hello ragezone!!....i need your help my matchserver crashes when i hook anti-lead.dll in it.....its fine till login page as i select char my matchserver crashes and i get dced from server! :(
hello ragezone!!....i need your help my matchserver crashes when i hook anti-lead.dll in it.....its fine till login page as i select char my matchserver crashes and i get dced from server! :(
it's either a leech Dll or miss inject
post your mlog
Code:GUNZ 1,0,0,290 launched. build (Feb 26 2012 00:23:53) Log time (04/04/12 23:21:32) CPU ID = AuthenticAMD ( family = 4111 , model = 4 , stepping = 2 ) @ 3114 MHz Display Device = NVIDIA GeForce 7025 / NVIDIA nForce 630a ( vendor=10de device=3d6 subsys=83a41043 revision=a2 ) Display Driver Version = 8.17.0012.8562 Windows = 6.1 Build 7601 , Service Pack 1 (2882792KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/gametypecfg.xml InitializeNotify ok. WFog Enabled Device. device created. Video memory 696.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Version : 10 InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (VIA High Definition Audio)): Hardware Mixing Not Supported 2(HD Audio HDMI out (VIA High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel48]]]] LoadWave: Error loading file LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. -------------------> Sound Engine Create : 1.009000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.181000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.176000 start InitInterface option Number of Display mode : 16 Number of Display mode : 16 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.100000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 1.777000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 9.258000 -------------------> WeaponMesh Loading : 0.339000 Load weapon.xml success. -------------------> Worlditem Loading : 0.016000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.447000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Armadyl (41 72 6D 61 64 79 6C ) (len = 7) Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay
Last edited by Phoenix; 05-04-12 at 02:51 AM.
how are u hooking it??
maybe this is anti lead for client >.>
From who you got the Anti-Lead?
Zewa is selling a workin 08 one wich should work.
i have one which works pretty fine till char selection screen!
probably not valid addresses.
din get you?
can any 1 help me about this??
Code:[04/07/12 03:40:39] MMatchDBMgr::ExceptionHandler ErrSQL( {CALL spInsertConnLog (2, 127, 0, 0, 1, '')} ), ErrCode( -1 ) ErrMsg - Invalid object name 'LogDB.dbo.ConnLog'. State:S0002,Native:208,Origin:[Microsoft][ODBC SQL Server Driver][SQL Server] Crash ( 03:41:07 ) Build Dec 26 2011 00:09:02 dwTotalMemKB = 2882792 KB dwAvailMemKB = 1369688 KB dwVirtualMemKB = 2097024 KB [Exception] Address : 38498030 ExpCode : c0000005 Flags : 00000000 #Param : 00000002 other : 00000000 [Context] GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b EDI: 02e07648 ESI: 0652a784 EBX: 06529758 EDX: 00000001 ECX: 02e07648 EAX: 0000000b EBP: 0018eff8 EIP: 38498030 CS : 00000023 Flg: 00010206 ESP: 0018efa4 SS : 0000002b [Stack] 004973d9 00000000 0000000b 00000001 02e07648 0018effc 0043fd4f 0018eff8 0030ed0b 02e07648 02f9cad8 06529b60 06529b60 00000000 015c10ee 06529b60 06529b60 00000064 00000033 0018f030 06529758 0652a768 0042c459 00000000 0000000b 02e07648 7571ed58 0061d198 0018f0b0 06529758 02e07648 bb9a84b5 00000b8a fa02ca36 91b74cb5 0018f484 005bf455 ffffffff 004a3741 0652a768 c6d750eb 00000002 02e07648 e647c400 0018f094 ffffffd1 0018f078 777e6188 0000003c e647c400 ffffffd1 ffffffd1 00ca70b5 0018f0ac 75178b83 00000003 0000007d 0061d198 02e07648 7571ed58 000407dc 0061d198 02e07648 0061d198 0018f484 06529758 0652a768 0018f490 0043d25d 02ea0570 00000001 75760230 02e07648 0018f104 756f6ef4 777be38c 77be08ff 00a14800 02f901ac 02f90000 00000001 00000000 04df009e 00000007 00f72940 00f72110 00eac3f8 72b50d49 04e9009f 00000303 00000000 0000c236 02de0358 00000000 0000001f 398f3f8a 00000000 02e7b2d0 02de0048 02de0168 02e9d7e0 02de0510 72b50d49 0018f0d4 00000000 0018f1f8 778071d5 00dd2bff fffffffe 002702fa 0018f17c 756fa484 00f72940 00000000 00000113 00000065 00000000 0018f188 756f61d3 75760230 00000000 0018f1c4 756fa524 756fa4f4 398f3f4f 00f72940 00f72110 00eac3f8 History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 0), CmdID(0) History. sender(0, 2), CmdID(203) History. sender(0, 10), CmdID(5001) History. sender(0, 10), CmdID(5001) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 2), CmdID(203) History. sender(0, 11), CmdID(1001) History. sender(0, 11), CmdID(1001) History. sender(0, 11), CmdID(1701) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 11), CmdID(1711) History. sender(0, 11), CmdID(1711) History. sender(0, 11), CmdID(1701) History. sender(0, 11), CmdID(1719) History. sender(0, 11), CmdID(1719) History. sender(0, 10), CmdID(5011) History. sender(0, 10), CmdID(5011) History. sender(0, 11), CmdID(1703) History. sender(0, 11), CmdID(1703) RunStatus : 108
Last edited by Phoenix; 07-04-12 at 09:19 AM.
wrong inject dont inject it into match server
Why don't you ask the people that he gave it to you/the owner of the file that you leech
we can't provide a help from a leech file sorry.
if you found this from some site , probably it's shitty anti lead.
and about the crash , which server files do you using ?
maybe the address in the anti lead for other server files , client.