ChannelRule.xml:
Code:
<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
</CHANNELRULE>
<CHANNELRULE id="1" name="newbie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
</CHANNELRULE>
<CHANNELRULE id="2" name="rookie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="3" name="mastery">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="4" name="elite">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="5" name="champion">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="6" name="quest">
<GAMETYPE id="7" /> <!-- GAMETYPE_QUEST -->
<GAMETYPE id="6" /> <!-- GAMETYPE_SURVIVAL -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Dungeon" />
</CHANNELRULE>
<CHANNELRULE id="6" name="dueltournament">
<GAMETYPE id="11" /> <!-- GAMETYPE_DUELTOURNAMENT -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="100" name="set1">
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
</CHANNELRULE>
</XML>
gametypecfg.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<XML>
<GAMETYPE id="0"> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<ROUNDS round="5" str="5" />
<ROUNDS round="7" str="7" />
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" default="true" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="무한" />
<LIMITTIME sec="10" str="10분" />
<LIMITTIME sec="20" str="20분" />
<LIMITTIME sec="30" str="30분" default="true" />
<LIMITTIME sec="40" str="40분" />
<LIMITTIME sec="50" str="50분" />
<LIMITTIME sec="60" str="60분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
<GAMETYPE id="1"> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<ROUNDS round="3" str="3" />
<ROUNDS round="5" str="5" />
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" default="true" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="무한" />
<LIMITTIME sec="5" str="5분" />
<LIMITTIME sec="10" str="10분" default="true" />
<LIMITTIME sec="15" str="15분" />
<LIMITTIME sec="20" str="20분" />
<LIMITTIME sec="25" str="25분" />
<LIMITTIME sec="30" str="30분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
<GAMETYPE id="2"> <!-- GAMETYPE_GLADIATOR_SOLO -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" default="true" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="무한" />
<LIMITTIME sec="10" str="10분" />
<LIMITTIME sec="20" str="20분" />
<LIMITTIME sec="30" str="30분" default="true" />
<LIMITTIME sec="40" str="40분" />
<LIMITTIME sec="50" str="50분" />
<LIMITTIME sec="60" str="60분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
<GAMETYPE id="3"> <!-- GAMETYPE_GLADIATOR_TEAM -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" default="true" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="무한" />
<LIMITTIME sec="5" str="5분" />
<LIMITTIME sec="10" str="10분" default="true" />
<LIMITTIME sec="15" str="15분" />
<LIMITTIME sec="20" str="20분" />
<LIMITTIME sec="25" str="25분" />
<LIMITTIME sec="30" str="30분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
<GAMETYPE id="4"> <!-- GAMETYPE_ASSASSINATE -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" default="true" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="무한" />
<LIMITTIME sec="5" str="5분" />
<LIMITTIME sec="10" str="10분" default="true" />
<LIMITTIME sec="15" str="15분" />
<LIMITTIME sec="20" str="20분" />
<LIMITTIME sec="25" str="25분" />
<LIMITTIME sec="30" str="30분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
<GAMETYPE id="5"> <!-- GAMETYPE_TRAINING -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" default="true" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="무한" />
<LIMITTIME sec="10" str="10분" />
<LIMITTIME sec="20" str="20분" />
<LIMITTIME sec="30" str="30분" default="true" />
<LIMITTIME sec="40" str="40분" />
<LIMITTIME sec="50" str="50분" />
<LIMITTIME sec="60" str="60분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
<GAMETYPE id="6"> <!-- GAMETYPE_SURVIVAL -->
<ROUNDS round="1" str="---" default="true" />
<LIMITTIME sec="99999" str="무한" default="true" />
<MAXPLAYERS player="4" str="4명" default="true" />
</GAMETYPE>
<GAMETYPE id="7"> <!-- GAMETYPE_QUEST -->
<ROUNDS round="1" str="---" default="true" />
<LIMITTIME sec="99999" str="무한" />
<MAXPLAYERS player="4" str="4명" default="true" />
</GAMETYPE>
<GAMETYPE id="8"> <!-- GAMETYPE_BERSERKER -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" default="true" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="무한" />
<LIMITTIME sec="10" str="10분" />
<LIMITTIME sec="20" str="20분" />
<LIMITTIME sec="30" str="30분" default="true" />
<LIMITTIME sec="40" str="40분" />
<LIMITTIME sec="50" str="50분" />
<LIMITTIME sec="60" str="60분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
<GAMETYPE id="9"> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<ROUNDS round="5" str="5" />
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" default="true" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="무한" />
<LIMITTIME sec="10" str="10분" />
<LIMITTIME sec="20" str="20분" />
<LIMITTIME sec="30" str="30분" />
<LIMITTIME sec="40" str="40분" default="true" />
<LIMITTIME sec="50" str="50분" />
<LIMITTIME sec="60" str="60분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
<GAMETYPE id="10"> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<ROUNDS round="10" str="10" />
<ROUNDS round="15" str="15" />
<ROUNDS round="20" str="20" default="true" />
<ROUNDS round="25" str="25" />
<ROUNDS round="30" str="30" />
<LIMITTIME sec="1" str="1분" />
<LIMITTIME sec="2" str="2분" />
<LIMITTIME sec="3" str="3분" default="true" />
<LIMITTIME sec="4" str="4분" />
<LIMITTIME sec="5" str="5분" />
<MAXPLAYERS player="4" str="4명" />
<MAXPLAYERS player="8" str="8명" default="true" />
<MAXPLAYERS player="12" str="12명" />
<MAXPLAYERS player="16" str="16명" />
</GAMETYPE>
</XML>
zskill.xml:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML xmlns="http://tempuri.org/zskill.xsd">
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
고블린
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 고블린 거너 -->
<SKILL id="121" name="Gun" resisttype="0" hitcheck="true" guidable="false" velocity="5000" delay="2600" offdlight="true"
lifetime="0" colradius="8" difficulty="15" knockback="10" throughnpc="true" sound.explosion="fx_bullethit_mt_fsh"
effectstarttime="280" effectarea="2"
mod.damage="15" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="1"
traileffect="ef_slugs" traileffecttype="1" traileffectscale="1.7" />
<!-- 고블린 위저드 -->
<SKILL id="131" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="7000" lifetime="0" knockback="10" offdlight="true"
effecttype="4" effectstarttime="300" effecttime="0" effectarea="3" effectareamin="1.5" effectangle="30"
mod.damage="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffect="ef_stunfist_dam" castingeffectType="1" castingeffectAddPos="230.0 0.0 0.0"
camera.power="1.0" camera.duration="0.7" camera.range="600" />
<SKILL id="132" name="Lesser Healing" resisttype="0" hitcheck="false" guidable="false" delay="25000" lifetime="0" difficulty="0" offdlight="true"
effecttype="6" effectstarttime="2000" effecttime="0" effectarea="2"
mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="25"
castingpreeffect="ef_Lesser Healing" castingpreeffectType="4" castingeffectType="2" />
<!-- 고블린 족장 -->
<SKILL id="151" name="Slow" resisttype="0" hitcheck="false" guidable="false" delay="20000" lifetime="0" difficulty="20" offdlight="true"
effecttype="0" effectstarttime="2000" effecttime="7000" effectarea="0"
mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="50" mod.antimotion="false" mod.root="false" mod.heal="0"
castingeffect="ef_slow_dam" castingeffectType="5"
castingpreeffect="ef_slow" castingpreeffectType="4" castinganimation="1" />
<SKILL id="152" name="Fire Missile" resisttype="1" hitcheck="true" guidable="false" velocity="4000" delay="4000" offdlight="true"
lifetime="0" colradius="35" difficulty="15" knockback="2" throughnpc="true"
effecttype="1" effectstarttime="1000" effectarea="2"
mod.damage="50" mod.criticalrate="20" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2"
traileffect="fireball" traileffecttype="1" traileffectscale="2.7" draw.track="true" >
<REPEAT delay="0.0" angle="0.0 0.0 0.1" />
<REPEAT delay="0.0" angle="0.0 0.0 -0.1" />
</SKILL>
<!-- 고블린 킹(보스) -->
<SKILL id="161" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="10.2" effectareamin="5.8" effectangle="33"
mod.damage="100" mod.criticalrate="80" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0"
camera.power="3.0" camera.duration="1.5" camera.range="1500" />
<SKILL id="162" name="GoblinKing's Fire Missile" resisttype="1" hitcheck="true" guidable="false" velocity="4500" delay="11000"
lifetime="0" difficulty="15" colradius="100" knockback="200" throughnpc="true"
effecttype="1" effectstarttime="1200" effecttime="0" effectarea="1" effect_startpos_type="6"
mod.damage="80" mod.criticalrate="40" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="fireball" traileffecttype="1" traileffectscale="7.5" >
<REPEAT delay="0.5" angle="0.0 0.0 0.2" />
<REPEAT delay="0.5" angle="0.0 0.0 -0.2" />
</SKILL>
<!-- 썬더 고블린 킹 고레벨 (보스) -->
<SKILL id="163" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="10.2" effectareamin="5.8" effectangle="33"
mod.damage="130" mod.criticalrate="90" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castingeffect="ef_lightening" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" castingeffectscale="10.0"
camera.power="3.0" camera.duration="1.5" camera.range="1500" />
<SKILL id="164" name="GoblinKing's Missile" resisttype="1" hitcheck="true" guidable="false" velocity="4500" delay="11000"
lifetime="0" difficulty="15" colradius="100" knockback="200" throughnpc="true"
effecttype="1" effectstarttime="1200" effecttime="0" effectarea="1" effect_startpos_type="6"
mod.damage="100" mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="ef_lighteningball" traileffecttype="1" traileffectscale="2" >
<REPEAT delay="0.5" angle="0.0 0.0 0.2" />
<REPEAT delay="0.5" angle="0.0 0.0 -0.2" />
</SKILL>
<SKILL id="165" name="Slow" resisttype="0" hitcheck="false" guidable="false" delay="20000" lifetime="0" difficulty="20" offdlight="true"
effecttype="0" effectstarttime="2000" effecttime="7000" effectarea="0"
mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="50" mod.antimotion="false" mod.root="false" mod.heal="0"
castingeffect="ef_slow_dam" castingeffectType="5"
castingpreeffect="ef_slow" castingpreeffectType="4" castinganimation="2" />
<SKILL id="166" name="Lesser Healing" resisttype="0" hitcheck="false" guidable="false" delay="25000" lifetime="0" difficulty="0" offdlight="true"
effecttype="6" effectstarttime="2000" effecttime="0" effectarea="2"
mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="25"
castingpreeffect="ef_Lesser Healing" castinganimation="2" castingpreeffectType="4" castingeffectType="2" />
<!-- 난쟁이 고블린 킹 (보스) -->
<SKILL id="167" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="10.2" effectareamin="5.8" effectangle="33"
mod.damage="100" mod.criticalrate="80" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" castingeffectscale="10.0"
camera.power="3.0" camera.duration="1.5" camera.range="1500" />
<SKILL id="168" name="GoblinKing's Missile" resisttype="1" hitcheck="true" guidable="false" velocity="4500" delay="11000"
lifetime="0" difficulty="15" colradius="100" knockback="200" throughnpc="true"
effecttype="1" effectstarttime="1200" effecttime="0" effectarea="1" effect_startpos_type="6"
mod.damage="80" mod.criticalrate="40" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="fireball" traileffecttype="1" traileffectscale="2" >
<REPEAT delay="0.5" angle="0.0 0.0 0.2" />
<REPEAT delay="0.5" angle="0.0 0.0 -0.2" />
</SKILL>
<SKILL id="169" name="Lesser Healing" resisttype="0" hitcheck="false" guidable="false" delay="25000" lifetime="0" difficulty="0" offdlight="true"
effecttype="6" effectstarttime="2000" effecttime="0" effectarea="2"
mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="25"
castingpreeffect="ef_Lesser Healing" castinganimation="2" castingpreeffectType="4" castingeffectType="2" />
<!-- 썬더 고블린 킹 주니어 -->
<SKILL id="171" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="8" effectareamin="5.8" effectangle="33"
mod.damage="70" mod.criticalrate="80" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" castingeffectscale="0.5"
camera.power="3.0" camera.duration="1.5" camera.range="1500" traileffectscale="0.01" />
<SKILL id="172" name="Magic Flash" resisttype="1" hitcheck="true" guidable="true" velocity="350" delay="25000" offdlight="true"
lifetime="0" difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enfire"
effecttype="0" effectstarttime="2100" effectarea="2" effect_startpos_type="8"
mod.damage="8" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="ef_sword_flash" traileffecttype="1" traileffectscale="2.0">
</SKILL>
<!-- 난쟁이 고블린 킹 주니어 -->
<SKILL id="173" name="Massive Swing" resisttype="0" hitcheck="false" guidable="false" delay="12000" lifetime="0" knockback="100" offdlight="true"
effecttype="4" effectstarttime="1450" effecttime="1000" effectarea="8" effectareamin="5.8" effectangle="33"
mod.damage="70" mod.criticalrate="80" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="780.0 0.0 0.0" castingeffectscale="0.5"
camera.power="3.0" camera.duration="1.5" camera.range="1500" traileffectscale="0.01" />
<SKILL id="174" name="Magic Fire" resisttype="1" hitcheck="true" guidable="true" velocity="350" delay="25000" offdlight="true"
lifetime="0" difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enfire"
effecttype="0" effectstarttime="2100" effectarea="2" effect_startpos_type="8"
mod.damage="8" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="ef_sword_fire" traileffecttype="1" traileffectscale="0.8">
</SKILL>
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
리쟈드
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 리쟈드 샤만 -->
<SKILL id="221" name="Poison Nail" resisttype="4" hitcheck="true" guidable="false" velocity="5000" delay="3000" lifetime="0" offdlight="true"
difficulty="15" colradius="5" knockback="10" throughnpc="true"
effecttype="0" effectstarttime="260" effectarea="2" effect_startpos_type="8" effectsound="blade_swing"
mod.damage="7" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="1" castingeffectType="3"
traileffect="ef_slugs" traileffecttype="1" traileffectscale="0.8" >
<REPEAT delay="0.02" angle="0.0 0.0 0.09" />
</SKILL>
<SKILL id="222" name="Poison Ball" resisttype="4" hitcheck="true" guidable="false" velocity="2000" delay="12000" lifetime="0" offdlight="true"
difficulty="18" colradius="36" knockback="10" throughnpc="true" sound.explosion="we_enpoison"
effecttype="0" effectstarttime="1000" effectarea="2" effect_startpos_type="8" effectsound="blade_swing"
mod.damage="16" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
castingpreeffect="ef_poisonball_cast" castingpreeffectType="8"
traileffect="ef_poisonball2" traileffecttype="1" traileffectscale="3.8" >
</SKILL>
<!-- 리쟈드 왕 -->
<SKILL id="241" name="Poison Storm" resisttype="4" hitcheck="false" guidable="false" delay="8000" lifetime="0" knockback="100" offdlight="true"
effecttype="4" effectstarttime="600" effectarea="6.4" effectareamin="2" effectangle="56" effectsound="we_grenade_explosion"
mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castingeffect="ef_poisonstorm" castingeffectType="1" castinganimation="1" castingeffectAddPos="400.0 0.0 0.0"
camera.power="1.0" camera.duration="0.7" camera.range="600" />
<!-- 리쟈드 왕(보스) -->
<SKILL id="251" name="Poison Ball" resisttype="4" hitcheck="true" guidable="false" velocity="4000" delay="6000" lifetime="0" offdlight="true"
difficulty="18" colradius="100" knockback="10" throughnpc="true" sound.explosion="we_enpoison"
effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6" effectsound="blade_swing"
mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
traileffect="ef_poisonball2" traileffecttype="1" traileffectscale="10.0" >
<REPEAT delay="0.13" angle="0.0 0.0 0.0" />
<REPEAT delay="0.13" angle="0.0 0.0 0.0" />
<REPEAT delay="0.13" angle="0.0 0.0 0.0" />
<REPEAT delay="0.13" angle="0.0 0.0 0.0" />
</SKILL>
<SKILL id="252" name="Healing" resisttype="0" hitcheck="false" guidable="false" delay="30000" lifetime="0" difficulty="0" offdlight="true"
effecttype="6" effectstarttime="60" effecttime="0" effectarea="2"
mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="30"
castingpreeffect="ef_healing" />
<!-- 고장난 골렘 -->
<SKILL id="261" name="??" resisttype="1" hitcheck="true" guidable="false" velocity="5000" delay="6000" lifetime="0"
difficulty="15" colradius="90" knockback="150" throughnpc="true" sound.explosion="we_enfire"
effecttype="0" effectstarttime="700" effectarea="2" effect_startpos_type="5"
mod.damage="40" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castingeffectType="1" castingpreeffect="rocket_effect" castingpreeffectType="5"
traileffect="fireball" traileffectscale="7.0" >
<REPEAT delay="0.0" angle="0.0 0.0 -0.4" />
<REPEAT delay="0.0" angle="0.0 0.0 0.4" />
</SKILL>
<SKILL id="262" name="??" resisttype="4" hitcheck="true" guidable="false" velocity="400" delay="10000" lifetime="0" offdlight="true"
difficulty="18" colradius="350" knockback="10" throughnpc="true" sound.explosion="we_enpoison" surfacemount="true"
effecttype="0" effectstarttime="800" effectarea="2" effect_startpos_type="2"
mod.damage="40" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castingeffectType="1" castingpreeffect="ef_poisonstorm" castingpreeffectType="5"
traileffect="ef_poisonstorm" traileffecttype="1" traileffectscale="1.5" />
<SKILL id="263" name="??" resisttype="4" hitcheck="true" guidable="false" velocity="3000" delay="14000" lifetime="0" offdlight="true"
difficulty="15" colradius="40" knockback="150" throughnpc="true" sound.explosion="we_enpoison"
effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castinganimation="2"
castingpreeffect="ef_lighteningball" castingpreeffectType="5"
traileffect="ef_poisonball" traileffectscale="4.0" >
<REPEAT delay="0.05" angle="0.0 0.0 -0.26" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.53" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.79" />
<REPEAT delay="0.05" angle="0.0 0.0 -1.06" />
<REPEAT delay="0.05" angle="0.0 0.0 -1.32" />
<REPEAT delay="0.05" angle="0.0 0.0 -1.59" />
<REPEAT delay="0.05" angle="0.0 0.0 -1.85" />
<REPEAT delay="0.05" angle="0.0 0.0 -2.12" />
<REPEAT delay="0.05" angle="0.0 0.0 -2.38" />
<REPEAT delay="0.05" angle="0.0 0.0 -2.65" />
<REPEAT delay="0.05" angle="0.0 0.0 -2.91" />
<REPEAT delay="0.05" angle="0.0 0.0 -3.18" />
<REPEAT delay="0.05" angle="0.0 0.0 -3.44" />
<REPEAT delay="0.05" angle="0.0 0.0 -3.71" />
<REPEAT delay="0.05" angle="0.0 0.0 -3.97" />
<REPEAT delay="0.05" angle="0.0 0.0 -4.24" />
<REPEAT delay="0.05" angle="0.0 0.0 -4.50" />
<REPEAT delay="0.05" angle="0.0 0.0 -4.77" />
<REPEAT delay="0.05" angle="0.0 0.0 -5.03" />
<REPEAT delay="0.05" angle="0.0 0.0 -5.30" />
<REPEAT delay="0.05" angle="0.0 0.0 -5.56" />
<REPEAT delay="0.05" angle="0.0 0.0 -5.83" />
<REPEAT delay="0.05" angle="0.0 0.0 -6.09" />
<REPEAT delay="0.05" angle="0.0 0.0 -6.36" />
<REPEAT delay="0.05" angle="0.0 0.0 -6.62" />
<REPEAT delay="0.05" angle="0.0 0.0 -6.89" />
<REPEAT delay="0.05" angle="0.0 0.0 -7.15" />
<REPEAT delay="0.05" angle="0.0 0.0 -7.42" />
<REPEAT delay="0.05" angle="0.0 0.0 -7.68" />
<REPEAT delay="0.05" angle="0.0 0.0 -7.95" />
<REPEAT delay="0.05" angle="0.0 0.0 -8.21" />
<REPEAT delay="0.05" angle="0.0 0.0 -8.48" />
<REPEAT delay="0.05" angle="0.0 0.0 -8.74" />
<REPEAT delay="0.05" angle="0.0 0.0 -9.01" />
<REPEAT delay="0.05" angle="0.0 0.0 -9.27" />
<REPEAT delay="0.05" angle="0.0 0.0 -9.54" />
<REPEAT delay="0.05" angle="0.0 0.0 -9.80" />
<REPEAT delay="0.05" angle="0.0 0.0 -10.07" />
<REPEAT delay="0.05" angle="0.0 0.0 -10.34" />
<REPEAT delay="0.05" angle="0.0 0.0 -10.60" />
<REPEAT delay="0.05" angle="0.0 0.0 -10.87" />
<REPEAT delay="0.05" angle="0.0 0.0 -11.13" />
<REPEAT delay="0.05" angle="0.0 0.0 -11.40" />
<REPEAT delay="0.05" angle="0.0 0.0 -11.66" />
<REPEAT delay="0.05" angle="0.0 0.0 -11.93" />
<REPEAT delay="0.05" angle="0.0 0.0 -12.19" />
<REPEAT delay="0.05" angle="0.0 0.0 -12.46" />
</SKILL>
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
스켈레톤
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 스켈레톤 메이지 -->
<SKILL id="321" name="Magic Arrow" resisttype="0" hitcheck="true" guidable="false" velocity="4000" delay="4000" offdlight="true"
lifetime="0" difficulty="15" colradius="5" knockback="10" throughnpc="true" sound.explosion="fx_bullethit_mt_fsh"
effecttype="0" effectstarttime="400" effectarea="2" effect_startpos_type="8"
mod.damage="15" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="magicmissile" traileffecttype="1" traileffectscale="2.0" >
<REPEAT delay="0.3" angle="0.0 0.0 -0.1" />
<REPEAT delay="0.3" angle="0.0 0.0 0.1" />
</SKILL>
<SKILL id="322" name="Magic Fire" resisttype="1" hitcheck="true" guidable="true" velocity="350" delay="25000" offdlight="true"
lifetime="0" difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enfire"
effecttype="0" effectstarttime="2100" effectarea="2" effect_startpos_type="8"
mod.damage="8" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="1" castingeffectType="3"
traileffect="ef_sword_fire" traileffecttype="1" traileffectscale="0.8">
</SKILL>
<!-- 거대 스켈레톤 -->
<SKILL id="341" name="Earthquake Cut" resisttype="0" hitcheck="false" guidable="false" delay="10000" lifetime="0" knockback="100" offdlight="true"
effecttype="4" effectstarttime="750" effecttime="8000" effectarea="4.5" effectareamin="2" effectangle="45"
mod.damage="20" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="300.0 0.0 0.0"
camera.power="1.0" camera.duration="0.7" camera.range="600" />
<!-- 저주받은 시신 -->
<SKILL id="351" name="Stun" resisttype="4" hitcheck="false" guidable="false" delay="15000" lifetime="0" difficulty="20" offdlight="true"
effecttype="0" effectstarttime="0" effecttime="3000"
mod.damage="0" mod.dot="0" mod.criticalrate="30" mod.speed="65" mod.antimotion="false" mod.root="false" mod.heal="0"
castingpreeffect="ef_stun" castinganimation="1" castingpreeffectType="3"
camera.power="0.5" camera.duration="6" camera.range="500" />
<SKILL id="352" name="Lightning Strike" resisttype="3" hitcheck="false" guidable="false" delay="3000" lifetime="0" knockback="100" offdlight="true"
effecttype="4" effectstarttime="800" effecttime="1000" effectarea="6" effectareamin="2.5" effectangle="35" effectsound="SkeletonCc_FX_Lightning"
mod.damage="20" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castingeffect="ef_lightening" castingeffectType="1" castinganimation="2" castingeffectAddPos="420.0 0.0 0.0"
camera.power="1.0" camera.duration="0.7" camera.range="600" />
<SKILL id="353" name="Lightning Break" resisttype="3" hitcheck="true" guidable="false" velocity="2000" delay="9000" lifetime="0" offdlight="true"
difficulty="15" colradius="50" knockback="70" throughnpc="true" surfacemount="false" sound.explosion="we_enlight"
effecttype="0" effectstarttime="730" effecttime="0" effectarea="2" effect_startpos_type="6"
mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
castingpreeffect="ef_lightening_cast" castingpreeffectType="4"
traileffect="ef_sword_flash" traileffecttype="1" traileffectscale="4.0"
camera.power="3.0" camera.duration="2.0" camera.range="1500" >
</SKILL>
<!-- 리치 폰의 특수 공격 -->
<SKILL id="361" name="Flaming Inferno" resisttype="1" hitcheck="true" guidable="false" velocity="4000" delay="4000" lifetime="0" offdlight="true"
difficulty="15" colradius="10" knockback="10" throughnpc="true" sound.explosion="we_enfire"
effecttype="0" effectstarttime="200" effecttime="0" effectarea="2" effect_startpos_type="6"
mod.damage="10" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="fireball" traileffecttype="1" traileffectscale="0.8" draw.track="true" >
</SKILL>
<!-- 슈페리온(보스) -->
<SKILL id="371" name="Flamecast Slash" resisttype="1" hitcheck="true" guidable="false" velocity="5000" delay="5000" lifetime="0" offdlight="true"
difficulty="15" colradius="130" knockback="100" throughnpc="true" surfacemount="true" sound.explosion="we_enfire"
effecttype="0" effectstarttime="750" effectarea="100" effect_startpos_type="3"
mod.damage="40" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="1" castingeffectType="3"
traileffect="fireball" traileffecttype="1" traileffectscale="9.0" />
<SKILL id="372" name="Seismic Shock" resisttype="0" hitcheck="false" guidable="false" delay="30000" lifetime="0" knockback="200" offdlight="true"
effecttype="4" effectstarttime="750" effecttime="8000" effectarea="4.0" effectangle="45"
mod.damage="50" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="1" castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="500.0 0.0 0.0"
camera.power="1.0" camera.duration="0.7" camera.range="600" />
<SKILL id="373" name="Flamecast Slash 2" resisttype="1" hitcheck="true" guidable="false" velocity="5000" delay="18000" lifetime="0" offdlight="true"
difficulty="15" colradius="40" knockback="100" throughnpc="true" sound.explosion="we_enfire"
effecttype="0" effectstarttime="300" effectarea="100" effect_startpos_type="8"
mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="fireball" traileffecttype="1" traileffectscale="3.0" >
<REPEAT delay="0.05" angle="0.0 0.0 0.1" />
<REPEAT delay="0.05" angle="0.0 0.0 0.0" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.1" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.2" />
</SKILL>
<!-- 아네라몬(보스)의 특수 공격 -->
<SKILL id="381" name="Lightning Storm" resisttype="3" hitcheck="true" guidable="false" velocity="1700" delay="4000" lifetime="0" offdlight="true"
difficulty="15" colradius="100" knockback="70" throughnpc="true" surfacemount="true" sound.explosion="we_enlight"
effecttype="0" effectstarttime="650" effectarea="2" effect_startpos_type="3"
mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="true" mod.heal="0"
castinganimation="2"
traileffect="ef_lightening" traileffectscale="0.8" >
<REPEAT delay="0.0" angle="0.0 0.0 -0.3" />
<REPEAT delay="0.0" angle="0.0 0.0 0.3" />
<REPEAT delay="0.0" angle="0.0 0.0 -0.6" />
<REPEAT delay="0.0" angle="0.0 0.0 0.6" />
</SKILL>
<SKILL id="382" name="Spheric Volt" resisttype="3" hitcheck="true" guidable="false" velocity="1000" delay="8000" lifetime="0" offdlight="true"
difficulty="15" colradius="50" knockback="70" throughnpc="true" sound.explosion="we_enlight"
effecttype="0" effectstarttime="650" effecttime="0" effectarea="2" effect_startpos_type="6"
mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="ef_lighteningball" traileffecttype="1" traileffectscale="0.9"
camera.power="3.0" camera.duration="2.0" camera.range="1500" >
<REPEAT delay="0.2" angle="0.0 0.0 -0.2" />
<REPEAT delay="0.2" angle="0.0 0.0 0.2" />
<REPEAT delay="0.2" angle="0.0 0.0 -0.4" />
<REPEAT delay="0.2" angle="0.0 0.0 0.4" />
</SKILL>
<SKILL id="383" name="Unholy Aura" resisttype="0" hitcheck="false" guidable="false" delay="3000" lifetime="0" knockback="230" offdlight="true"
effecttype="4" effectstarttime="500" effecttime="3000" effectarea="3.5" effectangle="365"
mod.damage="20" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="1" castingeffect="massive_swing" castingeffectType="1" castingeffectAddPos="0.0 0.0 0.0"
camera.power="1.0" camera.duration="0.7" camera.range="600" />
<!-- 리치(보스)의 특수 공격 -->
<SKILL id="391" name="Devil's Arrow" resisttype="0" hitcheck="true" guidable="false" velocity="4000" delay="5000" offdlight="true"
lifetime="0" difficulty="15" colradius="20" knockback="100" throughnpc="true" sound.explosion="fx_bullethit_mt_fsh"
effecttype="0" effectstarttime="400" effecttime="0" effect_startpos_type="8" effectarea="2" effectsound="SkeletonM_FX_MagicArrow"
mod.damage="40" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="magicmissile" traileffecttype="1" traileffectscale="4.0" draw.track="true" >
<REPEAT delay="0.15" angle="0.0 0.0 -0.2" />
<REPEAT delay="0.15" angle="0.0 0.0 -0.4" />
<REPEAT delay="0.15" angle="0.0 0.0 -0.2" />
<REPEAT delay="0.15" angle="0.0 0.0 0.0" />
<REPEAT delay="0.15" angle="0.0 0.0 0.2" />
<REPEAT delay="0.15" angle="0.0 0.0 0.4" />
</SKILL>
<SKILL id="392" name="Dante's Breath" resisttype="1" hitcheck="true" guidable="false" velocity="3000" delay="7000" lifetime="0" offdlight="true"
difficulty="15" colradius="35" knockback="10" throughnpc="true" sound.explosion="we_enpoison"
effecttype="0" effectstarttime="400" effecttime="0" effectarea="2" effect_startpos_type="6"
mod.damage="30" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castinganimation="2" castingeffectType="3"
traileffect="fireball" traileffecttype="1" traileffectscale="3.0" >
<REPEAT delay="0.05" angle="0.0 0.0 -0.10" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.20" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.30" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.40" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.35" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.30" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.25" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.20" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.15" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.10" />
<REPEAT delay="0.05" angle="0.0 0.0 -0.05" />
<REPEAT delay="0.05" angle="0.0 0.0 0.0" />
<REPEAT delay="0.05" angle="0.0 0.0 0.05" />
<REPEAT delay="0.05" angle="0.0 0.0 0.10" />
<REPEAT delay="0.05" angle="0.0 0.0 0.15" />
<REPEAT delay="0.05" angle="0.0 0.0 0.20" />
<REPEAT delay="0.05" angle="0.0 0.0 0.25" />
<REPEAT delay="0.05" angle="0.0 0.0 0.30" />
<REPEAT delay="0.05" angle="0.0 0.0 0.35" />
<REPEAT delay="0.05" angle="0.0 0.0 0.40" />
<REPEAT delay="0.05" angle="0.0 0.0 0.30" />
<REPEAT delay="0.05" angle="0.0 0.0 0.20" />
<REPEAT delay="0.05" angle="0.0 0.0 0.10" />
<REPEAT delay="0.05" angle="0.0 0.0 0.0" />
</SKILL>
<SKILL id="393" name="Lava Dump" resisttype="4" hitcheck="false" guidable="false" delay="6000" lifetime="0" knockback="100"
effecttype="4" effectstarttime="1700" effectarea="20" effectareamin="11" effectangle="32"
mod.damage="50" mod.criticalrate="30" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"
castingeffect="ef_methor" castingeffectType="1" castinganimation="1" castingeffectAddPos="1500.0 0.0 0.0"
castingpreeffect="fireball" castingpreeffectType="4"
camera.power="3.0" camera.duration="2.0" camera.range="1500" />
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
팜포우
특징 : 스킬은 거의 마법 계열을 사용하며 얼음 속성의 마법을 사용한다.
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 팜포우 베이비 -->
<SKILL id="411" name="Ice Ball" effecttype="1" hitcheck="true" guidable="false" velocity="1000" delay="1500"
lifetime="5000" effectstarttime="1000" effecttime="0" effectarea="2" resisttype="2" difficulty="30" mod.damage="25"
mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0" traileffect="icemissile" traileffecttype="2" />
<!-- 팜포아 -->
<SKILL id="421" name="Ice Ball" effecttype="1" hitcheck="true" guidable="false" velocity="1000" delay="1500"
lifetime="5000" effectstarttime="1000" effecttime="0" effectarea="2" resisttype="2" difficulty="30" mod.damage="25"
mod.criticalrate="50" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0" traileffect="icemissile" traileffecttype="2" />
<!-- 대장 팜포아 -->
<SKILL id="431" name="Blizzard" effecttype="2" hitcheck="false" guidable="false" delay="5000"
lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="5" resisttype="2" difficulty="30" mod.damage="30"
mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="true"
mod.heal="50" castingeffectSp="BlizzardEffect" castingeffectSpCount="1" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4"/>
<!-- 대장 팜포아 보스 -->
<SKILL id="432" name="Blizzard" effecttype="2" hitcheck="false" guidable="false" delay="5000"
lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="5" resisttype="2" difficulty="30" mod.damage="30"
mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="true"
mod.heal="50" castingeffectSp="BlizzardEffect" castingeffectSpCount="1" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4"/>
<!-- 팜포우 -->
<SKILL id="441" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4" message="Blizzard Greater"/>
<!-- 팜포우 보스 -->
<SKILL id="442" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4" message="Blizzard Greater"/>
<!-- 저주받은 팜포우 -->
<SKILL id="451" name="Blizzard Greater" effecttype="2" hitcheck="false" guidable="false"
delay="5000" lifetime="0" effectstarttime="1300" effecttime="3000" effectarea="8" resisttype="2" difficulty="50"
mod.damage="35" mod.dot="35" mod.criticalrate="0" mod.speed="100" mod.antimotion="false"
mod.root="true" mod.heal="80" castingeffectSp="BlizzardEffect" castingeffectSpCount="5" castingeffectType="2"
castingpreeffect="ef_blizzard_cast" castingpreeffectType="4" message="Blizzard Greater"/>
</XML>
worlditem.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<XML>
<WORLDITEM id="01" name="hp01">
<TYPE>hp</TYPE>
<TIME>3000</TIME>
<AMOUNT>10</AMOUNT>
<MODELNAME>red</MODELNAME>
</WORLDITEM>
<WORLDITEM id="02" name="hp02">
<TYPE>hp</TYPE>
<TIME>5000</TIME>
<AMOUNT>25</AMOUNT>
<MODELNAME>red</MODELNAME>
</WORLDITEM>
<WORLDITEM id="03" name="hp03">
<TYPE>hp</TYPE>
<TIME>10000</TIME>
<AMOUNT>50</AMOUNT>
<MODELNAME>red</MODELNAME>
</WORLDITEM>
<WORLDITEM id="04" name="ap01">
<TYPE>ap</TYPE>
<TIME>3000</TIME>
<AMOUNT>10</AMOUNT>
<MODELNAME>green</MODELNAME>
</WORLDITEM>
<WORLDITEM id="05" name="ap02">
<TYPE>ap</TYPE>
<TIME>3000</TIME>
<AMOUNT>25</AMOUNT>
<MODELNAME>green</MODELNAME>
</WORLDITEM>
<WORLDITEM id="06" name="ap03">
<TYPE>ap</TYPE>
<TIME>10000</TIME>
<AMOUNT>50</AMOUNT>
<MODELNAME>green</MODELNAME>
</WORLDITEM>
<WORLDITEM id="07" name="bullet01">
<TYPE>bullet</TYPE>
<TIME>3000</TIME>
<AMOUNT>1</AMOUNT>
<MODELNAME>yellow</MODELNAME>
</WORLDITEM>
<WORLDITEM id="08" name="bullet02">
<TYPE>bullet</TYPE>
<TIME>3000</TIME>
<AMOUNT>2</AMOUNT>
<MODELNAME>yellow</MODELNAME>
</WORLDITEM>
<!-- 서버 뿌려주는 아이템 id가 51이상이어야 한다. id 바뀌면 안됨 -->
<WORLDITEM id="51" name="itembox">
<TYPE>quest</TYPE>
<TIME>3000</TIME>
<AMOUNT>2</AMOUNT>
<MODELNAME>itembox</MODELNAME>
</WORLDITEM>
<!-- 플레이어가 뿌려주는 아이템 id는 100 이상이어야함 -->
<WORLDITEM id="100" name="medikit">
<TYPE>hp</TYPE>
<AMOUNT>10</AMOUNT>
<MODELNAME>medikit</MODELNAME>
</WORLDITEM>
<WORLDITEM id="110" name="repairkit">
<TYPE>ap</TYPE>
<AMOUNT>10</AMOUNT>
<MODELNAME>repairkit</MODELNAME>
</WORLDITEM>
<WORLDITEM id="111" name="bulletkit">
<TYPE>bullet</TYPE>
<AMOUNT>1</AMOUNT>
<MODELNAME>bulletkit</MODELNAME>
</WORLDITEM>
<WORLDITEM id="120" name="samgak01">
<TYPE>hpap</TYPE>
<AMOUNT>7</AMOUNT>
<MODELNAME>samgak01</MODELNAME>
</WORLDITEM>
<WORLDITEM id="121" name="candy">
<TYPE>hpap</TYPE>
<AMOUNT>8</AMOUNT>
<MODELNAME>candy</MODELNAME>
</WORLDITEM>
<WORLDITEM id="122" name="chocobar">
<TYPE>hpap</TYPE>
<AMOUNT>8</AMOUNT>
<MODELNAME>chocobar</MODELNAME>
</WORLDITEM>
<WORLDITEM id="123" name="medickit_turkey">
<TYPE>hpap</TYPE>
<AMOUNT>8</AMOUNT>
<MODELNAME>medickit_turkey</MODELNAME>
</WORLDITEM>
<WORLDITEM id="124" name="medickit_icecream">
<TYPE>hpap</TYPE>
<AMOUNT>8</AMOUNT>
<MODELNAME>medickit_icecream</MODELNAME>
</WORLDITEM>
<WORLDITEM id="130" name="medickit_rx">
<TYPE>hp</TYPE>
<AMOUNT>20</AMOUNT>
<MODELNAME>medickit_rx</MODELNAME>
</WORLDITEM>
<WORLDITEM id="131" name="repairkit_rx">
<TYPE>ap</TYPE>
<AMOUNT>20</AMOUNT>
<MODELNAME>repairkit_rx</MODELNAME>
</WORLDITEM>
<!-- 서버와 통신하지 않는 아이템 -->
<WORLDITEM id="201" name="portal"> <!-- id를 바꾸면 소스도 바꿔야 한다. -->
<TYPE>client</TYPE>
<TIME>3000</TIME>
<MODELNAME>portal</MODELNAME>
</WORLDITEM>
<MeshInfo>
<AddWorldItemElu name ="yellow">
<AddBaseModel name ="yellow" filename="model/worlditem/ef_yellow.elu"/>
<AddAnimation name="play" filename="model/worlditem/ef_yellow.elu.ani" motion_type="0" motion_loop_type="loop" />
</AddWorldItemElu>
<AddWorldItemElu name ="red">
<AddBaseModel name ="red" filename="model/worlditem/ef_red.elu"/>
<AddAnimation name="play" filename="model/worlditem/ef_red.elu.ani" motion_type="0" motion_loop_type="loop" />
</AddWorldItemElu>
<AddWorldItemElu name ="green">
<AddBaseModel name ="green" filename="model/worlditem/ef_green.elu"/>
<AddAnimation name="play" filename="model/worlditem/ef_green.elu.ani" motion_type="0" motion_loop_type="loop" />
</AddWorldItemElu>
<!-- 메디킷 -->
<AddWorldItemElu name ="medikit">
<AddBaseModel name ="medikit" filename="model/weapon/item/medikit.elu"/>
</AddWorldItemElu>
<!-- 리페어킷 -->
<AddWorldItemElu name ="repairkit">
<AddBaseModel name ="repairkit" filename="model/weapon/item/repairkit.elu"/>
</AddWorldItemElu>
<!-- 탄창킷 -->
<AddWorldItemElu name ="bulletkit">
<AddBaseModel name ="bulletkit" filename="model/weapon/item/magazine.elu"/>
</AddWorldItemElu>
<!-- 삼각김밥 -->
<AddWorldItemElu name ="samgak01">
<AddBaseModel name ="samgak01" filename="model/weapon/item/medickit_samgak01.elu"/>
</AddWorldItemElu>
<!-- 사탕 -->
<AddWorldItemElu name ="candy">
<AddBaseModel name ="candy" filename="model/weapon/item/medickit_candy.elu"/>
</AddWorldItemElu>
<!-- 쵸코바 -->
<AddWorldItemElu name ="chocobar">
<AddBaseModel name ="chocobar" filename="model/weapon/item/medickit_choco.elu"/>
</AddWorldItemElu>
<!-- 칠면조 요리 -->
<AddWorldItemElu name ="medickit_turkey">
<AddBaseModel name ="medickit_turkey" filename="model/weapon/item/medickit_turkey.elu"/>
</AddWorldItemElu>
<!-- 아이스크림 -->
<AddWorldItemElu name ="medickit_icecream">
<AddBaseModel name ="medickit_icecream" filename="model/weapon/item/medickit_icecream.elu"/>
</AddWorldItemElu>
<!-- 의료킷 MX -->
<AddWorldItemElu name ="medickit_rx">
<AddBaseModel name ="medickit_rx" filename="model/weapon/item/medickit_rx.elu"/>
</AddWorldItemElu>
<!-- 수리킷 RX -->
<AddWorldItemElu name ="repairkit_rx">
<AddBaseModel name ="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu"/>
</AddWorldItemElu>
<!-- 포탈 -->
<AddWorldItemElu name ="portal">
<AddBaseModel name ="portal" filename="model/worlditem/ef_portal.elu"/>
<AddAnimation name="play" filename="model/worlditem/ef_portal.elu.ani" motion_type="0" motion_loop_type="loop" />
</AddWorldItemElu>
<!-- 아이템박스 -->
<AddWorldItemElu name ="itembox">
<AddBaseModel name ="itembox" filename="model/worlditem/ef_box.elu"/>
<AddAnimation name="play" filename="model/worlditem/ef_box_open.elu.ani" motion_type="0" motion_loop_type="lastframe" />
<AddAnimation name="playloop" filename="model/worlditem/ef_box_opened.elu.ani" motion_type="0" motion_loop_type="loop" />
</AddWorldItemElu>
<AddWorldItemElu name ="baseEffect">
<AddBaseModel name ="baseEffect" filename="model/worlditem/ef_prop.elu"/>
<AddAnimation name="play" filename="model/worlditem/ef_prop.elu.ani" motion_type="0" motion_loop_type="loop" />
</AddWorldItemElu>
</MeshInfo>
</XML>