Need help here about new NPC

Results 1 to 7 of 7
  1. #1
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    sad Need help here about new NPC

    Anyone can help me with this one? I put some new NPC on my server then I got this problem. Every time I enter the game and play Quest(NewNPC) its kind. The NPC using some HACKS!! I mean Every time they attack it will be 5 slashes per hit and I can't even control the damage. Can someone help me with this? Someone answer to this question on other page that the attack animation are broken. But Look at my Codes on my xml its perfectly complete(files) on game and I have all the files that I need.
    PHP Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <xml>

        <NPCModel></NPCModel>
        <AddBaseModel name="shooter" filename="shooter1.elu"> </AddBaseModel>
        <MakeAnimationMap ></MakeAnimationMap>

        <AddAnimation name="idle"        filename="shooter_idle.elu.ani"          gm="1"    motion_type="0" motion_loop_type="loop" > </AddAnimation>
        <AddAnimation name="run"        filename="shooter_run.elu.ani"        gm="1"     motion_type="0" motion_loop_type="loop" > </AddAnimation>

        <AddAnimation name="suffer1"        filename="shooter_suffer1.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <AddAnimation name="suffer2"        filename="shooter_suffer2.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <AddAnimation name="suffer3"        filename="shooter_suffer3.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <AddAnimation name="suffer3recover"        filename="shooter_suffer3_r.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        
        <AddAnimation name="retreat"        filename="shooter_retreat.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>

        <AddAnimation name="shoot"    filename="shooter_shoot.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" >     </AddAnimation>
        <AddAnimation name="shootup"    filename="shooter_shootup.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" >     </AddAnimation>
        
        <AddAnimation name="lightningstun"        filename="shooter_lightning.elu.ani"  gm="1"    motion_type="0" motion_loop_type="loop" > </AddAnimation>
        <AddAnimation name="blast_soar"        filename="shooter_blast.elu.ani"      gm="1"    motion_type="0" motion_loop_type="lastframe" >     </AddAnimation>
        <AddAnimation name="blast_fall"        filename="shooter_blast_fall.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <AddAnimation name="blast_down"        filename="shooter_blast_drop.elu.ani"     gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <AddAnimation name="standup"        filename="shooter_blast_stand.elu.ani"      gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <AddAnimation name="blast_thrust"    filename="shooter_blast_dagger.elu.ani"      gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <AddAnimation name="blast_thrustdown" filename="shooter_blast_drop_dagger.elu.ani"      gm="1"    motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
        <AddAnimation name="die"        filename="shooter_die.elu.ani"        gm="1"    motion_type="0" motion_loop_type="lastframe"     >     </AddAnimation>


    </xml>
    PHP Code:

    <NPC id="132"
         
    name="Android"
         
    desc="WTF"
         
    meshname="Shooter1"
         
    scale="1.6 1.6 1.6"
         
    grade="boss"
         
    max_hp="400"
         
    max_ap="400"
         
    int="3"
         
    agility="5"
         
    view_angle="25"
         
    dc="8"
         
    offensetype="1"
         
    dyingtime="5">
         <
    COLLISION radius="30" height="150" />
         <
    ATTACK type="melee" range="180" weaponitem_id="10001" />
         <
    FLAG never_blasted="true" never_attack_cancel="true" />
         <
    SPEED default="150" rotate="2.356" />
         <
    SKILL id="351" />            <!-- Stun -->
         <
    SKILL id="352" />            <!-- Lightning Strike -->
         <
    SKILL id="353" />            <!-- Lightning Ball -->
         <
    DROP table="S35" />
    </
    NPC




    it would be great if you help me thanks :)


  2. #2
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Re: Need help here about new NPC

    Anybody? >.>

  3. #3
    The Sky's the Limit ^_^ GzFKoron is offline
    MemberRank
    Jul 2010 Join Date
    1,118Posts

    Re: Need help here about new NPC

    Guessing the animation is missing or not linked properly. This was clearly stated on another thread and I am sure this would be the exact same issue.

  4. #4
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Need help here about new NPC

    I'm sorry, I might have helped you if you were making your own NPCs, but if you can't even get it to work with MAIET's assets(when they have the XMLs, meshes, animation files, and stats already made) then you just shouldnt have a custom quest.

    Everyone here learned from trial and error or by reading through what MAIET did, and replicating it. You have 95% of the work done already, figure out that last 5.

  5. #5
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Re: Need help here about new NPC

    Quote Originally Posted by AuroraUK View Post
    Guessing the animation is missing or not linked properly. This was clearly stated on another thread and I am sure this would be the exact same issue.
    Quote Originally Posted by Wucas View Post
    I'm sorry, I might have helped you if you were making your own NPCs, but if you can't even get it to work with MAIET's assets(when they have the XMLs, meshes, animation files, and stats already made) then you just shouldnt have a custom quest.

    Everyone here learned from trial and error or by reading through what MAIET did, and replicating it. You have 95% of the work done already, figure out that last 5.
    hmmmm. ..thanks buddy and what should i need to do? >.>
    ohh ok. do you have a tutorial there that how to make new quest map? I will just follow it step by step.. so that I can see the errors

  6. #6
    Currently Stoned ! Ronny786 is offline
    MemberRank
    Dec 2011 Join Date
    Lost WorldLocation
    984Posts

    Re: Need help here about new NPC

    OMG . copy function of npc1 or first model , paste it at last and change id and model. thats all man !
    stop spam :O

  7. #7
    ❀◕ ‿ ◕❀ Zujirawa is offline
    MemberRank
    Aug 2004 Join Date
    凸(¬‿¬)凸Location
    473Posts

    Re: Need help here about new NPC

    Quote Originally Posted by Ronny786 View Post
    OMG . copy function of npc1 or first model , paste it at last and change id and model. thats all man !
    stop spam :O
    Ronny its working. I mean all the models and NPC are working but the main problem I post it the Attacks. 5slashes per Hit (0.1second)



Advertisement