MatchServer Build error

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  1. #1
    Member iOverRun is offline
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    information MatchServer Build error

    while building matchserver using vs2010
    Error 1039 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MQuestScenario.obj) MatchServer
    Error 1040 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MBaseChannelRule.obj) MatchServer
    Error 1041 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MQuestNPC.obj) MatchServer
    Error 1042 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MQuestMap.obj) MatchServer
    Error 1043 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MQuestDropTable.obj) MatchServer
    Error 1044 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchShutdown.obj) MatchServer
    Error 1045 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MXmlParser.obj) MatchServer
    Error 1046 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MSacrificeQItemTable.obj) MatchServer
    Error 1047 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchBuff.obj) MatchServer
    Error 1048 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchShop.obj) MatchServer
    Error 1049 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchWorldItemDesc.obj) MatchServer
    Error 1050 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchMap.obj) MatchServer
    Error 1051 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MBaseStringResManager.obj) MatchServer
    Error 1052 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchItem.obj) MatchServer
    Error 1053 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchEvent.obj) MatchServer
    Error 1054 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchFormula.obj) MatchServer
    Error 1055 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MQuestItem.obj) MatchServer
    Error 1056 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\cml.lib(MZFileSystem.obj) MatchServer
    Error 1057 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\cml.lib(MXml.obj) MatchServer
    Error 1058 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchServer.obj) MatchServer
    Error 1059 error LNK2001: unresolved external symbol "void __stdcall _com_issue_error(long)" (?_com_issue_error@@YGXJ@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\CSCommon.lib(MMatchEventFactory.obj) MatchServer
    Error 1060 error LNK2001: unresolved external symbol "wchar_t * __stdcall _com_util::ConvertStringToBSTR(char const *)" (?ConvertStringToBSTR@_com_util@@YGPA_WPBD@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\cml.lib(MXml.obj) MatchServer
    Error 1061 error LNK2001: unresolved external symbol "char * __stdcall _com_util::ConvertBSTRToString(wchar_t *)" (?ConvertBSTRToString@_com_util@@YGPADPA_W@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\cml.lib(MXml.obj) MatchServer
    Error 1062 error LNK2001: unresolved external symbol "void __stdcall _com_issue_errorex(long,struct IUnknown *,struct _GUID const &)" (?_com_issue_errorex@@YGXJPAUIUnknown@@ABU_GUID@@@Z) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\cml.lib(MXml.obj) MatchServer
    Error 1063 error LNK2001: unresolved external symbol "long __cdecl _com_dispatch_method(struct IDispatch *,long,unsigned short,unsigned short,void *,wchar_t const *,...)" (?_com_dispatch_method@@YAJPAUIDispatch@@JGGPAXPB_WZZ) D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\cml.lib(MXml.obj) MatchServer
    Error 1064 error LNK1120: 5 unresolved externals D:\A-GunZ\Gunz [Sky]\1.5\Coding\A-WORKING\vs2010\GunZ\GunZ\MatchServer\Runtime\MatchServer.exe MatchServer
    cut down useless posts please


  2. #2
    Daemonsring Developer Gunblade is offline
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    Re: matchserver

    Quote Originally Posted by iOverRun View Post
    while building matchserver using vs2010


    cut down useless posts please
    Matchserver stdafx.h:
    under pragma once
    #pragma comment(lib, "comsupp.lib")

    cml:
    Set build property 'Treat wchar....' to No (/Zc:wchar_t-)

  3. #3
    Member iOverRun is offline
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    Re: matchserver

    Quote Originally Posted by Gunblade View Post
    Matchserver stdafx.h:
    under pragma once
    #pragma comment(lib, "comsupp.lib")

    cml:
    Set build property 'Treat wchar....' to No (/Zc:wchar_t-)
    what Build property ?! please be more specific ty

  4. #4
    Daemonsring Developer Gunblade is offline
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    Re: MatchServer Build error

    Configuration Properties -> C/C++ -> Language
    There should be Threat wchar_t as built in type!
    Set it on No (/Zc:wchar_t-) for cml when building Locator, Matchserver and Matchagent.
    Set it on Yes for cml when building the Client!

  5. #5
    Member iOverRun is offline
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    Re: MatchServer Build error

    zzzzz
    Last edited by iOverRun; 15-09-12 at 03:04 PM.

  6. #6
    Member iOverRun is offline
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    Re: MatchServer Build error

    Updated ....



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