when i start my client, everything is ok. when i enter to a game i can attack and all is ok. but when i try for the second time to enter to a game , i cant attack with my sword and im invincible o.0.
sorry my bad english:S
thanks
this is my mlog :
Code:GUNZ 1,0,0,290 launched. build (Jun 26 2012 19:15:36) Log time (07/08/12 20:37:45) CPU ID = AuthenticAMD ( family = 1039 , model = 11 , stepping = 2 ) @ 2210 MHz Display Device = NVIDIA GeForce 9500 GT ( vendor=10de device=640 subsys=c9583842 revision=a1 ) Display Driver Version = 8.17.0012.9573 Windows = 6.1 Build 7600 , (3144184KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/gametypecfg.xml InitializeNotify ok. WFog Enabled Device. device created. Video memory 1139.500000 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Peripherique audio principal): Hardware Mixing Not Supported 1(Haut-parleurs (Peripherique High Definition Audio)): Hardware Mixing Not Supported 2(Casque (Peripherique High Definition Audio)): Hardware Mixing Not Supported 3(Audio numerique (SPDIF) (Peripherique High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel48]]]] LoadWave: Error loading file LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. -------------------> Sound Engine Create : 2.346000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 2.014000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.355000 start InitInterface option Number of Display mode : 28 Number of Display mode : 28 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.219000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 ーウ タフサ・ SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 ーウ タフサ・ Effect manager create success. 7796 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 3.681000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 ーウ タフサ・ model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 ーウ タフサ・ model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 ーウ タフサ・ model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 ーウ タフサ・ Load character.xml success, -------------------> Character Loading : 3.504000 -------------------> WeaponMesh Loading : 0.489000 Load weapon.xml success. -------------------> Worlditem Loading : 0.032000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 7.083000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : HotshotGG (48 6F 74 73 68 6F 74 47 47 ) (len = 9) Shop Gamble item count : 2 shop gitem : 1000003, Green Box shop gitem : 1000004, Gold Box StageCreated Fail to create Bitmap for Initial loading CastStageBridgePeer ネ」テ・in Zgame::Create game create begin , type = 0 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 10 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 20:38:28 ) Create character : Name=HotshotGG Level=1 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 20:38:35 ) game interface destroy finished StageCreated Fail to create Bitmap for Initial loading CastStageBridgePeer ネ」テ・in Zgame::Create game create begin , type = 0 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 10 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 20:38:37 ) Create character : Name=HotshotGG Level=1 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 20:38:44 ) game interface destroy finished StageCreated start InitInterface option Number of Display mode : 28 Number of Display mode : 28 end of InitInterface option ok


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