524512" mesh_name="eq_feet_26" totalpoint="0" type="equip"
    		res_sex="f" res_level="15" slot="feet" weight="4" bt_price="50000" iscashitem="true" hp="2" ap="17"
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524512" />
    	<ITEM id="524513" name="STR:ZITEM_NAME_524513" mesh_name="eq_feet_28" totalpoint="0" type="equip"
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524513" />
    	<ITEM id="524514" name="STR:ZITEM_NAME_524514" mesh_name="eq_feets_hanbok" totalpoint="0" type="equip"
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524514" />
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    	<ITEM id="524517" name="STR:ZITEM_NAME_524517" mesh_name="eq_feets_korea" totalpoint="0" type="equip"
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524517" />
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    		res_sex="f" res_level="0" slot="feet" weight="2" bt_price="500000" iscashitem="true" hp="0" ap="13"
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    	<ITEM id="524520" name="STR:ZITEM_NAME_524520" mesh_name="eq_feet_015" totalpoint="0" type="equip"
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    	<ITEM id="524521" name="STR:ZITEM_NAME_524521" mesh_name="eq_feets_30" totalpoint="0" type="equip"
    		res_sex="f" res_level="0" slot="feet" weight="2" bt_price="500000" iscashitem="true" hp="2" ap="6"
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524522" />
    	<ITEM id="524523" name="STR:ZITEM_NAME_524523" mesh_name="eq_feet_34" totalpoint="0" type="equip"
    		res_sex="f" res_level="15" slot="feet" weight="3" bt_price="500000" iscashitem="true" hp="1" ap="17"
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    	<ITEM id="524524" name="STR:ZITEM_NAME_524524" mesh_name="eq_feet_35" totalpoint="0" type="equip"
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524524" />	
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524525" />	
    	<ITEM id="524526" name="STR:ZITEM_NAME_524526" mesh_name="eq_feet_swim" totalpoint="0" type="equip"
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524526" />	
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    		res_sex="f" res_level="25" slot="feet" weight="4" bt_price="500000" hp="2" ap="18" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524528" />
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    		res_sex="f" res_level="25" slot="feet" weight="5" bt_price="500000" hp="2" ap="20" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524529" />
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    		res_sex="f" res_level="25" slot="feet" weight="6" bt_price="500000" hp="5" ap="18" iscashitem="true" 
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    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524532" />
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    		res_sex="f" res_level="25" slot="feet" weight="6" bt_price="500000" hp="3" ap="22" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524533" />
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    		res_sex="f" res_level="15" slot="feet" weight="3" bt_price="500000" hp="2" ap="15" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524534" />
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    		res_sex="f" res_level="25" slot="feet" weight="5" bt_price="500000" hp="4" ap="14" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524535" />
    	<ITEM id="524536" name="STR:ZITEM_NAME_524536" mesh_name="eq_feet_judgement" totalpoint="0" type="equip" 
    		res_sex="f" res_level="25" slot="feet" weight="5" bt_price="500000" hp="4" ap="18" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524536" />
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    		res_sex="f" res_level="25" slot="feet" weight="6" bt_price="500000" hp="5" ap="17" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524537" />
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    		res_sex="f" res_level="25" slot="feet" weight="4" bt_price="500000" hp="4" ap="16" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524538" />
    	<ITEM id="524539" name="STR:ZITEM_NAME_524539" mesh_name="eq_feet_US_Navy_Costume" totalpoint="0" type="equip" 
    		res_sex="f" res_level="15" slot="feet" weight="5" bt_price="500000" hp="3" ap="17" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524539" />
    	<ITEM id="524540" name="STR:ZITEM_NAME_524540" mesh_name="eq_feet_yohawk" totalpoint="0" type="equip" 
    		res_sex="f" res_level="15" slot="feet" weight="5" bt_price="500000" hp="2" ap="19" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524540" />
    	<ITEM id="524541" name="STR:ZITEM_NAME_524541" mesh_name="eq_feet_magician" totalpoint="0" type="equip" 
    		res_sex="f" res_level="15" slot="feet" weight="5" bt_price="500000" hp="3" ap="17" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524541" />
    	<ITEM id="524542" name="STR:ZITEM_NAME_524542" mesh_name="eq_feet_angel" totalpoint="0" type="equip" 
    		res_sex="f" res_level="25" slot="feet" weight="5" bt_price="500000" hp="3" ap="20" iscashitem="true" 
    		maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524542" />
    	<ITEM id="524543" name="STR:ZITEM_NAME_524543" mesh_name="eq_feet_police" totalpoint="0" 
    		type="equip" res_level="15" res_sex="f" weight="5" hp="3" ap="17" iscashitem="true" slot="feet" 
    		bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524543" />
    	<ITEM id="524544" name="STR:ZITEM_NAME_524544" mesh_name="eq_feet_fenrir_guardian" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="7" hp="2" ap="24" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524544" />
    	<ITEM id="524545" name="STR:ZITEM_NAME_524545" mesh_name="eq_feet_santa_w" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="2" hp="0" ap="12" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524545" />
    	<ITEM id="524546" name="STR:ZITEM_NAME_524546" mesh_name="eq_feet_sunduk" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="2" hp="1" ap="8" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524546" />
    	<ITEM id="524547" name="STR:ZITEM_NAME_524547" mesh_name="eq_feet_ach" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="5" hp="4" ap="18" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524547" />
    	<ITEM id="524548" name="STR:ZITEM_NAME_524548" mesh_name="eq_feet_eola" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="5" hp="2" ap="19" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524548" />
    	<ITEM id="524549" name="STR:ZITEM_NAME_524549" mesh_name="eq_feet_axium_uniform" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="4" hp="3" ap="15" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524549" />
    	<ITEM id="524550" name="STR:ZITEM_NAME_524550" mesh_name="eq_feet_axium_high" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524550" />
    	<ITEM id="524551" name="STR:ZITEM_NAME_524551" mesh_name="eq_feet_travia_suit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524551" />
    	<ITEM id="524552" name="STR:ZITEM_NAME_524552" mesh_name="eq_feet_pirate" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="5" hp="3" ap="17" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524552" />
    	<ITEM id="524553" name="STR:ZITEM_NAME_524553" mesh_name="eq_feet_western" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="5" hp="5" ap="16" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524553" />
    	<ITEM id="524554" name="STR:ZITEM_NAME_524554" mesh_name="eq_feet_blackleather" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="3" hp="3" ap="16" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524554" />
    	<ITEM id="524555" name="STR:ZITEM_NAME_524555" mesh_name="eq_feet_blackdragon" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="4" hp="2" ap="17" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524555" />
    	<ITEM id="524556" name="STR:ZITEM_NAME_524556" mesh_name="eq_feet_ninja" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524556" />
    	<ITEM id="524557" name="STR:ZITEM_NAME_524557" mesh_name="eq_feet_crusader" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524557" />
    	<ITEM id="524558" name="STR:ZITEM_NAME_524558" mesh_name="eq_feet_divingsuit" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="4" hp="4" ap="16" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524558" />
    	<ITEM id="524559" name="STR:ZITEM_NAME_524559" mesh_name="eq_feet_jhunter" totalpoint="0" 
    	  type="equip" res_level="1" res_sex="f" weight="3" hp="1" ap="10" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524559" />
    	<ITEM id="524560" name="STR:ZITEM_NAME_524560" mesh_name="eq_feet_halem" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
    	<ITEM id="524561" name="STR:ZITEM_NAME_524561" mesh_name="eq_feet_eskimo" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="4" hp="2" ap="17" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524561" />
    	<ITEM id="524562" name="STR:ZITEM_NAME_524562" mesh_name="eq_feet_magician_r" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="5" hp="3" ap="17" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524562" />
    	<ITEM id="524563" name="STR:ZITEM_NAME_524563" mesh_name="eq_feet_detective" totalpoint="0" 
    	  type="equip" res_level="15" res_sex="f" weight="4" hp="1" ap="19" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524563" />
    	<ITEM id="524564" name="STR:ZITEM_NAME_524564" mesh_name="eq_feet_resercher" totalpoint="0" 
    	  type="equip" res_level="25" res_sex="f" weight="3" hp="1" ap="20" iscashitem="true" slot="Feet" 
    	  bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524564" />
    
    	<!-- avatar 아바타 //////////////////////////////////////////////////////////////////////////////////////// -->
    	<!-- 남자 //////////////////////////////////////////////// -->	  
    	<ITEM id="530001" name="STR:ZITEM_NAME_530001" type="avatar" slot="avatar" avatar_head="eq_head_shadow"
    	  avatar_chest="eq_chest_shadow" avatar_hand="eq_hands_shadow" avatar_legs="eq_legs_shadow" avatar_feet="eq_feet_shadow"
    	  res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530001" />
    	<ITEM id="530002" name="STR:ZITEM_NAME_530002" type="avatar" slot="avatar" avatar_head="eq_head_zombie"
    	  avatar_chest="eq_chest_zombie" avatar_hand="eq_hands_zombie" avatar_legs="eq_legs_zombie" avatar_feet="eq_feet_zombie"
    	  res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530002" />
    	<ITEM id="530003" name="STR:ZITEM_NAME_530003" type="avatar" slot="avatar" avatar_head="eq_head_battlesuit"
    	  avatar_chest="eq_chest_battlesuit" avatar_hand="eq_hands_battlesuit" avatar_legs="eq_legs_battlesuit" avatar_feet="eq_feet_battlesuit"
    	  res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530003" />
    	<ITEM id="530004" name="STR:ZITEM_NAME_530004" type="avatar" slot="avatar" avatar_head="eq_head_shunter"
    	  avatar_chest="eq_chest_shunter" avatar_hand="eq_hands_shunter" avatar_legs="eq_legs_shunter" avatar_feet="eq_feet_shunter"
    	  res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530004" />
    	<ITEM id="530005" name="STR:ZITEM_NAME_530005" type="avatar" slot="avatar" avatar_head="eq_head_dryad"
    	  avatar_chest="eq_chest_dryad" avatar_hand="eq_hands_dryad" avatar_legs="eq_legs_dryad" avatar_feet="eq_feet_dryad"
    	  res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530005" />
    	<ITEM id="530006" name="STR:ZITEM_NAME_530006" type="avatar" slot="avatar" avatar_head="eq_head_invisible"
    	  avatar_chest="eq_chest_invisible" avatar_hand="eq_hands_invisible" avatar_legs="eq_legs_invisible" avatar_feet="eq_feet_invisible"
    	  res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530006" />
    	<ITEM id="530007" name="STR:ZITEM_NAME_530007" type="avatar" slot="avatar" avatar_head="eq_head_bloodsuit"
    	  avatar_chest="eq_chest_bloodsuit" avatar_hand="eq_hands_bloodsuit" avatar_legs="eq_legs_bloodsuit" avatar_feet="eq_feet_bloodsuit"
    	  res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530007" />
    
    	<!-- 여성 //////////////////////////////////////////////// -->
    	<ITEM id="530501" name="STR:ZITEM_NAME_530501" type="avatar" slot="avatar" avatar_head="eq_head_shadow"
    	  avatar_chest="eq_chest_shadow" avatar_hand="eq_hands_shadow" avatar_legs="eq_legs_shadow" avatar_feet="eq_feet_shadow"
    	  res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530501" />
    	<ITEM id="530502" name="STR:ZITEM_NAME_530502" type="avatar" slot="avatar" avatar_head="eq_head_zombie"
    	  avatar_chest="eq_chest_zombie" avatar_hand="eq_hands_zombie" avatar_legs="eq_legs_zombie" avatar_feet="eq_feet_zombie"
    	  res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530502" />
    	<ITEM id="530503" name="STR:ZITEM_NAME_530503" type="avatar" slot="avatar" avatar_head="eq_head_battlesuit"
    	  avatar_chest="eq_chest_battlesuit" avatar_hand="eq_hands_battlesuit" avatar_legs="eq_legs_battlesuit" avatar_feet="eq_feet_battlesuit"
    	  res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530503" />
    	<ITEM id="530504" name="STR:ZITEM_NAME_530504" type="avatar" slot="avatar" avatar_head="eq_head_shunter"
    	  avatar_chest="eq_chest_shunter" avatar_hand="eq_hands_shunter" avatar_legs="eq_legs_shunter" avatar_feet="eq_feet_shunter"
    	  res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530504" />
    	<ITEM id="530505" name="STR:ZITEM_NAME_530505" type="avatar" slot="avatar" avatar_head="eq_head_dryad"
    	  avatar_chest="eq_chest_dryad" avatar_hand="eq_hands_dryad" avatar_legs="eq_legs_dryad" avatar_feet="eq_feet_dryad"
    	  res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530505" />
    	<ITEM id="530506" name="STR:ZITEM_NAME_530506" type="avatar" slot="avatar" avatar_head="eq_head_invisible"
    	  avatar_chest="eq_chest_invisible" avatar_hand="eq_hands_invisible" avatar_legs="eq_legs_invisible" avatar_feet="eq_feet_invisible"
    	  res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530506" />
    	<ITEM id="530507" name="STR:ZITEM_NAME_530507" type="avatar" slot="avatar" avatar_head="eq_head_bloodsuit"
    	  avatar_chest="eq_chest_bloodsuit" avatar_hand="eq_hands_bloodsuit" avatar_legs="eq_legs_bloodsuit" avatar_feet="eq_feet_bloodsuit"
    	  res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530507" />
    
    	  
    	<!--
          /////////////////////////////////////////////////////////////////////////////////////////////////////////////
          인챈트 아이템 ///////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<!-- FIRE 속성 -->
    	<ITEM id="600001" name="STR:ZITEM_NAME_600001" type="custom" weapon="enchant_fire" res_sex="a"
    		res_level="15" slot="custom" bt_price="500" image_id="3" effect_level="2" damage="7"
    		delay="5000" weight="3" iscashitem="true" desc="STR:ZITEM_DESC_600001" />
    	<ITEM id="600002" name="STR:ZITEM_NAME_600002" type="custom" weapon="enchant_fire" res_sex="a"
    		res_level="35" slot="custom" bt_price="500" image_id="3" effect_level="3" damage="9"
    		delay="4700" weight="3" iscashitem="true" desc="STR:ZITEM_DESC_600002" />
    	<ITEM id="600003" name="STR:ZITEM_NAME_600003" type="custom" weapon="enchant_fire" res_sex="a"
    		res_level="25" slot="custom" bt_price="500" image_id="3" effect_level="3" damage="8"
    		delay="5000" weight="3" iscashitem="true" desc="STR:ZITEM_DESC_600003" />
    	<ITEM id="600004" name="STR:ZITEM_NAME_600004" type="custom" weapon="enchant_fire" res_sex="a"
    		res_level="45" slot="custom" bt_price="500" image_id="3" effect_level="3" damage="10"
    		delay="4500" weight="3" iscashitem="true" desc="STR:ZITEM_DESC_600004" />
    	<ITEM id="600005" name="STR:ZITEM_NAME_600005" type="custom" weapon="enchant_fire" res_sex="a"
    		res_level="55" slot="custom" bt_price="500" image_id="3" effect_level="3" damage="10"
    		delay="4700" weight="3" iscashitem="true" desc="STR:ZITEM_DESC_600005" />
    	<ITEM id="600006" name="STR:ZITEM_NAME_600006" type="custom" weapon="enchant_fire" res_sex="a"
    		res_level="0" slot="custom" bt_price="500" image_id="3" effect_level="1" damage="7"
    		delay="3000" weight="3" iscashitem="true" desc="STR:ZITEM_DESC_600006" />
    	<!-- COLD 속성 -->
    	<ITEM id="600101" name="STR:ZITEM_NAME_600101" type="custom" weapon="enchant_cold" res_sex="a"
    		res_level="15" slot="custom" bt_price="500" image_id="3" effect_level="2" delay="4000"
    		weight="3" limitspeed="85" iscashitem="true" desc="STR:ZITEM_DESC_600101" />
    	<ITEM id="600102" name="STR:ZITEM_NAME_600102" type="custom" weapon="enchant_cold" res_sex="a"
    		res_level="35" slot="custom" bt_price="500" image_id="3" effect_level="3" delay="4000"
    		weight="3" limitspeed="75" iscashitem="true" desc="STR:ZITEM_DESC_600102" />
    	<ITEM id="600103" name="STR:ZITEM_NAME_600103" type="custom" weapon="enchant_cold" res_sex="a"
    		res_level="25" slot="custom" bt_price="500" image_id="3" effect_level="3" delay="4000"
    		weight="3" limitspeed="80" iscashitem="true" desc="STR:ZITEM_DESC_600103" />
    	<ITEM id="600104" name="STR:ZITEM_NAME_600104" type="custom" weapon="enchant_cold" res_sex="a"
    		res_level="45" slot="custom" bt_price="500" image_id="3" effect_level="3" delay="4000"
    		weight="3" limitspeed="70" iscashitem="true" desc="STR:ZITEM_DESC_600104" />
    	<ITEM id="600105" name="STR:ZITEM_NAME_600105" type="custom" weapon="enchant_cold" res_sex="a"
    		res_level="55" slot="custom" bt_price="500" image_id="3" effect_level="3" delay="4000"
    		weight="3" limitspeed="65" iscashitem="true" desc="STR:ZITEM_DESC_600105" />
    	<ITEM id="600106" name="STR:ZITEM_NAME_600106" type="custom" weapon="enchant_cold" res_sex="a"
    		res_level="0" slot="custom" bt_price="500" image_id="3" effect_level="1" delay="4000"
    		weight="3" limitspeed="90" iscashitem="true" desc="STR:ZITEM_DESC_600106" />
    	<!-- LIGHTNING 속성 -->
    	<ITEM id="600201" name="STR:ZITEM_NAME_600201" type="custom" weapon="enchant_lightning"
    		res_sex="a" res_level="15" slot="custom" bt_price="500" image_id="3" effect_level="2"
    		weight="3" delay="1000" damage="12" iscashitem="true" desc="STR:ZITEM_DESC_600201" />
    	<ITEM id="600202" name="STR:ZITEM_NAME_600202" type="custom" weapon="enchant_lightning"
    		res_sex="a" res_level="35" slot="custom" bt_price="500" image_id="3" effect_level="2"
    		weight="3" delay="1000" damage="14" iscashitem="true" desc="STR:ZITEM_DESC_600202" />
    	<ITEM id="600203" name="STR:ZITEM_NAME_600203" type="custom" weapon="enchant_lightning"
    		res_sex="a" res_level="25" slot="custom" bt_price="500" image_id="3" effect_level="2"
    		weight="3" delay="1000" damage="13" iscashitem="true" desc="STR:ZITEM_DESC_600203" />
    	<ITEM id="600204" name="STR:ZITEM_NAME_600204" type="custom" weapon="enchant_lightning"
    		res_sex="a" res_level="45" slot="custom" bt_price="500" image_id="3" effect_level="2"
    		weight="3" delay="1000" damage="15" iscashitem="true" desc="STR:ZITEM_DESC_600204" />
    	<ITEM id="600205" name="STR:ZITEM_NAME_600205" type="custom" weapon="enchant_lightning"
    		res_sex="a" res_level="55" slot="custom" bt_price="500" image_id="3" effect_level="2"
    		weight="3" delay="1000" damage="16" iscashitem="true" desc="STR:ZITEM_DESC_600205" />
    	<ITEM id="600206" name="STR:ZITEM_NAME_600205" type="custom" weapon="enchant_lightning"
    		res_sex="a" res_level="0" slot="custom" bt_price="500" image_id="3" effect_level="1"
    		weight="3" delay="1000" damage="11" iscashitem="true" desc="STR:ZITEM_DESC_600206" />
    	<!-- POISON 속성 -->
    	<ITEM id="600301" name="STR:ZITEM_NAME_600301" type="custom" weapon="enchant_poison" res_sex="a"
    		res_level="15" slot="custom" bt_price="500" image_id="3" effect_level="2" delay="3000"
    		weight="3" damage="7" iscashitem="true" desc="STR:ZITEM_DESC_600301" />
    	<ITEM id="600302" name="STR:ZITEM_NAME_600302" type="custom" weapon="enchant_poison" res_sex="a"
    		res_level="35" slot="custom" bt_price="500" image_id="3" effect_level="2" delay="2800"
    		weight="3" damage="9" iscashitem="true" desc="STR:ZITEM_DESC_600302" />
    	<ITEM id="600303" name="STR:ZITEM_NAME_600303" type="custom" weapon="enchant_poison" res_sex="a"
    		res_level="25" slot="custom" bt_price="500" image_id="3" effect_level="2" delay="2800"
    		weight="3" damage="8" iscashitem="true" desc="STR:ZITEM_DESC_600303" />
    	<ITEM id="600304" name="STR:ZITEM_NAME_600304" type="custom" weapon="enchant_poison" res_sex="a"
    		res_level="45" slot="custom" bt_price="500" image_id="3" effect_level="2" delay="3000"
    		weight="3" damage="9" iscashitem="true" desc="STR:ZITEM_DESC_600304" />
    	<ITEM id="600305" name="STR:ZITEM_NAME_600305" type="custom" weapon="enchant_poison" res_sex="a"
    		res_level="55" slot="custom" bt_price="500" image_id="3" effect_level="2" delay="3500"
    		weight="3" damage="9" iscashitem="true" desc="STR:ZITEM_DESC_600305" />
    	<ITEM id="600306" name="STR:ZITEM_NAME_600305" type="custom" weapon="enchant_poison" res_sex="a"
    		res_level="0" slot="custom" bt_price="500" image_id="3" effect_level="1" delay="3000"
    		weight="3" damage="6" iscashitem="true" desc="STR:ZITEM_DESC_600306" />
    
    	<!-- Premium Ticket -->
    	<ITEM id="700001" name="STR:ZITEM_NAME_700001" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscash="true" weight="0" iscashitem="true" desc="STR:ZITEM_DESC_700001" />
    	
    	<!-- Easter Event_Ticket -->
    	<ITEM id="701001" name="STR:ZITEM_NAME_701001" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_701001" />	
    
    	<ITEM id="701002" name="STR:ZITEM_NAME_701002" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_701002" />	
    
    	<ITEM id="701003" name="STR:ZITEM_NAME_701003" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_701003" />	
    
    	<ITEM id="701004" name="STR:ZITEM_NAME_701004" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_701004" />	
    
    	<!--
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
         이벤트 아이템_행운의 티켓(캐시 알파벳 이벤트 티켓)
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<ITEM id="702000" name="STR:ZITEM_NAME_702000" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702000" />	
    
    	<ITEM id="702001" name="STR:ZITEM_NAME_702001" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702001" />	
    
    	<ITEM id="702002" name="STR:ZITEM_NAME_702002" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702002" />	
    
    	<ITEM id="702003" name="STR:ZITEM_NAME_702003" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702003" />	
    
    	<ITEM id="702004" name="STR:ZITEM_NAME_702004" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702004" />	
    
    	<ITEM id="702005" name="STR:ZITEM_NAME_702005" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702005" />	
    
    	<ITEM id="702006" name="STR:ZITEM_NAME_702006" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702006" />	
    
    	<ITEM id="702007" name="STR:ZITEM_NAME_702007" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702007" />	
    
    	<ITEM id="702008" name="STR:ZITEM_NAME_702008" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702008" />	
    
    	<ITEM id="702009" name="STR:ZITEM_NAME_702009" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702009" />	
    
    	<ITEM id="702010" name="STR:ZITEM_NAME_702010" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702010" />	
    
    	<ITEM id="702011" name="STR:ZITEM_NAME_702011" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702011" />	
    
    	<ITEM id="702012" name="STR:ZITEM_NAME_702012" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702012" />	
    
    	<ITEM id="702013" name="STR:ZITEM_NAME_702013" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702013" />	
    
    	<ITEM id="702014" name="STR:ZITEM_NAME_702014" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702014" />	
    
    	<ITEM id="702015" name="STR:ZITEM_NAME_702015" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702015" />	
    
    	<ITEM id="702016" name="STR:ZITEM_NAME_702016" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702016" />	
    
    	<ITEM id="702017" name="STR:ZITEM_NAME_702017" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702017" />	
    
    	<ITEM id="702018" name="STR:ZITEM_NAME_702018" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702018" />	
    
    	<ITEM id="702019" name="STR:ZITEM_NAME_702019" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702019" />	
    	
    	<ITEM id="702020" name="STR:ZITEM_NAME_702020" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702020" />	
    
    	<ITEM id="702021" name="STR:ZITEM_NAME_702021" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702021" />	
    
    	<ITEM id="702022" name="STR:ZITEM_NAME_702022" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702022" />	
    
    	<ITEM id="702023" name="STR:ZITEM_NAME_702023" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702023" />	
    
    	<ITEM id="702024" name="STR:ZITEM_NAME_702024" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702024" />	
    
    	<ITEM id="702025" name="STR:ZITEM_NAME_702025" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="true" weight="0" bt_price="0" desc="STR:ZITEM_DESC_702025" />	
    		
    	<!--
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
         이벤트 아이템
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<!-- 고블린 런쳐 -->
    	<ITEM id="400501" name="STR:ZITEM_NAME_400501" mesh_name="rocketlauncher07" totalpoint="0"
    		type="range" res_sex="a" res_level="23" slot="range" weapon="rocket" weight="30" bt_price="400"
    		delay="1100" damage="45" ctrl_ability="50" magazine="4" maxbullet="16" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_400501" />
    		
    	<!-- 데몬브링거 -->
    	<ITEM id="400502" name="STR:ZITEM_NAME_400502" mesh_name="katana14" totalpoint="0" type="melee"
    		res_sex="a" res_level="22" slot="melee" weapon="katana" weight="12" bt_price="400"
    		delay="350" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="-5" ap="-5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400502" />
    
    	<!-- 남성용 고블린 모자 -->
    	<ITEM id="400503" name="STR:ZITEM_NAME_400503" mesh_name="eq_head_goblin" totalpoint="0"
    		type="equip" res_sex="m" res_level="15" slot="head" weight="0" bt_price="400"
    		hp="0" ap="0" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400503" />
    
    	<!-- 여성용 고블린 모자 -->
    	<ITEM id="400504" name="STR:ZITEM_NAME_400504" mesh_name="eq_head_goblin" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="head" weight="0" bt_price="400"
    		hp="0" ap="0" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400504" />
    
    	<!-- 남성용 데몬핸드 -->
    	<ITEM id="400505" name="STR:ZITEM_NAME_400505" mesh_name="eq_hands_skeleton" totalpoint="0"
    		type="equip" res_sex="m" res_level="15" slot="hands" weight="6" bt_price="400" hp="3"
    		ap="12" maxwt="-2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400505" />
    
    	<!-- 여성용 데몬핸드 -->
    	<ITEM id="400506" name="STR:ZITEM_NAME_400506" mesh_name="eq_hands_skeleton" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="6" bt_price="400" hp="3"
    		ap="12" maxwt="-2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400506" />
    
    	<!-- 오드 건 -->
    	<ITEM id="400507" name="STR:ZITEM_NAME_400507" mesh_name="eq_pistol_odd" totalpoint="0" type="range"
    		res_sex="a" res_level="25" slot="range" weapon="pistolx2" weight="15" bt_price="400"
    		delay="400" damage="47" ctrl_ability="80" magazine="5" maxbullet="40" reloadtime="4"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
    		snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_400507"
    		effect_id="4" />
    
    	<!-- 재앙의 날개 -->
    	<ITEM id="400508" name="STR:ZITEM_NAME_400508" mesh_name="eq_blade_wing" totalpoint="0" type="melee"
    		res_sex="a" res_level="25" slot="melee" weapon="doublekatana" weight="16" bt_price="400"
    		delay="290" damage="17" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400508" />
    
    	<!-- 남성용 레더 랩 슈즈 -->
    	<ITEM id="400509" name="STR:ZITEM_NAME_400509" mesh_name="eq_feet_wrapshoes" totalpoint="0" type="equip"
    		res_sex="m" res_level="20" slot="feet" weight="5" bt_price="400" hp="6" ap="8" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400509" />
    
    	<!-- 여성용 레더 랩 슈즈 -->
    	<ITEM id="400510" name="STR:ZITEM_NAME_400510" mesh_name="eq_feet_wrapshoes" totalpoint="0" type="equip"
    		res_sex="f" res_level="20" slot="feet" weight="5" bt_price="400" hp="6" ap="8" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400510" />
    
    	<!-- 남성용 어둠의군주 바지 -->
    	<ITEM id="400511" name="STR:ZITEM_NAME_400511" mesh_name="eq_legs_dark" totalpoint="0" type="equip"
    		res_sex="m" res_level="20" slot="legs" weight="16" bt_price="400" hp="3" ap="25" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400511" />
    
    	<!-- 여성용 어둠의군주 바지 -->
    	<ITEM id="400512" name="STR:ZITEM_NAME_400512" mesh_name="eq_legs_dark" totalpoint="0" type="equip"
    		res_sex="f" res_level="20" slot="legs" weight="16" bt_price="400" hp="3" ap="25" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400512" />
    
    	<!-- 새터드 아이언 -->
    	<ITEM id="400513" name="STR:ZITEM_NAME_400513" mesh_name="shotgun_shattered" totalpoint="0" type="range"
    		res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="20" bt_price="400"
    		delay="600" damage="6" ctrl_ability="70" magazine="8" maxbullet="40" reloadtime="5"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
    		snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_400513"
    		effect_id="7" />
    
    	<!-- 배틀 엑스 -->
    	<ITEM id="400514" name="STR:ZITEM_NAME_400514" mesh_name="katana_battleaxe" totalpoint="0" type="melee"
    		res_sex="a" res_level="30" slot="melee" weapon="katana" weight="14" bt_price="400"
    		delay="339" damage="21" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="6" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400514" />
    
    	<!-- 남성용 안드로이드 가면 -->
    	<ITEM id="400515" name="STR:ZITEM_NAME_400515" mesh_name="eq_head_android" totalpoint="0"
    		type="equip" res_sex="m" res_level="25" slot="head" weight="3" bt_price="400"
    		hp="-1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400515" />
    
    	<!-- 여성용 안드로이드 가면 -->
    	<ITEM id="400516" name="STR:ZITEM_NAME_400516" mesh_name="eq_head_android" totalpoint="0"
    		type="equip" res_sex="F" res_level="25" slot="head" weight="3" bt_price="400"
    		hp="-1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400516" />
    
    	<!-- 남성용 도마뱀가죽 장갑 -->
    	<ITEM id="400517" name="STR:ZITEM_NAME_400517" mesh_name="eq_hands_lizard" totalpoint="0"
    		type="equip" res_sex="m" res_level="25" slot="hands" weight="3" bt_price="400"
    		hp="0" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400517" />
    
    	<!-- 여성용 도마뱀가죽 장갑 -->
    	<ITEM id="400518" name="STR:ZITEM_NAME_400518" mesh_name="eq_hands_lizard" totalpoint="0"
    		type="equip" res_sex="F" res_level="25" slot="hands" weight="3" bt_price="400"
    		hp="0" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400518" />
    
    	<!-- 고블린 대장의 몽둥이 -->
    	<ITEM id="400519" name="STR:ZITEM_NAME_400519" mesh_name="katana_club" totalpoint="0" type="melee"
    		res_sex="a" res_level="15" slot="melee" weapon="katana" weight="10" bt_price="400"
    		delay="339" damage="14" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400519" />
    
    	<!-- 남성용 고블린 위자드의 팔보호대 -->
    	<ITEM id="400520" name="STR:ZITEM_NAME_400520" mesh_name="eq_hands_goblin" totalpoint="0"
    		type="equip" res_sex="m" res_level="15" slot="hands" weight="3" bt_price="400" hp="1"
    		ap="7" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400520" />
    
    	<!-- 여성용 고블린 위자드의 팔보호대 -->
    	<ITEM id="400521" name="STR:ZITEM_NAME_400521" mesh_name="eq_hands_goblin" totalpoint="0"
    		type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="400" hp="1"
    		ap="7" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400521" />
    
    	<!-- 황금 고블린 런쳐 -->
    	<ITEM id="400522" name="STR:ZITEM_NAME_400522" mesh_name="rl_goblin_gold" totalpoint="0"
    		type="range" res_sex="a" res_level="30" slot="range" weapon="rocket" weight="32" bt_price="400"
    		delay="1200" damage="55" ctrl_ability="50" magazine="3" maxbullet="9" reloadtime="3"
    		slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_400522" />
    
    	<!-- 남성용 황금 고블린 모자 -->
    	<ITEM id="400523" name="STR:ZITEM_NAME_400523" mesh_name="eq_head_goblin_gold" totalpoint="0"
    		type="equip" res_sex="m" res_level="30" slot="head" weight="4" bt_price="400"
    		hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400523" />
    
    	<!-- 여성용 황금 고블린 모자 -->
    	<ITEM id="400524" name="STR:ZITEM_NAME_400524" mesh_name="eq_head_goblin_gold" totalpoint="0"
    		type="equip" res_sex="f" res_level="30" slot="head" weight="4" bt_price="400"
    		hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400524" />
    
    	<!-- 황금 고블린 몽둥이 -->
    	<ITEM id="400525" name="STR:ZITEM_NAME_400525" mesh_name="katana_club_gold" totalpoint="0" type="melee"
    		res_sex="a" res_level="30" slot="melee" weapon="katana" weight="15" bt_price="400"
    		delay="349" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400525" />
    
    	<!-- 남성용 황금 고블린 팔보호대 -->
    	<ITEM id="400526" name="STR:ZITEM_NAME_400526" mesh_name="eq_hands_goblin_gold" totalpoint="0"
    		type="equip" res_sex="m" res_level="30" slot="hands" weight="7" bt_price="400" hp="2"
    		ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400526" />
    
    	<!-- 여성용 황금 고블린 팔보호대 -->
    	<ITEM id="400527" name="STR:ZITEM_NAME_400527" mesh_name="eq_hands_goblin_gold" totalpoint="0"
    		type="equip" res_sex="f" res_level="30" slot="hands" weight="7" bt_price="400" hp="2"
    		ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400527" />
    
    	<!-- 팜포우 런쳐 -->
    	<ITEM id="400528" name="STR:ZITEM_NAME_400528" mesh_name="rl_palmpou" totalpoint="0"
    		type="range" res_sex="a" res_level="25" slot="range" weapon="rocket" weight="28" bt_price="400"
    		delay="1100" damage="45" ctrl_ability="50" magazine="4" maxbullet="16" reloadtime="3"
    		slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    		lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    		magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    		desc="STR:ZITEM_DESC_400528" />
    
    	<!-- 남성용 팜포아 상의 -->
    	<ITEM id="400529" name="STR:ZITEM_NAME_400529" mesh_name="eq_chest_palmpou" totalpoint="0" type="equip"
    		res_sex="m" res_level="25" slot="chest" weight="16" bt_price="400" hp="4" ap="26" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400529" />
    
    	<!-- 여성용 팜포아 상의 -->
    	<ITEM id="400530" name="STR:ZITEM_NAME_400530" mesh_name="eq_chest_palmpou" totalpoint="0" type="equip"
    		res_sex="f" res_level="25" slot="chest" weight="16" bt_price="400" hp="4" ap="26" maxwt="0"
    		sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400530" />
    
    	<!-- 팜포우의 얼음칼 -->
    	<ITEM id="400531" name="STR:ZITEM_NAME_400531" mesh_name="katana_palmpou" totalpoint="0" type="melee"
    		res_sex="a" res_level="30" slot="melee" weapon="katana" weight="14" bt_price="400"
    		delay="350" damage="21" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
    		gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
    		image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400531" />
    
    	<!-- 남성용 팜포아의 헬멧 -->
    	<ITEM id="400532" name="STR:ZITEM_NAME_400532" mesh_name="eq_head_palmpou" totalpoint="0"
    		type="equip" res_sex="m" res_level="30" slot="head" weight="3" bt_price="400"
    		hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400532" />
    
    	<!-- 여성용 팜포아의 헬멧 -->
    	<ITEM id="400533" name="STR:ZITEM_NAME_400533" mesh_name="eq_head_palmpou" totalpoint="0"
    		type="equip" res_sex="f" res_level="30" slot="head" weight="3" bt_price="400"
    		hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400533" />
    
    	<!--
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
         이벤트 아이템_행운의 티켓(이벤트 티켓)
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<ITEM id="401000" name="STR:ZITEM_NAME_401000" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401000" />	
    
    	<ITEM id="401001" name="STR:ZITEM_NAME_401001" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401001" />	
    
    	<ITEM id="401002" name="STR:ZITEM_NAME_401002" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401002" />	
    
    	<ITEM id="401003" name="STR:ZITEM_NAME_401003" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401003" />	
    
    	<ITEM id="401004" name="STR:ZITEM_NAME_401004" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401004" />	
    
    	<ITEM id="401005" name="STR:ZITEM_NAME_401005" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401005" />	
    
    	<ITEM id="401006" name="STR:ZITEM_NAME_401006" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401006" />	
    
    	<ITEM id="401007" name="STR:ZITEM_NAME_401007" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401007" />	
    
    	<ITEM id="401008" name="STR:ZITEM_NAME_401008" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401008" />	
    
    	<ITEM id="401009" name="STR:ZITEM_NAME_401009" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_401009" />	
    
    
    	<!--
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
         이벤트 아이템_행운의 티켓(알파벳 이벤트 티켓)
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<ITEM id="402000" name="STR:ZITEM_NAME_402000" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402000" />	
    
    	<ITEM id="402001" name="STR:ZITEM_NAME_402001" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402001" />	
    
    	<ITEM id="402002" name="STR:ZITEM_NAME_402002" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402002" />	
    
    	<ITEM id="402003" name="STR:ZITEM_NAME_402003" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402003" />	
    
    	<ITEM id="402004" name="STR:ZITEM_NAME_402004" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402004" />	
    
    	<ITEM id="402005" name="STR:ZITEM_NAME_402005" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402005" />	
    
    	<ITEM id="402006" name="STR:ZITEM_NAME_402006" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402006" />	
    
    	<ITEM id="402007" name="STR:ZITEM_NAME_402007" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402007" />	
    
    	<ITEM id="402008" name="STR:ZITEM_NAME_402008" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402008" />	
    
    	<ITEM id="402009" name="STR:ZITEM_NAME_402009" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402009" />	
    
    	<ITEM id="402010" name="STR:ZITEM_NAME_402010" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402010" />	
    
    	<ITEM id="402011" name="STR:ZITEM_NAME_402011" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402011" />	
    
    	<ITEM id="402012" name="STR:ZITEM_NAME_402012" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402012" />	
    
    	<ITEM id="402013" name="STR:ZITEM_NAME_402013" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402013" />	
    
    	<ITEM id="402014" name="STR:ZITEM_NAME_402014" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402014" />	
    
    	<ITEM id="402015" name="STR:ZITEM_NAME_402015" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402015" />	
    
    	<ITEM id="402016" name="STR:ZITEM_NAME_402016" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402016" />	
    
    	<ITEM id="402017" name="STR:ZITEM_NAME_402017" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402017" />	
    
    	<ITEM id="402018" name="STR:ZITEM_NAME_402018" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402018" />	
    
    	<ITEM id="402019" name="STR:ZITEM_NAME_402019" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402019" />	
    	
    	<ITEM id="402020" name="STR:ZITEM_NAME_402020" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402020" />	
    
    	<ITEM id="402021" name="STR:ZITEM_NAME_402021" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402021" />	
    
    	<ITEM id="402022" name="STR:ZITEM_NAME_402022" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402022" />	
    
    	<ITEM id="402023" name="STR:ZITEM_NAME_402023" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402023" />	
    
    	<ITEM id="402024" name="STR:ZITEM_NAME_402024" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402024" />	
    
    	<ITEM id="402025" name="STR:ZITEM_NAME_402025" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_402025" />	
    
    	<!--
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
         할로윈 이벤트 티켓
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<ITEM id="403001" name="STR:ZITEM_NAME_403001" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403001" />	
    
    	<ITEM id="403002" name="STR:ZITEM_NAME_403002" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403002" />
    	
    	<ITEM id="403003" name="STR:ZITEM_NAME_403003" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403003" />
    		
    	<ITEM id="403004" name="STR:ZITEM_NAME_403004" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403004" />
    		
    	<ITEM id="403005" name="STR:ZITEM_NAME_403005" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403005" />
    		
    	<ITEM id="403006" name="STR:ZITEM_NAME_403006" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403006" />
    		
    	<ITEM id="403007" name="STR:ZITEM_NAME_403007" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403007" />
    		
    	<ITEM id="403008" name="STR:ZITEM_NAME_403008" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403008" />
    		
    	<ITEM id="403009" name="STR:ZITEM_NAME_403009" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403009" />
    		
    	<ITEM id="403010" name="STR:ZITEM_NAME_403010" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403010" />
    		
    	<ITEM id="403011" name="STR:ZITEM_NAME_403011" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="0" desc="STR:ZITEM_DESC_403011" />
    
    	<!--
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
         넷마블 이벤트 기념품(바운티 제공하기위한)
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<ITEM id="405001" name="STR:ZITEM_NAME_405001" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="4000" desc="STR:ZITEM_DESC_405001" 
    		spendable="true" spendtype="community" />	
    	<ITEM id="405002" name="STR:ZITEM_NAME_405002" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="8000" desc="STR:ZITEM_DESC_405002"
    		spendable="true" spendtype="community" />
    	<ITEM id="405003" name="STR:ZITEM_NAME_405003" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="16000" desc="STR:ZITEM_DESC_405003"
    		spendable="true" spendtype="community" />
    	<ITEM id="405004" name="STR:ZITEM_NAME_405004" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="40000" desc="STR:ZITEM_DESC_405004"
    		spendable="true" spendtype="community" />
    	<ITEM id="405005" name="STR:ZITEM_NAME_405005" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="200000" desc="STR:ZITEM_DESC_405005"
    		spendable="true" spendtype="community" />
    	<ITEM id="405006" name="STR:ZITEM_NAME_405006" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="600000" desc="STR:ZITEM_DESC_405006"
    		spendable="true" spendtype="community" />
    	<ITEM id="405007" name="STR:ZITEM_NAME_405007" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="4000000" desc="STR:ZITEM_DESC_405007"
    		spendable="true" spendtype="community" />
    		
    	<!--
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
         첼린지 퀘스트 보상 지폐
    	/////////////////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    	<ITEM id="405101" name="STR:ZITEM_NAME_405101" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="200" desc="STR:ZITEM_DESC_405101" 
    		spendable="true" spendtype="community" />	
    	<ITEM id="405102" name="STR:ZITEM_NAME_405102" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="400" desc="STR:ZITEM_DESC_405102"
    		spendable="true" spendtype="community" />
    	<ITEM id="405103" name="STR:ZITEM_NAME_405103" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="600" desc="STR:ZITEM_DESC_405103"
    		spendable="true" spendtype="community" />
    	<ITEM id="405104" name="STR:ZITEM_NAME_405104" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="800" desc="STR:ZITEM_DESC_405104"
    		spendable="true" spendtype="community" />
    	<ITEM id="405105" name="STR:ZITEM_NAME_405105" slot="none" type="ticket" ticket_type="admission" 
    		weapon="" res_sex="a" res_level="0" iscashitem="false" weight="0" bt_price="1000" desc="STR:ZITEM_DESC_405105"
    		spendable="true" spendtype="community" />
    
    		
    	<!--////////////////////////////////////////////////////////////////////////////////////////////////
    	////////////////////////////////////////////////////////////////////////////////////////////////////
    	//
    	// 소모성 아이템을 뺐음
    	// 국가별로 소모성 아이템의 성능이 다르다. 그렇기 때문에 소모성 아이템을 별도의 xml에 정의하고,
    	// copy_share.bat를 실행할 때 그 국가에 해당하는 zitem_locale.xml을 zitem.xml과 같은 폴더에 
    	// 복사하도록 해서 국가별 특수화가 가능해지도록 한다. 코드에서는 두 파일을 연속으로 읽는다.
    	// 추후에 국가간 소모성 아이템 성능 차이가 없어지게 되면 다시 여기에 직접 정의하자.
    	//
    	/////////////////////////////////////////////////////////////////////////////////////////////////-->
    
    	<!-- 아바타 아이템 -->
    	<!--<ITEM id="80000" name="STR:ZITEM_NAME_80000" type="avatar" slot="avatar" avatar_head="eq_head_police" 
    		avatar_chest="eq_chest_police" avatar_hand="eq_hands_police" avatar_legs="eq_legs_police" avatar_feet="eq_feet_police"
    		res_sex="m" res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_80000" />
    
    	<ITEM id="80001" name="STR:ZITEM_NAME_80001" type="avatar" slot="avatar" avatar_head="eq_head_police" 
    		avatar_chest="eq_chest_police" avatar_hand="eq_hands_police" avatar_legs="eq_legs_police" avatar_feet="eq_feet_police"
    		res_sex="f" res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_80001" />
    	-->
    	<ITEM id="90000" name="STR:ZITEM_NAME_90000" type="community" slot="community" 
    		res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_90000" />
    
    	<ITEM id="100000" name="STR:ZITEM_NAME_100000" type="longbuff" slot="longbuff" 
    		res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_100000" />
    </XML>
    zitem_locale.xml
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML ID="zitem_specialized">
    	<!-- 한국
          /////////////////////////////////////////////////////////////////////////////////////////////////////////////
          /// 소모성 아이템 ///////////////////////////////////////////////////////////////////////////////////////////
    	  ///       Added By 홍기주 ///////////////////////////////////////////////////////////////////////////////////
    	  /// Type = "custom" (공통)
    	  /// slot = "custom" (공통)
    	  /// weapon = "potion" (현재는 potion 하나, 추가할 때마다 기존의 것과 겹치더라도 새로 추가해주는 방식을 취하자)
    	  /// stackable, spendable은 무조건 "true"(공통)
          /////////////////////////////////////////////////////////////////////////////////////////////////////////////
    	-->
    
    	<!-- 의료 캡슐 -->
    	<ITEM id="40001" name="STR:ZITEM_NAME_40001" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="13" damagetype="heal" magazine="3" maxbullet="3" weight="5"
    		delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40001"/>
    
    	<ITEM id="40002" name="STR:ZITEM_NAME_40002" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="13" damagetype="heal" magazine="4" maxbullet="4" weight="5"
    		delay="500" totalpoint="0" res_sex="a" res_level="25" bt_price="7" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40002"/>
    
    	<ITEM id="40003" name="STR:ZITEM_NAME_40003" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="13" damagetype="heal" magazine="5" maxbullet="5" weight="5"
    		delay="500" totalpoint="0" res_sex="a" res_level="50" bt_price="20" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40003"/>
    
    	<!-- 의료 앰플 -->
    	<ITEM id="40101" name="STR:ZITEM_NAME_40101" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="5" damagetime="5" damagetype="heal" magazine="2" maxbullet="2" weight="4"
    		delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40101"/>
    
    	<ITEM id="40102" name="STR:ZITEM_NAME_40102" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="5" damagetime="5" damagetype="heal" magazine="3" maxbullet="3" weight="4"
    		delay="1000" totalpoint="0" res_sex="a" res_level="23" bt_price="10" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40102"/>
    
    	<ITEM id="40103" name="STR:ZITEM_NAME_40103" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="5" damagetime="5" damagetype="heal" magazine="4" maxbullet="4" weight="4"
    		delay="1000" totalpoint="0" res_sex="a" res_level="46" bt_price="25" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40103"/>
    
    	<!-- 수리 캡슐 -->
    	<ITEM id="40201" name="STR:ZITEM_NAME_40201" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="13" damagetype="repair" magazine="3" maxbullet="3" weight="5"
    		delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40201"/>
    
    	<ITEM id="40202" name="STR:ZITEM_NAME_40202" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="13" damagetype="repair" magazine="4" maxbullet="4" weight="5"
    		delay="500" totalpoint="0" res_sex="a" res_level="25" bt_price="7" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40202"/>
    
    	<ITEM id="40203" name="STR:ZITEM_NAME_40203" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="13" damagetype="repair" magazine="5" maxbullet="5" weight="5"
    		delay="500" totalpoint="0" res_sex="a" res_level="50" bt_price="20" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40203"/>
    
    	<!-- 수리 앰플 -->
    	<ITEM id="40301" name="STR:ZITEM_NAME_40301" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="5" damagetime="5" damagetype="repair" magazine="2" maxbullet="2" weight="4"
    		delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40301"/>
    
    	<ITEM id="40302" name="STR:ZITEM_NAME_40302" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="5" damagetime="5" damagetype="repair" magazine="3" maxbullet="3" weight="4"
    		delay="1000" totalpoint="0" res_sex="a" res_level="23" bt_price="10" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40302"/>
    
    	<ITEM id="40303" name="STR:ZITEM_NAME_40303" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="5" damagetime="5" damagetype="repair" magazine="4" maxbullet="4" weight="4"
    		delay="1000" totalpoint="0" res_sex="a" res_level="46" bt_price="25" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40303"/>
    
    	<!-- 카녹스 EX -->
    	<ITEM id="40401" name="STR:ZITEM_NAME_40401" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite" 
    		spendable="true" spendtype="normal" damage="40" magazine="2" maxbullet="2" weight="6"
    		delay="1500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40401"/>
    
    	<ITEM id="40402" name="STR:ZITEM_NAME_40402" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite" 
    		spendable="true" spendtype="normal" damage="40" magazine="2" maxbullet="2" weight="4"
    		delay="1500" totalpoint="0" res_sex="a" res_level="12" bt_price="5" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40402"/>
    
    	<ITEM id="40403" name="STR:ZITEM_NAME_40403" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite" 
    		spendable="true" spendtype="normal" damage="40" magazine="2" maxbullet="2" weight="2"
    		delay="1500" totalpoint="0" res_sex="a" res_level="24" bt_price="10" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40403"/>
    
    	<ITEM id="40404" name="STR:ZITEM_NAME_40404" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite" 
    		spendable="true" spendtype="normal" damage="40" magazine="3" maxbullet="3" weight="4"
    		delay="1500" totalpoint="0" res_sex="a" res_level="36" bt_price="15" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40404"/>
    
    	<ITEM id="40405" name="STR:ZITEM_NAME_40405" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite" 
    		spendable="true" spendtype="normal" damage="40" magazine="3" maxbullet="3" weight="2"
    		delay="1500" totalpoint="0" res_sex="a" res_level="48" bt_price="20" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40405"/>
    
    	<!-- 화염 트랩 -->
    	<ITEM id="40501" name="STR:ZITEM_NAME_40501" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="18" damagetime="1200" damagetype="fire" magazine="2" maxbullet="2"
    		lifetime="2000" weight="6"
    		delay="2500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40501" />
    
    	<ITEM id="40502" name="STR:ZITEM_NAME_40502" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="18" damagetime="1200" damagetype="fire" magazine="2" maxbullet="2"
    		lifetime="2000" weight="4"
    		delay="2500" totalpoint="0" res_sex="a" res_level="13" bt_price="5" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40502" />
    
    	<ITEM id="40503" name="STR:ZITEM_NAME_40503" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="18" damagetime="1200" damagetype="fire" magazine="2" maxbullet="2"
    		lifetime="2000" weight="2"
    		delay="2500" totalpoint="0" res_sex="a" res_level="26" bt_price="10" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40503" />
    
    	<ITEM id="40504" name="STR:ZITEM_NAME_40504" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="18" damagetime="1200" damagetype="fire" magazine="3" maxbullet="3"
    		lifetime="2000" weight="4"
    		delay="2500" totalpoint="0" res_sex="a" res_level="39" bt_price="15" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40504" />
    
    	<ITEM id="40505" name="STR:ZITEM_NAME_40505" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="18" damagetime="1200" damagetype="fire" magazine="3" maxbullet="3"
    		lifetime="2000" weight="2"
    		delay="2500" totalpoint="0" res_sex="a" res_level="52" bt_price="20" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40505" />
    
    	<!-- 얼음 트랩 -->
    	<ITEM id="40601" name="STR:ZITEM_NAME_40601" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="80" damagetime="1200" damagetype="cold" magazine="2" maxbullet="2"
    		lifetime="2000" weight="6"
    		delay="2500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40601" />
    
    	<ITEM id="40602" name="STR:ZITEM_NAME_40602" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="80" damagetime="1200" damagetype="cold" magazine="2" maxbullet="2"
    		lifetime="2000" weight="4"
    		delay="2500" totalpoint="0" res_sex="a" res_level="14" bt_price="5" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40602" />
    
    	<ITEM id="40603" name="STR:ZITEM_NAME_40603" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="80" damagetime="1200" damagetype="cold" magazine="2" maxbullet="2"
    		lifetime="2000" weight="2"
    		delay="2500" totalpoint="0" res_sex="a" res_level="28" bt_price="10" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40603" />
    
    	<ITEM id="40604" name="STR:ZITEM_NAME_40604" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="80" damagetime="1200" damagetype="cold" magazine="3" maxbullet="3"
    		lifetime="2000" weight="4"
    		delay="2500" totalpoint="0" res_sex="a" res_level="42" bt_price="15" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40604" />
    
    	<ITEM id="40605" name="STR:ZITEM_NAME_40605" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap" 
    		spendable="true" spendtype="normal" itempower="80" damagetime="1200" damagetype="cold" magazine="3" maxbullet="3"
    		lifetime="2000" weight="2"
    		delay="2500" totalpoint="0" res_sex="a" res_level="56" bt_price="20" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40605" />
    		
    	<!-- 가속 캡슐 -->
    	<ITEM id="40701" name="STR:ZITEM_NAME_40701" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="114" damagetime="3000" damagetype="haste" magazine="2" maxbullet="2" weight="10"
    		delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40701"/>
    		
    	<ITEM id="40702" name="STR:ZITEM_NAME_40702" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="114" damagetime="3000" damagetype="haste" magazine="2" maxbullet="2" weight="6"
    		delay="1000" totalpoint="0" res_sex="a" res_level="22" bt_price="10" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40702"/>
    		
    	<ITEM id="40703" name="STR:ZITEM_NAME_40703" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="114" damagetime="3000" damagetype="haste" magazine="2" maxbullet="2" weight="2"
    		delay="1000" totalpoint="0" res_sex="a" res_level="44" bt_price="25" iscashitem="false" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40703"/>
    
    	<!-- 캐쉬 소모성 아이템 -->
    	<ITEM id="800001" name="STR:ZITEM_NAME_800001" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="15" damagetype="heal" magazine="3" maxbullet="3" weight="6"
    		delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_800001"/>
    		
    	<!-- 캐쉬 의료 캡슐 -->
    	<ITEM id="800101" name="STR:ZITEM_NAME_800101" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="17" damagetype="heal" magazine="4" maxbullet="4" weight="4"
    		delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_800101"/>
    		
    	<ITEM id="800102" name="STR:ZITEM_NAME_800102" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="17" damagetype="heal" magazine="5" maxbullet="5" weight="3"
    		delay="500" totalpoint="0" res_sex="a" res_level="20" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_800102"/>
    		
    	<!-- 캐쉬 의료 앰플 -->
    	<ITEM id="800201" name="STR:ZITEM_NAME_800201" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="6" damagetime="5" damagetype="heal" magazine="3" maxbullet="3" weight="3"
    		delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_800201"/>
    	
    	<ITEM id="800202" name="STR:ZITEM_NAME_800202" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="6" damagetime="5" damagetype="heal" magazine="4" maxbullet="4" weight="2"
    		delay="1000" totalpoint="0" res_sex="a" res_level="20" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_800202"/>
    		
    	<!-- 캐쉬 수리 캡슐 -->
    	<ITEM id="800301" name="STR:ZITEM_NAME_800301" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="17" damagetype="repair" magazine="4" maxbullet="4" weight="4"
    		delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_800301"/>
    	
    	<ITEM id="800302" name="STR:ZITEM_NAME_800302" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="normal" itempower="17" damagetype="repair" magazine="5" maxbullet="5" weight="3"
    		delay="500" totalpoint="0" res_sex="a" res_level="20" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_800302"/>
    
    	<!-- 캐쉬 수리 앰플 -->
    	<ITEM id="800401" name="STR:ZITEM_NAME_800401" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="6" damagetime="5" damagetype="repair" magazine="3" maxbullet="3" weight="3"
    		delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_800401"/>
    	
    	<ITEM id="800402" name="STR:ZITEM_NAME_800402" mesh_name="potion" type="custom" slot="custom" weapon="potion" 
    		spendable="true" spendtype="shortbuff" 
    		itempower="6" damagetime="5" damagetype="repair" magazine="4" maxbullet="4" weight="2"
    		delay="1000" totalpoint="0" res_sex="a" res_level="20" bt_price="500000" iscashitem="true" color="#FFFFFFFF" 
    		snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_800402"/>
    </XML>

    New RSA Private Key
    Code:
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  6. #6
    I am THE DON Joe9099 is offline
    MemberRank
    Jan 2007 Join Date
    England, UkLocation
    3,655Posts

    Re: MAIET's new quests & changes in MEF files

    Awesome, thanks did u notice anything different within the files?

  7. #7
    DRGunZ 2 Creator wesman2232 is offline
    MemberRank
    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: MAIET's new quests & changes in MEF files

    Yeah, did I miss something with GunZ or did they add new .xml files and stuff? When did they appear? I've been gone for too long :/

  8. #8
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: MAIET's new quests & changes in MEF files

    Thanks a lot Jacob.
    I might post a few things later. CBA to make releases or do anything related to Gunz anymore.



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