im having a few troubles with 3ds and already did some research but nothing helped
first problem : lightmap
okay, i have my omni light in the scene. it radiates light, but the viewport wont show shadows. I ticked the shadowbox on, still no shadows. mhmm, alright. who cares about shadows anyway! moving onward, exported fine. opening MapEdit, map shows up but without the lights that worked properly (except for shadows) in max :(. ticked the 'show lightmap' box, still nothing. generating lighmap gives me a totally black lightmap.
heres my light in the xml:
max light settings :Code:<LIGHTLIST> <LIGHT name="Omni01"> <POSITION>0.0000000 0.0000000 2118.2487793</POSITION> <COLOR>1.0000000 1.0000000 1.0000000</COLOR> <INTENSITY>1.2100000</INTENSITY> <ATTENUATIONSTART>80.0000000</ATTENUATIONSTART> <ATTENUATIONEND>200.0000000</ATTENUATIONEND> <CASTSHADOW/> </LIGHT>
second problem : collision models wont work(?)
i made a very simple map, just a few cylinders, nothing too detailed. so basically, my 'textured' model and collision model are identical. i think i named them all properly, the textured ones are called pass_x and the collision is called hide_x. they both are placed on the same coordinates, but ingame it looks like the collision map didn't work at all.
i can go as far outside the map as i want without falling off. inside the map, i can hang onto the walls and whatnot, but they're not solid meaning i can walk thru them.
maybe i named stuff wrong? not sure what but here's the scenelist
i hope i provided enough information for you to figure out what went wrong, cause i have absolutely no idea even after guuglin.






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