Map.xml error

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  1. #1
    Valued Member 3ln3n3 is offline
    MemberRank
    Feb 2010 Join Date
    134Posts

    Map.xml error

    Hello.

    my problem is that I was adding a lot of maps to my map.xml all well but when I open the MatchServer put the old map.xml opens and opens perfectly, then I see the logs and I get this.

    Load XML from memory : strings.xml(0x0052) - SUCCESS
    Load XML from memory : cserror.xml(0x0052) - SUCCESS
    Crash ( 05:06:15 )
    Build Oct 19 2013 11:37:34

    dwTotalMemKB = 1047388 KB
    dwAvailMemKB = 441196 KB
    dwVirtualMemKB = 2097024 KB

    [Exception]
    Address : 004890f3
    ExpCode : c0000005
    Flags : 00000000
    #Param : 00000002
    other : 00000000

    [Context]
    GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
    EDI: 0012eaa0 ESI: 656874b1 EBX: 020a8348 EDX: 02032ab8
    ECX: 656874b1 EAX: 0012eaa0 EBP: 0012f150 EIP: 004890f3
    CS : 0000001b Flg: 00010202 ESP: 0012ea70 SS : 00000023

    [Stack]
    00404105 02032ab8 0048942f 0012eaa0 65687441 0012ebf9 656874b1 004896e8
    0012ead0 0012eaa0 0012eaf9 0053cc65 004cb282 02032ab8 0053d003 0012f150
    032bebe8 00000011 0000001f 460418ab 0012f144 00531268 00000000 00456fb0
    0012ebf4 0000006f 00000003 0053cba8 0058d8c8 032a0000 00000001 00000009
    00000000 656d616e 0012eb00 77d17030 032a6538 0000007f 032a6540 032a00c4
    77d170b6 72add899 032a0000 00000000 00000000 032a0130 00000000 032a0130
    032a0160 0046005c 032a0130 00680073 000000e3 77d17000 032a0130 0000007f
    00000000 032a0000 032a0000 00000000 032a0000 032a0000 00000000 032a0000
    032a0000 000003f8 0000007f 032a0000 032a6540 0000007f 032aea18 032a0130
    00000c05 0012ebd4 77cf1c3e 00000000 032a5c98 032a0000 02000002 032a0000
    032bef98 032bef98 032a00c4 00000002 00000002 0012ecbc 77d171da 032a0000
    032a5cb8 0012ec6c 77d173e2 72addfc9 00000000 032a0000 032a5ca0 72addfb9
    00000000 3a525453 45544951 414e5f4d 325f454d 30303030 032a0031 032a0130
    032a0000 032a0000 00000002 036e80fe 032a0130 02000002 036e80ff e30000e3
    00000006 461459c5 00000020 00000003 00000003 00000006 0000007f 00000003
    f90018e1 00000006 001bedc4 032aea18 00000002 036e8012 0012ecbc 00000006

    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    History. sender(0, 0), CmdID(0)
    Please HELP!!

    My Map.xml

    <?xml version="1.0" encoding="UTF-8" ?>
    <XML>

    <!-- 맵 정보관련 -->
    <MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1.5" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "true"></MAP>
    <MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "true"></MAP>
    <MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "true"></MAP>
    <MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "true"></MAP>
    <MAP id="20" MapName ="High_Haven" MapImageName= "map_High_Haven.bmp" BannerName = "banner_High_Haven.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="21" MapName ="Citadel" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="22" MapName ="RelayMap" MapImageName= "RelayMap" BannerName = "banner_RelayMap.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="23" MapName ="WeaponShop" MapImageName= "map_WeaponShop.bmp" BannerName = "banner_WeaponShop.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="24" MapName ="Pavilion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="25" MapName ="Athena" MapImageName= "map_Athena.bmp" BannerName = "banner_Athena.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="26" MapName ="BlitzKrieg" MapImageName= "map_BlitzKrieg.bmp" BannerName = "banner_BlitzKrieg.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="27" MapName ="CTFzor" MapImageName= "map_CTFzor.bmp" BannerName = "banner_CTFzor.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="28" MapName ="DBZ" MapImageName= "map_DBZ.bmp" BannerName = "banner_DBZ.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="29" MapName ="De_Dust" MapImageName= "map_De_Dust.bmp" BannerName = "banner_De_Dust.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="30" MapName ="DiceV2_SF" MapImageName= "map_DiceV2_SF.bmp" BannerName = "banner_DiceV2_SF.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="31" MapName ="Dojo" MapImageName= "map_Dojo.bmp" BannerName = "banner_Dojo.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="32" MapName ="DusteRSkillTrail_V2" MapImageName= "map_DusteRSkillTrail_V2.bmp" BannerName = "banner_DusteRSkillTrail_V2.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="33" MapName ="DusteRSkillTrail_V3" MapImageName= "map_DusteRSkillTrail_V3.bmp" BannerName = "banner_DusteRSkillTrail_V3.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="34" MapName ="dusterskilltrail_v4" MapImageName= "map_dusterskilltrail_v4.bmp" BannerName = "banner_dusterskilltrail_v4.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="35" MapName ="DusteRSkillTrailV1" MapImageName= "map_DusteRSkillTrailV1.bmp" BannerName = "banner_DusteRSkillTrailV1.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="36" MapName ="Future-Duel" MapImageName= "map_Future-Duel.bmp" BannerName = "banner_Future-Duel.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="37" MapName ="GlassBase" MapImageName= "map_GlassBase.bmp" BannerName = "banner_GlassBase.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="38" MapName ="Gunz-Mart" MapImageName= "map_Gunz-Mart.bmp" BannerName = "banner_Gunz-Mart.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="39" MapName ="Khensu" MapImageName= "map_Khensu.bmp" BannerName = "banner_Khensu.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="40" MapName ="M_House" MapImageName= "map_M_House.bmp" BannerName = "banner_M_House.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="41" MapName ="MarioCastle" MapImageName= "map_MarioCastle.bmp" BannerName = "banner_MarioCastle.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="42" MapName ="Mine" MapImageName= "map_Mine.bmp" BannerName = "banner_Mine.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="43" MapName ="Number-69" MapImageName= "map_Number-69.bmp" BannerName = "banner_Number-69.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="44" MapName ="Old_Mansion" MapImageName= "map_Old_Mansion.bmp" BannerName = "banner_Old_Mansion.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="45" MapName ="Professional-Duel" MapImageName= "map_Professional-Duel.bmp" BannerName = "banner_Professional-Duel.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="46" MapName ="RobotFactory" MapImageName= "map_RobotFactory.bmp" BannerName = "banner_RobotFactory.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="47" MapName ="Skillmap" MapImageName= "map_Skillmap.bmp" BannerName = "banner_Skillmap.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="48" MapName ="SkillmapV2" MapImageName= "map_SkillmapV2.bmp" BannerName = "banner_SkillmapV2.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="49" MapName ="SkillmapV3" MapImageName= "map_SkillmapV3.bmp" BannerName = "banner_SkillmapV3.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="50" MapName ="SkillmapV4" MapImageName= "map_SkillmapV4.bmp" BannerName = "banner_SkillmapV4.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="51" MapName ="SkillmapV5" MapImageName= "map_SkillmapV5.bmp" BannerName = "banner_SkillmapV5.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="52" MapName ="SkillmapV6" MapImageName= "map_SkillmapV6.bmp" BannerName = "banner_SkillmapV6.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="53" MapName ="SkillmapV7" MapImageName= "map_SkillmapV7.bmp" BannerName = "banner_SkillmapV7.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="54" MapName ="SkillmapV8" MapImageName= "map_SkillmapV8.bmp" BannerName = "banner_SkillmapV8.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="55" MapName ="SkillmapV9" MapImageName= "map_SkillmapV9.bmp" BannerName = "banner_SkillmapV9.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="56" MapName ="SkillmapV10" MapImageName= "map_SkillmapV10.bmp" BannerName = "banner_SkillmapV10.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="57" MapName ="SkillmapV11" MapImageName= "map_SkillmapV11.bmp" BannerName = "banner_SkillmapV11.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="58" MapName ="SkillmapV12" MapImageName= "map_SkillmapV12.bmp" BannerName = "banner_SkillmapV12.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="59" MapName ="SkillmapV13" MapImageName= "map_SkillmapV13.bmp" BannerName = "banner_SkillmapV13.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="60" MapName ="SkillmapV14" MapImageName= "map_SkillmapV14.bmp" BannerName = "banner_SkillmapV14.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="61" MapName ="SkillmapV15" MapImageName= "map_SkillmapV15.bmp" BannerName = "banner_SkillmapV15.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="62" MapName ="SkillmapV16" MapImageName= "map_SkillmapV16.bmp" BannerName = "banner_SkillmapV16.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="63" MapName ="SkillmapV17" MapImageName= "map_SkillmapV17.bmp" BannerName = "banner_SkillmapV17.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="64" MapName ="Snow_Loutie" MapImageName= "map_Snow_Loutie.bmp" BannerName = "banner_Snow_Loutie.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="65" MapName ="Superflip" MapImageName= "map_Superflip.bmp" BannerName = "banner_Superflip.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>
    <MAP id="66" MapName ="Tenchu" MapImageName= "map_Tenchu.bmp" BannerName = "banner_Tenchu.tga" ExpRatio ="1" MaxPlayers ="126" bOnlyDuelMap = "false" bIsCTFMap="true"></MAP>

    </XML>


  2. #2
    I'm retired, I'm already jorklenis2 is offline
    MemberRank
    Oct 2011 Join Date
    PanamáLocation
    883Posts

    Re: Map.xml error

    Try to look out well that I spend the same, nothing more because I missed a ">", "=", and the other symbol that produces but do not use notepad Estrellon use an XML editor or Sublime Text 2 and she will guide you well to XML programming.

    if not it should be the executable, something bad moved at its source.

    Before explain me this?

    Code:
    MaxPlayers ="126"
    map.xml seek other work and add the map data again but this time one by one and so on, choose that of national gunz

  3. #3
    Enthusiast LightRaven is offline
    MemberRank
    May 2011 Join Date
    31Posts

    Re: Map.xml error

    Check MMatchMap.h on CSCommon/Include

    enum MMATCH_MAP
    {
    MMATCH_MAP_MANSION = 0,
    MMATCH_MAP_PRISON = 1,
    MMATCH_MAP_STATION = 2,
    MMATCH_MAP_PRISON_II = 3,
    MMATCH_MAP_BATTLE_ARENA = 4,
    MMATCH_MAP_TOWN = 5,
    MMATCH_MAP_DUNGEON = 6,
    MMATCH_MAP_RUIN = 7,
    MMATCH_MAP_ISLAND = 8,
    MMATCH_MAP_GARDEN = 9,
    MMATCH_MAP_CASTLE = 10,
    MMATCH_MAP_FACTORY = 11,
    MMATCH_MAP_PORT = 12,
    MMATCH_MAP_LOST_SHRINE = 13,
    MMATCH_MAP_STAIRWAY = 14,
    MMATCH_MAP_SNOWTOWN = 15,
    MMATCH_MAP_HALL = 16,
    MMATCH_MAP_CATACOMB = 17,
    MMATCH_MAP_JAIL = 18,
    MMATCH_MAP_SHOWERROOM = 19,
    MMATCH_MAP_HIGH_HAVEN = 20,
    MMATCH_MAP_CITADEL = 21,

    MMATCH_MAP_RELAYMAP = 22,

    MMATCH_MAP_HALLOWEEN_TOWN = 23,
    MMATCH_MAP_WEAPON_SHOP = 24,
    MMATCH_MAP_Arena = 25,
    MMATCH_MAP_MAX
    };

    #define MMATCH_MAP_COUNT MMATCH_MAP_MAX
    Add yours maps one per one, because the maximum quantity of maps is >> see definition off MMATCH_MAP_MAX (26 on default value)
    EJ:

    enum MMATCH_MAP
    {
    MMATCH_MAP_MANSION = 0,
    MMATCH_MAP_PRISON = 1,
    MMATCH_MAP_STATION = 2,
    MMATCH_MAP_PRISON_II = 3,
    MMATCH_MAP_BATTLE_ARENA = 4,
    MMATCH_MAP_TOWN = 5,
    MMATCH_MAP_DUNGEON = 6,
    MMATCH_MAP_RUIN = 7,
    MMATCH_MAP_ISLAND = 8,
    MMATCH_MAP_GARDEN = 9,
    MMATCH_MAP_CASTLE = 10,
    MMATCH_MAP_FACTORY = 11,
    MMATCH_MAP_PORT = 12,
    MMATCH_MAP_LOST_SHRINE = 13,
    MMATCH_MAP_STAIRWAY = 14,
    MMATCH_MAP_SNOWTOWN = 15,
    MMATCH_MAP_HALL = 16,
    MMATCH_MAP_CATACOMB = 17,
    MMATCH_MAP_JAIL = 18,
    MMATCH_MAP_SHOWERROOM = 19,
    MMATCH_MAP_HIGH_HAVEN = 20,
    MMATCH_MAP_CITADEL = 21,

    MMATCH_MAP_RELAYMAP = 22,

    MMATCH_MAP_HALLOWEEN_TOWN = 23,
    MMATCH_MAP_WEAPON_SHOP = 24,
    MMATCH_MAP_Arena = 25,
    MMATCH_MAP_Tenchu = 26,
    MMATCH_MAP_MAX
    };

    #define MMATCH_MAP_COUNT MMATCH_MAP_MAX
    Now, the MMATCH_MAP_MAX is 27.

    Quote Originally Posted by jorklenis2 View Post
    Try to look out well that I spend the same, nothing more because I missed a ">", "=", and the other symbol that produces but do not use notepad Estrellon use an XML editor or Sublime Text 2 and she will guide you well to XML programming.

    if not it should be the executable, something bad moved at its source.

    Before explain me this?

    Code:
    MaxPlayers ="126"
    map.xml seek other work and add the map data again but this time one by one and so on, choose that of national gunz
    XML is right.

  4. #4
    Valued Member 3ln3n3 is offline
    MemberRank
    Feb 2010 Join Date
    134Posts

    Re: Map.xml error

    Quote Originally Posted by LightRaven View Post
    Check MMatchMap.h on CSCommon/Include



    Add yours maps one per one, because the maximum quantity of maps is >> see definition off MMATCH_MAP_MAX (26 on default value)
    EJ:



    Now, the MMATCH_MAP_MAX is 27.



    XML is right.
    This is my MMatchMap.h

    #ifndef _MMATCHMAP_H
    #define _MMATCHMAP_H

    #include "MMatchGlobal.h"


    enum MMATCH_MAP
    {
    MMATCH_MAP_MANSION = 0,
    MMATCH_MAP_PRISON = 1,
    MMATCH_MAP_STATION = 2,
    MMATCH_MAP_PRISON_II = 3,
    MMATCH_MAP_BATTLE_ARENA = 4,
    MMATCH_MAP_TOWN = 5,
    MMATCH_MAP_DUNGEON = 6,
    MMATCH_MAP_RUIN = 7,
    MMATCH_MAP_ISLAND = 8,
    MMATCH_MAP_GARDEN = 9,
    MMATCH_MAP_CASTLE = 10,
    MMATCH_MAP_FACTORY = 11,
    MMATCH_MAP_PORT = 12,
    MMATCH_MAP_LOST_SHRINE = 13,
    MMATCH_MAP_STAIRWAY = 14,
    MMATCH_MAP_SNOWTOWN = 15,
    MMATCH_MAP_HALL = 16,
    MMATCH_MAP_CATACOMB = 17,
    MMATCH_MAP_JAIL = 18,
    MMATCH_MAP_SHOWERROOM = 19,
    MMATCH_MAP_HIGH_HAVEN = 20,
    MMATCH_MAP_CITADEL = 21,
    MMATCH_MAP_WEAPON_SHOP = 22,
    MMATCH_MAP_Pavilion = 23,
    // »õ¸Ê Ãß°¡´Â ÀÌ ¹Ø¿¡ Çϼ¼¿ä.

    // MMATCH_MAP_EVENT, // À̺¥Æ® Àü¿ë¸Ê
    MMATCH_MAP_RELAYMAP = 24,
    MMATCH_MAP_MAX
    };

    #define MMATCH_MAP_COUNT MMATCH_MAP_MAX // Àüü ¸Ê °¹¼ö

    #define MMATCH_MAPNAME_RELAYMAP "RelayMap"


    class MMapDesc
    {
    private:
    const struct MapInfo
    {
    int nMapID; // map id
    char szMapName[MAPNAME_LENGTH]; // ¸Ê À̸§
    char szMapImageName[MAPNAME_LENGTH]; // ¸Ê À̹ÌÁö À̸§
    char szBannerName[MAPNAME_LENGTH]; // º£³Ê À̸§
    float fExpRatio; // °æÇèÄ¡ ½Àµæ·ü
    int nMaxPlayers; // ÃÖ´ë Àοø
    bool bOnlyDuelMap; // µà¾ó¸Ê Àü¿ë
    bool bIsCTFMap; //isctf?
    };


    // data
    MapInfo m_MapVectors[MMATCH_MAP_COUNT];
    MMapDesc();
    public:
    ~MMapDesc() { }

    static MMapDesc* GetInstance();

    bool Initialize(const char* szFileName);
    bool Initialize(MZFileSystem* pfs, const char* szFileName);
    bool MIsCorrectMap(const int nMapID);



    bool IsMapOnlyDuel( const int nMapID);
    bool IsCTFMap( const int nMapID);
    int GetMapID( const int nMapID);
    const char* GetMapName(const int nMapID);
    const char* GetMapImageName(const char* szMapName);
    const char* GetBannerName(const char* szMapName);
    float GetExpRatio( const int nMapID);
    int GetMaxPlayers( const int nMapID);

    int GetMapCount(){ return MMATCH_MAP_COUNT; }
    };


    inline MMapDesc* MGetMapDescMgr()
    {
    return MMapDesc::GetInstance();
    }



    #endif

  5. #5
    Enthusiast LightRaven is offline
    MemberRank
    May 2011 Join Date
    31Posts

    Re: Map.xml error

    enum MMATCH_MAP
    {
    MMATCH_MAP_MANSION = 0,
    MMATCH_MAP_PRISON = 1,
    MMATCH_MAP_STATION = 2,
    MMATCH_MAP_PRISON_II = 3,
    MMATCH_MAP_BATTLE_ARENA = 4,
    MMATCH_MAP_TOWN = 5,
    MMATCH_MAP_DUNGEON = 6,
    MMATCH_MAP_RUIN = 7,
    MMATCH_MAP_ISLAND = 8,
    MMATCH_MAP_GARDEN = 9,
    MMATCH_MAP_CASTLE = 10,
    MMATCH_MAP_FACTORY = 11,
    MMATCH_MAP_PORT = 12,
    MMATCH_MAP_LOST_SHRINE = 13,
    MMATCH_MAP_STAIRWAY = 14,
    MMATCH_MAP_SNOWTOWN = 15,
    MMATCH_MAP_HALL = 16,
    MMATCH_MAP_CATACOMB = 17,
    MMATCH_MAP_JAIL = 18,
    MMATCH_MAP_SHOWERROOM = 19,
    MMATCH_MAP_HIGH_HAVEN = 20,
    MMATCH_MAP_CITADEL = 21,

    MMATCH_MAP_RELAYMAP = 22,

    MMATCH_MAP_HALLOWEEN_TOWN = 23,
    MMATCH_MAP_WEAPON_SHOP = 24,
    MMATCH_MAP_Arena = 25,
    MMATCH_MAP_Tenchu = 26,
    MMATCH_MAP_MAX
    };

    #define MMATCH_MAP_COUNT MMATCH_MAP_MAX
    Add as here with each of your maps and rebuild GunZ and MatchServer solution.
    If the error persists, contact me by skype: gaston.lacuesta

  6. #6
    Valued Member 3ln3n3 is offline
    MemberRank
    Feb 2010 Join Date
    134Posts

    Re: Map.xml error

    Quote Originally Posted by LightRaven View Post
    Add as here with each of your maps and rebuild GunZ and MatchServer solution.
    If the error persists, contact me by skype: gaston.lacuesta
    ok will do that, anything you submit the application and skype



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