So im working on a quest map but for some reason GunZ wont render the lightmap properly. I experience mesh being rendered too bright compared to other meshes. like the whole mesh just turns plain white and it usually looks good when I remake it. but Im getting tired of remaking the same mesh over and over :/Ive got another question tho; it seems like an anti aliasing problem wich is pretty severe. Whenever I put mesh through other mesh the outline of the mesh is all choppy and blocky. is this solveable? anyone has an idea how to put the lightning settings for a mesh right so it wont get overbright? lowering the power of an omni doesnt really help. I can get the white to grey again but the other meshes who should be lighten up aswell are black then. its really hard to find a balance.sorry english isn't my first language.


sorry english isn't my first language.
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this is another map btw. The boxes on the side should be greyish, not whiteish. the floor looks good though. I have another question though. does the navpath for NPC'S also be the collision for the npc's?so Lets say I can put the Navpath a little higher with some bends as it seems the npc (like a wardrone aka mass effect) is floating.other whise I always could make the drone a little higher from the ground.


