I thought it was in ZCombatInterface.cpp. Search for:
Code:
ZScoreBoardItem *pItem=new ZScoreBoardItem;
Below that add stuff like this:
Code:
if(pCharacter->IsAdminName()) {
sprintf(pItem->szLevel,"--%s", ZMsg(MSG_CHARINFO_LEVELMARKER));
pItem->SetColor(ZCOLOR_ADMIN_NAME);
}
else if (pCharacter->IsDeveloperName()) {
sprintf(pItem->szLevel,"--%s", ZMsg(MSG_CHARINFO_LEVELMARKER));
pItem->SetColor(ZCOLOR_DEVELOPER_NAME);
}
else{
sprintf(pItem->szLevel,"%d%s",pCharacter->GetProperty()->nLevel, ZMsg(MSG_CHARINFO_LEVELMARKER));
}
Goodluck!