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Member
Muzzle_flash
How do I set a muzzle_flash in blender?
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Re: Muzzle_flash
Open/Import a existing Shotgun.
Eraese the SHotgun and Import your Shotgun.
Place the Eject and the Flash where u want it.
Select all -> Export.
U can also save now so the Flash&Eject is in ur blend file.
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Retired modder
Re: Muzzle_flash
Explane More.
Step by step because with mine it doesn't even read the muzzleflash location.
It just goes to the center of the model in-game..
And the Eject must be deleted befor I can Export X_x
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Re: Muzzle_flash
Wasnt that Step-by-Step o.O
Well the eject isnt rly needed when u place the Shotgun right or is large lol.
Make a Shotgun and save it.
Open a Existing one and Export the Muzzleflash and if wanted the ejection.
(Deleting the original shotgun and importing ur shotgun would also work.)
Open ur Shotgun and Import the Muzzleflash and the Ejection.
Be sure to give them a blank Material/Texture so Phyton wont abort exporting.
Select all (Shotgun&Muzzleflash&Ejection) and Export it.
For Weapons i Highly Recomend version 5.
Done, thats how it works for me o_o
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Awaken the Devil inside!
Re: Muzzle_flash
NOTE! you need to have one of the latest exporters to be able to export multiple objects (and phyton 2.5.2 or something *.5.2 for sure) look in the *export clothes thread for the links*
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Re: Muzzle_flash
Tried with the semi ones also worked lol
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Member
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Re: Muzzle_flash
Well thats no big thing, everyone could get that to work ^^
(dont like egoers who would say now give credits XDD)