[OnlyPros] how to do this ...........

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  1. #1
    Apprentice Joseesito is offline
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    shout [OnlyPros] how to do this ...........

    someone has the source or know how to do it ?


  2. #2
    Good Guy George qet123 is offline
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    Re: [OnlyPros] how to do this ...........

    why you need something like this ?

  3. #3
    Account Upgraded | Title Enabled! Patrick2607 is offline
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    Re: [OnlyPros] how to do this ...........

    You can do this without any source edits at all, just set muzzle flash to an extremely high Z value and it will shoot from the sky.

    Credits to Wucas

  4. #4
    C:\User\Secondary\Desktop secondary is offline
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    Re: [OnlyPros] how to do this ...........

    It's in DarkGunZ lol.
    That played that map.

    It's a Nuke, Missile.

    Yes, i know.

    <ITEM id="101337" name="UrNameRocket" mesh_name="MODELNAME" totalpoint="0" type="range" res_sex="a" res_level="1" slot="range" weapon="rocket" weight="40" bt_price="0" delay="5000" damage="85" ctrl_ability="0" magazine="1" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#00FFFF" desc="Create RageZone" duplicate="false" image_id="2" bullet_image_id="0" magazine_image_id="0" maxbullet="1" snd_reload="we_pistol_reload" snd_fire="MWhistle" snd_dryfire="357magrevolver_dryfire" effect_id="3"/>
    Last edited by secondary; 23-07-15 at 02:40 PM.

  5. #5
    Apprentice Joseesito is offline
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    Re: [OnlyPros] how to do this ...........

    Quote Originally Posted by qet123 View Post
    why you need something like this ?
    for events
    Quote Originally Posted by Patrick2607 View Post
    You can do this without any source edits at all, just set muzzle flash to an extremely high Z value and it will shoot from the sky.
    as you would ? , could leave a sample please

    mi zitem.xml rocket
    <ITEM id="9999" name="STR:ZITEM_NAME_9999" mesh_name="rocketlauncher02" totalpoint="0"
    type="range" res_sex="a" res_level="30" slot="range" weapon="rocket" weight="28" bt_price="5200"
    delay="900" damage="35" ctrl_ability="50" magazine="5" maxbullet="20" reloadtime="3"
    slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
    lr="0" limitwall="1" limitspeed="90" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
    magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
    desc="STR:ZITEM_DESC_9999" />
    which partly modified ? so the shots are from heaven

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: [OnlyPros] how to do this ...........

    Quote Originally Posted by Joseesito View Post
    which partly modified ? so the shots are from heaven
    None, zitem does not contain any fire location information.
    That information is within the elu container itself with the muzzle_flash dummy's position and rotation.

  7. #7
    Apprentice Joseesito is offline
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    Re: [OnlyPros] how to do this ...........

    Quote Originally Posted by HellSniper View Post
    None, zitem does not contain any fire location information.
    That information is within the elu container itself with the muzzle_flash dummy's position and rotation.
    oh, you have this elu file with muzzle_flash modified?

  8. #8
    Ninja Goblin HellSniper is offline
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    Re: [OnlyPros] how to do this ...........

    Quote Originally Posted by Joseesito View Post
    oh, you have this elu file with muzzle_flash modified?
    Literally import your model and in 3ds max just place a dummy and name it muzzle_flash at your desired location, in blender import your model and place an empty called muzzle_flash at the desired location.

  9. #9
    Apprentice Joseesito is offline
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    Re: [OnlyPros] how to do this ...........

    Quote Originally Posted by HellSniper View Post
    Literally import your model and in 3ds max just place a dummy and name it muzzle_flash at your desired location, in blender import your model and place an empty called muzzle_flash at the desired location.
    what's filename elu to edit ?

  10. #10
    Ninja Goblin HellSniper is offline
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    Re: [OnlyPros] how to do this ...........

    Quote Originally Posted by Joseesito View Post
    what's filename elu to edit ?
    Has to be a joke, anyways, each weapon has its own muzzle_flash since not all weapon have the same size so to not have the shots come out of the players asshole they all have a muzzle_flash dummy.
    So just import what ever model you want, place your dummy/empty, and export that as your rocketlauncher.

  11. #11
    Apprentice Joseesito is offline
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    Re: [OnlyPros] how to do this ...........

    Quote Originally Posted by HellSniper View Post
    Has to be a joke, anyways, each weapon has its own muzzle_flash since not all weapon have the same size so to not have the shots come out of the players asshole they all have a muzzle_flash dummy.
    So just import what ever model you want, place your dummy/empty, and export that as your rocketlauncher.
    answers 0

    I hope someone can help me
    PD:Open topic yet

  12. #12
    Ninja Goblin HellSniper is offline
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    Re: [OnlyPros] how to do this ...........

    Quote Originally Posted by Joseesito View Post
    answers 0
    Except that its one solution to your question/problem but you just dont seem to understand.
    Not gonna bother further, gl.



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