my matchserver won't start =(..
I added a bunch of items today and Idk why it won't work.
Any problems?Code:Heres my Zitem : <?xml version="1.0" standalone="yes"?> <!-- XML BY System32 Edited by ilovepie --> <XML id="Fluid" xmlns="http://tempuri.org/zitem.xsd"> <ITEM id="87000" name="STR:ZITEM_NAME_7009" mesh_name="rifle06" totalpoint="0" type="range" res_sex="a" res_level="58" slot="range" weapon="rifle" weight="18" bt_price="0" delay="80" damage="16" ctrl_ability="20" magazine="50" maxbullet="250" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7009" effect_id="8" /> <ITEM id="87001" name="STR:ZITEM_NAME_8004" mesh_name="machinegun06" totalpoint="0" type="range" res_sex="a" res_level="55" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="19" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8004" effect_id="9" /> <ITEM id="87002" name="STR:ZITEM_NAME_6008" mesh_name="shotgun02" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="9" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6008" effect_id="7" /> <ITEM id="87003" name="STR:ZITEM_NAME_4515" mesh_name="pistol19" totalpoint="0" type="range" res_sex="a" res_level="52" slot="range" weapon="revolver" weight="7" bt_price="0" delay="300" damage="23" ctrl_ability="60" magazine="8" maxbullet="64" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4515" effect_id="3" /> <ITEM id="87004" name="STR:ZITEM_NAME_4516" mesh_name="pistol19x2" totalpoint="0" type="range" res_sex="a" res_level="54" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="300" damage="45" ctrl_ability="72" magazine="8" maxbullet="64" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4516" effect_id="4" /> <ITEM id="87005" name="STR:ZITEM_NAME_5019" mesh_name="smg12" totalpoint="0" type="range" res_sex="a" res_level="54" slot="range" weapon="smg" weight="14" bt_price="0" delay="95" damage="13" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5019" effect_id="5" /> <ITEM id="87006" name="STR:ZITEM_NAME_5020" mesh_name="smg12x2" totalpoint="0" type="range" res_sex="a" res_level="57" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="95" damage="26" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5020" effect_id="6" /> <ITEM id="87007" name="STR:ZITEM_NAME_4021" mesh_name="pistol06" totalpoint="0" type="range" res_sex="a" res_level="48" slot="range" weapon="pistol" weight="10" bt_price="0" delay="200" damage="15" ctrl_ability="40" magazine="14" maxbullet="84" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4021" effect_id="3" /> <ITEM id="87008" name="STR:ZITEM_NAME_4022" mesh_name="pistol06x2" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="pistolx2" weight="20" bt_price="0" delay="200" damage="30" ctrl_ability="48" magazine="14" maxbullet="84" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4022" effect_id="4" /> <ITEM id="87009" name="STR:ZITEM_NAME_35" mesh_name="blade09" totalpoint="0" type="melee" res_sex="a" res_level="54" slot="melee" weapon="doublekatana" weight="19" bt_price="0" delay="290" damage="23" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_35" /> <ITEM id="87010" name="STR:ZITEM_NAME_18" mesh_name="katana18" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="katana" weight="10" bt_price="0" delay="329" damage="25" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_18" /> <ITEM id="87011" name="Arrow!" mesh_name="arrow" totalpoint="0" type="melee" res_sex="a" res_level="1" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="346" damage="15" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Arrow Them! made by killerzx" /> <ITEM id="87012" name="STR:ZITEM_NAME_502004" mesh_name="katana15" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="6" bt_price="0" delay="329" damage="10" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="false" desc="STR:ZITEM_DESC_502004" /> <ITEM id="87013" name="STR:ZITEM_NAME_507004" mesh_name="rifle17" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="rifle" weight="18" bt_price="0" delay="100" damage="19" ctrl_ability="30" magazine="36" maxbullet="180" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_507004" effect_id="8" /> <ITEM id="87014" name="STR:ZITEM_NAME_9007" mesh_name="rocketlauncher08" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rocket" weight="27" bt_price="0" delay="700" damage="45" ctrl_ability="50" magazine="6" maxbullet="24" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_9007" /> <ITEM id="10953" name="Venom Dagger" mesh_name="venom" totalpoint="0" type="melee" res_sex="a" res_level="99" slot="melee" weapon="dagger" weight="10" bt_price="0" delay="300" damage="16" range="170" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="5" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Venom Dagger that is made from the venomous snake's teeth. It will somehow made the wielder feels stronger." iscashitem="false" /> <ITEM id="10954" name="Chocolate Chip Cookie" mesh_name="cookie" totalpoint="0" type="custom" res_sex="a" res_level="10" slot="custom" weapon="food" weight="0" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Delicious, freshly baked chocolate cookies." snd_fire="we_grenade_fire" maxbullet="5" /> <ITEM id="10955" name="Pizza snack" mesh_name="pizza" totalpoint="0" type="custom" res_sex="a" res_level="10" slot="custom" weapon="food" weight="0" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Freshly baked pizza that will surely make you crave for more." snd_fire="we_grenade_fire" maxbullet="5" /> <ITEM id="67819" name="Peacemaker x2" mesh_name="pistol11x2" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="revolverx2" weight="17" bt_price="0" delay="400" damage="50" ctrl_ability="90" magazine="6" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="A pair of revolver which use Magnum bullets to enhance the fire power. In order to reduce the recoil and increase the continuous shooting power, the size of the gun is augmented to raise the weight." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" /> <ITEM id="42332" name="STR:ZITEM_NAME_81156" mesh_name="an94" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rifle" weight="18" bt_price="0" delay="80" damage="16" ctrl_ability="40" magazine="30" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_81156" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" /> <ITEM id="67818" name="Golden Olympus" mesh_name="olympusx2" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="revolverx2" weight="20" bt_price="0" delay="400" damage="60" ctrl_ability="90" magazine="7" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="A powerful pistol created by a famous gunsmith from the Midwest part of Astra. (Designed by Muller Pereira from Brazil GunZ)" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="49" effect_id="3" /> <ITEM id="67820" name="STR:ZITEM_NAME_520047" mesh_name="eq_head_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="head" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520047" iscashitem="false" /> <ITEM id="67821" name="STR:ZITEM_NAME_521038" mesh_name="eq_chest_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="17" bt_price="0" hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521038" iscashitem="false" /> <ITEM id="67822" name="STR:ZITEM_NAME_522030" mesh_name="eq_hands_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="6" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522030" iscashitem="false" /> <ITEM id="67823" name="STR:ZITEM_NAME_523033" mesh_name="eq_legs_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523033" iscashitem="false" /> <ITEM id="67824" name="STR:ZITEM_NAME_524033" mesh_name="eq_feet_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="6" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524033" iscashitem="false" /> <ITEM id="67825" name="STR:ZITEM_NAME_520547" mesh_name="eq_head_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520547" iscashitem="false" /> <ITEM id="67826" name="STR:ZITEM_NAME_521538" mesh_name="eq_chest_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="17" bt_price="0" hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521538" iscashitem="false" /> <ITEM id="67827" name="STR:ZITEM_NAME_522530" mesh_name="eq_hands_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="6" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522530" iscashitem="false" /> <ITEM id="67828" name="STR:ZITEM_NAME_523533" mesh_name="eq_legs_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523533" iscashitem="false" /> <ITEM id="67829" name="STR:ZITEM_NAME_524533" mesh_name="eq_feet_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="6" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524533" iscashitem="false" /> <ITEM id="67830" name="STR:ZITEM_NAME_502007" mesh_name="blade_gdk" totalpoint="0" type="melee" res_sex="a" res_level="25" slot="melee" weapon="doublekatana" weight="18" bt_price="0" delay="300" damage="17" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502007" iscashitem="false" /> <ITEM id="80524" name="Goblin Commander's Club" mesh_name="katana_club" totalpoint="0" type="melee" res_sex="a" res_level="15" slot="melee" weapon="katana" weight="10" bt_price="0" delay="339" damage="14" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Club carried by the Goblin Commander. It looks interesting but it doesn't look so useful." /> <ITEM id="80525" name="Golden Goblin Club" mesh_name="katana_club_gold" totalpoint="0" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="15" bt_price="0" delay="349" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Gold Goblin Club taken from the Dwarf Goblin King. It looks stronger than the Goblin commander's club." /> <ITEM id="30923" name="Star Tower hat (Men)" mesh_name="eq_head_american" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="1" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A familiar hat with a stylish picture that looks as if seen somewhere else before." iscashitem="false" /> <ITEM id="30924" name="Star Tower hat (Women)" mesh_name="eq_head_american" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="1" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A familiar hat with a stylish picture that looks as if seen somewhere else before." iscashitem="false" /> <ITEM id="30925" name="Big Fun Wig (Men)" mesh_name="eq_head_french" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="1" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A festival wig that will enhance your festive mood." iscashitem="false" /> <ITEM id="30926" name="Big Fun Wig (Women)" mesh_name="eq_head_french" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="1" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A festival wig that will enhance your festive mood." iscashitem="false" /> <ITEM id="30927" name="Maple Shirt (Men)" mesh_name="eq_chest_canada" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A familiar shirt with a vivid Maple logo on its chest. It has a refreshing scent of far away land." iscashitem="false"/> <ITEM id="30928" name="Maple Shirt (Women)" mesh_name="eq_chest_canada" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A familiar shirt with a vivid Maple logo on its chest. It has a refreshing scent of far away land." iscashitem="false"/> <ITEM id="92350" name="Colorful Striped Shirt (Men)" mesh_name="eq_chest_germany" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="3 colored striped shirt worn by the brave who want to stand out in battle." iscashitem="false"/> <ITEM id="92351" name="Colorful Striped Shirt (Women)" mesh_name="eq_chest_germany" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="3 colored striped shirt worn by the brave who want to stand out in battle." iscashitem="false"/> <ITEM id="92352" name="Ancient Vest (Men)" mesh_name="eq_chest_peru" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Vest worn by ancient warriors from a distant land." iscashitem="false"/> <ITEM id="92353" name="Ancient Vest (Women)" mesh_name="eq_chest_peru" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Vest worn by ancient warriors from a distant land." iscashitem="false"/> <ITEM id="3165" name="Koala Hat (Men)" mesh_name="eq_head_koala" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Hat worn by people who reside in the southern island. This hat is cute and unique to its geographical location." iscashitem="false" /> <ITEM id="3166" name="Koala Hat (Women)" mesh_name="eq_head_koala" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Hat worn by people who reside in the southern island. This hat is cute and unique to its geographical location." iscashitem="false" /> <ITEM id="3167" name="STR:ZITEM_NAME_520028" mesh_name="eq_head_pumpkin" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="5" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520028" iscashitem="false"/> <ITEM id="3168" name="STR:ZITEM_NAME_520528" mesh_name="eq_head_pumpkin" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="5" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520528" iscashitem="false" /> <ITEM id="74246" name="Golden Goblin Launcher" mesh_name="rlgoldgoblin" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="rocket" weight="32" bt_price="0" delay="1200" damage="55" ctrl_ability="50" magazine="3" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Gold Goblin Launcher taken from the Thunder Goblin. It looks stronger than the Goblin King's Rocket." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="9" /> <ITEM id="74245" name="Palmpow's Launcher" mesh_name="rlpalmpou" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="rocket" weight="28" bt_price="0" delay="1100" damage="45" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Palmpow's launcher taken from Palmpow. It seems much more powerful than it looks." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" /> <ITEM id="2555" name="STR:ZITEM_NAME_520043" mesh_name="eq_head_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="head" weight="5" bt_price="0" hp="4" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520043" iscashitem="false" /> <ITEM id="2556" name="STR:ZITEM_NAME_521033" mesh_name="eq_chest_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="17" bt_price="0" hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521033" iscashitem="false" /> <ITEM id="2557" name="STR:ZITEM_NAME_522027" mesh_name="eq_hands_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="6" bt_price="0" hp="4" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522027" iscashitem="false" /> <ITEM id="2558" name="STR:ZITEM_NAME_523030" mesh_name="eq_legs_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523030" iscashitem="false" /> <ITEM id="2559" name="STR:ZITEM_NAME_524030" mesh_name="eq_feet_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="6" bt_price="0" hp="5" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524030" iscashitem="false" /> <ITEM id="2560" name="STR:ZITEM_NAME_520543" mesh_name="eq_head_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="5" bt_price="0" hp="4" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520543" iscashitem="false" /> <ITEM id="2561" name="STR:ZITEM_NAME_521533" mesh_name="eq_chest_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="17" bt_price="0" hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521533" iscashitem="false" /> <ITEM id="2562" name="STR:ZITEM_NAME_522527" mesh_name="eq_hands_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="6" bt_price="0" hp="4" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522527" iscashitem="false" /> <ITEM id="2563" name="STR:ZITEM_NAME_523530" mesh_name="eq_legs_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523530" iscashitem="false" /> <ITEM id="2564" name="STR:ZITEM_NAME_524530" mesh_name="eq_feet_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="6" bt_price="0" hp="5" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524530" iscashitem="false" /> <ITEM id="7625" name="Pioneer" mesh_name="pioneer" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="9" ctrl_ability="70" magazine="6" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="The gun's inner structure is remarkably altered for faster continuous shooting and high bullet charge. Such attempt has named the weapon as 'Pioneer.'" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="30" effect_id="7" /> <ITEM id="41563" name="STR:ZITEM_NAME_6010" mesh_name="shotgunsilver" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1100" damage="9" ctrl_ability="70" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6010" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="41564" name="STR:ZITEM_NAME_6009" mesh_name="shotgungold" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="900" damage="7" ctrl_ability="70" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6009" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="506" name="STR:ZITEM_NAME_504003" mesh_name="pistol04x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="220" damage="26" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504003" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" /> <ITEM id="41565" name="STR:ZITEM_NAME_4023" mesh_name="pistolgold" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="220" damage="26" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4023" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" /> <ITEM id="77820" name="STR:ZITEM_NAME_520048" mesh_name="eq_head_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="3" bt_price="0" hp="3" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520048" iscashitem="false" /> <ITEM id="77821" name="STR:ZITEM_NAME_521039" mesh_name="eq_chest_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="14" bt_price="0" hp="3" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521039" iscashitem="false" /> <ITEM id="77822" name="STR:ZITEM_NAME_522031" mesh_name="eq_hands_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="3" bt_price="0" hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522031" iscashitem="false" /> <ITEM id="77823" name="STR:ZITEM_NAME_523034" mesh_name="eq_legs_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="13" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523034" iscashitem="false" /> <ITEM id="77824" name="STR:ZITEM_NAME_524034" mesh_name="eq_feet_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="3" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524034" iscashitem="false" /> <ITEM id="77825" name="STR:ZITEM_NAME_520548" mesh_name="eq_head_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="3" bt_price="0" hp="3" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520548" iscashitem="false" /> <ITEM id="77826" name="STR:ZITEM_NAME_521539" mesh_name="eq_chest_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="14" bt_price="0" hp="3" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521539" iscashitem="false" /> <ITEM id="77827" name="STR:ZITEM_NAME_522531" mesh_name="eq_hands_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="0" hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522531" iscashitem="false" /> <ITEM id="77828" name="STR:ZITEM_NAME_523534" mesh_name="eq_legs_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="13" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523534" iscashitem="false" /> <ITEM id="77829" name="STR:ZITEM_NAME_524534" mesh_name="eq_feet_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="3" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524534" iscashitem="false" /> <ITEM id="1993" name="Palmpow Grenade" mesh_name="palmpow" totalpoint="0" type="custom" res_sex="a" res_level="99" slot="custom" weapon="frag" weight="46" bt_price="0" delay="1700" damage="500" ctrl_ability="20" magazine="200" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="What the hell?" snd_fire="we_grenade_fire" maxbullet="200" /> <ITEM id="8714" name="GM Swat Headset (Male)" mesh_name="eq_head_98" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="0" slot="head" weight="0" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." /> <ITEM id="1914" name="GM Swat Jacket (Male)" mesh_name="eq_chest_gm" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="0" bt_price="0" hp="7" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." iscashitem="false"/> <ITEM id="8713" name="GM Swat Gloves (Male)" mesh_name="eq_hands_98" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="0" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." /> <ITEM id="8712" name="GM Swat Pants (Male)" mesh_name="eq_legs_98" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="0" bt_price="0" hp="6" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." iscashitem="false" /> <ITEM id="8715" name="Gm Swat Boots (Male)" mesh_name="eq_feet_98" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="0" slot="feet" weight="0" bt_price="0" hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." /> <ITEM id="4234" name="GM Swat Headset (Female)" mesh_name="eq_head_98" totalpoint="0" type="equip" iscashitem="false" res_sex="f" res_level="0" slot="head" weight="0" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." /> <ITEM id="4235" name="GM Swat Jacket (Female)" mesh_name="eq_chest_gm" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="0" bt_price="0" hp="7" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." iscashitem="false"/> <ITEM id="4236" name="GM Swat Gloves (Female)" mesh_name="eq_hands_98" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="0" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." /> <ITEM id="4237" name="GM Swat Pants (Female)" mesh_name="eq_legs_98" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="0" bt_price="0" hp="6" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." iscashitem="false" /> <ITEM id="4238" name="Gm Swat Boots (Female)" mesh_name="eq_feet_98" totalpoint="0" type="equip" iscashitem="false" res_sex="f" res_level="0" slot="feet" weight="0" bt_price="0" hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." /> <ITEM id="99984" name="CRUZ-FX177" mesh_name="pistol_cru" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="pistol" weight="7" bt_price="0" delay="340" damage="46" ctrl_ability="30" magazine="8" maxbullet="40" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="A latest model weapon identified to be created confidentially at Harvani, the city of outlaws. (Designed by Ryo Shintenzu/Shikamaru from NA GunZ)" effect_id="3" iscashitem="false" /> <ITEM id="99983" name="CRUZ-FX177 x2" mesh_name="pistol_crux2" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="pistolx2" weight="18" bt_price="0" delay="350" damage="58" ctrl_ability="30" magazine="8" maxbullet="40" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="A latest model weapon identified to be created confidentially at Harvani, the city of outlaws. (Designed by Ryo Shintenzu/Shikamaru from NA GunZ)" effect_id="3" iscashitem="false" /> <ITEM id="1675" name="Lugers" mesh_name="pistol06x2" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="160" damage="24" ctrl_ability="30" magazine="14" maxbullet="112" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="This pistols were actually came from... the pits of hell..." effect_id="4" /> <ITEM id="1676" name="Dark Pistols" mesh_name="pistol14x2" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="150" damage="25" ctrl_ability="30" magazine="16" maxbullet="112" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="This pistols were unknown to man..." effect_id="4" /> <ITEM id="1677" name="Golden Colts DR I" mesh_name="pistol16x2" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="pistolx2" weight="17" bt_price="0" delay="150" damage="28" ctrl_ability="30" magazine="16" maxbullet="112" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="The first series of the Golden Colts. Even though it's the first series, it's overall power is outstanding." effect_id="4" /> <ITEM id="1678" name="Golden Colts DR II" mesh_name="pistol16x2" totalpoint="0" type="range" res_sex="a" res_level="98" slot="range" weapon="pistolx2" weight="17" bt_price="0" delay="148" damage="31" ctrl_ability="30" magazine="20" maxbullet="122" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="Newest version of the Golden Colts edition. This pistols is very remarkable." effect_id="4" /> <ITEM id="42331" name="STR:ZITEM_NAME_81155" mesh_name="beretta" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="pistol" weight="12" bt_price="0" delay="180" damage="17" ctrl_ability="30" magazine="12" maxbullet="72" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_81155" effect_id="4" /> <ITEM id="21" name="Rusty Dagger x2" mesh_name="dagger01x2" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dualdagger" weight="10" bt_price="0" delay="80" damage="14" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_1" /> <ITEM id="22" name="Iron Dagger x2" mesh_name="dagger01x2" totalpoint="0" type="melee" res_sex="a" res_level="5" slot="melee" weapon="dualdagger" weight="10" bt_price="0" delay="80" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_11" /> <ITEM id="23" name="Military Dagger x2" mesh_name="dagger01x2" totalpoint="0" type="melee" res_sex="a" res_level="9" slot="melee" weapon="dualdagger" weight="12" bt_price="0" delay="80" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_3" /> <ITEM id="24" name="Lightweight Dagger x2" mesh_name="dagger01x2" totalpoint="0" type="melee" res_sex="a" res_level="18" slot="melee" weapon="dualdagger" weight="10" bt_price="0" delay="80" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4" /> <ITEM id="25" name="High-Class Dagger x2" mesh_name="dagger01x2" totalpoint="0" type="melee" res_sex="a" res_level="27" slot="melee" weapon="dualdagger" weight="12" bt_price="0" delay="80" damage="18" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="357magrevolver_dryfire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_5" /> <ITEM id="26" name="Phantom Slaying Dagger x2" mesh_name="dagger02x2" totalpoint="0" type="melee" res_sex="a" res_level="36" slot="melee" weapon="dualdagger" weight="8" bt_price="0" delay="80" damage="19" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFF80" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6" /> <ITEM id="27" name="Warlord's Gut Ripper x2" mesh_name="dagger03x2" totalpoint="0" type="melee" res_sex="a" res_level="45" slot="melee" weapon="dualdagger" weight="12" bt_price="0" delay="80" damage="21" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7" /> <ITEM id="28" name="Cursed Dagger x2" mesh_name="dagger07x2" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="dualdagger" weight="12" bt_price="0" delay="75" damage="22" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This dagger is said to be used to kill a spirit and it's curse was stealed in this dagger." /> <ITEM id="29" name="Prince's Dagger x2" mesh_name="dagger08x2" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="dualdagger" weight="12" bt_price="0" delay="68" damage="22" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Used by a Abran Prince, this dagger is quick enough to slice the opponent to pieces." /> <ITEM id="30" name="Golden Dagger x2" mesh_name="dagger09x2" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="dualdagger" weight="16" bt_price="0" delay="65" damage="25" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Made from the finest gold in all Republic, hunters from all over the world are seeking this magnificent dagger. However, it's heavy." /> <ITEM id="31" name="Ice Dagger x2" mesh_name="dagger12x2" totalpoint="0" type="melee" res_sex="a" res_level="95" slot="melee" weapon="dualdagger" weight="13" bt_price="0" delay="60" damage="27" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="The power within the crystals deliver incredible damage." /> <ITEM id="20" name="Training Dual Daggers" mesh_name="dagger_woodx2" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dualdagger" weight="10" bt_price="0" delay="80" damage="0" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Training Time." /> <ITEM id="295302" name="Training Double Shotguns" mesh_name="shotgun01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1400" damage="0" ctrl_ability="60" magazine="500" maxbullet="50000" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Training Time." effect_id="7" /> <ITEM id="450777" name="Training Double Shotguns 2" mesh_name="shotgun02x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1400" damage="0" ctrl_ability="60" magazine="500" maxbullet="50000" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Training Time." effect_id="7" /> <ITEM id="347431" name="Nico B3" mesh_name="shotgun01x2" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="shotgun" weight="25" bt_price="0" delay="1300" damage="5" ctrl_ability="60" magazine="3" maxbullet="15" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Basic of all Dual Shotguns made by Nico." effect_id="7" /> <ITEM id="422714" name="Nico B6" mesh_name="shotgun02x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="shotgun" weight="25" bt_price="0" delay="1300" damage="5" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="A slightly improved version of Nico B3." effect_id="7" /> <ITEM id="374397" name="Manwill B4" mesh_name="shotgun03x2" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1300" damage="6" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="The source of this shotgun is unknown..." effect_id="7" /> <ITEM id="128459" name="Manwill B5" mesh_name="shotgun04x2" totalpoint="0" type="range" res_sex="a" res_level="20" slot="range" weapon="shotgun" weight="25" bt_price="0" delay="1300" damage="7" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="The source of this shotgun is unknown..." effect_id="7" /> <ITEM id="205767" name="Nico B8" mesh_name="shotgun05x2" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="40" bt_price="0" delay="1300" damage="8" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="An more improved version of B6. Fire power was improved greatly." effect_id="7" /> <ITEM id="117396" name="Nico AVENGE" mesh_name="shotgun06x2" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="30" bt_price="0" delay="1300" damage="9" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Last Nico breaker series. The project was shutdown dued to over exposure of radioactive chemicals in the civil war 50 years ago." effect_id="7" /> <ITEM id="241145" name="Manwill V1" mesh_name="shotgun07x2" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="40" bt_price="0" delay="1300" damage="10" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="The source of this shotgun is unknown..." effect_id="7" /> <ITEM id="147412" name="Manwill V2" mesh_name="shotgun08x2" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="shotgun" weight="30" bt_price="0" delay="1300" damage="11" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="The source of this shotgun is unknown..." effect_id="7" /> <ITEM id="118486" name="Manwill G_FR" mesh_name="shotgun09x2" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="shotgun" weight="40" bt_price="0" delay="1300" damage="12" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="It is known that a factory from the 'Project Nico B#' formed a small group called Manwill..." effect_id="7" /> <ITEM id="419932" name="Nico Revenged v10.0" mesh_name="shotgun10x2" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="shotgun" weight="25" bt_price="0" delay="1300" damage="12" ctrl_ability="60" magazine="5" maxbullet="30" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="And we thought that Nico Breaker series was shutdown?" effect_id="7" /> <ITEM id="1359" name="Admin Launcher" mesh_name="rocketlauncher07" totalpoint="0" type="range" res_sex="a" res_level="1" slot="range" weapon="rocket" weight="1" bt_price="0" delay="80" damage="1000" ctrl_ability="50" magazine="1000" reloadtime="1" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" limitwall="0" maxbullet="99999" iscashitem="true" /> <ITEM id="1358" name="GM Launcher II" mesh_name="rocketlauncher07" totalpoint="0" type="range" res_sex="a" res_level="1" slot="range" weapon="rocket" weight="1" bt_price="0" delay="90" damage="200" ctrl_ability="50" magazine="1000" reloadtime="1" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" limitwall="0" maxbullet="99999" iscashitem="true"/> <ITEM id="1357" name="GM Launcher I" mesh_name="rocketlauncher07" totalpoint="0" type="range" res_sex="a" res_level="1" slot="range" weapon="rocket" weight="1" bt_price="0" delay="90" damage="200" ctrl_ability="50" magazine="1000" reloadtime="1" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" limitwall="0" maxbullet="99999" iscashitem="true"/> <ITEM id="1356" name="GM Ring" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="0" bt_price="0" hp="100" ap="100" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" desc="Use only at quest mode or else." bp_solo_bonus="100" xp_solo_bonus="100" xp_team_bonus="100" xp_quest_bonus="100" bp_team_bonus="100" bp_quest_bonus="100" duplicate="true" /> <ITEM id="1355" name="GM Uber Ring" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="0" bt_price="0" hp="99999" ap="99999" maxwt="99999" sf="99999" fr="99999" cr="99999" pr="99999" lr="99999" color="#FFFFFFFF" desc="Use only at quest mode or else." bp_solo_bonus="99999" xp_solo_bonus="99999" xp_team_bonus="99999" xp_quest_bonus="99999" bp_team_bonus="99999" bp_quest_bonus="99999" duplicate="true" /> <ITEM id="1354" name="GM Uber Repair Kit" mesh_name="repairkit_rx" totalpoint="0" type="custom" res_sex="a" res_level="1" slot="custom" weapon="repairkit" weight="1" bt_price="0" delay="1" damage="0" ctrl_ability="0" magazine="99999" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Spam it!" snd_fire="we_grenade_fire" maxbullet="99999" iscashitem="true" /> <ITEM id="1353" name="GM Uber Medical Kit" mesh_name="medickit_rx" totalpoint="0" type="custom" res_sex="a" res_level="1" slot="custom" weapon="medkit" weight="1" bt_price="0" delay="1" damage="0" ctrl_ability="0" magazine="99999" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Spam it!" snd_fire="we_grenade_fire" maxbullet="99999" iscashitem="true"/> <ITEM id="1352" name="GM Repair Kit" mesh_name="repairkit_rx" totalpoint="0" type="custom" res_sex="a" res_level="1" slot="custom" weapon="repairkit" weight="1" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="1000" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="GM Repair Kit." snd_fire="we_grenade_fire" maxbullet="1000" iscashitem="true"/> <ITEM id="1351" name="GM Medical Kit" mesh_name="medickit_rx" totalpoint="0" type="custom" res_sex="a" res_level="1" slot="custom" weapon="medkit" weight="1" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="1000" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="GM Medical Kit." snd_fire="we_grenade_fire" maxbullet="1000" iscashitem="true"/> <ITEM id="1350" name="GM Fire Enchant" type="custom" res_sex="a" res_level="1" slot="custom" weapon="enchant_fire" weight="1" bt_price="0" delay="10000" damage="50" image_id="3" desc="nomsg" effect_level="3" /> <ITEM id="1349" name="GM Ice Enchant" type="custom" res_sex="a" res_level="1" slot="custom" weapon="enchant_cold" weight="1" bt_price="0" delay="10000" image_id="3" desc="nomsg" limitspeed="0" effect_level="3" /> <ITEM id="1348" name="GM Lightning Enchant" type="custom" res_sex="a" res_level="1" slot="custom" weapon="enchant_lightning" weight="1" bt_price="0" delay="10000" damage="50" image_id="3" desc="nomsg" effect_level="3" /> <ITEM id="1347" name="GM Poison Enchant" type="custom" res_sex="a" res_level="1" slot="custom" weapon="enchant_poison" weight="1" bt_price="0" delay="10000" damage="50" image_id="3" desc="nomsg" iscashitem="false" effect_level="3" /> <ITEM id="1346" name="GM Uber Dagger" mesh_name="dagger12" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="1" bt_price="0" delay="0" damage="1000" range="170" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="5000" ap="5000" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="GM Uber dagger." iscashitem="true" /> <ITEM id="1855" name="Palmpou Baby Dagger" mesh_name="palmpoubaby" totalpoint="0" type="melee" res_sex="a" res_level="99" slot="melee" weapon="dagger" weight="34" bt_price="0" delay="0" damage="29" range="170" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This small Palmpou Baby may be small, but it's sure heavy!" iscashitem="true" /> <ITEM id="1345" name="GM Dagger" mesh_name="dagger12" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="1" bt_price="0" delay="200" damage="25" range="170" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="GM dagger." iscashitem="false" /> <ITEM id="1343" name="GM Rifle" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="1" bt_price="0" delay="75" damage="50" ctrl_ability="0" magazine="1000" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Rifle." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="8" iscashitem="true"/> <ITEM id="1344" name="GM Rifle 2" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="1" bt_price="0" delay="75" damage="50" ctrl_ability="0" magazine="1000" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Rifle." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="8" iscashitem="true"/> <ITEM id="266211" name="STR:ZITEM_NAME_21010" mesh_name="eq_chest_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="chest" weight="20" bt_price="0" hp="2" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21010" iscashitem="false" /> <ITEM id="266213" name="STR:ZITEM_NAME_22007" mesh_name="eq_hands_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="hands" weight="6" bt_price="0" hp="1" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22007" iscashitem="false" /> <ITEM id="266215" name="STR:ZITEM_NAME_23009" mesh_name="eq_legs_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="legs" weight="17" bt_price="0" hp="1" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23009" iscashitem="false" /> <ITEM id="266217" name="STR:ZITEM_NAME_24008" mesh_name="eq_feet_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="feet" weight="8" bt_price="0" hp="1" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24008" iscashitem="false" /> <ITEM id="266212" name="STR:ZITEM_NAME_21510" mesh_name="eq_chest_guard " totalpoint="0" type="equip" res_sex="f" res_level="60" slot="chest" weight="20" bt_price="0" hp="2" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21510" iscashitem="false" /> <ITEM id="266214" name="STR:ZITEM_NAME_22507" mesh_name="eq_hands_guard " totalpoint="0" type="equip" res_sex="f" res_level="60" slot="hands" weight="6" bt_price="0" hp="1" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22507" iscashitem="false" /> <ITEM id="266216" name="STR:ZITEM_NAME_23512" mesh_name="eq_legs_guard " totalpoint="0" type="equip" res_sex="f" res_level="60" slot="legs" weight="17" bt_price="0" hp="1" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23512" iscashitem="false" /> <ITEM id="266218" name="STR:ZITEM_NAME_24508" mesh_name="eq_feets_guard " totalpoint="0" type="equip" res_sex="f" res_level="60" slot="feet" weight="8" bt_price="0" hp="1" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24508" iscashitem="false" /> <ITEM id="1341" name="GM Sniper Rifle" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="snifer" weight="1" bt_price="0" delay="900" damage="100" ctrl_ability="0" magazine="1000" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Sniper Rifle." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="8" iscashitem="true"/> <ITEM id="1342" name="GM Sniper Rifle 2" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="1" bt_price="0" delay="900" damage="100" ctrl_ability="0" magazine="1000" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Sniper Rifle." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="8" iscashitem="true"/> <ITEM id="1337" name="GM Shotgun MK I" mesh_name="shotgun10" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="1" bt_price="0" delay="80" damage="22" ctrl_ability="60" magazine="1000" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Shotgun." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="7" iscashitem="true"/> <ITEM id="1338" name="GM Shotgun MK II" mesh_name="shotgun10" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="1" bt_price="0" delay="80" damage="22" ctrl_ability="60" magazine="1000" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Shotgun." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="7" iscashitem="true"/> <ITEM id="1339" name="Admin Shotgun" mesh_name="shotgun10" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="1" bt_price="0" delay="60" damage="1000" ctrl_ability="60" magazine="1000" reloadtime="5" slug_output="true" gadget_id="0" hp="5000" ap="5000" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Use only in quest mode or else." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="7" iscashitem="true"/> <ITEM id="1340" name="GM Sword" mesh_name="katana09" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="1" bt_price="0" delay="319" damage="50" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="GM Sword." /> <ITEM id="1" name="Training Knife" mesh_name="dagger_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="346" damage="0" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Training weapon for practicing techniques. It has no value as a weapon." /> <ITEM id="2" name="STR:ZITEM_NAME_1" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="5" bt_price="0" delay="366" damage="8" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_1" /> <ITEM id="3" name="Ridic Hunter Dagger" mesh_name="dagger11" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="356" damage="8" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This strange dagger raises defensive strength." /> <ITEM id="4" name="Adventurer Dagger" mesh_name="dagger06" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="356" damage="9" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Practical lightweight dagger." /> <ITEM id="5" name="STR:ZITEM_NAME_11" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="5" slot="melee" weapon="dagger" weight="5" bt_price="0" delay="356" damage="9" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_11" /> <ITEM id="6" name="Koden Knife" mesh_name="dagger05" totalpoint="0" type="melee" res_sex="a" res_level="7" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="346" damage="10" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A dagger designed by a legendary swordsman." /> <ITEM id="7" name="STR:ZITEM_NAME_3" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="9" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="356" damage="11" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_3" /> <ITEM id="8" name="Dark-Sun Martial Dagger" mesh_name="dagger04" totalpoint="0" type="melee" res_sex="a" res_level="15" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="346" damage="11" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="An obscure dagger handed down from the Moon dynasty." /> <ITEM id="9" name="STR:ZITEM_NAME_4" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="18" slot="melee" weapon="dagger" weight="5" bt_price="0" delay="346" damage="10" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4" /> <ITEM id="52" name="STR:ZITEM_NAME_5" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="27" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="351" damage="12" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5" snd_reload="we_revolver_reload" snd_fire="357magrevolver_dryfire" snd_dryfire="357magrevolver_dryfire" /> <ITEM id="11" name="STR:ZITEM_NAME_6" mesh_name="dagger02" totalpoint="0" type="melee" res_sex="a" res_level="36" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="356" damage="13" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFF80" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6" /> <ITEM id="12" name="STR:ZITEM_NAME_7" mesh_name="dagger03" totalpoint="0" type="melee" res_sex="a" res_level="45" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="346" damage="14" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7" /> <ITEM id="13" name="Fortune" mesh_name="dagger09" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="dagger" weight="9" bt_price="0" delay="339" damage="15" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This weapon is said to be the key to a vault containing untold riches." limitspeed="100" limitwall="0" /> <ITEM id="14" name="Swift" mesh_name="dagger07" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="339" damage="16" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This strange looking dagger imbues it's wielder with great speed." limitspeed="100" limitwall="0" /> <ITEM id="15" name="Fang" mesh_name="dagger08" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="dagger" weight="7" bt_price="0" delay="339" damage="17" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="It is rumored to have once be a tooth from a Great Beast who ravaged the planet." limitspeed="100" limitwall="0" /> <ITEM id="16" name="Dark Matter" mesh_name="dagger10" totalpoint="0" type="melee" res_sex="a" res_level="90" slot="melee" weapon="dagger" weight="8" bt_price="0" delay="339" damage="16" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="10" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="It is said that this dagger was given to a legendary thief by the devil." limitspeed="100" limitwall="0" /> <ITEM id="17" name="Traffic Signal" mesh_name="dagger_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="319" damage="1" range="600" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A light seen from around the map." /> <ITEM id="41266" name="Clan Master Coat (Male)" mesh_name="eq_chest_clanmaster" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="16" bt_price="0" hp="6" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Coat (for male) provided with purchase of clan name change item. Only the clan master can wear it." iscashitem="false" /> <ITEM id="41267" name="Clan Master Coat (Female)" mesh_name="eq_chest_clanmaster" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="16" bt_price="0" hp="6" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Coat (for female) provided with purchase of clan name change item. Only the clan master can wear it." iscashitem="false" /> <ITEM id="50041" name="Ice Dagger" mesh_name="dagger12" totalpoint="0" type="melee" res_sex="a" res_level="95" slot="melee" weapon="dagger" weight="8" bt_price="0" delay="300" damage="16" range="170" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="The power within the crystals deliver incredible damage." iscashitem="false" /> <ITEM id="520" name="Training Edge" mesh_name="katana_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="349" damage="0" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Training weapon for practicing techniques. It has no value as a weapon." /> <ITEM id="521" name="STR:ZITEM_NAME_2" mesh_name="katana01" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="10" bt_price="0" delay="359" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_2" /> <ITEM id="522" name="STR:ZITEM_NAME_502001" mesh_name="katana05" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="9" bt_price="0" delay="359" damage="16" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502001" /> <ITEM id="523" name="STR:ZITEM_NAME_12" mesh_name="katana02" totalpoint="0" type="melee" res_sex="a" res_level="5" slot="melee" weapon="katana" weight="10" bt_price="0" delay="359" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_12" /> <ITEM id="524" name="STR:ZITEM_NAME_502002" mesh_name="katana07" totalpoint="0" type="melee" res_sex="a" res_level="7" slot="melee" weapon="katana" weight="8" bt_price="0" delay="349" damage="17" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502002" /> <ITEM id="525" name="STR:ZITEM_NAME_13" mesh_name="katana02" totalpoint="0" type="melee" res_sex="a" res_level="10" slot="melee" weapon="katana" weight="12" bt_price="0" delay="349" damage="18" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_13" /> <ITEM id="526" name="STR:ZITEM_NAME_502003" mesh_name="katana08" totalpoint="0" type="melee" res_sex="a" res_level="15" slot="melee" weapon="katana" weight="10" bt_price="0" delay="349" damage="19" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502003" /> <ITEM id="527" name="STR:ZITEM_NAME_14" mesh_name="katana01" totalpoint="0" type="melee" res_sex="a" res_level="20" slot="melee" weapon="katana" weight="9" bt_price="0" delay="339" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_14" /> <ITEM id="528" name="STR:ZITEM_NAME_15" mesh_name="katana04" totalpoint="0" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="13" bt_price="0" delay="339" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_15" /> <ITEM id="529" name="STR:ZITEM_NAME_16" mesh_name="katana06" totalpoint="0" type="melee" res_sex="a" res_level="40" slot="melee" weapon="katana" weight="11" bt_price="0" delay="339" damage="22" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_16" /> <ITEM id="110" name="STR:ZITEM_NAME_17" mesh_name="katana03" totalpoint="0" type="melee" res_sex="a" res_level="50" slot="melee" weapon="katana" weight="12" bt_price="0" delay="329" damage="24" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_17" /> <ITEM id="111" name="Skeleton Edge" mesh_name="katana_skel" totalpoint="0" type="melee" res_sex="a" res_level="50" slot="melee" weapon="katana" weight="18" bt_price="0" delay="339" damage="25" range="240" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This blade is the same kind used by the skeletons. It has a long reach." /> <ITEM id="112" name="Devil Edge" mesh_name="katana13" totalpoint="0" type="melee" res_sex="a" res_level="55" slot="melee" weapon="katana" weight="11" bt_price="0" delay="339" damage="25" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="5" ap="0" maxwt="1" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This blade was cast in the image of the Devil Himself." /> <ITEM id="113" name="Pyre" mesh_name="katana15" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="katana" weight="12" bt_price="0" delay="329" damage="26" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="7" maxwt="1" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This heavy club was believed to be formed in a volcano. It feels strangely hot." /> <ITEM id="114" name="Gaia" mesh_name="katana12" totalpoint="0" type="melee" res_sex="a" res_level="65" slot="melee" weapon="katana" weight="12" bt_price="0" delay="329" damage="27" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="7" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Legend claims this sword was formed during the creation of the planet." /> <ITEM id="115" name="Bokken" mesh_name="katana14" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="katana" weight="7" bt_price="0" delay="339" damage="27" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This odd weapon seems lighter than a normal sword." limitspeed="110" limitwall="0" /> <ITEM id="116" name="Desert Winds" mesh_name="katana10" totalpoint="0" type="melee" res_sex="a" res_level="75" slot="melee" weapon="katana" weight="14" bt_price="0" delay="329" damage="28" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="3" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This legendary scimitar is said to be able to control sand storms." /> <ITEM id="117" name="God Save the Queen" mesh_name="katana11" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="katana" weight="12" bt_price="0" delay="339" damage="29" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="9" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A sword from a distant land, it has many protective magics bestowed upon it." /> <ITEM id="118" name="Blade of Flesh" mesh_name="katana09" totalpoint="0" type="melee" res_sex="a" res_level="90" slot="melee" weapon="katana" weight="10" bt_price="0" delay="319" damage="30" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="10" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A man's weapon is merely an extension of himself." /> <ITEM id="50014" name="BaseBall Bat" mesh_name="katana16" totalpoint="0" type="melee" res_sex="a" res_level="95" slot="melee" weapon="katana" weight="12" bt_price="0" delay="317" damage="30" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="10" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A spiky baseball bat made out of the finest metal particles that only found in hell. There's also a rumor that the devil himself once used this." /> <ITEM id="51578" name="Pole" mesh_name="katana_pole" totalpoint="0" type="melee" res_sex="a" res_level="99" slot="melee" weapon="katana" weight="11" bt_price="0" delay="315" damage="30" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="10" ap="0" maxwt="3" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="It's teh POLE!!!11" /> <ITEM id="50033" name="Zangetsu" mesh_name="sword07" totalpoint="0" type="melee" res_sex="a" res_level="65" slot="melee" weapon="greatsword" weight="28" bt_price="0" delay="322" damage="43" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" /> <ITEM id="59999" name="Bigi Event Large Sword" mesh_name="sword_event" totalpoint="0" type="melee" res_sex="a" res_level="40" slot="melee" weapon="greatsword" weight="20" bt_price="0" delay="355" damage="45" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="[Custom Event Item] Special Sword maded by Bigi." iscashitem="false" /> <ITEM id="50000" name="Training Large Sword" mesh_name="sword_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="greatsword" weight="0" bt_price="0" delay="366" damage="0" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Slap someone with it, it won't hurt!" /> <ITEM id="200" name="STR:ZITEM_NAME_51" mesh_name="sword01" totalpoint="0" type="melee" res_sex="a" res_level="50" slot="melee" weapon="greatsword" weight="30" bt_price="0" delay="366" damage="40" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" /> <ITEM id="201" name="Bright Sword" mesh_name="sword05" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="greatsword" weight="31" bt_price="0" delay="366" damage="44" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="The light given off by this sword is blinding." /> <ITEM id="202" name="Eiku" mesh_name="sword_wood" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="greatsword" weight="26" bt_price="0" delay="366" damage="38" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This large paddle heralds from a distant island." limitspeed="100" /> <ITEM id="203" name="Skull Giant Sword" mesh_name="sword02" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="greatsword" weight="32" bt_price="0" delay="366" damage="46" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This blade was once used by the king of giants." /> <ITEM id="204" name="Fire-Blast Sword" mesh_name="sword03" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="greatsword" weight="33" bt_price="0" delay="366" damage="48" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Burning with a dragon's fire, this blade incinerates your foes." /> <ITEM id="205" name="God Slayer" mesh_name="sword04" totalpoint="0" type="melee" res_sex="a" res_level="90" slot="melee" weapon="greatsword" weight="34" bt_price="0" delay="366" damage="50" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Forged of Carnal Desire in the workshop of Temptation and Greed, tempered by rage and lightning, it shall slay a god." /> <ITEM id="50015" name="Soul Reaver" mesh_name="sword06" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="greatsword" weight="35" bt_price="0" delay="380" damage="50" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Weapon worn by the Soul Reaver!" /> <ITEM id="50037" name="Bladewing" mesh_name="bladewing" totalpoint="0" type="melee" res_sex="a" res_level="99" slot="melee" weapon="doublekatana" weight="0" bt_price="0" delay="280" damage="28" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="10" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="The devils wings." limitspeed="100" limitwall="0" /> <ITEM id="50001" name="Training Kodachi" mesh_name="blade_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="doublekatana" weight="0" bt_price="0" delay="280" damage="0" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="10" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Double the slash, yet they still still don't hurt." limitspeed="110" limitwall="0" /> <ITEM id="300" name="STR:ZITEM_NAME_31" mesh_name="blade02" totalpoint="0" type="melee" res_sex="a" res_level="10" slot="melee" weapon="doublekatana" weight="18" bt_price="0" delay="360" damage="14" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_31" /> <ITEM id="301" name="STR:ZITEM_NAME_32" mesh_name="blade01" totalpoint="0" type="melee" res_sex="a" res_level="21" slot="melee" weapon="doublekatana" weight="14" bt_price="0" delay="360" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_32" /> <ITEM id="302" name="STR:ZITEM_NAME_33" mesh_name="blade06" totalpoint="0" type="melee" res_sex="a" res_level="32" slot="melee" weapon="doublekatana" weight="20" bt_price="0" delay="360" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_33" /> <ITEM id="303" name="STR:ZITEM_NAME_34" mesh_name="blade05" totalpoint="0" type="melee" res_sex="a" res_level="43" slot="melee" weapon="doublekatana" weight="18" bt_price="0" delay="360" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_34" /> <ITEM id="304" name="Messiah" mesh_name="blade08" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="doublekatana" weight="16" bt_price="0" delay="360" damage="21" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Two swords of unknown origin, they are said to have been given to a great hero by god." /> <ITEM id="305" name="Rune Blades" mesh_name="blade07" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="doublekatana" weight="17" bt_price="0" delay="366" damage="22" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="These swords have had epic magicks sealed upon their blades." /> <ITEM id="306" name="Nito-Ryu" mesh_name="blade_wood" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="doublekatana" weight="14" bt_price="0" delay="340" damage="20" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="10" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="These odd weapons seem lighter than normal swords." limitspeed="100" limitwall="0" /> <ITEM id="307" name="Luna" mesh_name="blade04" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="doublekatana" weight="16" bt_price="0" delay="320" damage="24" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="These swords emit a bright glow when shined upon by moonlight." /> <ITEM id="308" name="Searing Abyss" mesh_name="blade03" totalpoint="0" type="melee" res_sex="a" res_level="90" slot="melee" weapon="doublekatana" weight="15" bt_price="0" delay="280" damage="26" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A shard of hell itself." /> <ITEM id="50034" name="Desert Eagle" mesh_name="pistoldx2" totalpoint="0" type="range" res_sex="a" res_level="85" slot="range" weapon="pistolx2" weight="20" bt_price="0" delay="225" damage="55" ctrl_ability="36" magazine="9" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="The famous Desert Eagle" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="50002" name="Training Pistols" mesh_name="pistol01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="250" damage="0" ctrl_ability="36" magazine="500" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Shooting Nothing But Blanks" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="1000" effect_id="4" /> <ITEM id="500" name="STR:ZITEM_NAME_4001" mesh_name="pistol01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistol" weight="7" bt_price="0" delay="250" damage="14" ctrl_ability="30" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4001" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="3" /> <ITEM id="501" name="STR:ZITEM_NAME_4002" mesh_name="pistol01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="250" damage="22" ctrl_ability="36" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4002" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="4" /> <ITEM id="502" name="STR:ZITEM_NAME_504001" mesh_name="pistol18x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="250" damage="24" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504001" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" /> <ITEM id="503" name="STR:ZITEM_NAME_504002" mesh_name="pistol20x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="240" damage="22" ctrl_ability="36" magazine="13" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504002" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="78" effect_id="4" /> <ITEM id="504" name="STR:ZITEM_NAME_4009" mesh_name="pistol01" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="pistol" weight="7" bt_price="0" delay="200" damage="14" ctrl_ability="30" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4009" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="3" /> <ITEM id="505" name="STR:ZITEM_NAME_4010" mesh_name="pistol01x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="200" damage="22" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4010" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" /> <ITEM id="506" name="STR:ZITEM_NAME_504003" mesh_name="pistol04x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="220" damage="26" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504003" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" /> <ITEM id="507" name="STR:ZITEM_NAME_4011" mesh_name="pistol05" totalpoint="0" type="range" res_sex="a" res_level="6" slot="range" weapon="pistol" weight="8" bt_price="0" delay="250" damage="16" ctrl_ability="40" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4011" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="3" /> <ITEM id="508" name="STR:ZITEM_NAME_4012" mesh_name="pistol05x2" totalpoint="0" type="range" res_sex="a" res_level="8" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="250" damage="26" ctrl_ability="48" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4012" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="4" /> <ITEM id="509" name="STR:ZITEM_NAME_4003" mesh_name="pistol02" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="pistol" weight="7" bt_price="0" delay="200" damage="15" ctrl_ability="25" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4003" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="3" /> <ITEM id="510" name="STR:ZITEM_NAME_4004" mesh_name="pistol02x2" totalpoint="0" type="range" res_sex="a" res_level="12" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="200" damage="24" ctrl_ability="30" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4004" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" /> <ITEM id="511" name="STR:ZITEM_NAME_504004" mesh_name="pistol13x2" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="200" damage="32" ctrl_ability="36" magazine="13" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504004" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="78" effect_id="4" /> <ITEM id="512" name="STR:ZITEM_NAME_4013" mesh_name="pistol05" totalpoint="0" type="range" res_sex="a" res_level="14" slot="range" weapon="pistol" weight="8" bt_price="0" delay="220" damage="18" ctrl_ability="40" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4013" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="3" /> <ITEM id="513" name="STR:ZITEM_NAME_4014" mesh_name="pistol05x2" totalpoint="0" type="range" res_sex="a" res_level="16" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="220" damage="30" ctrl_ability="48" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4014" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="4" /> <ITEM id="514" name="STR:ZITEM_NAME_4015" mesh_name="pistol02" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="pistol" weight="8" bt_price="0" delay="180" damage="17" ctrl_ability="25" magazine="13" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4015" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="78" effect_id="3" /> <ITEM id="515" name="STR:ZITEM_NAME_4016" mesh_name="pistol02x2" totalpoint="0" type="range" res_sex="a" res_level="26" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="180" damage="28" ctrl_ability="30" magazine="13" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4016" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="78" effect_id="4" /> <ITEM id="516" name="STR:ZITEM_NAME_4017" mesh_name="pistol05" totalpoint="0" type="range" res_sex="a" res_level="32" slot="range" weapon="pistol" weight="9" bt_price="0" delay="210" damage="19" ctrl_ability="40" magazine="15" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4017" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="90" effect_id="3" /> <ITEM id="517" name="STR:ZITEM_NAME_4018" mesh_name="pistol05x2" totalpoint="0" type="range" res_sex="a" res_level="34" slot="range" weapon="pistolx2" weight="18" bt_price="0" delay="210" damage="32" ctrl_ability="48" magazine="15" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4018" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="90" effect_id="4" /> <ITEM id="518" name="STR:ZITEM_NAME_4019" mesh_name="pistol02" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="pistol" weight="8" bt_price="0" delay="160" damage="17" ctrl_ability="25" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4019" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="3" /> <ITEM id="519" name="STR:ZITEM_NAME_4020" mesh_name="pistol02x2" totalpoint="0" type="range" res_sex="a" res_level="42" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="160" damage="28" ctrl_ability="30" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4020" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="4" /> <ITEM id="520" name="Type 43 Pistols" mesh_name="pistol06x2" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="pistolx2" weight="10" bt_price="0" delay="160" damage="26" ctrl_ability="30" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Concept weapons showing a design for a new incredibly lightweight pistol." snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" limitspeed="110" maxbullet="84" effect_id="3" /> <ITEM id="521" name="AP-22" mesh_name="pistol14x2" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="160" damage="28" ctrl_ability="20" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="This new pistol design by Maxwell trades raw power for armor penetration." snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="4" /> <ITEM id="522" name="Type 44 Pistols" mesh_name="pistol16x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="140" damage="32" ctrl_ability="10" magazine="14" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="New Type Pistols providing improved recoil control." snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="3" /> <ITEM id="523" name="Tactical Pistols" mesh_name="pistol03x2" totalpoint="0" type="range" res_sex="a" res_level="90" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="160" damage="34" ctrl_ability="20" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Pistols used by special forces groups. They have reinforced power and are lightweight." snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="3" /> <ITEM id="50035" name="Skeleton Revolver" mesh_name="pistoloddx2" totalpoint="0" type="range" res_sex="a" res_level="99" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="320" damage="50" ctrl_ability="72" magazine="10" reloadtime="4" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Aim for the head!" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="20" effect_id="4" /> <ITEM id="50003" name="Training Revolvers" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="0" ctrl_ability="72" magazine="500" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Aim for the head!" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="1000" effect_id="4" /> <ITEM id="50007" name="Training Revolvers 2" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="0" ctrl_ability="72" magazine="500" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Aim for the head...Again!" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="1000" effect_id="4" /> <ITEM id="600" name="STR:ZITEM_NAME_4005" mesh_name="pistol07" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolver" weight="8" bt_price="0" delay="400" damage="16" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4005" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" /> <ITEM id="601" name="STR:ZITEM_NAME_4006" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="32" ctrl_ability="72" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4006" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="602" name="STR:ZITEM_NAME_4501" mesh_name="pistol12" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="revolver" weight="7" bt_price="0" delay="300" damage="14" ctrl_ability="60" magazine="8" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4501" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="3" /> <ITEM id="603" name="STR:ZITEM_NAME_4502" mesh_name="pistol12x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="300" damage="28" ctrl_ability="72" magazine="8" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4502" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="4" /> <ITEM id="604" name="STR:ZITEM_NAME_504501" mesh_name="pistol09x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="revolverx2" weight="12" bt_price="0" delay="360" damage="38" ctrl_ability="36" magazine="6" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504501" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="3357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="605" name="STR:ZITEM_NAME_4503" mesh_name="pistol07" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="revolver" weight="8" bt_price="0" delay="400" damage="18" ctrl_ability="50" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4503" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" /> <ITEM id="606" name="STR:ZITEM_NAME_4504" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="9" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="36" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4504" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="607" name="STR:ZITEM_NAME_4007" mesh_name="pistol08" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="revolver" weight="7" bt_price="0" delay="400" damage="20" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4007" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" /> <ITEM id="608" name="STR:ZITEM_NAME_4008" mesh_name="pistol08x2" totalpoint="0" type="range" res_sex="a" res_level="12" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="400" damage="40" ctrl_ability="72" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4008" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="609" name="STR:ZITEM_NAME_504502" mesh_name="pistol17x2" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="360" damage="42" ctrl_ability="36" magazine="8" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504502" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="4" /> <ITEM id="610" name="STR:ZITEM_NAME_4505" mesh_name="pistol10" totalpoint="0" type="range" res_sex="a" res_level="16" slot="range" weapon="revolver" weight="9" bt_price="0" delay="400" damage="22" ctrl_ability="70" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4505" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" /> <ITEM id="611" name="STR:ZITEM_NAME_4506" mesh_name="pistol10x2" totalpoint="0" type="range" res_sex="a" res_level="18" slot="range" weapon="revolverx2" weight="18" bt_price="0" delay="400" damage="44" ctrl_ability="84" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4506" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="612" name="STR:ZITEM_NAME_4507" mesh_name="pistol10" totalpoint="0" type="range" res_sex="a" res_level="21" slot="range" weapon="revolver" weight="8" bt_price="0" delay="400" damage="23" ctrl_ability="65" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4507" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" /> <ITEM id="613" name="STR:ZITEM_NAME_4508" mesh_name="pistol10x2" totalpoint="0" type="range" res_sex="a" res_level="23" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="46" ctrl_ability="78" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4508" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="614" name="STR:ZITEM_NAME_504503" mesh_name="pistol15x2" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="450" damage="48" ctrl_ability="80" magazine="6" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504503" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="615" name="STR:ZITEM_NAME_4509" mesh_name="pistol12" totalpoint="0" type="range" res_sex="a" res_level="26" slot="range" weapon="revolver" weight="7" bt_price="0" delay="300" damage="18" ctrl_ability="60" magazine="8" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4509" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="3" /> <ITEM id="616" name="STR:ZITEM_NAME_4510" mesh_name="pistol12x2" totalpoint="0" type="range" res_sex="a" res_level="28" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="300" damage="36" ctrl_ability="72" magazine="8" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4510" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="4" /> <ITEM id="617" name="STR:ZITEM_NAME_4511" mesh_name="pistol07" totalpoint="0" type="range" res_sex="a" res_level="34" slot="range" weapon="revolver" weight="8" bt_price="0" delay="400" damage="25" ctrl_ability="50" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4511" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" /> <ITEM id="618" name="STR:ZITEM_NAME_4512" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="36" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4512" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="619" name="STR:ZITEM_NAME_4513" mesh_name="pistol08" totalpoint="0" type="range" res_sex="a" res_level="42" slot="range" weapon="revolver" weight="8" bt_price="0" delay="360" damage="25" ctrl_ability="50" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4513" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" /> <ITEM id="620" name="STR:ZITEM_NAME_4514" mesh_name="pistol08x2" totalpoint="0" type="range" res_sex="a" res_level="46" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="360" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4514" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" /> <ITEM id="621" name="Canox Cannon 3" mesh_name="pistol11" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="revolver" weight="16" bt_price="0" delay="340" damage="53" ctrl_ability="60" magazine="5" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Single Revolver with vastly improved damage. However, it is heavy and has a small clip." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="35" effect_id="3" /> <ITEM id="6281" name="Canox Cannon 3 x2" mesh_name="pistol11x2" totalpoint="0" type="range" res_sex="a" res_level="65" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="340" damage="54" ctrl_ability="60" magazine="7" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="An improved version of Canox Cannon 3 single handed version. Now with less weight and more clips, this revolver is one of the most fearsome weapons." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="42" effect_id="3" /> <ITEM id="622" name="Canox Cannon 4" mesh_name="pistol11" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="revolver" weight="16" bt_price="0" delay="340" damage="55" ctrl_ability="60" magazine="6" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Modified Cannon 3 series, it sports an improved clip capacity and damage." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="42" effect_id="3" /> <ITEM id="6282" name="Canox Cannon 4 x2" mesh_name="pistol11x2" totalpoint="0" type="range" res_sex="a" res_level="82" slot="range" weapon="revolverx2" weight="15" bt_price="0" delay="340" damage="57" ctrl_ability="60" magazine="7" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="New and improved version of the single wield Cannon 4 with less weight." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="42" effect_id="3" /> <ITEM id="623" name="Admin Revolver" mesh_name="pistol08x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolverx2" weight="1" bt_price="0" delay="960" damage="60" ctrl_ability="1" magazine="1000" reloadtime="8" slug_output="false" gadget_id="0" hp="5000" ap="5000" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Use only in quest mode or else." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="99999" effect_id="3" iscashitem="true"/> <ITEM id="624" name="PM-7" mesh_name="pistol19x2" totalpoint="0" type="range" res_sex="a" res_level="90" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="334" damage="60" ctrl_ability="60" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Old Bird produced revolver with impressive damage output." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="70" effect_id="4" /> <ITEM id="50004" name="Training Sub-Machine Guns" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="90" damage="0" ctrl_ability="90" magazine="500" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Practice your...not...aim..." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="6" /> <ITEM id="700" name="STR:ZITEM_NAME_5001" mesh_name="smg01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="smg" weight="15" bt_price="0" delay="90" damage="7" ctrl_ability="50" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5001" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="5" /> <ITEM id="701" name="STR:ZITEM_NAME_5002" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="90" damage="14" ctrl_ability="90" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5002" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="6" /> <ITEM id="702" name="STR:ZITEM_NAME_505001" mesh_name="smg06x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="85" damage="14" ctrl_ability="90" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_505001" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" /> <ITEM id="703" name="STR:ZITEM_NAME_505002" mesh_name="smg08x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="95" damage="16" ctrl_ability="90" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_505002" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" /> <ITEM id="704" name="STR:ZITEM_NAME_5003" mesh_name="smg02" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="smg" weight="15" bt_price="0" delay="90" damage="8" ctrl_ability="50" magazine="36" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5003" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="5" /> <ITEM id="705" name="STR:ZITEM_NAME_5004" mesh_name="smg02x2" totalpoint="0" type="range" res_sex="a" res_level="13" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="90" damage="16" ctrl_ability="90" magazine="36" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5004" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="6" /> <ITEM id="706" name="STR:ZITEM_NAME_5005" mesh_name="smg05" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="smg" weight="12" bt_price="0" delay="90" damage="5" ctrl_ability="70" magazine="60" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5005" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="300" effect_id="5" /> <ITEM id="707" name="STR:ZITEM_NAME_5006" mesh_name="smg05x2" totalpoint="0" type="range" res_sex="a" res_level="12" slot="range" weapon="smgx2" weight="24" bt_price="0" delay="90" damage="10" ctrl_ability="126" magazine="60" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5006" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="300" effect_id="6" /> <ITEM id="708" name="STR:ZITEM_NAME_505003" mesh_name="smg07x2" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="90" damage="16" ctrl_ability="80" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_505003" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" /> <ITEM id="709" name="STR:ZITEM_NAME_5007" mesh_name="smg01" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="smg" weight="15" bt_price="0" delay="85" damage="7" ctrl_ability="35" magazine="32" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5007" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="5" /> <ITEM id="710" name="STR:ZITEM_NAME_5008" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="27" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="85" damage="14" ctrl_ability="63" magazine="32" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5008" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="6" /> <ITEM id="711" name="STR:ZITEM_NAME_5009" mesh_name="smg02" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="smg" weight="16" bt_price="0" delay="95" damage="9" ctrl_ability="55" magazine="36" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5009" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="5" /> <ITEM id="712" name="STR:ZITEM_NAME_5010" mesh_name="smg02x2" totalpoint="0" type="range" res_sex="a" res_level="27" slot="range" weapon="smgx2" weight="32" bt_price="0" delay="95" damage="18" ctrl_ability="99" magazine="36" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5010" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="6" /> <ITEM id="713" name="STR:ZITEM_NAME_5011" mesh_name="smg01" totalpoint="0" type="range" res_sex="a" res_level="36" slot="range" weapon="smg" weight="15" bt_price="0" delay="80" damage="8" ctrl_ability="35" magazine="40" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5011" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" /> <ITEM id="714" name="STR:ZITEM_NAME_5012" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="39" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="80" damage="16" ctrl_ability="63" magazine="40" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5012" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="6" /> <ITEM id="715" name="STR:ZITEM_NAME_5013" mesh_name="smg03" totalpoint="0" type="range" res_sex="a" res_level="36" slot="range" weapon="smg" weight="14" bt_price="0" delay="95" damage="9" ctrl_ability="50" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5013" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="5" /> <ITEM id="716" name="STR:ZITEM_NAME_5014" mesh_name="smg03x2" totalpoint="0" type="range" res_sex="a" res_level="39" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="95" damage="18" ctrl_ability="90" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5014" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="6" /> <ITEM id="717" name="STR:ZITEM_NAME_5015" mesh_name="smg01" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="smg" weight="14" bt_price="0" delay="80" damage="8" ctrl_ability="35" magazine="40" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5015" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" /> <ITEM id="718" name="STR:ZITEM_NAME_5016" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="48" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="80" damage="16" ctrl_ability="63" magazine="40" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5016" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="6" /> <ITEM id="719" name="STR:ZITEM_NAME_5017" mesh_name="smg03" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="smg" weight="14" bt_price="0" delay="95" damage="11" ctrl_ability="50" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5017" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="5" /> <ITEM id="720" name="STR:ZITEM_NAME_5018" mesh_name="smg03x2" totalpoint="0" type="range" res_sex="a" res_level="48" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="95" damage="22" ctrl_ability="90" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5018" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="6" /> <ITEM id="721" name="Ellan MK.II" mesh_name="smg04x2" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="90" damage="23" ctrl_ability="80" magazine="50" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Experimental Design with greatly improved magazine size. Good combat performance." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="150" effect_id="6" /> <ITEM id="722" name="Type 44 SMG's" mesh_name="smg10x2" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="smgx2" weight="24" bt_price="0" delay="80" damage="18" ctrl_ability="90" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New Type SMG's focusing on rate of fire." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="6" /> <ITEM id="723" name="Hornet 6" mesh_name="smg09x2" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="smgx2" weight="20" bt_price="0" delay="70" damage="17" ctrl_ability="90" magazine="30" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New SMG from Leonics with a very light weight." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" maxbullet="120" effect_id="6" /> <ITEM id="724" name="Hornet 7" mesh_name="smg11x2" totalpoint="0" type="range" res_sex="a" res_level="90" slot="range" weapon="smgx2" weight="20" bt_price="0" delay="70" damage="18" ctrl_ability="90" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="As an improved version of the Hornet 6, it boasts improved magazine size and power." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" maxbullet="160" effect_id="6" /> <ITEM id="500421" name="Bigi Event Rifle" mesh_name="rifle_event" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="rifle" weight="18" bt_price="0" delay="90" damage="16" ctrl_ability="20" magazine="25" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="[Custom Event Item] Special Rifle maded by Bigi." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" iscashitem="false" maxbullet="175" effect_id="8" /> <ITEM id="50043" name="Donator's Rifle" mesh_name="rifle_dn" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rifle" weight="20" bt_price="0" delay="85" damage="14" ctrl_ability="20" magazine="50" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Thanks for donating!" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" iscashitem="false" maxbullet="250" effect_id="8" /> <ITEM id="565" name="Palmpow's Ice Blade" mesh_name="katana_palmpou" totalpoint="0" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="14" bt_price="0" delay="350" damage="21" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Palmpow's Ice Blade taken from Cursed Palmpow. It seems as strong as it looks." /> <ITEM id="568" name="Palmpow's Crystal Blade" mesh_name="katana_palmpoa" totalpoint="0" type="melee" res_sex="a" res_level="40" slot="melee" weapon="katana" weight="15" bt_price="0" delay="350" damage="24" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Palmpow's Crystal Blade taken from Cursed Palmpow. It seems more fearful than the Ice Blade." /> <ITEM id="419" name="Goblin Wizard's Armguard (Men)" mesh_name="eq_hands_goblin" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="3" bt_price="0" hp="1" ap="7" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Armguard used by the Goblin Wizard. It looks light and not so sturdy." /> <ITEM id="420" name="Goblin Wizard's Armguard (Women)" mesh_name="eq_hands_goblin" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="0" hp="1" ap="7" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Armguard used by the Goblin Wizard. It looks light and not so sturdy." /> <ITEM id="563" name="Golden Goblin Armguard (Men)" mesh_name="eq_hands_goblin_gold" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="hands" weight="7" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gold Goblin Armguard taken from the Dwarf Goblin King. It looks stronger than the Goblin Wizard's Armguard." /> <ITEM id="564" name="Golden Goblin Armguard (Women)" mesh_name="eq_hands_goblin_gold" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="hands" weight="7" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gold Goblin Armguard taken from the Dwarf Goblin King. It looks stronger than the Goblin Wizard's Armguard." /> <ITEM id="566" name="Palmpoa's Helmet (Men)" mesh_name="eq_head_palmpou" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="head" weight="3" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Palmpoa's Helmet taken from Cursed Palmpow. One might look as cute as Palmpoa when wear it." /> <ITEM id="567" name="Palmpoa's Helmet (Women)" mesh_name="eq_head_palmpou" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="3" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Palmpoa's Helmet taken from Cursed Palmpow. One might look as cute as Palmpoa when wear it." /> <ITEM id="538" name="Palmpoa's Shirt (Men)" mesh_name="eq_chest_palmpou" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="16" bt_price="0" hp="4" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Palmpoa's Shirt taken from Palmpow. The cute Palmpoa on the back makes one feel sorry to wear it as protective equipment." /> <ITEM id="539" name="Palmpoa's Shirt (Women)" mesh_name="eq_chest_palmpou" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="0" hp="4" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Palmpoa's Shirt taken from Palmpow. The cute Palmpoa on the back makes one feel sorry to wear it as protective equipment." /> <ITEM id="34560" name="Golden Goblin Hat (Men)" mesh_name="eq_head_goblin_gold" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="head" weight="4" bt_price="0" hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gold Goblin Hat from taken from the Thunder Goblin. It looks more useful than the Goblin Hat." /> <ITEM id="34561" name="Golden Goblin Hat (Women)" mesh_name="eq_head_goblin_gold" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="4" bt_price="0" hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gold Goblin Hat from taken from the Thunder Goblin. It looks more useful than the Goblin Hat." /> <ITEM id="50005" name="Training Rifle" mesh_name="rifle04" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="20" bt_price="0" delay="80" damage="13" ctrl_ability="20" magazine="500" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Training Rifle for all your training rifle needs." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="8" /> <ITEM id="900" name="STR:ZITEM_NAME_7001" mesh_name="rifle03" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="rifle" weight="15" bt_price="0" delay="120" damage="11" ctrl_ability="30" magazine="32" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7001" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="8" /> <ITEM id="901" name="STR:ZITEM_NAME_507001" mesh_name="rifle10" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="rifle" weight="18" bt_price="0" delay="110" damage="15" ctrl_ability="30" magazine="36" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_507001" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" /> <ITEM id="902" name="STR:ZITEM_NAME_7002" mesh_name="rifle01" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="rifle" weight="18" bt_price="0" delay="110" damage="12" ctrl_ability="30" magazine="32" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7002" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="8" /> <ITEM id="903" name="STR:ZITEM_NAME_7003" mesh_name="rifle02" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rifle" weight="20" bt_price="0" delay="100" damage="15" ctrl_ability="50" magazine="24" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7003" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="120" effect_id="8" /> <ITEM id="904" name="STR:ZITEM_NAME_507002" mesh_name="rifle15" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rifle" weight="18" bt_price="0" delay="100" damage="16" ctrl_ability="30" magazine="36" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_507002" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" /> <ITEM id="905" name="STR:ZITEM_NAME_7004" mesh_name="rifle04" totalpoint="0" type="range" res_sex="a" res_level="18" slot="range" weapon="rifle" weight="20" bt_price="0" delay="80" damage="13" ctrl_ability="20" magazine="40" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7004" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="8" /> <ITEM id="906" name="STR:ZITEM_NAME_507003" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="rifle" weight="18" bt_price="0" delay="100" damage="17" ctrl_ability="30" magazine="36" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_507003" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" /> <ITEM id="907" name="STR:ZITEM_NAME_7005" mesh_name="rifle03" totalpoint="0" type="range" res_sex="a" res_level="26" slot="range" weapon="rifle" weight="18" bt_price="0" delay="90" damage="15" ctrl_ability="30" magazine="36" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7005" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="8" /> <ITEM id="908" name="STR:ZITEM_NAME_7006" mesh_name="rifle04" totalpoint="0" type="range" res_sex="a" res_level="34" slot="range" weapon="rifle" weight="20" bt_price="0" delay="80" damage="14" ctrl_ability="20" magazine="40" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7006" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="8" /> <ITEM id="909" name="STR:ZITEM_NAME_7007" mesh_name="rifle01" totalpoint="0" type="range" res_sex="a" res_level="42" slot="range" weapon="rifle" weight="18" bt_price="0" delay="90" damage="16" ctrl_ability="30" magazine="40" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7007" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="8" /> <ITEM id="910" name="STR:ZITEM_NAME_7008" mesh_name="rifle02" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="20" bt_price="0" delay="100" damage="19" ctrl_ability="50" magazine="32" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7008" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="8" /> <ITEM id="911" name="Demolitions Rifle" mesh_name="rifle06" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="16" bt_price="0" delay="80" damage="14" ctrl_ability="20" magazine="30" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Specialists Rifle for extended combat operations." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="630" effect_id="8" /> <ITEM id="912" name="Geyser 4" mesh_name="rifle07" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="18" bt_price="0" delay="110" damage="28" ctrl_ability="10" magazine="5" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="This innovative weapon features a small clip of high-power rounds." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="55" effect_id="8" /> <ITEM id="913" name="SAI-330 Carbine" mesh_name="rifle08" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rifle" weight="16" bt_price="0" delay="80" damage="15" ctrl_ability="40" magazine="30" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="This weapon is used by paratroopers during airdrops. It has sacrificed accuracy for weight." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" /> <ITEM id="914" name="Maxwell LX55" mesh_name="rifle12" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="rifle" weight="20" bt_price="0" delay="70" damage="13" ctrl_ability="20" magazine="50" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Maxwell's new model pushes rate of fire and control ability to the limit!" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="8" /> <ITEM id="915" name="Tactical Carbine" mesh_name="rifle17" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="rifle" weight="18" bt_price="0" delay="70" damage="18" ctrl_ability="10" magazine="40" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Rifle used by special forces groups. It's shortened barrel gives it lighter weight." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="260" effect_id="8" /> <ITEM id="50006" name="Training Sniper Rifle" mesh_name="rifle13" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="25" bt_price="0" delay="1200" damage="0" ctrl_ability="0" magazine="500" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New Sniper Rifle designed to shoot blanks...lots of them." snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="8" /> <ITEM id="50008" name="Training Sniper Rifle 2" mesh_name="rifle13" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="snifer" weight="25" bt_price="0" delay="1200" damage="0" ctrl_ability="0" magazine="500" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New New Sniper Rifle designed to shoot blanks...lots of them...again" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="8" /> <ITEM id="5200" name="STR:ZITEM_NAME_10001" mesh_name="rifle11" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="25" bt_price="0" delay="1200" damage="80" ctrl_ability="0" magazine="2" reloadtime="7" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10001" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="16" /> <ITEM id="5201" name="STR:ZITEM_NAME_10002" mesh_name="rifle13" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rifle" weight="25" bt_price="0" delay="1200" damage="90" ctrl_ability="0" magazine="3" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10002" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="8" /> <ITEM id="5202" name="STR:ZITEM_NAME_10003" mesh_name="rifle14" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="rifle" weight="25" bt_price="0" delay="1100" damage="100" ctrl_ability="15" magazine="3" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10003" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="8" /> <ITEM id="5203" name="STR:ZITEM_NAME_10004" mesh_name="rifle16" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="rifle" weight="20" bt_price="0" delay="1300" damage="110" ctrl_ability="0" magazine="3" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10004" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="8" /> <ITEM id="5204" name="STR:ZITEM_NAME_10005" mesh_name="rifle05" totalpoint="0" type="range" res_sex="a" res_level="90" slot="range" weapon="rifle" weight="20" bt_price="0" delay="1300" damage="120" ctrl_ability="0" magazine="3" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10005" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="8" /> <ITEM id="50042" name="Gravilic Shotgun" mesh_name="shotgun_dn" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="shotgun" weight="22" bt_price="0" delay="500" damage="5" ctrl_ability="100" magazine="9" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="This shotgun was created by Gaisa of the imperial army. It's fire power is unstoppable." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" iscashitem="false" maxbullet="45" effect_id="7" /> <ITEM id="50009" name="Training Shotgun" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="0" ctrl_ability="100" magazine="500" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="PB someone...not...to death..." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="7" /> <ITEM id="50010" name="Training Shotgun 2" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="0" ctrl_ability="100" magazine="500" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="PB someone...not...to death...again..." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="7" /> <ITEM id="1100" name="STR:ZITEM_NAME_6001" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="6" ctrl_ability="100" magazine="3" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6001" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="7" /> <ITEM id="1101" name="STR:ZITEM_NAME_506003" mesh_name="shotgun10_1" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="shotgun" weight="16" bt_price="0" delay="1200" damage="7" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506003" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" ctr_ability="100" /> <ITEM id="1102" name="STR:ZITEM_NAME_506001" mesh_name="shotgun08" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1100" damage="7" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506001" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1103" name="STR:ZITEM_NAME_6002" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="6" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6002" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1104" name="STR:ZITEM_NAME_6003" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1000" damage="7" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6003" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1105" name="STR:ZITEM_NAME_506002" mesh_name="shotgun09" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="900" damage="7" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506002" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1106" name="STR:ZITEM_NAME_506004" mesh_name="shotgun06" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1100" damage="9" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506004" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" ctr_ability="100" /> <ITEM id="1107" name="STR:ZITEM_NAME_6004" mesh_name="shotgun03" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1000" damage="8" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6004" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1108" name="STR:ZITEM_NAME_6005" mesh_name="shotgun07" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="15" bt_price="0" delay="1200" damage="10" ctrl_ability="100" magazine="2" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6005" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="10" effect_id="7" /> <ITEM id="1109" name="STR:ZITEM_NAME_6006" mesh_name="shotgun03" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1000" damage="9" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6006" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1110" name="STR:ZITEM_NAME_6007" mesh_name="shotgun07" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="16" bt_price="0" delay="1200" damage="11" ctrl_ability="100" magazine="2" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6007" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="10" effect_id="7" /> <ITEM id="1111" name="The Punisher MK.I" mesh_name="shotgun05" totalpoint="0" type="range" res_sex="a" res_level="65" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="900" damage="9" ctrl_ability="90" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom's new competition for the Breaker MK series uses an experimental automatic design." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1112" name="The Punisher MK.II" mesh_name="shotgun02" totalpoint="0" type="range" res_sex="a" res_level="75" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="900" damage="10" ctrl_ability="90" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom's final MK model sporting improved firepower." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1113" name="The Punisher RX.I" mesh_name="shotgun04" totalpoint="0" type="range" res_sex="a" res_level="85" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="11" ctrl_ability="85" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom's new RX model is a lighter weight.." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="1114" name="The Punisher RX.II" mesh_name="shotgun10" totalpoint="0" type="range" res_sex="a" res_level="95" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="900" damage="12" ctrl_ability="85" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom's final RX model with devastating power." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" /> <ITEM id="50038" name="Bigi Event Launcher I" mesh_name="rl_event" totalpoint="0" type="range" res_sex="a" res_level="35" slot="range" weapon="rocket" weight="30" bt_price="0" delay="800" damage="60" ctrl_ability="50" magazine="10" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="[Custom Event Item] Special Type of rockets that is produced by Bigi." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="80" limitwall="1" maxbullet="30" iscashitem="false" /> <ITEM id="50039" name="Bigi Event Launcher II" mesh_name="rl_event" totalpoint="0" type="range" res_sex="a" res_level="55" slot="range" weapon="rocket" weight="30" bt_price="0" delay="800" damage="70" ctrl_ability="50" magazine="10" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="[Custom Event Item] Special Type of rockets that is produced by Bigi." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="80" limitwall="1" maxbullet="30" iscashitem="false" /> <ITEM id="50011" name="Training Rocket" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1000" damage="0" ctrl_ability="50" magazine="20" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Spam Spam!" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="20" /> <ITEM id="1200" name="STR:ZITEM_NAME_509001" mesh_name="rocketlauncher04" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="rocket" weight="28" bt_price="0" delay="1000" damage="35" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_509001" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" /> <ITEM id="1201" name="STR:ZITEM_NAME_9006" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1000" damage="30" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9006" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" /> <ITEM id="1202" name="STR:ZITEM_NAME_509002" mesh_name="rocketlauncher06" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rocket" weight="26" bt_price="0" delay="1400" damage="55" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_509002" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" /> <ITEM id="1203" name="STR:ZITEM_NAME_9001" mesh_name="rocketlauncher" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1200" damage="50" ctrl_ability="50" magazine="3" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9001" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="12" /> <ITEM id="1204" name="STR:ZITEM_NAME_9002" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="20" slot="range" weapon="rocket" weight="28" bt_price="0" delay="900" damage="35" ctrl_ability="50" magazine="5" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9002" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="20" /> <ITEM id="1205" name="STR:ZITEM_NAME_9003" mesh_name="rocketlauncher" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1200" damage="55" ctrl_ability="50" magazine="3" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9003" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="12" /> <ITEM id="1206" name="STR:ZITEM_NAME_9004" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="rocket" weight="28" bt_price="0" delay="800" damage="36" ctrl_ability="50" magazine="5" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9004" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="20" /> <ITEM id="1207" name="STR:ZITEM_NAME_9005" mesh_name="rocketlauncher03" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rocket" weight="25" bt_price="0" delay="1200" damage="55" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9005" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" /> <ITEM id="1208" name="Goblin Launcher" mesh_name="rl_goblin" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rocket" weight="20" bt_price="0" delay="500" damage="24" ctrl_ability="50" magazine="10" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="This Rocket Launcher was made for goblins, thus it is much lighter than a normal launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" maxbullet="50" /> <ITEM id="1209" name="Walcom LX" mesh_name="rocketlauncher05" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="rocket" weight="34" bt_price="0" delay="1300" damage="80" ctrl_ability="55" magazine="3" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom Rocket Launcher with forced power. Thus creating a flaw in this launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="75" limitwall="1" maxbullet="12" /> <ITEM id="50013" name="Maxwell's F.R. MK I" mesh_name="rocketlauncher07" totalpoint="0" type="range" res_sex="a" res_level="99" slot="range" weapon="rocket" weight="32" bt_price="0" delay="1300" damage="105" ctrl_ability="60" magazine="5" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Maxwell's first and final product for the F.R.(Forbidden Road) Series. It's unstoppable fire power plus with extra load of magazine makes it the most destructable Rocket Launcher known to man. Unfortunately, there's a drawback on the speed of this launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="18" /> <ITEM id="50012" name="Training Machine Gun" mesh_name="machinegun01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="0" ctrl_ability="70" magazine="1000" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Neverending Shooting!" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="2000" effect_id="9" /> <ITEM id="1300" name="STR:ZITEM_NAME_508001" mesh_name="machinegun03" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="machinegun" weight="26" bt_price="0" delay="100" damage="15" ctrl_ability="70" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_508001" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" /> <ITEM id="1301" name="STR:ZITEM_NAME_8001" mesh_name="machinegun01" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="16" ctrl_ability="70" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_8001" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" /> <ITEM id="1302" name="STR:ZITEM_NAME_8002" mesh_name="machinegun01" totalpoint="0" type="range" res_sex="a" res_level="35" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="17" ctrl_ability="70" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_8002" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" /> <ITEM id="1303" name="STR:ZITEM_NAME_8003" mesh_name="machinegun02" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="18" ctrl_ability="70" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_8003" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" /> <ITEM id="1304" name="Maxwell TEW-1" mesh_name="machinegun04" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="machinegun" weight="22" bt_price="0" delay="90" damage="19" ctrl_ability="50" magazine="100" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New ultra-light squad support weapon for combat in close spaces." snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="9" /> <ITEM id="1305" name="Nico R8 SAW" mesh_name="machinegun05" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="machinegun" weight="26" bt_price="0" delay="100" damage="20" ctrl_ability="20" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Nico seems to of taken a new path for it's R series of assault rifles, and converted it into a squad assault weapon" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" /> <ITEM id="1306" name="Walcom FSC-4" mesh_name="machinegun06" totalpoint="0" type="range" res_sex="a" res_level="85" slot="range" weapon="machinegun" weight="30" bt_price="0" delay="100" damage="22" ctrl_ability="30" magazine="150" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New Walcom machinegun designed for long-range fire support. Boasts impressive accuracy, though heavy." snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="80" limitwall="1" maxbullet="300" effect_id="9" /> <ITEM id="2000" name="STR:ZITEM_NAME_30301" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="frag" weight="2" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="2" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30301" snd_fire="we_grenade_fire" maxbullet="2" /> <ITEM id="2001" name="STR:ZITEM_NAME_30302" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="11" slot="custom" weapon="frag" weight="3" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30302" snd_fire="we_grenade_fire" maxbullet="3" /> <ITEM id="2002" name="STR:ZITEM_NAME_30303" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="22" slot="custom" weapon="frag" weight="4" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30303" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2003" name="STR:ZITEM_NAME_30304" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="33" slot="custom" weapon="frag" weight="5" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30304" snd_fire="we_grenade_fire" maxbullet="5" /> <ITEM id="2004" name="STR:ZITEM_NAME_30305" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="44" slot="custom" weapon="frag" weight="6" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30305" snd_fire="we_grenade_fire" maxbullet="6" /> <ITEM id="2005" name="Demolitions Pack" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="50" slot="custom" weapon="frag" weight="34" bt_price="0" delay="1500" damage="100" ctrl_ability="1" magazine="100" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Specialist's grenade pack for extended encounters." snd_fire="we_grenade_fire" maxbullet="100" /> <ITEM id="2100" name="STR:ZITEM_NAME_30201" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="flashbang" weight="2" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="2" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30201" snd_fire="we_grenade_fire" maxbullet="2" /> <ITEM id="2101" name="STR:ZITEM_NAME_30202" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="10" slot="custom" weapon="flashbang" weight="3" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30202" snd_fire="we_grenade_fire" maxbullet="3" /> <ITEM id="2102" name="STR:ZITEM_NAME_30203" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="20" slot="custom" weapon="flashbang" weight="4" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30203" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2103" name="STR:ZITEM_NAME_30204" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="30" slot="custom" weapon="flashbang" weight="5" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30204" snd_fire="we_grenade_fire" maxbullet="5" /> <ITEM id="2104" name="STR:ZITEM_NAME_30205" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="40" slot="custom" weapon="flashbang" weight="6" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30205" snd_fire="we_grenade_fire" maxbullet="6" /> <ITEM id="2200" name="STR:ZITEM_NAME_30401" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="smoke" weight="2" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30401" snd_fire="we_grenade_fire" maxbullet="3" /> <ITEM id="2201" name="STR:ZITEM_NAME_30402" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="12" slot="custom" weapon="smoke" weight="3" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30402" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2202" name="STR:ZITEM_NAME_30403" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="24" slot="custom" weapon="smoke" weight="4" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30403" snd_fire="we_grenade_fire" maxbullet="5" /> <ITEM id="2203" name="STR:ZITEM_NAME_30404" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="36" slot="custom" weapon="smoke" weight="5" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30404" snd_fire="we_grenade_fire" maxbullet="6" /> <ITEM id="2204" name="STR:ZITEM_NAME_30405" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="48" slot="custom" weapon="smoke" weight="6" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="8" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30405" snd_fire="we_grenade_fire" maxbullet="7" /> <ITEM id="2300" name="STR:ZITEM_NAME_30001" mesh_name="medikit" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="medkit" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="2" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30001" snd_fire="we_grenade_fire" maxbullet="2" /> <ITEM id="2301" name="STR:ZITEM_NAME_30002" mesh_name="medikit" totalpoint="0" type="custom" res_sex="a" res_level="20" slot="custom" weapon="medkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30002" snd_fire="we_grenade_fire" maxbullet="3" /> <ITEM id="2302" name="STR:ZITEM_NAME_30003" mesh_name="medikit" totalpoint="0" type="custom" res_sex="a" res_level="40" slot="custom" weapon="medkit" weight="7" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30003" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2303" name="Medical Kit RX" mesh_name="medickit_rx" totalpoint="0" type="custom" res_sex="a" res_level="60" slot="custom" weapon="medkit" weight="4" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="New Advances in miniaturization have enabled the creation of even lighter medical kits!" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2399" name="Medical Kit RX II" mesh_name="medickit_rx" totalpoint="0" type="custom" res_sex="a" res_level="85" slot="custom" weapon="medkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="New Advances in miniaturization have enabled the creation of even lighter medical kits!" snd_fire="we_grenade_fire" maxbullet="6" /> <ITEM id="2400" name="STR:ZITEM_NAME_30101" mesh_name="repairkit" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="repairkit" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="2" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30101" snd_fire="we_grenade_fire" maxbullet="2" /> <ITEM id="2401" name="STR:ZITEM_NAME_30102" mesh_name="repairkit" totalpoint="0" type="custom" res_sex="a" res_level="20" slot="custom" weapon="repairkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30102" snd_fire="we_grenade_fire" maxbullet="3" /> <ITEM id="2402" name="STR:ZITEM_NAME_30103" mesh_name="repairkit" totalpoint="0" type="custom" res_sex="a" res_level="40" slot="custom" weapon="repairkit" weight="7" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30103" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2403" name="Repair Kit RX" mesh_name="repairkit_rx" totalpoint="0" type="custom" res_sex="a" res_level="60" slot="custom" weapon="repairkit" weight="4" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="New Advances in miniaturization have enabled the creation of even lighter repair kits!" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2499" name="Repair Kit RX II" mesh_name="repairkit_rx" totalpoint="0" type="custom" res_sex="a" res_level="85" slot="custom" weapon="repairkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="New Advances in miniaturization have enabled the creation of even lighter repair kits!" snd_fire="we_grenade_fire" maxbullet="6" /> <ITEM id="2500" name="Magazine Pouch" mesh_name="bulletkit" totalpoint="0" type="custom" res_sex="a" res_level="25" slot="custom" weapon="bulletkit" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="This Pouch holds five extra magazine clips" snd_fire="we_grenade_fire" maxbullet="5" /> <ITEM id="2599" name="Magazine Pouch II" mesh_name="bulletkit" totalpoint="0" type="custom" res_sex="a" res_level="55" slot="custom" weapon="bulletkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="This Pouch holds six extra magazine clips" snd_fire="we_grenade_fire" maxbullet="6" /> <ITEM id="2600" name="STR:ZITEM_NAME_525101" mesh_name="chocobar" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="food" weight="4" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_525101" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2601" name="STR:ZITEM_NAME_400007" mesh_name="samgak01" totalpoint="0" type="custom" res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400007" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2602" name="STR:ZITEM_NAME_400010" mesh_name="candy" totalpoint="0" type="custom" res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400010" snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="52603" name="Icecream" mesh_name="icecream" totalpoint="0" type="custom" res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Natural Icecream for hot summer nights. It's good for health and has good taste, so let's have it as much as possible." snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="52604" name="Turkey Dinner" mesh_name="turkey" totalpoint="0" type="custom" res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Special item for Thanksgiving that has healing powers." snd_fire="we_grenade_fire" maxbullet="4" /> <ITEM id="2699" name="Golem's Special" mesh_name="golem" totalpoint="0" type="custom" res_sex="a" res_level="99" slot="custom" weapon="food" weight="0" bt_price="0" delay="900" damage="0" ctrl_ability="0" magazine="999999" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Special golem medikits that heals 100 HP and AP." snd_fire="we_grenade_fire" maxbullet="999999" /> <ITEM id="2698" name="Golem's Special II" mesh_name="golem" totalpoint="0" type="custom" res_sex="a" res_level="99" slot="custom" weapon="food" weight="0" bt_price="0" delay="900" damage="0" ctrl_ability="0" magazine="999999" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Special golem medikits that heals 100 HP and AP." snd_fire="we_grenade_fire" maxbullet="999999" /> <ITEM id="8484" name="STR:ZITEM_NAME_600001" type="custom" res_sex="a" res_level="35" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="1" image_id="3" desc="STR:ZITEM_DESC_600001" effect_level="1" /> <ITEM id="8485" name="STR:ZITEM_NAME_600002" type="custom" res_sex="a" res_level="40" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="2" image_id="3" desc="STR:ZITEM_DESC_600002" effect_level="1" /> <ITEM id="8486" name="STR:ZITEM_NAME_600003" type="custom" res_sex="a" res_level="45" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="3" image_id="3" desc="STR:ZITEM_DESC_600003" effect_level="2" /> <ITEM id="2603" name="STR:ZITEM_NAME_600004" type="custom" res_sex="a" res_level="50" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="4" image_id="3" desc="STR:ZITEM_DESC_600004" effect_level="2" /> <ITEM id="2604" name="STR:ZITEM_NAME_600005" type="custom" res_sex="a" res_level="55" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600005" effect_level="3" /> <ITEM id="2700" name="STR:ZITEM_NAME_600101" type="custom" res_sex="a" res_level="35" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="4000" image_id="3" desc="STR:ZITEM_DESC_600101" limitspeed="90" effect_level="1" /> <ITEM id="2701" name="STR:ZITEM_NAME_600102" type="custom" res_sex="a" res_level="40" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="5000" image_id="3" desc="STR:ZITEM_DESC_600102" limitspeed="80" effect_level="1" /> <ITEM id="2702" name="STR:ZITEM_NAME_600103" type="custom" res_sex="a" res_level="45" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="6000" image_id="3" desc="STR:ZITEM_DESC_600103" limitspeed="70" effect_level="2" /> <ITEM id="2703" name="STR:ZITEM_NAME_600104" type="custom" res_sex="a" res_level="50" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="7000" image_id="3" desc="STR:ZITEM_DESC_600104" limitspeed="60" effect_level="2" /> <ITEM id="2704" name="STR:ZITEM_NAME_600105" type="custom" res_sex="a" res_level="55" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="8000" image_id="3" desc="STR:ZITEM_DESC_600105" limitspeed="50" effect_level="3" /> <ITEM id="2800" name="STR:ZITEM_NAME_600201" type="custom" res_sex="a" res_level="35" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="1500" damage="5" image_id="3" desc="STR:ZITEM_DESC_600201" effect_level="1" /> <ITEM id="2801" name="STR:ZITEM_NAME_600202" type="custom" res_sex="a" res_level="40" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="2000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600202" effect_level="1" /> <ITEM id="2802" name="STR:ZITEM_NAME_600203" type="custom" res_sex="a" res_level="45" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="2500" damage="5" image_id="3" desc="STR:ZITEM_DESC_600203" effect_level="2" /> <ITEM id="2803" name="STR:ZITEM_NAME_600204" type="custom" res_sex="a" res_level="50" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="3000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600204" effect_level="2" /> <ITEM id="2804" 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slot="finger" weight="0" bt_price="0" hp="0" ap="0" maxwt="6" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525002" /> <ITEM id="5011" name="STR:ZITEM_NAME_25009" totalpoint="0" type="equip" res_sex="a" res_level="40" slot="finger" weight="2" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25009" /> <ITEM id="5012" name="STR:ZITEM_NAME_25010" totalpoint="0" type="equip" res_sex="a" res_level="40" slot="finger" weight="0" bt_price="0" hp="0" ap="0" maxwt="3" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25010" /> <ITEM id="5013" name="STR:ZITEM_NAME_525003" totalpoint="0" type="equip" res_sex="a" res_level="40" slot="finger" weight="0" bt_price="0" hp="0" ap="5" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525003" /> <ITEM id="5014" name="Blood Ring" totalpoint="0" type="equip" res_sex="a" res_level="65" slot="finger" weight="3" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="2" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against fire." duplicate="false" /> <ITEM id="5015" name="Lava Ring" totalpoint="0" type="equip" res_sex="a" res_level="75" slot="finger" weight="4" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="3" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against fire." duplicate="false" /> <ITEM id="5016" name="Magma Ring" totalpoint="0" type="equip" res_sex="a" res_level="85" slot="finger" weight="5" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="4" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against fire." duplicate="false" /> <ITEM id="5017" name="Water Ring" totalpoint="0" type="equip" res_sex="a" res_level="65" slot="finger" weight="3" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="2" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance 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color="#FFFFFFFF" desc="This special ring has a little resistance against poison." duplicate="false" /> <ITEM id="5025" name="Red Acid Ring" totalpoint="0" type="equip" res_sex="a" res_level="85" slot="finger" weight="5" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="3" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against poison." duplicate="false" /> <ITEM id="5026" name="Bronze Resistance Ring" totalpoint="0" type="equip" res_sex="a" res_level="90" slot="finger" weight="4" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="1" cr="1" pr="1" lr="1" color="#FFFFFFFF" desc="This special ring has a little resistance against all elements." duplicate="false" /> <ITEM id="5027" name="Silver Resistance Ring" totalpoint="0" type="equip" res_sex="a" res_level="95" slot="finger" weight="5" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="2" cr="2" pr="2" lr="2" color="#FFFFFFFF" desc="This special ring has a little resistance against all elements." 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maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520022" /> <ITEM id="12006" name="STR:ZITEM_NAME_521018" mesh_name="eq_chest_japan" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521018" /> <ITEM id="14006" name="STR:ZITEM_NAME_523017" mesh_name="eq_legs_japan" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523017" /> <ITEM id="15006" name="STR:ZITEM_NAME_524017" mesh_name="eq_feet_japan" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524017" /> <ITEM id="11007" name="STR:ZITEM_NAME_520025" mesh_name="eq_head_visor" 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desc="STR:ZITEM_DESC_523020" /> <ITEM id="15007" name="STR:ZITEM_NAME_524020" mesh_name="eq_feet_14" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524020" /> <ITEM id="11009" name="Men's Cowboy Hat" mesh_name="eq_head_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Yee-Haw!" iscashitem="false" /> <ITEM id="12009" name="Men's Cowboy Vest" mesh_name="eq_chest_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="15" bt_price="0" hp="0" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Yee-Haw!" iscashitem="false" /> <ITEM id="13009" name="Men's Cowboy Gloves" mesh_name="eq_hands_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Yee-Haw!" iscashitem="false" /> <ITEM id="14009" name="Men's Cowboy Leggings" mesh_name="eq_legs_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="13" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Yee-Haw!" iscashitem="false" /> <ITEM id="15009" name="Men's Cowboy Boots" mesh_name="eq_feet_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Yee-Haw!" iscashitem="false" /> <ITEM id="11010" name="Men's Premium Tuxedo Top Hat" mesh_name="eq_head_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="7" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Fine dress Hat." iscashitem="false" /> <ITEM id="12010" name="Men's Premium Tuxedo" mesh_name="eq_chest_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="7" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Bond. James Bond." iscashitem="false" /> <ITEM id="13010" name="Men's Premium Tuxedo Gloves" mesh_name="eq_hands_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="7" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress gloves." iscashitem="false" /> <ITEM id="14010" name="Men's Premium Tuxedo Leggings" mesh_name="eq_legs_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="7" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress leggings." iscashitem="false" /> <ITEM id="15010" name="Men's Premium Tuxedo Shoes" mesh_name="eq_feet_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="7" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress shoes." iscashitem="false" /> <ITEM id="11011" name="Men's Premium White Tuxedo Top Hat" mesh_name="eq_head_34_white" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="7" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Fine dress Hat." iscashitem="false" /> <ITEM id="12011" name="Men's Premium White Tuxedo" mesh_name="eq_chest_34_white" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="7" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress shirt." iscashitem="false" /> <ITEM id="13011" name="Men's Premium White Tuxedo Gloves" mesh_name="eq_hands_34_white" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="7" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress gloves." iscashitem="false" /> <ITEM id="14011" name="Men's Premium White Tuxedo Leggings" mesh_name="eq_legs_34_white" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="7" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress leggings." iscashitem="false" /> <ITEM id="15011" name="Men's Premium White Tuxedo Shoes" mesh_name="eq_feet_34_white" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="7" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress shoes." iscashitem="false" /> <ITEM id="11024" name="Nurse Hat (Men)" mesh_name="eq_head_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="5" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Hat for men." iscashitem="false" /> <ITEM id="12024" name="Nurse Suit (Men)" mesh_name="eq_chest_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Suit for men." iscashitem="false" /> <ITEM id="13024" name="Nurse Gloves (Men)" mesh_name="eq_hands_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Gloves for men." iscashitem="false" /> <ITEM id="14024" name="Nurse Pants (Men)" mesh_name="eq_legs_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="15" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Pants for men." iscashitem="false" /> <ITEM id="15024" name="Nurse Shoes (Men)" mesh_name="eq_feet_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Shoes for men." iscashitem="false" /> <ITEM id="11025" name="Icarus Hat (Men)" mesh_name="eq_head_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="4" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Icarus Hat worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="12025" name="Icarus Jacket (Men)" mesh_name="eq_chest_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Jacket worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="13025" name="Icarus Gloves (Men)" mesh_name="eq_hands_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Gloves worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="14025" name="Icarus Pants (Men)" mesh_name="eq_legs_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Pants worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="15025" name="Icarus Shoes (Men)" mesh_name="eq_feet_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Shoes worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="12026" name="STR:ZITEM_NAME_521014" mesh_name="eq_chest_27" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="14" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521014" /> <ITEM id="13026" name="STR:ZITEM_NAME_522013" mesh_name="eq_hands_27" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="4" bt_price="0" hp="3" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522013" /> <ITEM id="14026" name="STR:ZITEM_NAME_523013" mesh_name="eq_legs_27" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="13" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523013" /> <ITEM id="15026" name="STR:ZITEM_NAME_524013" mesh_name="eq_feet_27" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="4" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524013" /> <ITEM id="11027" name="Megaman Helmet" mesh_name="eq_head_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="head" weight="4" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="A marvel of robotic engineering." iscashitem="false" /> <ITEM id="12027" name="Megaman Chest" mesh_name="eq_chest_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="chest" weight="15" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A marvel of robotic engineering." iscashitem="false" /> <ITEM id="13027" name="Megaman Gloves" mesh_name="eq_hands_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="hands" weight="4" bt_price="0" hp="1" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A marvel of robotic engineering." iscashitem="false" /> <ITEM id="14027" name="Megaman Leggings" mesh_name="eq_legs_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="legs" weight="14" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A marvel of robotic engineering." iscashitem="false" /> <ITEM id="15027" name="Megaman Shoes" mesh_name="eq_feet_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="feet" weight="4" bt_price="0" hp="2" ap="19" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A marvel of robotic engineering." iscashitem="false" /> <ITEM id="11028" name="Captain's Head" mesh_name="eq_head_shinig" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." /> <ITEM id="12028" name="Captain's Chest" mesh_name="eq_chest_shinig" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="chest" weight="10" bt_price="0" hp="7" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." /> <ITEM id="13028" name="Captain's Gloves" mesh_name="eq_hands_shinig" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="hands" weight="3" bt_price="0" hp="4" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." /> <ITEM id="14028" name="Captain's Leggings" mesh_name="eq_legs_shinig" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="legs" weight="10" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." /> <ITEM id="15028" name="Captain's Sandals" mesh_name="eq_feet_44" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="feet" weight="3" bt_price="0" hp="5" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." /> <ITEM id="11029" name="Men's Train Guard Hat" mesh_name="eq_head_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="head" weight="5" bt_price="0" hp="0" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="12029" name="Men's Train Guard Uniform" mesh_name="eq_chest_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="chest" weight="16" bt_price="0" hp="0" ap="38" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="13029" name="Men's Train Guard Gloves" mesh_name="eq_hands_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="hands" weight="5" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="14029" name="Men's Train Guard Pants" mesh_name="eq_legs_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="legs" weight="16" bt_price="0" hp="0" ap="34" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="15029" name="Men's Train Guard Shoes" mesh_name="eq_feet_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="feet" weight="5" bt_price="0" hp="0" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="12030" name="VIP Suit" mesh_name="eq_chest_02" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="chest" weight="17" bt_price="0" hp="0" ap="39" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This fine suit is reinforced with a thick layer of Kevlar." iscashitem="false" /> <ITEM id="14030" name="VIP Trousers" mesh_name="eq_legs_03" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="legs" weight="17" bt_price="0" hp="0" ap="36" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These fine trousers are reinforced with thick layers of Kevlar." iscashitem="false" /> <ITEM id="11031" name="Star Hat" mesh_name="eq_head_35" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." /> <ITEM id="12031" name="Star Shirt" mesh_name="eq_chest_35" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="chest" weight="15" bt_price="0" hp="5" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." /> <ITEM id="13031" name="Star Gloves" mesh_name="eq_hands_35" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="hands" weight="4" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." /> <ITEM id="14031" name="Star Leggings" mesh_name="eq_legs_35" totalpoint="0" type="equip" res_sex="m" res_level="75" 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color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!11" iscashitem="false" /> <ITEM id="50021" name="PowerRangers Body" mesh_name="eq_chest_pbody" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="chest" weight="15" bt_price="0" hp="2" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!11" iscashitem="false" /> <ITEM id="50022" name="PowerRangers Gloves" mesh_name="eq_hands_pglove" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="hands" weight="4" bt_price="0" hp="3" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!11" iscashitem="false" /> <ITEM id="50023" name="PowerRangers Legs" mesh_name="eq_legs_ppants" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="legs" weight="13" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!11" iscashitem="false" /> <ITEM id="50024" name="PowerRangers Boots" mesh_name="eq_feet_pboots" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="feet" weight="4" bt_price="0" hp="4" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!11" iscashitem="false" /> <ITEM id="21009" name="Women's Cowgirl Hat" mesh_name="eq_head_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Hat from the west." iscashitem="false" /> <ITEM id="22009" name="Women's Cowgirl Vest" mesh_name="eq_chest_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="15" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Vest from the west." iscashitem="false" /> <ITEM id="23009" name="Women's Cowgirl Gloves" mesh_name="eq_hands_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="4" bt_price="0" hp="0" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Gloves from the west." iscashitem="false" /> <ITEM id="24009" name="Women's Cowgirl Pants" mesh_name="eq_legs_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="13" bt_price="0" hp="0" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Pants from the west." iscashitem="false" /> <ITEM id="25009" name="Women's Cowgirl Boots" mesh_name="eq_feets_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Boss from the west." iscashitem="false" /> <ITEM id="21010" name="Maid Tiara" mesh_name="eq_head_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A French Maid's tiara." /> <ITEM id="22010" name="Maid Dress" mesh_name="eq_chest_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="14" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A French Maid's dress." /> <ITEM id="23010" name="Maid Gloves" mesh_name="eq_hands_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A pair of French Maid's gloves." /> <ITEM id="24010" name="Maid Leggings" mesh_name="eq_legs_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="15" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Leggings for a French Maid." /> <ITEM id="25010" name="Maid Shoes" mesh_name="eq_feet_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A pair of French Maid's Shoes." /> <ITEM id="21024" name="Women's Nurse Hat" mesh_name="eq_head_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="5" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse hat for women." iscashitem="false" /> <ITEM id="22024" name="Women's Nurse Top" mesh_name="eq_chest_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse top for women." iscashitem="false" /> <ITEM id="23024" name="Women's Nurse Gloves" mesh_name="eq_hands_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse gloves for women." iscashitem="false" /> <ITEM id="24024" name="Women's Nurse Shoes" mesh_name="eq_feet_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse shoes for women." iscashitem="false" /> <ITEM id="25024" name="Women's Nurse Skirt" mesh_name="eq_legs_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="15" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse skirt for women." iscashitem="false" /> <ITEM id="21025" name="Icarus Hat (Women)" mesh_name="eq_head_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="4" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Icarus Hat worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="22025" name="Icarus Jacket (Women)" mesh_name="eq_chest_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Jacket worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="23025" name="Icarus Gloves (Women)" mesh_name="eq_hands_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Gloves worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="24025" name="Icarus Pants (Women)" mesh_name="eq_legs_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Pants worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="25025" name="Icarus Shoes (Women)" mesh_name="eq_feets_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Shoes worn by the airplane pilots from Ares who fly across the Astra continent." iscashitem="false" /> <ITEM id="22026" name="STR:ZITEM_NAME_521514" mesh_name="eq_chest_28" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="14" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521514" /> <ITEM id="23026" name="STR:ZITEM_NAME_522513" mesh_name="eq_hands_28" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="4" bt_price="0" hp="3" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522513" /> <ITEM id="24026" name="STR:ZITEM_NAME_523513" mesh_name="eq_legs_28" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="13" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523513" /> <ITEM id="25026" name="STR:ZITEM_NAME_524513" mesh_name="eq_feet_28" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="4" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524513" /> <ITEM id="21027" name="Women's Assassin Head Set" mesh_name="eq_head_n014" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="3" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill." iscashitem="false" /> <ITEM id="22027" name="Women's Assassin Shirt" mesh_name="eq_chest_n014" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="chest" weight="10" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill." iscashitem="false" /> <ITEM id="23027" name="Women's Assassin Gloves" mesh_name="eq_hands_leather08" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="hands" weight="3" bt_price="0" hp="2" ap="19" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill." iscashitem="false" /> <ITEM id="24027" name="Women's Assassin Leggings" mesh_name="eq_legs_l014" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="legs" weight="10" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill.3" iscashitem="false" /> <ITEM id="25027" name="Women's Assassin Boots" mesh_name="eq_feets_leather008" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="feet" weight="3" bt_price="0" hp="1" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill." iscashitem="false" /> <ITEM id="21028" name="Hanbok Head" mesh_name="eq_head_hanbok" 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ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by oriental shamans during rituals." /> <ITEM id="25028" name="Hanbok Sandals" mesh_name="eq_feets_hanbok" totalpoint="0" type="equip" res_sex="f" res_level="50" slot="feet" weight="3" bt_price="0" hp="5" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by oriental shamans during rituals." /> <ITEM id="21029" name="Women's Train Guard Hat" mesh_name="eq_head_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="head" weight="5" bt_price="0" hp="0" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="22029" name="Women's Train Guard Uniform" mesh_name="eq_chest_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="chest" weight="16" bt_price="0" hp="0" ap="38" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="23029" name="Women's Train Guard Gloves" mesh_name="eq_hands_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="hands" weight="5" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="24029" name="Women's Train Guard Skirt" mesh_name="eq_legs_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="legs" weight="16" bt_price="0" hp="0" ap="34" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="25029" name="Women's Train Guard Shoes" mesh_name="eq_feet_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="feet" weight="5" bt_price="0" hp="0" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." iscashitem="false" /> <ITEM id="21031" name="Star Hat" mesh_name="eq_head_36" totalpoint="0" type="equip" res_sex="f" res_level="75" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." /> <ITEM id="22031" name="Star Shirt" mesh_name="eq_chest_36" totalpoint="0" type="equip" res_sex="f" res_level="75" slot="chest" weight="15" bt_price="0" hp="5" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." /> <ITEM id="23031" name="Star Gloves" mesh_name="eq_hands_36" totalpoint="0" type="equip" res_sex="f" res_level="75" slot="hands" weight="4" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." /> <ITEM id="24031" name="Star 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fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Dress worn by those who worship the Goddess of light." iscashitem="false" /> <ITEM id="23033" name="Goddess Premium Gloves" mesh_name="eq_hands_29" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="hands" weight="4" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gloves worn by those who worship the Goddess of light." iscashitem="false" /> <ITEM id="24033" name="Goddess Premium Leggings" mesh_name="eq_legs_29" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="legs" weight="15" bt_price="0" hp="2" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Pants worn by those who worship the Goddess of light." iscashitem="false" /> <ITEM id="25033" name="Goddess Premium Boots" mesh_name="eq_feets_29" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="feet" weight="4" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Boots worn by those who worship the Goddess of light." iscashitem="false" /> <ITEM id="30000" name="STR:ZITEM_NAME_400011" mesh_name="eq_head_helmet2" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="1" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400011" iscashitem="false" /> <ITEM id="30001" name="STR:ZITEM_NAME_520001" mesh_name="eq_head_a001" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520001" /> <ITEM id="30002" name="STR:ZITEM_NAME_520004" mesh_name="eq_head_04" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520004" /> <ITEM id="30003" name="STR:ZITEM_NAME_520005" mesh_name="eq_head_13" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520005" /> <ITEM id="30004" name="STR:ZITEM_NAME_520006" mesh_name="eq_head_15" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520006" /> <ITEM id="30005" name="STR:ZITEM_NAME_520007" mesh_name="eq_head_14" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520007" /> <ITEM id="30006" name="STR:ZITEM_NAME_520026" mesh_name="eq_head_musketeer3" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="2" bt_price="0" hp="2" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The famous SKNeoDio Sharp Hat" bp_solo_bonus="50" /> <ITEM id="30007" name="Clan Headband #1" mesh_name="eq_head_naruto01" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="30008" name="Clan Headband #2" mesh_name="eq_head_naruto02" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="30009" name="Clan Headband #3" mesh_name="eq_head_naruto03" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="30010" name="Clan Headband #4" mesh_name="eq_head_naruto04" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="30011" name="Clan Headband #5" mesh_name="eq_head_naruto05" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="30012" name="Cat Ears" mesh_name="eq_head_cat" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="head" weight="6" bt_price="0" hp="7" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cat Ears" /> <ITEM id="30013" name="Bunny Ears" mesh_name="eq_head_rabbit" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="head" weight="6" bt_price="0" hp="7" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Bunny Ears" /> <ITEM id="30014" name="Gray Feather Jacket" mesh_name="eq_chest_05" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="chest" weight="6" bt_price="0" hp="10" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Flight Jacket for the elite pilots of the empire, the Gray Feathers." /> <ITEM id="30015" name="Designer Coat" mesh_name="eq_chest_designercoat" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="15" bt_price="0" hp="4" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="I made the matrix." /> <ITEM id="35000" name="STR:ZITEM_NAME_400012" mesh_name="eq_head_helmet" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="1" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400012" iscashitem="false" /> <ITEM id="35001" name="STR:ZITEM_NAME_520501" mesh_name="eq_head_04" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520501" /> <ITEM id="35002" name="STR:ZITEM_NAME_520504" mesh_name="eq_head_07" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520504" /> <ITEM id="35003" name="STR:ZITEM_NAME_520505" mesh_name="eq_head_10" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520505" /> <ITEM id="35004" name="STR:ZITEM_NAME_520506" mesh_name="eq_head_11" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520506" /> <ITEM id="35005" name="STR:ZITEM_NAME_520507" mesh_name="eq_head_12" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520507" /> <ITEM id="35006" name="STR:ZITEM_NAME_520526" mesh_name="eq_head_hat" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="5" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520526" bp_solo_bonus="50" /> <ITEM id="35007" name="STR:ZITEM_NAME_520526" mesh_name="eq_head_hat2" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="5" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520526" bp_solo_bonus="50" /> <ITEM id="35008" name="STR:ZITEM_NAME_520526" mesh_name="eq_head_hat3" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="5" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520526" bp_solo_bonus="50" /> <ITEM id="35009" name="Clan Headband #1" mesh_name="eq_head_narutof01" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="35010" name="Clan Headband #2" mesh_name="eq_head_narutof02" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="35011" name="Clan Headband #3" mesh_name="eq_head_narutof03" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="35012" name="Clan Headband #4" mesh_name="eq_head_narutof04" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="35013" name="Clan Headband #5" mesh_name="eq_head_narutof05" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." /> <ITEM id="35014" name="Neko Ears" mesh_name="eq_head_cat" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="6" bt_price="0" hp="7" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Neko Ears" /> <ITEM id="35015" name="Bunny Ears" mesh_name="eq_head_rabbit" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="6" bt_price="0" hp="7" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Bunny Ears" /> <ITEM id="35016" name="Designer Coat" mesh_name="eq_chest_wdesignercoat" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="15" bt_price="0" hp="4" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="I made the matrix." /> <ITEM id="40000" name="Goblin Scalp" mesh_name="eq_head_goblin" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="0" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The scalp of a goblin. It seems to increase the rate of learning." iscashitem="false" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" /> <ITEM id="40001" name="Goblin Scalp" mesh_name="eq_head_goblin" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="0" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The scalp of a goblin. It seems to increase the rate of learning." iscashitem="false" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" /> <ITEM id="40002" name="Doom's Ring" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="0" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Ancient ring of legend known to impart infinite wisdom upon it's bearer." bp_solo_bonus="160" xp_solo_bonus="60" xp_team_bonus="60" xp_quest_bonus="160" bp_team_bonus="160" bp_quest_bonus="160" duplicate="true" /> <ITEM id="40003" name="Death's Hand" mesh_name="eq_hands_skeleton" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="0" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The hand of a lich. it seems to increase the rate of learning." iscashitem="false" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" /> <ITEM id="40004" name="Death's Hand" mesh_name="eq_hands_skeleton" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="0" bt_price="0" hp="1" ap="1" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The hand of a lich. it seems to increase the rate of learning." iscashitem="false" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" /> <ITEM id="40005" name="STR:ZITEM_NAME_400008" mesh_name="eq_chest_ce" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="0" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400008" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" /> <ITEM id="40006" name="STR:ZITEM_NAME_400009" mesh_name="eq_chest_ce" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="0" bt_price="0" hp="15" ap="5" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" desc="STR:ZITEM_DESC_400009" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" /> <ITEM id="999995" name="GM Swat Jacket" mesh_name="eq_chest_gm" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="0" bt_price="0" hp="4" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." /> <ITEM id="9999995" name="GM Swat Jacket" mesh_name="eq_chest_gm" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="0" bt_price="0" hp="4" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." /> <ITEM id="400002" name="STR:ZITEM_NAME_400002" mesh_name="eq_chest_07" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="5" bt_price="0" hp="0" ap="5" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400002" /> <ITEM id="400003" name="STR:ZITEM_NAME_400003" mesh_name="eq_chest_long003" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="2" bt_price="0" hp="0" ap="5" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400003" /> <ITEM id="400004" name="STR:ZITEM_NAME_400006" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="1" bt_price="0" hp="20" ap="20" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400006" /> <ITEM id="7413" name="STR:ZITEM_NAME_525005" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="1" bt_price="0" hp="0" ap="2" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525005" iscashitem="false" xp_solo_bonus="10" xp_team_bonus="10" xp_quest_bonus="10" bp_solo_bonus="10" bp_team_bonus="10" bp_quest_bonus="10" duplicate="false" /> <ITEM id="7414" name="STR:ZITEM_NAME_525006" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="1" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525006" iscashitem="false" xp_solo_bonus="15" xp_team_bonus="15" xp_quest_bonus="15" bp_solo_bonus="15" bp_team_bonus="15" bp_quest_bonus="15" duplicate="false" /> <ITEM id="7415" name="STR:ZITEM_NAME_525007" totalpoint="0" type="equip" res_sex="a" res_level="7" slot="finger" weight="3" bt_price="0" hp="2" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525007" iscashitem="false" xp_solo_bonus="20" xp_team_bonus="20" xp_quest_bonus="20" bp_solo_bonus="0" bp_team_bonus="0" bp_quest_bonus="0" duplicate="false" /> <ITEM id="7416" name="STR:ZITEM_NAME_525008" totalpoint="0" type="equip" res_sex="a" res_level="15" slot="finger" weight="0" bt_price="0" hp="3" ap="3" maxwt="3" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525008" iscashitem="false" xp_solo_bonus="25" xp_team_bonus="25" xp_quest_bonus="25" bp_solo_bonus="0" bp_team_bonus="0" bp_quest_bonus="0" duplicate="false" /> <ITEM id="7417" name="STR:ZITEM_NAME_525004" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="3" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525004" iscashitem="false" xp_solo_bonus="20" xp_team_bonus="20" xp_quest_bonus="20" bp_solo_bonus="20" bp_team_bonus="20" bp_quest_bonus="20" duplicate="false" /> <ITEM id="400001" name="STR:ZITEM_NAME_400004" mesh_name="eq_chest_staff" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="2" bt_price="0" hp="15" ap="15" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400004" /> <ITEM id="400005" name="STR:ZITEM_NAME_400005" mesh_name="eq_chest_staff" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="2" bt_price="0" hp="15" ap="15" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400005" /> <ITEM id="520000022" name="GM gloves" mesh_name="eq_hands_14" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="0" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="You have them because no one else wanted 'em." /> <ITEM id="506005" name="STR:ZITEM_NAME_506005" mesh_name="shotgun11" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="9" ctrl_ability="70" magazine="6" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506005" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="30" effect_id="7" /> <ITEM id="400514" name="Battle Axe" mesh_name="katana_battleaxe" totalpoint="0" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="14" bt_price="0" delay="339" damage="21" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="6" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="An expensive looking axe by a human craftsman. It is too small for Lizardman to use so it must have been decoration." /> <ITEM id="400515" name="Android Mask (Men)" mesh_name="eq_head_android" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="head" weight="3" bt_price="0" hp="-1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A realistic looking male mask of Android's face used for parties." /> <ITEM id="400516" name="Android Mask (Woman)" mesh_name="eq_head_android" totalpoint="0" type="equip" res_sex="F" res_level="25" slot="head" weight="3" bt_price="0" hp="-1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A realistic looking female mask of Android's face used for parties." /> <ITEM id="400517" name="STR:ZITEM_NAME_400517" mesh_name="eq_hands_lizard" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="3" bt_price="0" hp="0" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400517" /> <ITEM id="400518" name="STR:ZITEM_NAME_400518" mesh_name="eq_hands_lizard" totalpoint="0" type="equip" res_sex="F" res_level="25" slot="hands" weight="3" bt_price="0" hp="0" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400518" /> <ITEM id="400501" name="STR:ZITEM_NAME_400501" mesh_name="rl_goblin" totalpoint="0" type="range" res_sex="a" res_level="23" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1100" damage="45" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400501" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" /> <ITEM id="400502" name="STR:ZITEM_NAME_400502" mesh_name="katana14" totalpoint="0" type="melee" res_sex="a" res_level="22" slot="melee" weapon="katana" weight="12" bt_price="0" delay="350" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="-5" ap="-5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400502" /> <ITEM id="400503" name="STR:ZITEM_NAME_400503" mesh_name="eq_head_goblin" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="0" bt_price="0" hp="0" ap="0" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400503" /> <ITEM id="400504" name="STR:ZITEM_NAME_400504" mesh_name="eq_head_goblin" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="0" bt_price="0" hp="0" ap="0" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400504" /> <ITEM id="400505" name="STR:ZITEM_NAME_400505" mesh_name="eq_hands_skeleton" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="6" bt_price="0" hp="3" ap="12" maxwt="-2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400505" /> <ITEM id="400506" name="STR:ZITEM_NAME_400506" mesh_name="eq_hands_skeleton" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="6" bt_price="0" hp="3" ap="12" maxwt="-2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400506" /> <ITEM id="400507" name="STR:ZITEM_NAME_400507" mesh_name="eq_pistol_odd" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="pistolx2" weight="15" bt_price="0" delay="400" damage="47" ctrl_ability="80" magazine="5" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400507" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="40" effect_id="4" /> <ITEM id="400508" name="STR:ZITEM_NAME_400508" mesh_name="eq_blade_wing" totalpoint="0" type="melee" res_sex="a" res_level="25" slot="melee" weapon="doublekatana" weight="16" bt_price="0" delay="290" damage="17" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400508" /> <ITEM id="400509" name="STR:ZITEM_NAME_400509" mesh_name="eq_feet_wrapshoes" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="feet" weight="5" bt_price="0" hp="6" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400509" /> <ITEM id="400510" name="STR:ZITEM_NAME_400510" mesh_name="eq_feet_wrapshoes" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="feet" weight="5" bt_price="0" hp="6" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400510" /> <ITEM id="400511" name="STR:ZITEM_NAME_400511" mesh_name="eq_legs_dark" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="legs" weight="16" bt_price="0" hp="3" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400511" /> <ITEM id="400512" name="STR:ZITEM_NAME_400512" mesh_name="eq_legs_dark" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="legs" weight="16" bt_price="0" hp="3" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400512" /> <ITEM id="400513" name="Shattered Iron" mesh_name="shotgun_shattered" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="600" damage="6" ctrl_ability="70" magazine="8" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="A fast shooting shotgun with three gun muzzles that shoots metal splinters with extreme speed." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="40" effect_id="7" /> <ITEM id="520000" name="STR:ZITEM_NAME_18" mesh_name="katana17" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="katana" weight="10" bt_price="0" delay="329" damage="25" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_18" /> <ITEM id="6210" name="STR:ZITEM_NAME_520040" mesh_name="eq_head_mouse" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520040" iscashitem="false" /> <ITEM id="6211" name="STR:ZITEM_NAME_520540" mesh_name="eq_head_mouse" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520540" iscashitem="false" /> <ITEM id="100036" name="STR:ZITEM_NAME_520036" mesh_name="eq_head_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="2" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520036" iscashitem="false" /> <ITEM id="100037" name="STR:ZITEM_NAME_520037" mesh_name="eq_head_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520037" iscashitem="false" /> <ITEM id="100038" name="STR:ZITEM_NAME_520038" mesh_name="eq_head_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="2" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520038" iscashitem="false" /> <ITEM id="100039" name="Deities Aura Headset (Man)" mesh_name="eq_head_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="3" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Headgear for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="100536" name="STR:ZITEM_NAME_520536" mesh_name="eq_head_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="2" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520536" iscashitem="false" /> <ITEM id="100537" name="STR:ZITEM_NAME_520537" mesh_name="eq_head_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520537" iscashitem="false" /> <ITEM id="100538" name="STR:ZITEM_NAME_520538" mesh_name="eq_head_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="2" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520538" iscashitem="false" /> <ITEM id="100539" name="Deities Aura Headset (Woman)" mesh_name="eq_head_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="3" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Headgear for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="101028" name="STR:ZITEM_NAME_521028" mesh_name="eq_chest_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521028" iscashitem="false" /> <ITEM id="101029" name="STR:ZITEM_NAME_521029" mesh_name="eq_chest_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="13" bt_price="0" hp="6" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521029" iscashitem="false" /> <ITEM id="101030" name="STR:ZITEM_NAME_521030" mesh_name="eq_chest_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="13" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521030" iscashitem="false" /> <ITEM id="101031" name="Deities Aura Upper Garment (Man)" mesh_name="eq_chest_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Upper garment for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="101528" name="STR:ZITEM_NAME_521528" mesh_name="eq_chest_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521528" iscashitem="false" /> <ITEM id="101529" name="STR:ZITEM_NAME_521529" mesh_name="eq_chest_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="13" bt_price="0" hp="6" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521529" iscashitem="false" /> <ITEM id="101530" name="STR:ZITEM_NAME_521530" mesh_name="eq_chest_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="13" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521530" iscashitem="false" /> <ITEM id="101531" name="Deities Aura Upper Garment (Woman)" mesh_name="eq_chest_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Upper garment for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="102023" name="STR:ZITEM_NAME_522023" mesh_name="eq_hands_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="1" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522023" iscashitem="false" /> <ITEM id="102024" name="STR:ZITEM_NAME_522024" mesh_name="eq_hands_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522024" iscashitem="false" /> <ITEM id="102025" name="STR:ZITEM_NAME_522025" mesh_name="eq_hands_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="4" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522025" iscashitem="false" /> <ITEM id="102026" name="Deities Aura Gloves (Man)" mesh_name="eq_hands_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="5" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gloves for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="102523" name="STR:ZITEM_NAME_522523" mesh_name="eq_hands_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="1" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522523" iscashitem="false" /> <ITEM id="102524" name="STR:ZITEM_NAME_522524" mesh_name="eq_hands_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522524" iscashitem="false" /> <ITEM id="102525" name="STR:ZITEM_NAME_522525" mesh_name="eq_hands_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="4" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522525" iscashitem="false" /> <ITEM id="102526" name="Deities Aura Gloves (Woman)" mesh_name="eq_hands_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="5" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gloves for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="103026" name="STR:ZITEM_NAME_523026" mesh_name="eq_legs_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523026" iscashitem="false" /> <ITEM id="103027" name="STR:ZITEM_NAME_523027" mesh_name="eq_legs_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="12" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523027" iscashitem="false" /> <ITEM id="103028" name="STR:ZITEM_NAME_523028" mesh_name="eq_legs_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="12" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523028" iscashitem="false" /> <ITEM id="103029" name="Deities Aura Pants (Man)" mesh_name="eq_legs_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="15" bt_price="0" hp="4" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Pants for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="103526" name="STR:ZITEM_NAME_523526" mesh_name="eq_legs_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523526" iscashitem="false" /> <ITEM id="103527" name="STR:ZITEM_NAME_523527" mesh_name="eq_legs_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="12" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523527" iscashitem="false" /> <ITEM id="103528" name="STR:ZITEM_NAME_523528" mesh_name="eq_legs_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="12" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523528" iscashitem="false" /> <ITEM id="103529" name="Deities Aura Pants (Woman)" mesh_name="eq_legs_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="15" bt_price="0" hp="4" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Pants for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="104026" name="STR:ZITEM_NAME_524026" mesh_name="eq_feet_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="3" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524026" iscashitem="false" /> <ITEM id="104027" name="STR:ZITEM_NAME_524027" mesh_name="eq_feet_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="3" bt_price="0" hp="5" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524027" iscashitem="false" /> <ITEM id="104028" name="STR:ZITEM_NAME_524028" mesh_name="eq_feet_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="4" bt_price="0" hp="2" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524028" iscashitem="false" /> <ITEM id="104029" name="Deities Aura Shoes (Man)" mesh_name="eq_feet_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="5" bt_price="0" hp="2" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Shoes for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="104526" name="STR:ZITEM_NAME_524526" mesh_name="eq_feet_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="3" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524526" iscashitem="false" /> <ITEM id="104527" name="STR:ZITEM_NAME_524527" mesh_name="eq_feets_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="3" bt_price="0" hp="5" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524527" iscashitem="false" /> <ITEM id="104528" name="STR:ZITEM_NAME_524528" mesh_name="eq_feets_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="4" bt_price="0" hp="2" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524528" iscashitem="false" /> <ITEM id="104529" name="Deities Aura Shoes (Woman)" mesh_name="eq_feets_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="5" bt_price="0" hp="2" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Shoes for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" iscashitem="false" /> <ITEM id="104530" name="Sacrifice" mesh_name="katana17" totalpoint="0" type="melee" res_sex="a" res_level="40" slot="melee" weapon="katana" weight="11" bt_price="0" delay="450" damage="26" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A sword that assumedly used for ancient traditional ceremonies. The blade is not made of iron but some mystery metal and despite for its old age, the blade hasn't lost its sharpness." iscashitem="false" /> <ITEM id="104531" name="MICKEY MOUSE" mesh_name="eq_head_mouse" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520040" iscashitem="false" /> <ITEM id="104534" name="STR:ZITEM_NAME_521024" mesh_name="eq_chest_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="chest" weight="14" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521024" iscashitem="false" /> <ITEM id="104535" name="STR:ZITEM_NAME_521524" mesh_name="eq_chest_guard" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="chest" weight="14" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521524" iscashitem="false" /> <ITEM id="104536" name="STR:ZITEM_NAME_522019" mesh_name="eq_hands_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="hands" weight="3" bt_price="0" hp="1" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522019" iscashitem="false" /> <ITEM id="104537" name="STR:ZITEM_NAME_522519" mesh_name="eq_hands_guard" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="hands" weight="3" bt_price="0" hp="1" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522519" iscashitem="false" /> <ITEM id="104538" name="STR:ZITEM_NAME_523022" mesh_name="eq_legs_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="legs" weight="13" bt_price="0" hp="1" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523022" iscashitem="false" /> <ITEM id="104539" name="STR:ZITEM_NAME_523522" mesh_name="eq_legs_guard" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="legs" weight="13" bt_price="0" hp="1" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523522" iscashitem="false" /> <ITEM id="104540" name="STR:ZITEM_NAME_524022" mesh_name="eq_feet_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="feet" weight="3" bt_price="0" hp="1" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524022" iscashitem="false" /> <ITEM id="104541" name="STR:ZITEM_NAME_524522" mesh_name="eq_feet_guard" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="feet" weight="3" bt_price="0" hp="1" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524522" iscashitem="false" /> <ITEM id="300021" name="STR:ZITEM_NAME_300021" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="15" range="165" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300021" snd_fire="blade_swing" angle="45" /> <ITEM id="300022" name="STR:ZITEM_NAME_300022" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="20" range="135" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300022" angle="45" /> <ITEM id="300023" name="STR:ZITEM_NAME_300023" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="260" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300023" snd_fire="blade_swing" angle="30" /> <ITEM id="300024" name="STR:ZITEM_NAME_300024" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="40" range="400" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300024" snd_fire="blade_swing" angle="30" /> <ITEM id="300025" name="STR:ZITEM_NAME_300025" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="40" range="620" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300025" snd_fire="blade_swing" angle="30" /> <ITEM id="300026" name="STR:ZITEM_NAME_300026" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="50" range="450" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300026" snd_fire="blade_swing" angle="45" /> <ITEM id="300031" name="STR:ZITEM_NAME_300031" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="15" range="190" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300031" snd_fire="blade_swing" angle="60" /> <ITEM id="300032" name="STR:ZITEM_NAME_300032" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="20" range="130" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300032" snd_fire="blade_swing" angle="45" /> <ITEM id="300033" name="STR:ZITEM_NAME_300033" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="370" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300033" snd_fire="blade_swing" angle="45" /> <ITEM id="300034" name="STR:ZITEM_NAME_300034" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="40" range="450" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300034" snd_fire="blade_swing" angle="45" /> <ITEM id="300035" name="STR:ZITEM_NAME_300035" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="190" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300035" snd_fire="blade_swing" angle="45" /> <ITEM id="300036" name="STR:ZITEM_NAME_300036" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="15" range="130" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300036" snd_fire="blade_swing" angle="45" /> <ITEM id="300037" name="STR:ZITEM_NAME_300037" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="50" range="700" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300037" snd_fire="blade_swing" angle="30" /> <ITEM id="300039" name="STR:ZITEM_NAME_300039" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="370" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300039" snd_fire="blade_swing" angle="120" /> <ITEM id="400019" name="STR:ZITEM_NAME_300000" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="25" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300000" snd_fire="blade_swing" angle="30" /> <ITEM id="300000" name="STR:ZITEM_NAME_300000" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="30" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300000" snd_fire="blade_swing" angle="30" /> <ITEM id="300011" name="STR:ZITEM_NAME_300011" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="20" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300011" snd_fire="blade_swing" angle="30" /> <ITEM id="300031" name="STR:ZITEM_NAME_300031" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="15" range="190" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300031" snd_fire="blade_swing" angle="60" /> <ITEM id="300011" name="STR:ZITEM_NAME_300011" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="20" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300011" snd_fire="blade_swing" angle="30" /> <ITEM id="300012" name="STR:ZITEM_NAME_300012" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="15" range="120" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300012" snd_fire="blade_swing" angle="45" /> <ITEM id="300013" name="Epp Pistol" mesh_name="epp" totalpoint="0" type="range" res_sex="a" res_level="48" slot="range" weapon="pistol" weight="10" bt_price="0" delay="200" damage="15" ctrl_ability="40" magazine="14" maxbullet="84" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="Fuck em up!" effect_id="3" /> <ITEM id="300014" name="BaseBall Bat" mesh_name="bat" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="katana" weight="13" bt_price="0" delay="365" damage="30" range="240" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Knock them out!" snd_fire="blade_swing" angle="60" /> <ITEM id="300015" name="Blue Sword mesh_name="bluesword" totalpoint="0" type="melee" res_sex="a" res_level="50" slot="melee" weapon="katana" weight="18" bt_price="0" delay="336" damage="26" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Blue Sword" snd_fire="blade_swing" angle="30" /> <ITEM id="300016" name="Golden Smg" mesh_name="goldengun" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="90" damage="20" ctrl_ability="90" magazine="50" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GOLDBITCHES" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="6" /> <ITEM id="300017" name="Gloves" mesh_name="gloves" totalpoint="0" type="melee" res_sex="a" res_level="20" slot="melee" weapon="dagger" weight="16" bt_price="0" delay="305" damage="15" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Boxing gloves :D"/> <ITEM id="300018" name="Arrow!" mesh_name="arrow" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="346" damage="15" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="dagger by killerzx"/> <ITEM id="891025" name="Military" mesh_name="military" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1050" damage="11" ctrl_ability="70" magazine="6" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Donator SG " snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="30" effect_id="7" iscashitem="true"/> <ITEM id="891026" name="shotgunND mesh_name="shotgunND" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1050" damage="11" ctrl_ability="70" magazine="6" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="shotgunND Donator" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="30" effect_id="7" iscashitem="true"/> <ITEM id="891027" name="CRIP SHOTGUN mesh_name="blueshotgun" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1050" damage="11" ctrl_ability="70" magazine="6" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Crip shotgun" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="30" effect_id="7"/> </XML>


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