Normal Maps?

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  1. #1
    Apprentice LelouchLamproge is offline
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    Normal Maps?

    I was just wondering, do normal maps work with GunZ? If it does, can anyone link me to a tutorial or something. Even if it doesn't I'd still appreciate a tut, as I'd like to learn how to use it anyway.


  2. #2
    Ā  Phoenix is offline
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    Re: Normal Maps?

    Define "normal maps".

  3. #3
    Apprentice LelouchLamproge is offline
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    Re: Normal Maps?

    Quote Originally Posted by Phoenix View Post
    Define "normal maps".
    "Normal maps are images that store normals directly in the RGB values of an image. It's a popular method in 3d games and render software to achieve very realistic mapping of fake 3d reliefs."

    This is an example of one: http://www.blender.org/uploads/pics/corn_normalmap.jpg

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: Normal Maps?

    The Quake 3 Engine Gunz uses is Highly Modified.
    The Most Features are taken out as far as i know.

    Basicly said, Normal Maps contain Information on how the Engine should Render the Object.
    Using Normal Maps you save alot of Polygons with about the Same amount of Detail of a Polygon Heavy Object.
    YouTube - Normal Map technique
    Shows that Normal Maps are quite Usefull.


    Question is, Using or Making Normal Maps is what you are looking for?

  5. #5
    Apprentice LelouchLamproge is offline
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    Re: Normal Maps?

    Quote Originally Posted by HellSniper View Post
    The Quake 3 Engine Gunz uses is Highly Modified.
    The Most Features are taken out as far as i know.

    Basicly said, Normal Maps contain Information on how the Engine should Render the Object.
    Using Normal Maps you save alot of Polygons with about the Same amount of Detail of a Polygon Heavy Object.
    YouTube - Normal Map technique
    Shows that Normal Maps are quite Usefull.


    Question is, Using or Making Normal Maps is what you are looking for?
    I guess both really. Also, if you have any tuts on creating regular textures that'd be awesome. I've been meaning to learn how for a while now, but I have nowhere to start.

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: Normal Maps?

    For Textures, theres a easy way to get a atleast decent looking Texture for your Models.
    All you need is a AO Map that you Baked/Rendered, Photoshop and some Stock Images.
    Lets say you make a Blade, you need some Steel Images to that you Mix together in Photoshop and for a basic shading the AO Map is used.
    The Outcome is in no way Perfect but it is a way to do Textures.
    Ofc. this requires uv mapping.

    A other way would be to use a High Detail Version with Certain/Fitting Materials and then rendering the stuff as a Texture.

    As for Normal Maps, you either Bake them Yourself or you use Normal Map Plugins and Tools.
    Gimp for example has a Plugin which creates a Normal Map, Pixplant2 also features a Normal Map generator, also a Specular and Displacement Map generator.
    Last edited by HellSniper; 05-05-11 at 03:21 PM.



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