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Minimap in-game
Was messing around with a cpp, enabled a function, then next thing I know this happens:
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Hakuna Matata
Re: Minimap in-game
there is the minimap on record when u click m mhmm i tough in past also to add this but never tried
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Re: Minimap in-game
This isn't a recording minimap, something completely different, figured out why changing zwater.cpp enabled it. It's a unfinished featured that maiet left in the source. It orgiinally was designed to enable if you were underwater (only garden has it, im guessing the water in garden is different from island). That leads me to believe that maiet was going to have underwater maps. It'll only render on maps with reflective water, and since it renders via reflection, it'll always render upside-down, so it's a useless feature.
Last edited by jetman82; 23-08-14 at 12:23 AM.
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Account Upgraded | Title Enabled!
Re: Minimap in-game
looks like its the place you are in btw from high cam , idk
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Re: Minimap in-game
Doubting the underwater bit.
If anything they didnt want people to complain about not being able to see much while inside reflective water.
Theres no difference between islands and gardens water, its just turning the reflectivity on/off via specific names.
Water -> reflective, prebaked animation, displays splash animation when shot at, sea -> prebaked water animation, displays splash animation when shot at.
Almost everything is done via names/scanning for specific names @GunZ.
(Fire -> txa -> texture animation etc.)
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Re: Minimap in-game
The reason the reflection is distorted is because of how the reflection gets rendered.
For the reflection to look decently youd want your mesh to be evenly subdivided into decently sized quads.
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Re: Minimap in-game
Ahh I see, so IF i wanted to have reflective water in island, I would be better off making my own island water and just naming it gzd_obj_sea01 right?
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Re: Minimap in-game
Youd only have to redo the water mesh.
Aslong as you got your client setup to also render reflection of objects with "sea" in the name, then yes.
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Re: Minimap in-game
What program would I use to redo the water mesh? (never really messed with anything like that)
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Re: Minimap in-game
3ds max.
Just import any reflective water and youll see how the mesh needs to look.
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Re: Minimap in-game
Alrighty I'll take a crack at it :)