Players Online not counting in 1.5

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  1. #1
    Enthusiast IgorSammy is offline
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    Dec 2012 Join Date
    44Posts

    Players Online not counting in 1.5

    because my server this not counting the players online, someone already passed the problem and can help me.


  2. #2
    Account Upgraded | Title Enabled! medotarek is offline
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    Apr 2012 Join Date
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    615Posts

    Re: Players Online not counting in 1.5

    which gunz are you using 2008 or 1.5??

  3. #3
    Enthusiast IgorSammy is offline
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    Dec 2012 Join Date
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    Re: Players Online not counting in 1.5

    1.5, everything is working properly, but this not.

  4. #4
    Account Upgraded | Title Enabled! medotarek is offline
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    615Posts

    Re: Players Online not counting in 1.5

    ok do you have team viewer???

    add me on skype : designer_mado

  5. #5
    Enthusiast IgorSammy is offline
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    Dec 2012 Join Date
    44Posts

    Re: Players Online not counting in 1.5

    you do not know what do I do, what's happening, when player enters not updating this table CurrOnline I think.

  6. #6
    I am THE DON Joe9099 is offline
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    Jan 2007 Join Date
    England, UkLocation
    3,655Posts

    Re: Players Online not counting in 1.5

    ik the problem, need to uncomment a line for KOR build

  7. #7
    Account Upgraded | Title Enabled! ofiritsmeeee is offline
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    Sep 2011 Join Date
    274Posts

    Re: Players Online not counting in 1.5

    Quote Originally Posted by Joe9099 View Post
    ik the problem, need to uncomment a line for KOR build
    +1 , someone has released this fix already.

  8. #8
    Account Upgraded | Title Enabled! hotgame is offline
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    Mar 2009 Join Date
    CanadaLocation
    305Posts

    Re: Players Online not counting in 1.5

    In MMatchServer.cpp find and change look like this :
    #ifdef LOCALE_KOREA
    int nNatePlayer = 0;

    for(MMatchObjectList::iterator iter = m_Objects.begin(); iter != m_Objects.end(); iter++)
    {
    MMatchObject* pObj = (MMatchObject*)iter->second;
    if( pObj->GetAccountInfo()->m_nCCode == 30 ) { nNatePlayer++; }
    }

    // bResult = m_MatchDBMgr.UpdateServerStatus(MGetServerConfig()->GetServerID(), nCurPlayer, nNatePlayer);//Gun edit DB error
    //#else
    bResult = m_MatchDBMgr.UpdateServerStatus(MGetServerConfig()->GetServerID(), nCurPlayer);
    #endif

  9. #9
    Daemonsring Developer Gunblade is offline
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    Jul 2007 Join Date
    On the moonLocation
    728Posts

    Re: Players Online not counting in 1.5

    Quote Originally Posted by IgorSammy View Post
    because my server this not counting the players online, someone already passed the problem and can help me.
    If you've got no one online it doesn't count either.

  10. #10
    Enthusiast IgorSammy is offline
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    Dec 2012 Join Date
    44Posts

    Re: Players Online not counting in 1.5

    solved.



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