Minimap in-game

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  1. #1
    TBF Guru jetman82 is offline
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    Minimap in-game

    Was messing around with a cpp, enabled a function, then next thing I know this happens:




  2. #2
    Hakuna Matata bulli10 is offline
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    Re: Minimap in-game

    there is the minimap on record when u click m mhmm i tough in past also to add this but never tried

  3. #3
    TBF Guru jetman82 is offline
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    Re: Minimap in-game

    This isn't a recording minimap, something completely different, figured out why changing zwater.cpp enabled it. It's a unfinished featured that maiet left in the source. It orgiinally was designed to enable if you were underwater (only garden has it, im guessing the water in garden is different from island). That leads me to believe that maiet was going to have underwater maps. It'll only render on maps with reflective water, and since it renders via reflection, it'll always render upside-down, so it's a useless feature.
    Last edited by jetman82; 23-08-14 at 12:23 AM.

  4. #4
    Account Upgraded | Title Enabled! medotarek is offline
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    Re: Minimap in-game

    looks like its the place you are in btw from high cam , idk

  5. #5
    Ninja Goblin HellSniper is offline
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    Re: Minimap in-game

    Doubting the underwater bit.
    If anything they didnt want people to complain about not being able to see much while inside reflective water.
    Theres no difference between islands and gardens water, its just turning the reflectivity on/off via specific names.
    Water -> reflective, prebaked animation, displays splash animation when shot at, sea -> prebaked water animation, displays splash animation when shot at.
    Almost everything is done via names/scanning for specific names @GunZ.
    (Fire -> txa -> texture animation etc.)

  6. #6
    TBF Guru jetman82 is offline
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    Re: Minimap in-game

    Ahh I see Hellsniper, thanks for the info, was able to get it to work in island, now im working on fixing islands low fps .





    Update: Changed the way taht the island water is rendered. Renders in a darker color:

    Original:




    New:


    Fps is a bit lower, but not much more than it woudl be if i didn't change anything (comp is just really slow)
    Last edited by jetman82; 23-08-14 at 03:52 AM.

  7. #7
    Ninja Goblin HellSniper is offline
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    Re: Minimap in-game

    The reason the reflection is distorted is because of how the reflection gets rendered.
    For the reflection to look decently youd want your mesh to be evenly subdivided into decently sized quads.

  8. #8
    TBF Guru jetman82 is offline
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    Re: Minimap in-game

    Ahh I see, so IF i wanted to have reflective water in island, I would be better off making my own island water and just naming it gzd_obj_sea01 right?

  9. #9
    Ninja Goblin HellSniper is offline
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    Re: Minimap in-game

    Youd only have to redo the water mesh.
    Aslong as you got your client setup to also render reflection of objects with "sea" in the name, then yes.

  10. #10
    TBF Guru jetman82 is offline
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    Re: Minimap in-game

    What program would I use to redo the water mesh? (never really messed with anything like that)

  11. #11
    Ninja Goblin HellSniper is offline
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    Re: Minimap in-game

    3ds max.
    Just import any reflective water and youll see how the mesh needs to look.

  12. #12
    TBF Guru jetman82 is offline
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    Re: Minimap in-game

    Alrighty I'll take a crack at it :)



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