Mef Files

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  1. #1
    Banned Requnael is offline
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    Mef Files

    Multiupload.com - upload your files to multiple file hosting sites!

    Who can decrypt mef files please...
    (Korean Gunz) Do it, i really need it


  2. #2
    igunz.net Dawson is offline
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    Re: Mef Files

    "Requnael
    I work in Freestyle GunZ"

    I didn't know freestyle hired idiots; Search for MEF Dumpers, PLENTY exist on RaGEZONE. The search function is your friend.

  3. #3
      Phoenix is offline
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    Re: Mef Files

    Search for the one by x1nixmzeng. Gunner's dumper isn't good.

  4. #4
    Banned Requnael is offline
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    Re: Mef Files

    For Windows 7 this is not works.. Omg.. I get all times error.

  5. #5
      Phoenix is offline
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    Re: Mef Files

    Quote Originally Posted by Requnael View Post
    For Windows 7 this is not works.. Omg.. I get all times error.
    What does the error say?
    Show some screenshots.

  6. #6
    Banned Requnael is offline
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    Re: Mef Files

    Last edited by Requnael; 17-12-10 at 10:30 PM.

  7. #7
      Phoenix is offline
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    Re: Mef Files

    The second video doesn't work. I won't watch Gunner's video because that dumper is useless. Show me x1nixmzeng's dumper's error.

  8. #8
    Banned Requnael is offline
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    Re: Mef Files

    Quote Originally Posted by Phoenix View Post
    The second video doesn't work. I won't watch Gunner's video because that dumper is useless. Show me x1nixmzeng's dumper's error.
    Video is work.. check it
    Last edited by Requnael; 17-12-10 at 11:15 PM.

  9. #9
    Account Upgraded | Title Enabled! skywind is offline
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    Nov 2010 Join Date
    239Posts

    Re: Mef Files

    @ Requnael the both mef dumper dose not work with vista/7

    so use VMWare like i did (windows xp)

  10. #10
    Banned Requnael is offline
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    Re: Mef Files

    Quote Originally Posted by skywind View Post
    @ Requnael the both mef dumper dose not work with vista/7

    so use VMWare like i did (windows xp)
    What is it?

    Omg, guys please, decrypt this .mef files and upload. =(

  11. #11
      Phoenix is offline
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    Re: Mef Files

    Shall I dump the .mef files of the latest system.mrs of Korean Gunz?

  12. #12
    Banned Requnael is offline
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    Re: Mef Files

    Can dump .mef files and give it to me?

  13. #13
      Phoenix is offline
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    Re: Mef Files

    Which files do you want me to dump? Name them all and make it quick please.

  14. #14
    Banned Requnael is offline
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    Re: Mef Files

    Quote Originally Posted by Phoenix View Post
    Which files do you want me to dump? Name them all and make it quick please.

    Use it Multiupload.com - upload your files to multiple file hosting sites!, or if you have in you pc.

    from 16 dec. 2010, then.
    Code:
    ChannelRule.xml.mef
    gametypecfg.xml.mef
    zskill.xml.mef
    worlditem.xml.mef

  15. #15
      Phoenix is offline
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    Re: Mef Files

    ChannelRule.xml:

    Code:
    <?xml version="1.0" ?>
    <!--
    	GAMETYPE_DEATHMATCH_SOLO	= 0
     	GAMETYPE_DEATHMATCH_TEAM	= 1
    	GAMETYPE_GLADIATOR_SOLO		= 2
    	GAMETYPE_GLADIATOR_TEAM		= 3
    	GAMETYPE_ASSASSINATE		= 4
    	GAMETYPE_TRAINING		= 5
    	GAMETYPE_SURVIVAL		= 6
    	GAMETYPE_QUEST			= 7
    	GAMETYPE_BERSERKER		= 8 
    	GAMETYPE_DEATHMATCH_TEAM2	= 9
    	GAMETYPE_DEATHMATCH_DUEL	= 10
    -->
    
    <XML id="channelrule">
    
    	<CHANNELRULE id="0" name="novice">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="1" name="newbie">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="2" name="rookie">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            	<GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    	<GAMETYPE id="10" />			<!-- GAMETYPE_DEATHMATCH_DUEL -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="3" name="mastery">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            	<GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    	<GAMETYPE id="10" />			<!-- GAMETYPE_DEATHMATCH_DUEL -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="4" name="elite">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            	<GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    	<GAMETYPE id="10" />			<!-- GAMETYPE_DEATHMATCH_DUEL -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="5" name="champion">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
    		<GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    	<GAMETYPE id="10" />			<!-- GAMETYPE_DEATHMATCH_DUEL -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="6" name="quest">
    		<GAMETYPE id="7" />			<!-- GAMETYPE_QUEST -->
    		<GAMETYPE id="6" />			<!-- GAMETYPE_SURVIVAL -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Dungeon" />
    	</CHANNELRULE>
    	
    	
    	<CHANNELRULE id="6" name="dueltournament">
    		<GAMETYPE id="11" />		<!-- GAMETYPE_DUELTOURNAMENT -->
    		
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="100" name="set1">
    		<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="WeaponShop" />
    		<!-- MAP name="Snow_Town" / -->
    		<!-- <MAP name="Halloween Town" /> -->
    	</CHANNELRULE>
    	
    </XML>
    gametypecfg.xml:

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    	<GAMETYPE id="0">	<!-- GAMETYPE_DEATHMATCH_SOLO -->
    		<ROUNDS    round="5"	str="5" />
    		<ROUNDS    round="7"	str="7" />
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" />
    		<ROUNDS    round="50"	str="50" default="true" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="30"	str="30분" default="true" />
    		<LIMITTIME sec="40"	str="40분" />
    		<LIMITTIME sec="50"	str="50분" />
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="1">	<!-- GAMETYPE_DEATHMATCH_TEAM -->
    		<ROUNDS    round="3"	str="3" />
    		<ROUNDS    round="5"	str="5" />
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" default="true" />
    		<ROUNDS    round="50"	str="50" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="5"	str="5분" />
    		<LIMITTIME sec="10"	str="10분" default="true" />
    		<LIMITTIME sec="15"	str="15분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="25"	str="25분" />
    		<LIMITTIME sec="30"	str="30분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="2">	<!-- GAMETYPE_GLADIATOR_SOLO -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" />
    		<ROUNDS    round="50"	str="50" default="true" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="30"	str="30분" default="true" />
    		<LIMITTIME sec="40"	str="40분" />
    		<LIMITTIME sec="50"	str="50분" />
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="3">	<!-- GAMETYPE_GLADIATOR_TEAM -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" default="true" />
    		<ROUNDS    round="50"	str="50" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="5"	str="5분" />
    		<LIMITTIME sec="10"	str="10분" default="true" />
    		<LIMITTIME sec="15"	str="15분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="25"	str="25분" />
    		<LIMITTIME sec="30"	str="30분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="4">	<!-- GAMETYPE_ASSASSINATE -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" default="true" />
    		<ROUNDS    round="50"	str="50" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="5"	str="5분" />
    		<LIMITTIME sec="10"	str="10분" default="true" />
    		<LIMITTIME sec="15"	str="15분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="25"	str="25분" />
    		<LIMITTIME sec="30"	str="30분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="5">	<!-- GAMETYPE_TRAINING -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" />
    		<ROUNDS    round="50"	str="50" default="true" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="30"	str="30분" default="true" />
    		<LIMITTIME sec="40"	str="40분" />
    		<LIMITTIME sec="50"	str="50분" />
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="6">	<!-- GAMETYPE_SURVIVAL -->
    		<ROUNDS    round="1"	str="---" default="true" />
    		<LIMITTIME sec="99999"	str="무한" default="true" />
    		<MAXPLAYERS player="4"  str="4명" default="true" />
    	</GAMETYPE>
    
    	<GAMETYPE id="7">	<!-- GAMETYPE_QUEST -->
    		<ROUNDS    round="1"	str="---" default="true" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<MAXPLAYERS player="4"  str="4명" default="true" />
    	</GAMETYPE>
    
    	<GAMETYPE id="8">	<!-- GAMETYPE_BERSERKER -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="20"	str="20" />
    		<ROUNDS    round="30"	str="30" />
    		<ROUNDS    round="50"	str="50" default="true" />
    		<ROUNDS    round="70"	str="70" />
    		<ROUNDS    round="100"	str="100" />
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" />
    		<LIMITTIME sec="20"	str="20분" />
    		<LIMITTIME sec="30"	str="30분" default="true" />
    		<LIMITTIME sec="40"	str="40분" />
    		<LIMITTIME sec="50"	str="50분" />
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="9">	<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    		<ROUNDS round="5"	str="5" /> 
    		<ROUNDS round="10"	str="10" /> 
    		<ROUNDS round="20"	str="20" /> 
    		<ROUNDS round="30"	str="30" /> 
    		<ROUNDS round="50"	str="50" /> 
    		<ROUNDS round="70"	str="70" default="true" /> 
    		<ROUNDS round="100"	str="100" /> 
    		<LIMITTIME sec="99999"	str="무한" />
    		<LIMITTIME sec="10"	str="10분" /> 
    		<LIMITTIME sec="20"	str="20분" /> 
    		<LIMITTIME sec="30"	str="30분" /> 
    		<LIMITTIME sec="40"	str="40분" default="true" /> 
    		<LIMITTIME sec="50"	str="50분" /> 
    		<LIMITTIME sec="60"	str="60분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    
    	<GAMETYPE id="10">	<!-- GAMETYPE_DEATHMATCH_DUEL -->
    		<ROUNDS    round="10"	str="10" />
    		<ROUNDS    round="15"	str="15" />
    		<ROUNDS    round="20"	str="20" default="true" />
    		<ROUNDS    round="25"	str="25" />
    		<ROUNDS    round="30"	str="30" />
    		<LIMITTIME sec="1"	str="1분" />
    		<LIMITTIME sec="2"	str="2분" />
    		<LIMITTIME sec="3"	str="3분" default="true" />
    		<LIMITTIME sec="4"	str="4분" />
    		<LIMITTIME sec="5"	str="5분" />
    		<MAXPLAYERS player="4"  str="4명" />
    		<MAXPLAYERS player="8"  str="8명" default="true" />
    		<MAXPLAYERS player="12" str="12명" />
    		<MAXPLAYERS player="16" str="16명" />
    	</GAMETYPE>
    </XML>
    zskill.xml:

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML xmlns="http://tempuri.org/zskill.xsd">
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     고블린
             
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 고블린 거너 -->
    	<SKILL id="121" name="Gun" resisttype="0" hitcheck="true" guidable="false" velocity="5000" delay="2600" offdlight="true"
    		lifetime="0" colradius="8" difficulty="15" knockback="10" throughnpc="true" sound.explosion="fx_bullethit_mt_fsh"
    		effectstarttime="280" effectarea="2"
    		mod.damage="15" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="1"
    		traileffect="ef_slugs" traileffecttype="1" traileffectscale="1.7" />
    
    <!-- 고블린 위저드 -->
    	<SKILL id="131" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="7000" lifetime="0" knockback="10" offdlight="true"
    		effecttype="4" effectstarttime="300" effecttime="0" effectarea="3" effectareamin="1.5" effectangle="30"
    		mod.damage="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0" 
    		castinganimation="2" castingeffect="ef_stunfist_dam" castingeffectType="1" castingeffectAddPos="230.0 0.0 0.0" 
    		camera.power="1.0" camera.duration="0.7" camera.range="600" />
    
    	<SKILL id="132" name="Lesser Healing" resisttype="0" hitcheck="false" guidable="false" delay="25000" lifetime="0" difficulty="0" offdlight="true"
    		effecttype="6" effectstarttime="2000" effecttime="0" effectarea="2"
    		mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="25"
    		castingpreeffect="ef_Lesser Healing"  castingpreeffectType="4" castingeffectType="2" />
    
    <!-- 고블린 족장 -->
    	<SKILL id="151" name="Slow" resisttype="0" hitcheck="false" guidable="false" delay="20000" lifetime="0" difficulty="20" offdlight="true"
    		effecttype="0" effectstarttime="2000" effecttime="7000" effectarea="0"
    		mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="50" mod.antimotion="false" mod.root="false" mod.heal="0" 
    		castingeffect="ef_slow_dam"  castingeffectType="5"
    		castingpreeffect="ef_slow" castingpreeffectType="4" castinganimation="1" />
    
    	<SKILL id="152" name="Fire Missile" resisttype="1" hitcheck="true" guidable="false" velocity="4000" delay="4000" offdlight="true"
    		lifetime="0" colradius="35" difficulty="15" knockback="2" throughnpc="true"
    		effecttype="1" effectstarttime="1000" effectarea="2"
    		mod.damage="50" mod.criticalrate="20" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2"
    		traileffect="fireball" traileffecttype="1" traileffectscale="2.7" draw.track="true" >
    		<REPEAT delay="0.0" angle="0.0 0.0 0.1" />
    		<REPEAT delay="0.0" angle="0.0 0.0 -0.1" />
    	</SKILL>
    		
    <!-- 고블린 킹(보스) -->
    	<SKILL id="161" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
    		effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="10.2" effectareamin="5.8" effectangle="33"
    		mod.damage="100" mod.criticalrate="80" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0" 
    		castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" 
    		camera.power="3.0" camera.duration="1.5" camera.range="1500" />
    
    	<SKILL id="162" name="GoblinKing's Fire Missile" resisttype="1" hitcheck="true" guidable="false" velocity="4500" delay="11000"
    		lifetime="0" difficulty="15" colradius="100" knockback="200" throughnpc="true"
    		effecttype="1" effectstarttime="1200" effecttime="0" effectarea="1" effect_startpos_type="6"
    		mod.damage="80" mod.criticalrate="40" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		traileffect="fireball" traileffecttype="1" traileffectscale="7.5" >
    		<REPEAT delay="0.5" angle="0.0 0.0 0.2" />
    		<REPEAT delay="0.5" angle="0.0 0.0 -0.2" />
    	</SKILL>
    		
    <!-- 썬더 고블린 킹 고레벨 (보스) -->
    	<SKILL id="163" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
    		effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="10.2" effectareamin="5.8" effectangle="33"
    		mod.damage="130" mod.criticalrate="90" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0" 
    		castingeffect="ef_lightening" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" castingeffectscale="10.0"
    		camera.power="3.0" camera.duration="1.5" camera.range="1500" />
    
    	<SKILL id="164" name="GoblinKing's Missile" resisttype="1" hitcheck="true" guidable="false" velocity="4500" delay="11000"
    		lifetime="0" difficulty="15" colradius="100" knockback="200" throughnpc="true"
    		effecttype="1" effectstarttime="1200" effecttime="0" effectarea="1" effect_startpos_type="6"
    		mod.damage="100" mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		traileffect="ef_lighteningball" traileffecttype="1" traileffectscale="2" >
    		<REPEAT delay="0.5" angle="0.0 0.0 0.2" />
    		<REPEAT delay="0.5" angle="0.0 0.0 -0.2" />
    	</SKILL>
    	
    	<SKILL id="165" name="Slow" resisttype="0" hitcheck="false" guidable="false" delay="20000" lifetime="0" difficulty="20" offdlight="true"
    		effecttype="0" effectstarttime="2000" effecttime="7000" effectarea="0"
    		mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="50" mod.antimotion="false" mod.root="false" mod.heal="0" 
    		castingeffect="ef_slow_dam"  castingeffectType="5"
    		castingpreeffect="ef_slow" castingpreeffectType="4" castinganimation="2" />
    		
    	<SKILL id="166" name="Lesser Healing" resisttype="0" hitcheck="false" guidable="false" delay="25000" lifetime="0" difficulty="0" offdlight="true"
    		effecttype="6" effectstarttime="2000" effecttime="0" effectarea="2"
    		mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="25"
    		castingpreeffect="ef_Lesser Healing"  castinganimation="2" castingpreeffectType="4" castingeffectType="2"  />
    		
    		
    <!-- 난쟁이 고블린 킹 (보스) -->
    	<SKILL id="167" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
    		effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="10.2" effectareamin="5.8" effectangle="33"
    		mod.damage="100" mod.criticalrate="80" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0" 
    		castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" castingeffectscale="10.0"
    		camera.power="3.0" camera.duration="1.5" camera.range="1500" />
    
    	<SKILL id="168" name="GoblinKing's Missile" resisttype="1" hitcheck="true" guidable="false" velocity="4500" delay="11000"
    		lifetime="0" difficulty="15" colradius="100" knockback="200" throughnpc="true"
    		effecttype="1" effectstarttime="1200" effecttime="0" effectarea="1" effect_startpos_type="6"
    		mod.damage="80" mod.criticalrate="40" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		traileffect="fireball" traileffecttype="1" traileffectscale="2" >
    		<REPEAT delay="0.5" angle="0.0 0.0 0.2" />
    		<REPEAT delay="0.5" angle="0.0 0.0 -0.2" />
    	</SKILL>
    	
    	<SKILL id="169" name="Lesser Healing" resisttype="0" hitcheck="false" guidable="false" delay="25000" lifetime="0" difficulty="0" offdlight="true"
    		effecttype="6" effectstarttime="2000" effecttime="0" effectarea="2"
    		mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="25"
    		castingpreeffect="ef_Lesser Healing"  castinganimation="2" castingpreeffectType="4" castingeffectType="2"  />
    		
    		
    <!-- 썬더 고블린 킹 주니어 -->
    	<SKILL id="171" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
    		effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="8" effectareamin="5.8" effectangle="33"
    		mod.damage="70" mod.criticalrate="80" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0" 
    		castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" castingeffectscale="0.5"
    		camera.power="3.0" camera.duration="1.5" camera.range="1500"  traileffectscale="0.01" />
    	
    	<SKILL id="172" name="Magic Flash" resisttype="1" hitcheck="true" guidable="true" velocity="350" delay="25000" offdlight="true"
    		lifetime="0" difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enfire"
    		effecttype="0" effectstarttime="2100" effectarea="2" effect_startpos_type="8"
    		mod.damage="8" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3" 
    		traileffect="ef_sword_flash" traileffecttype="1" traileffectscale="2.0">
    	</SKILL>
    
    	
    <!-- 난쟁이 고블린 킹 주니어 -->
    	<SKILL id="173" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
    		effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="8" effectareamin="5.8" effectangle="33"
    		mod.damage="70" mod.criticalrate="80" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0" 
    		castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" castingeffectscale="0.5"
    		camera.power="3.0" camera.duration="1.5" camera.range="1500"  traileffectscale="0.01" />
    	
    	<SKILL id="174" name="Magic Fire" resisttype="1" hitcheck="true" guidable="true" velocity="350" delay="25000" offdlight="true"
    		lifetime="0" difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enfire"
    		effecttype="0" effectstarttime="2100" effectarea="2" effect_startpos_type="8"
    		mod.damage="8" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3" 
    		traileffect="ef_sword_fire" traileffecttype="1" traileffectscale="0.8">
    	</SKILL>
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     리쟈드
      
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 리쟈드 샤만 -->
    	<SKILL id="221" name="Poison Nail" resisttype="4" hitcheck="true" guidable="false" velocity="5000" delay="3000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="5" knockback="10" throughnpc="true"
    		effecttype="0" effectstarttime="260" effectarea="2" effect_startpos_type="8" effectsound="blade_swing" 
    		mod.damage="7" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="1" castingeffectType="3"
    		traileffect="ef_slugs" traileffecttype="1" traileffectscale="0.8" >
    		<REPEAT delay="0.02" angle="0.0 0.0 0.09" />
    	</SKILL>
    
    	<SKILL id="222" name="Poison Ball" resisttype="4" hitcheck="true" guidable="false" velocity="2000" delay="12000" lifetime="0" offdlight="true"
    		difficulty="18" colradius="36" knockback="10" throughnpc="true" sound.explosion="we_enpoison"
    		effecttype="0" effectstarttime="1000" effectarea="2" effect_startpos_type="8" effectsound="blade_swing" 
    		mod.damage="16" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		castingpreeffect="ef_poisonball_cast" castingpreeffectType="8"
    		traileffect="ef_poisonball2" traileffecttype="1" traileffectscale="3.8" >
    	</SKILL>
    
    <!-- 리쟈드 왕 -->
    	<SKILL id="241" name="Poison Storm" resisttype="4" hitcheck="false" guidable="false" delay="8000" lifetime="0" knockback="100" offdlight="true"
    		effecttype="4" effectstarttime="600" effectarea="6.4" effectareamin="2" effectangle="56" effectsound="we_grenade_explosion"
    		mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castingeffect="ef_poisonstorm" castingeffectType="1" castinganimation="1" castingeffectAddPos="400.0 0.0 0.0"
    		camera.power="1.0" camera.duration="0.7" camera.range="600" />
    
    <!-- 리쟈드 왕(보스) -->
    	<SKILL id="251" name="Poison Ball" resisttype="4" hitcheck="true" guidable="false" velocity="4000" delay="6000" lifetime="0" offdlight="true"
    		difficulty="18" colradius="100" knockback="10" throughnpc="true" sound.explosion="we_enpoison"
    		effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6" effectsound="blade_swing" 
    		mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		traileffect="ef_poisonball2" traileffecttype="1" traileffectscale="10.0" >
    		<REPEAT delay="0.13" angle="0.0 0.0 0.0" />
    		<REPEAT delay="0.13" angle="0.0 0.0 0.0" />
    		<REPEAT delay="0.13" angle="0.0 0.0 0.0" />
    		<REPEAT delay="0.13" angle="0.0 0.0 0.0" />
    	</SKILL>
    
    	<SKILL id="252" name="Healing" resisttype="0" hitcheck="false" guidable="false" delay="30000" lifetime="0" difficulty="0" offdlight="true"
    		effecttype="6" effectstarttime="60" effecttime="0" effectarea="2"
    		mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="30"
    		castingpreeffect="ef_healing" />
    
    <!-- 고장난 골렘 -->
    	<SKILL id="261" name="??" resisttype="1" hitcheck="true" guidable="false" velocity="5000" delay="6000" lifetime="0"
    		difficulty="15" colradius="90" knockback="150" throughnpc="true" sound.explosion="we_enfire"
    		effecttype="0" effectstarttime="700" effectarea="2" effect_startpos_type="5"
    		mod.damage="40" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
    		castingeffectType="1" castingpreeffect="rocket_effect" castingpreeffectType="5"
    		traileffect="fireball" traileffectscale="7.0" >
    		<REPEAT delay="0.0" angle="0.0 0.0 -0.4" />
    		<REPEAT delay="0.0" angle="0.0 0.0 0.4" />
    	</SKILL>
    
    	<SKILL id="262" name="??" resisttype="4" hitcheck="true" guidable="false" velocity="400" delay="10000" lifetime="0" offdlight="true"
    		difficulty="18" colradius="350" knockback="10" throughnpc="true" sound.explosion="we_enpoison" surfacemount="true"
    		effecttype="0" effectstarttime="800" effectarea="2" effect_startpos_type="2"
    		mod.damage="40" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
    		castingeffectType="1" castingpreeffect="ef_poisonstorm" castingpreeffectType="5"
    		traileffect="ef_poisonstorm" traileffecttype="1" traileffectscale="1.5" />
    		
    	<SKILL id="263" name="??" resisttype="4" hitcheck="true" guidable="false" velocity="3000" delay="14000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="40" knockback="150" throughnpc="true" sound.explosion="we_enpoison"
    		effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
    		mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
    		castinganimation="2"
    		castingpreeffect="ef_lighteningball" castingpreeffectType="5"
    		traileffect="ef_poisonball" traileffectscale="4.0" >
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.26" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.53" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.79" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -1.06" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -1.32" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -1.59" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -1.85" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -2.12" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -2.38" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -2.65" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -2.91" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -3.18" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -3.44" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -3.71" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -3.97" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -4.24" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -4.50" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -4.77" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -5.03" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -5.30" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -5.56" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -5.83" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -6.09" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -6.36" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -6.62" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -6.89" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -7.15" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -7.42" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -7.68" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -7.95" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -8.21" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -8.48" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -8.74" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -9.01" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -9.27" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -9.54" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -9.80" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -10.07" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -10.34" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -10.60" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -10.87" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -11.13" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -11.40" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -11.66" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -11.93" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -12.19" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -12.46" />
    	</SKILL>
    
    
    
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     스켈레톤
    
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 스켈레톤 메이지 -->
    	<SKILL id="321" name="Magic Arrow" resisttype="0" hitcheck="true" guidable="false" velocity="4000" delay="4000" offdlight="true"
    		lifetime="0" difficulty="15" colradius="5" knockback="10" throughnpc="true" sound.explosion="fx_bullethit_mt_fsh"
    		effecttype="0" effectstarttime="400" effectarea="2" effect_startpos_type="8"
    		mod.damage="15" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		traileffect="magicmissile" traileffecttype="1" traileffectscale="2.0" >
    		<REPEAT delay="0.3" angle="0.0 0.0 -0.1" />
    		<REPEAT delay="0.3" angle="0.0 0.0 0.1" />
    	</SKILL>
    
    	<SKILL id="322" name="Magic Fire" resisttype="1" hitcheck="true" guidable="true" velocity="350" delay="25000" offdlight="true"
    		lifetime="0" difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enfire"
    		effecttype="0" effectstarttime="2100" effectarea="2" effect_startpos_type="8"
    		mod.damage="8" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="1" castingeffectType="3"
    		traileffect="ef_sword_fire" traileffecttype="1" traileffectscale="0.8">
    	</SKILL>
    
    <!-- 거대 스켈레톤 -->
    	<SKILL id="341" name="Earthquake Cut" resisttype="0" hitcheck="false" guidable="false" delay="10000" lifetime="0" knockback="100" offdlight="true"
    		effecttype="4" effectstarttime="750" effecttime="8000" effectarea="4.5" effectareamin="2" effectangle="45"
    		mod.damage="20" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="300.0 0.0 0.0" 
    		camera.power="1.0" camera.duration="0.7" camera.range="600" />
    
    <!-- 저주받은 시신 -->
    	<SKILL id="351" name="Stun" resisttype="4" hitcheck="false" guidable="false" delay="15000" lifetime="0" difficulty="20" offdlight="true"
    		effecttype="0" effectstarttime="0" effecttime="3000"
    		mod.damage="0" mod.dot="0" mod.criticalrate="30" mod.speed="65" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castingpreeffect="ef_stun" castinganimation="1" castingpreeffectType="3"
    		camera.power="0.5" camera.duration="6" camera.range="500" />
    		
    	<SKILL id="352" name="Lightning Strike" resisttype="3" hitcheck="false" guidable="false" delay="3000" lifetime="0" knockback="100" offdlight="true"
    		effecttype="4" effectstarttime="800" effecttime="1000" effectarea="6" effectareamin="2.5" effectangle="35" effectsound="SkeletonCc_FX_Lightning"
    		mod.damage="20" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castingeffect="ef_lightening" castingeffectType="1" castinganimation="2" castingeffectAddPos="420.0 0.0 0.0"
    		camera.power="1.0" camera.duration="0.7" camera.range="600" />
    
    	<SKILL id="353" name="Lightning Break" resisttype="3" hitcheck="true" guidable="false" velocity="2000" delay="9000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="50" knockback="70" throughnpc="true" surfacemount="false" sound.explosion="we_enlight"
    		effecttype="0" effectstarttime="730" effecttime="0" effectarea="2" effect_startpos_type="6"
    		mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		castingpreeffect="ef_lightening_cast" castingpreeffectType="4"
    		traileffect="ef_sword_flash" traileffecttype="1" traileffectscale="4.0"
    		camera.power="3.0" camera.duration="2.0" camera.range="1500" >
    	</SKILL>
    	
    <!-- 리치 폰의 특수 공격 -->
    	<SKILL id="361" name="Flaming Inferno" resisttype="1" hitcheck="true" guidable="false" velocity="4000" delay="4000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enfire"
    		effecttype="0" effectstarttime="200" effecttime="0" effectarea="2" effect_startpos_type="6"
    		mod.damage="10" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		traileffect="fireball" traileffecttype="1" traileffectscale="0.8" draw.track="true" >
    	</SKILL>
    	
    <!-- 슈페리온(보스) -->
    	<SKILL id="371" name="Flamecast Slash" resisttype="1" hitcheck="true" guidable="false" velocity="5000" delay="5000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="130" knockback="100" throughnpc="true" surfacemount="true" sound.explosion="we_enfire"
    		effecttype="0" effectstarttime="750" effectarea="100" effect_startpos_type="3"
    		mod.damage="40" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="1" castingeffectType="3"
    		traileffect="fireball" traileffecttype="1" traileffectscale="9.0" />
    
    	<SKILL id="372" name="Seismic Shock" resisttype="0" hitcheck="false" guidable="false" delay="30000" lifetime="0" knockback="200" offdlight="true"
    		effecttype="4" effectstarttime="750" effecttime="8000" effectarea="4.0" effectangle="45"
    		mod.damage="50" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="1" castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="500.0 0.0 0.0" 
    		camera.power="1.0" camera.duration="0.7" camera.range="600" />
    
    	<SKILL id="373" name="Flamecast Slash 2" resisttype="1" hitcheck="true" guidable="false" velocity="5000" delay="18000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="40" knockback="100" throughnpc="true" sound.explosion="we_enfire"
    		effecttype="0" effectstarttime="300" effectarea="100" effect_startpos_type="8"
    		mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		traileffect="fireball" traileffecttype="1" traileffectscale="3.0" >
    		<REPEAT delay="0.05" angle="0.0 0.0 0.1" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.0" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.1" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.2" />
    	</SKILL>
    
    <!-- 아네라몬(보스)의 특수 공격 -->
    	<SKILL id="381" name="Lightning Storm" resisttype="3" hitcheck="true" guidable="false" velocity="1700" delay="4000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="100" knockback="70" throughnpc="true" surfacemount="true" sound.explosion="we_enlight"
    		effecttype="0" effectstarttime="650" effectarea="2" effect_startpos_type="3"
    		mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
    		castinganimation="2"
    		traileffect="ef_lightening" traileffectscale="0.8" >
    		<REPEAT delay="0.0" angle="0.0 0.0 -0.3" />
    		<REPEAT delay="0.0" angle="0.0 0.0  0.3" />
    		<REPEAT delay="0.0" angle="0.0 0.0 -0.6" />
    		<REPEAT delay="0.0" angle="0.0 0.0  0.6" />
    	</SKILL>
    
    	<SKILL id="382" name="Spheric Volt" resisttype="3" hitcheck="true" guidable="false" velocity="1000" delay="8000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="50" knockback="70" throughnpc="true" sound.explosion="we_enlight"
    		effecttype="0" effectstarttime="650" effecttime="0" effectarea="2" effect_startpos_type="6"
    		mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		traileffect="ef_lighteningball" traileffecttype="1" traileffectscale="0.9"
    		camera.power="3.0" camera.duration="2.0" camera.range="1500" >
    		<REPEAT delay="0.2" angle="0.0 0.0 -0.2" />
    		<REPEAT delay="0.2" angle="0.0 0.0  0.2" />
    		<REPEAT delay="0.2" angle="0.0 0.0 -0.4" />
    		<REPEAT delay="0.2" angle="0.0 0.0  0.4" />
    	</SKILL>
    
    	<SKILL id="383" name="Unholy Aura" resisttype="0" hitcheck="false" guidable="false" delay="3000" lifetime="0" knockback="230" offdlight="true"
    		effecttype="4" effectstarttime="500" effecttime="3000" effectarea="3.5" effectangle="365"
    		mod.damage="20" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="1" castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="0.0 0.0 0.0" 
    		camera.power="1.0" camera.duration="0.7" camera.range="600" />
    
    <!-- 리치(보스)의 특수 공격 -->
    	<SKILL id="391" name="Devil's Arrow" resisttype="0" hitcheck="true" guidable="false" velocity="4000" delay="5000" offdlight="true"
    		lifetime="0"  difficulty="15" colradius="20" knockback="100" throughnpc="true" sound.explosion="fx_bullethit_mt_fsh"
    		effecttype="0" effectstarttime="400" effecttime="0" effect_startpos_type="8" effectarea="2" effectsound="SkeletonM_FX_MagicArrow"
    		mod.damage="40" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3"
    		traileffect="magicmissile" traileffecttype="1" traileffectscale="4.0" draw.track="true" >
    		<REPEAT delay="0.15" angle="0.0 0.0 -0.2" />
    		<REPEAT delay="0.15" angle="0.0 0.0 -0.4" />
    		<REPEAT delay="0.15" angle="0.0 0.0 -0.2" />
    		<REPEAT delay="0.15" angle="0.0 0.0 0.0" />
    		<REPEAT delay="0.15" angle="0.0 0.0 0.2" />
    		<REPEAT delay="0.15" angle="0.0 0.0 0.4" />
    	</SKILL>
    		
    	<SKILL id="392" name="Dante's Breath" resisttype="1" hitcheck="true" guidable="false" velocity="3000" delay="7000" lifetime="0" offdlight="true"
    		difficulty="15" colradius="35" knockback="10" throughnpc="true" sound.explosion="we_enpoison"
    		effecttype="0" effectstarttime="400" effecttime="0" effectarea="2" effect_startpos_type="6"
    		mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castinganimation="2" castingeffectType="3" 
    		traileffect="fireball" traileffecttype="1" traileffectscale="3.0" >
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.10" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.20" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.30" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.40" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.35" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.30" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.25" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.20" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.15" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.10" />
    		<REPEAT delay="0.05" angle="0.0 0.0 -0.05" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.0" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.05" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.10" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.15" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.20" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.25" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.30" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.35" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.40" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.30" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.20" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.10" />
    		<REPEAT delay="0.05" angle="0.0 0.0 0.0" />
    	</SKILL>
    
    	<SKILL id="393" name="Lava Dump" resisttype="4" hitcheck="false" guidable="false" delay="6000" lifetime="0" knockback="100"
    		effecttype="4" effectstarttime="1700" effectarea="20" effectareamin="11" effectangle="32"
    		mod.damage="50" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
    		castingeffect="ef_methor" castingeffectType="1" castinganimation="1" castingeffectAddPos="1500.0 0.0 0.0"
    		castingpreeffect="fireball" castingpreeffectType="4"
    		camera.power="3.0" camera.duration="2.0" camera.range="1500" />
    	
    	
    <!--
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    
     팜포우
      
      특징 : 스킬은 거의 마법 계열을 사용하며 얼음 속성의 마법을 사용한다.
             
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    -->
    <!-- 팜포우 베이비 -->
    	<SKILL id="411" name="Ice Ball" effecttype="1" hitcheck="true" guidable="false" velocity="1000" delay="1500"
    		lifetime="5000" effectstarttime="1000" effecttime="0" effectarea="2" resisttype="2" difficulty="30" mod.damage="25"
    		mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"  traileffect="icemissile" traileffecttype="2" />
    		
    <!-- 팜포아 -->
    	<SKILL id="421" name="Ice Ball" effecttype="1" hitcheck="true" guidable="false" velocity="1000" delay="1500"
    		lifetime="5000" effectstarttime="1000" effecttime="0" effectarea="2" resisttype="2" difficulty="30" mod.damage="25"
    		mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"  traileffect="icemissile" traileffecttype="2" />
    
    <!-- 대장 팜포아 -->
    	<SKILL id="431" name="Blizzard" effecttype="2" hitcheck="false" guidable="false" delay="5000"
    		lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="5" resisttype="2" difficulty="30" mod.damage="30"
    		mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="true"
    		mod.heal="50" castingeffectSp="BlizzardEffect" castingeffectSpCount="1" castingeffectType="2" 
    		castingpreeffect="ef_blizzard_cast"   castingpreeffectType="4"/>
    
    <!-- 대장 팜포아 보스 -->
    	<SKILL id="432" name="Blizzard" effecttype="2" hitcheck="false" guidable="false" delay="5000"
    		lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="5" resisttype="2" difficulty="30" mod.damage="30"
    		mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="true"
    		mod.heal="50" castingeffectSp="BlizzardEffect" castingeffectSpCount="1" castingeffectType="2" 
    		castingpreeffect="ef_blizzard_cast"   castingpreeffectType="4"/>
    		
    <!-- 팜포우 -->
    	<SKILL id="441" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
    		delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
    		mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
    		mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2" 
    		castingpreeffect="ef_blizzard_cast"   castingpreeffectType="4" message="Blizzard Greater"/>
    
    <!-- 팜포우 보스 -->
    	<SKILL id="442" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
    		delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
    		mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
    		mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2" 
    		castingpreeffect="ef_blizzard_cast"   castingpreeffectType="4" message="Blizzard Greater"/>
    		
    <!-- 저주받은 팜포우 -->
    	<SKILL id="451" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
    		delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
    		mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
    		mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2" 
    		castingpreeffect="ef_blizzard_cast"   castingpreeffectType="4" message="Blizzard Greater"/>
    
    
    		
    </XML>
    worlditem.xml:

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    		<WORLDITEM id="01" name="hp01">
    			<TYPE>hp</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>red</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="02" name="hp02">
    			<TYPE>hp</TYPE>
    			<TIME>5000</TIME>
    			<AMOUNT>25</AMOUNT>
    			<MODELNAME>red</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="03" name="hp03">
    			<TYPE>hp</TYPE>
    			<TIME>10000</TIME>
    			<AMOUNT>50</AMOUNT>
    			<MODELNAME>red</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="04" name="ap01">
    			<TYPE>ap</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>green</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="05" name="ap02">
    			<TYPE>ap</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>25</AMOUNT>
    			<MODELNAME>green</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="06" name="ap03">
    			<TYPE>ap</TYPE>
    			<TIME>10000</TIME>
    			<AMOUNT>50</AMOUNT>
    			<MODELNAME>green</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="07" name="bullet01">
    			<TYPE>bullet</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>1</AMOUNT>
    			<MODELNAME>yellow</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="08" name="bullet02">
    			<TYPE>bullet</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>2</AMOUNT>
    			<MODELNAME>yellow</MODELNAME>
    		</WORLDITEM>
    
    
    <!-- 서버 뿌려주는 아이템 id가 51이상이어야 한다. id 바뀌면 안됨 -->
    		<WORLDITEM id="51" name="itembox">
    			<TYPE>quest</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>2</AMOUNT>
    			<MODELNAME>itembox</MODELNAME>
    		</WORLDITEM>
    
    
    <!-- 플레이어가 뿌려주는 아이템 id는 100 이상이어야함 -->
    		<WORLDITEM id="100" name="medikit">
    			<TYPE>hp</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>medikit</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="110" name="repairkit">
    			<TYPE>ap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>repairkit</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="111" name="bulletkit">
    			<TYPE>bullet</TYPE>
    			<AMOUNT>1</AMOUNT>
    			<MODELNAME>bulletkit</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="120" name="samgak01">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>7</AMOUNT>
    			<MODELNAME>samgak01</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="121" name="candy">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>8</AMOUNT>
    			<MODELNAME>candy</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="122" name="chocobar">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>8</AMOUNT>
    			<MODELNAME>chocobar</MODELNAME>
    		</WORLDITEM>
    		
    		<WORLDITEM id="123" name="medickit_turkey">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>8</AMOUNT>
    			<MODELNAME>medickit_turkey</MODELNAME>
    		</WORLDITEM>
    		
    		<WORLDITEM id="124" name="medickit_icecream">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>8</AMOUNT>
    			<MODELNAME>medickit_icecream</MODELNAME>
    		</WORLDITEM>
    		
    		<WORLDITEM id="130" name="medickit_rx">
    			<TYPE>hp</TYPE>
    			<AMOUNT>20</AMOUNT>
    			<MODELNAME>medickit_rx</MODELNAME>
    		</WORLDITEM>
    		
    		<WORLDITEM id="131" name="repairkit_rx">
    			<TYPE>ap</TYPE>
    			<AMOUNT>20</AMOUNT>
    			<MODELNAME>repairkit_rx</MODELNAME>
    		</WORLDITEM>
    
    		<!-- 서버와 통신하지 않는 아이템 -->
    		<WORLDITEM id="201" name="portal">   <!-- id를 바꾸면 소스도 바꿔야 한다. -->
    			<TYPE>client</TYPE>
    			<TIME>3000</TIME>
    			<MODELNAME>portal</MODELNAME>
    		</WORLDITEM>
    
    		
    		<MeshInfo>
    			<AddWorldItemElu name ="yellow">
    				<AddBaseModel name ="yellow" filename="model/worlditem/ef_yellow.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_yellow.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    			
    			<AddWorldItemElu name ="red">
    				<AddBaseModel name ="red" filename="model/worlditem/ef_red.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_red.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    			
    			<AddWorldItemElu name ="green">
    				<AddBaseModel name ="green" filename="model/worlditem/ef_green.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_green.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    
    			<!-- 메디킷 -->
    			<AddWorldItemElu name ="medikit">
    				<AddBaseModel name ="medikit" filename="model/weapon/item/medikit.elu"/>
    			</AddWorldItemElu>	
    
    			<!-- 리페어킷 -->
    			<AddWorldItemElu name ="repairkit">
    				<AddBaseModel name ="repairkit" filename="model/weapon/item/repairkit.elu"/>
    			</AddWorldItemElu>	
    
    			<!-- 탄창킷 -->
    			<AddWorldItemElu name ="bulletkit">
    				<AddBaseModel name ="bulletkit" filename="model/weapon/item/magazine.elu"/>
    			</AddWorldItemElu>	
    
    			<!-- 삼각김밥 -->
    			<AddWorldItemElu name ="samgak01">
    				<AddBaseModel name ="samgak01" filename="model/weapon/item/medickit_samgak01.elu"/>
    			</AddWorldItemElu>	
    			
    			<!-- 사탕 -->
    			<AddWorldItemElu name ="candy">
    				<AddBaseModel name ="candy" filename="model/weapon/item/medickit_candy.elu"/>
    			</AddWorldItemElu>	
    
    			<!-- 쵸코바 -->
    			<AddWorldItemElu name ="chocobar">
    				<AddBaseModel name ="chocobar" filename="model/weapon/item/medickit_choco.elu"/>
    			</AddWorldItemElu>	
    
    			<!-- 칠면조 요리 -->
    			<AddWorldItemElu name ="medickit_turkey">
    				<AddBaseModel name ="medickit_turkey" filename="model/weapon/item/medickit_turkey.elu"/>
    			</AddWorldItemElu>	
    			
    			<!-- 아이스크림 -->
    			<AddWorldItemElu name ="medickit_icecream">
    				<AddBaseModel name ="medickit_icecream" filename="model/weapon/item/medickit_icecream.elu"/>
    			</AddWorldItemElu>	
    			
    			<!-- 의료킷 MX -->
    			<AddWorldItemElu name ="medickit_rx">
    				<AddBaseModel name ="medickit_rx" filename="model/weapon/item/medickit_rx.elu"/>
    			</AddWorldItemElu>	
    			
    			<!-- 수리킷 RX -->
    			<AddWorldItemElu name ="repairkit_rx">
    				<AddBaseModel name ="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu"/>
    			</AddWorldItemElu>	
    
          <!-- 포탈 -->
    			<AddWorldItemElu name ="portal">
    				<AddBaseModel name ="portal" filename="model/worlditem/ef_portal.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_portal.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    
    			<!-- 아이템박스 -->
    			<AddWorldItemElu name ="itembox">
    				<AddBaseModel name ="itembox" filename="model/worlditem/ef_box.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_box_open.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    				<AddAnimation name="playloop" filename="model/worlditem/ef_box_opened.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    						
    			<AddWorldItemElu name ="baseEffect">
    				<AddBaseModel name ="baseEffect" filename="model/worlditem/ef_prop.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_prop.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    		</MeshInfo>
    </XML>



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