my server fatal error o.o

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  1. #1
    Account Upgraded | Title Enabled! gabire is offline
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    Dec 2008 Join Date
    CanadaLocation
    577Posts

    my server fatal error o.o

    when i start my client, everything is ok. when i enter to a game i can attack and all is ok. but when i try for the second time to enter to a game , i cant attack with my sword and im invincible o.0.

    sorry my bad english:S

    thanks

    this is my mlog :

    Code:
    GUNZ 1,0,0,290 launched. build (Jun 26 2012 19:15:36) 
    Log time (07/08/12 20:37:45)
    CPU ID = AuthenticAMD ( family = 1039 , model = 11 , stepping = 2 ) @ 2210 MHz
    Display Device = NVIDIA GeForce 9500 GT ( vendor=10de device=640 subsys=c9583842 revision=a1 )
    Display Driver Version = 8.17.0012.9573
    Windows = 6.1 Build 7600 ,  (3144184KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 1139.500000 
    main : RGetLenzFlare()->Initialize() 
    
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Peripherique audio principal): Hardware Mixing Not Supported
    1(Haut-parleurs (Peripherique High Definition Audio)): Hardware Mixing Not Supported
    2(Casque (Peripherique High Definition Audio)): Hardware Mixing Not Supported
    3(Audio numerique (SPDIF) (Peripherique High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error loading file
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    
    -------------------> Sound Engine Create : 2.346000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.014000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.355000 
    start InitInterface option
    Number of Display mode : 28
    Number of Display mode : 28
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.219000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 ーウ タフサ・
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 ーウ タフサ・
    Effect manager create success.
    7796 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 3.681000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 ーウ タフサ・
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 ーウ タフサ・
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 ーウ タフサ・
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 ーウ タフサ・
    Load character.xml success,
    
    -------------------> Character Loading : 3.504000 
    
    
    -------------------> WeaponMesh Loading : 0.489000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.032000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 7.083000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : HotshotGG (48 6F 74 73 68 6F 74 47 47 )  (len = 9)
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer ネ」テ・in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 20:38:28 )
    Create character : Name=HotshotGG Level=1 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 20:38:35 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer ネ」テ・in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 20:38:37 )
    Create character : Name=HotshotGG Level=1 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 20:38:44 )
    game interface destroy finished
    StageCreated
    start InitInterface option
    Number of Display mode : 28
    Number of Display mode : 28
    end of InitInterface option ok
    Last edited by Phoenix; 11-07-12 at 11:30 AM. Reason: Use code tags.


  2. #2
    Account Upgraded | Title Enabled! gabire is offline
    MemberRank
    Dec 2008 Join Date
    CanadaLocation
    577Posts

    Re: my server fatal error o.o

    i just post my mlog, it like when i enter to a game for the second time i lost all my AP and i cant dash and attack

  3. #3
    Account Upgraded | Title Enabled! gabire is offline
    MemberRank
    Dec 2008 Join Date
    CanadaLocation
    577Posts

    Re: my server fatal error o.o

    bump :S



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