I was just wondering, do normal maps work with GunZ? If it does, can anyone link me to a tutorial or something. Even if it doesn't I'd still appreciate a tut, as I'd like to learn how to use it anyway.
I was just wondering, do normal maps work with GunZ? If it does, can anyone link me to a tutorial or something. Even if it doesn't I'd still appreciate a tut, as I'd like to learn how to use it anyway.
"Normal maps are images that store normals directly in the RGB values of an image. It's a popular method in 3d games and render software to achieve very realistic mapping of fake 3d reliefs."
This is an example of one: http://www.blender.org/uploads/pics/corn_normalmap.jpg
The Quake 3 Engine Gunz uses is Highly Modified.
The Most Features are taken out as far as i know.
Basicly said, Normal Maps contain Information on how the Engine should Render the Object.
Using Normal Maps you save alot of Polygons with about the Same amount of Detail of a Polygon Heavy Object.
YouTube - Normal Map technique
Shows that Normal Maps are quite Usefull.
Question is, Using or Making Normal Maps is what you are looking for?
For Textures, theres a easy way to get a atleast decent looking Texture for your Models.
All you need is a AO Map that you Baked/Rendered, Photoshop and some Stock Images.
Lets say you make a Blade, you need some Steel Images to that you Mix together in Photoshop and for a basic shading the AO Map is used.
The Outcome is in no way Perfect but it is a way to do Textures.
Ofc. this requires uv mapping.
A other way would be to use a High Detail Version with Certain/Fitting Materials and then rendering the stuff as a Texture.
As for Normal Maps, you either Bake them Yourself or you use Normal Map Plugins and Tools.
Gimp for example has a Plugin which creates a Normal Map, Pixplant2 also features a Normal Map generator, also a Specular and Displacement Map generator.
Last edited by HellSniper; 05-05-11 at 03:21 PM.