Anyone can help me with this one? I put some new NPC on my server then I got this problem. Every time I enter the game and play Quest(NewNPC) its kind. The NPC using some HACKS!! I mean Every time they attack it will be 5 slashes per hit and I can't even control the damage. Can someone help me with this? Someone answer to this question on other page that the attack animation are broken. But Look at my Codes on my xml its perfectly complete(files) on game and I have all the files that I need.
PHP Code:<?xml version="1.0" encoding="UTF-8"?>
<xml>
<NPCModel></NPCModel>
<AddBaseModel name="shooter" filename="shooter1.elu"> </AddBaseModel>
<MakeAnimationMap ></MakeAnimationMap>
<AddAnimation name="idle" filename="shooter_idle.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation>
<AddAnimation name="run" filename="shooter_run.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation>
<AddAnimation name="suffer1" filename="shooter_suffer1.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="suffer2" filename="shooter_suffer2.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="suffer3" filename="shooter_suffer3.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="suffer3recover" filename="shooter_suffer3_r.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="retreat" filename="shooter_retreat.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="shoot" filename="shooter_shoot.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="shootup" filename="shooter_shootup.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="lightningstun" filename="shooter_lightning.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation>
<AddAnimation name="blast_soar" filename="shooter_blast.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="blast_fall" filename="shooter_blast_fall.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="blast_down" filename="shooter_blast_drop.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="standup" filename="shooter_blast_stand.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="blast_thrust" filename="shooter_blast_dagger.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="blast_thrustdown" filename="shooter_blast_drop_dagger.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
<AddAnimation name="die" filename="shooter_die.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation>
</xml>PHP Code:
<NPC id="132"
name="Android"
desc="WTF"
meshname="Shooter1"
scale="1.6 1.6 1.6"
grade="boss"
max_hp="400"
max_ap="400"
int="3"
agility="5"
view_angle="25"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="150" />
<ATTACK type="melee" range="180" weaponitem_id="10001" />
<FLAG never_blasted="true" never_attack_cancel="true" />
<SPEED default="150" rotate="2.356" />
<SKILL id="351" /> <!-- Stun -->
<SKILL id="352" /> <!-- Lightning Strike -->
<SKILL id="353" /> <!-- Lightning Ball -->
<DROP table="S35" />
</NPC>
it would be great if you help me thanks :)




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