Somebody can put source code? Or they want to fill to us of screemshot?
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Somebody can put source code? Or they want to fill to us of screemshot?
I dont use .net, I might start tho
can some plz give us the code?
noone is totaly finished with it yet, so there is no code to give..............am i the only one that does c++ here............
No, Your not, c is a good language but I personally prefer vb for applications such as this...
If you read back a page or two youll see at least one other person states he/she is using c
I'm learning C++, but I know more VB than I do C++, so I chose that.
ehh, i wrote on in vb today took about an hour. the reason i'm choose c++ is i'm working on a miltithreaded server and this gives some good practice playing with sockets.
Well, since a lot of us in this thread program, is there any possible way we could add command line perimeters to the already compiled gunz.exe to only run when called?
when u release the code, will u have ur name on it?.... and will we be able to change it? (let the news connect to an other webpage instead of yours)
if u tell me how to open the launcher in VB6.0 then I can find out myself
You cant open the launcher in vb, you have to make it.
And meh, Im not at all interested in learning delphi, colbalt befor delphi and asm befor cobalt
I think you cannot open the launcher on vb6 at least you unprotect it,after that if you want to view the source code use VB decompiler now im starting to edit the default launcher...i will post it may someday...
You can decompile vb6? Last I knew you could only decompile up to vb 3, with vb6 you can semi-decompile it (get some basic form information) but thats about it.
hmmm,just try the new VB decompiler,
what does it do?
If i were you, i wouldn't use VB.
C++ ftw.
Wait, if you have a default launcher you can view the source?
<_<
Sorry, I'm pretty new at this. And I spent the last 2 months doing pure XML (quests, clothes, custom weapons, etc.). I'll look into it, 'cause I've already unpacked the launchers I wanna look into editing.
EDIT: jer0m3, did you mean you decompiled the default Gunz launcher? 'Cause I just tried, and it said it either is protected from decompilation (yes, I did unpack it) or it's not written in VB4-VB6.
Wait, if you have a default launcher you can view the source?
<_<
Sorry, I'm pretty new at this. And I spent the last 2 months doing pure XML (quests, clothes, custom weapons, etc.). I'll look into it, 'cause I've already unpacked the launchers I wanna look into editing.
EDIT: Damn forum lag -_-
Haha.
Yeah, I just decided I'm gonna code my own, or take the route of LegacyGamers and use something like IncUpdate.
I have no problem with coding my own, it's just that I'm not terribly proficient in any coding language. The one I know most about it VB, and even then I'm not that great at it, since I'm taking it at school. The last thing I learned in class, last week, was how to create and call functions/procedures, and now I'm trying to code a launcher.
The farthest I got with my launcher was displaying updates, checking for my Gunz exe, and launcher the exe if the Start Game button is hit. I haven't even touched any of the downloading part yet.
Is it just me or is olly like, a really compact form of asm? I like being able to have order...
Example of a notepad asm project
Quote:
; カカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカ?
.486 ; create 32 bit code
.model flat, stdcall ; 32 bit memory model
option casemap :none ; case sensitive
include \masm32\include\dialogs.inc
include calender.inc
dlgproc PROTO :DWORD,:DWORD,:DWORD,:DWORD
.code
; カカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカ?
start:
mov hInstance, FUNC(GetModuleHandle,NULL)
call main
invoke ExitProcess,eax
; カカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカ?
main proc
LOCAL icce:INITCOMMONCONTROLSEX
mov icce.dwSize, SIZEOF INITCOMMONCONTROLSEX
mov icce.dwICC, ICC_DATE_CLASSES
invoke InitCommonControlsEx,ADDR icce
Dialog "Today","MS Sans Serif",10, \ ; caption,font,pointsize
WS_OVERLAPPED or DS_CENTER, \ ; style
2, \ ; control count
50,50,189,121, \ ; x y co-ordinates
1024 ; memory buffer size
DlgMonthCal MCS_WEEKNUMBERS,5,5,129,100,101
DlgButton "Close",WS_TABSTOP,141,5,40,12,IDCANCEL
CallModalDialog hInstance,0,dlgproc,NULL
ret
main endp
; カカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカ?
dlgproc proc hWin:DWORD,uMsg:DWORD,wParam:DWORD,lParam:DWORD
.if uMsg == WM_COMMAND
.if wParam == IDCANCEL
jmp dlg_end
.endif
.elseif uMsg == WM_CLOSE
dlg_end:
invoke EndDialog,hWin,0
.endif
xor eax, eax
ret
dlgproc endp
; カカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカカ?
end start
olly does not display actualy asm it displays the running asm of a program the way that the computer views it. it is in no way a decompiler to view asm as source code. two differen aspects of the same concept.