Portal Med Dosent Heal

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  1. #1
    Account Upgraded | Title Enabled! skywind is offline
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    Portal Med Dosent Heal

    My portal med dose not heal with could be the reason?


  2. #2
    (。◕‿‿◕。) Nobody666 is offline
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    Oct 2008 Join Date
    1,773Posts

    Re: Portal Med Dosent Heal

    show us the xml code for it so we can show you what you did wrong.

  3. #3
    Account Upgraded | Title Enabled! skywind is offline
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    239Posts

    Re: Portal Med Dosent Heal

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    		<WORLDITEM id="01" name="hp01">
    			<TYPE>hp</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>red</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="02" name="hp02">
    			<TYPE>hp</TYPE>
    			<TIME>5000</TIME>
    			<AMOUNT>25</AMOUNT>
    			<MODELNAME>red</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="03" name="hp03">
    			<TYPE>hp</TYPE>
    			<TIME>10000</TIME>
    			<AMOUNT>50</AMOUNT>
    			<MODELNAME>red</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="04" name="ap01">
    			<TYPE>ap</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>green</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="05" name="ap02">
    			<TYPE>ap</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>25</AMOUNT>
    			<MODELNAME>green</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="06" name="ap03">
    			<TYPE>ap</TYPE>
    			<TIME>10000</TIME>
    			<AMOUNT>50</AMOUNT>
    			<MODELNAME>green</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="07" name="bullet01">
    			<TYPE>bullet</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>1</AMOUNT>
    			<MODELNAME>yellow</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="08" name="bullet02">
    			<TYPE>bullet</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>2</AMOUNT>
    			<MODELNAME>yellow</MODELNAME>
    		</WORLDITEM>
    
    
    <!-- 서버 뿌려주는 아이템 id가 51이상이어야 한다. id 바뀌면 안됨 -->
    		<WORLDITEM id="51" name="itembox">
    			<TYPE>quest</TYPE>
    			<TIME>3000</TIME>
    			<AMOUNT>2</AMOUNT>
    			<MODELNAME>itembox</MODELNAME>
    		</WORLDITEM>
    
    
    <!-- 플레이어가 뿌려주는 아이템 id는 100 이상이어야함 -->
    		<WORLDITEM id="100" name="medikit">
    			<TYPE>hp</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>medikit</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="110" name="repairkit">
    			<TYPE>ap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>repairkit</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="111" name="bulletkit">
    			<TYPE>bullet</TYPE>
    			<AMOUNT>1</AMOUNT>
    			<MODELNAME>bulletkit</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="120" name="samgak01">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>7</AMOUNT>
    			<MODELNAME>samgak01</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="121" name="candy">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>8</AMOUNT>
    			<MODELNAME>candy</MODELNAME>
    		</WORLDITEM>
    
    		<WORLDITEM id="122" name="chocobar">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>8</AMOUNT>
    			<MODELNAME>chocobar</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="130" name="medickit_rx">
    			<TYPE>hp</TYPE>
    			<AMOUNT>20</AMOUNT>
    			<MODELNAME>medickit_rx</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="131" name="repairkit">
    			<TYPE>ap</TYPE>
    			<AMOUNT>20</AMOUNT>
    			<MODELNAME>repairkit_rx</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="132" name="golem">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>100</AMOUNT>
    			<MODELNAME>golem</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="133" name="icecream">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>8</AMOUNT>
    			<MODELNAME>icecream</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="134" name="turkey">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>8</AMOUNT>
    			<MODELNAME>turkey</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="135" name="pizza">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>pizza</MODELNAME>
    		</WORLDITEM>
    		<WORLDITEM id="136" name="cookie">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>cookie</MODELNAME>
    		</WORLDITEM>
                                        <WORLDITEM id="1642" name="portal">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>portal</MODELNAME>
    		</WORLDITEM>
                                       
    
    <!-- 서버와 통신하지 않는 아이템 -->
    		<WORLDITEM id="201" name="portal">   <!-- id를 바꾸면 소스도 바꿔야 한다. -->
    			<TYPE>client</TYPE>
    			<TIME>3000</TIME>
    			<MODELNAME>portal</MODELNAME>
    		</WORLDITEM>
    
    		
    		<MeshInfo>
    			<AddWorldItemElu name ="yellow">
    				<AddBaseModel name ="yellow" filename="model/worlditem/ef_yellow.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_yellow.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    			
    			<AddWorldItemElu name ="red">
    				<AddBaseModel name ="red" filename="model/worlditem/ef_red.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_red.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    			
    			<AddWorldItemElu name ="green">
    				<AddBaseModel name ="green" filename="model/worlditem/ef_green.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_green.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    
    			<!-- 메디킷 -->
    			<AddWorldItemElu name ="medikit">
    				<AddBaseModel name ="medikit" filename="model/weapon/item/medikit.elu"/>
    			</AddWorldItemElu>	
    
    			<!-- 리페어킷 -->
    			<AddWorldItemElu name ="repairkit">
    				<AddBaseModel name ="repairkit" filename="model/weapon/item/repairkit.elu"/>
    			</AddWorldItemElu>	
    
    			<!-- 탄창킷 -->
    			<AddWorldItemElu name ="bulletkit">
    				<AddBaseModel name ="bulletkit" filename="model/weapon/item/medickit_samgak01.elu"/>
    			</AddWorldItemElu>	
    
    			<!-- 삼각김밥 -->
    			<AddWorldItemElu name ="samgak01">
    				<AddBaseModel name ="samgak01" filename="model/weapon/item/medickit_samgak01.elu"/>
    			</AddWorldItemElu>
    
    			<AddWorldItemElu name ="golem">
    				<AddBaseModel name ="golem" filename="model/weapon/item/golem.elu"/>
    			</AddWorldItemElu>
    
    			<AddWorldItemElu name ="icecream">
    				<AddBaseModel name ="icecream" filename="model/weapon/item/icecream.elu"/>
    			</AddWorldItemElu>	
    
    			<AddWorldItemElu name ="turkey">
    				<AddBaseModel name ="medickit_turkey" filename="model/weapon/item/medickit_turkey.elu"/>
    			</AddWorldItemElu>
    
    			<AddWorldItemElu name ="cookie">
    				<AddBaseModel name ="chocolate_chip_cookie" filename="model/weapon/item/cookie.elu"/>
    			</AddWorldItemElu>
    
    			<AddWorldItemElu name ="pizza">
    				<AddBaseModel name ="pizza" filename="model/weapon/item/pizza.elu"/>
    			</AddWorldItemElu>
    
    			<!-- 삼각김밥 -->
    			<AddWorldItemElu name ="chocobar">
    				<AddBaseModel name ="chocobar" filename="model/weapon/item/chocobar.elu"/>
    			</AddWorldItemElu>
    
                                                          <AddWorldItemElu name ="portal">
                                                                          <AddBaseModel name ="portal" filename="model/weapon/fun/ef_portal.elu"/>
                                                                          <AddAnimation name="play" filename="model/weapon/fun/ef_portal.elu.ani" motion_type="0" motion_loop_type="loop" />
                                                          </AddWorldItemElu>	
    
          <!-- 포탈 -->
    			<AddWorldItemElu name ="portal">
    				<AddBaseModel name ="portal" filename="model/worlditem/ef_portal.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_portal.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    
    			<!-- 아이템박스 -->
    			<AddWorldItemElu name ="itembox">
    				<AddBaseModel name ="itembox" filename="model/worlditem/ef_box.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_box_open.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    				<AddAnimation name="playloop" filename="model/worlditem/ef_box_opened.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    						
    			<AddWorldItemElu name ="baseEffect">
    				<AddBaseModel name ="baseEffect" filename="model/worlditem/ef_prop.elu"/>
    				<AddAnimation name="play" filename="model/worlditem/ef_prop.elu.ani" motion_type="0" motion_loop_type="loop" />
    			</AddWorldItemElu>	
    		</MeshInfo>
    </XML>
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <xml>
    	<!--
    		모션 타잎 : 무기가 가지는 모션연결..
    		
    		weapon_motion_type 은 에니메이션 파일의 motion_type 과 연결을 원하는 값으로 지정한다.
    
    		1 : katana
    		2 : 1h pistol
    		3 : 2h pistol
    		
    			a. pistol
    			b. magnum
    				
    		4 : shotgun
    		
    			a. shotgun
    			b. machinegun
    			
    		5 : rifle
    		6 : grenade type motion
    		
    			a. grenade
    			b. flashbang
    			c. smoke
    			d. tear_gas
    			
    		7 : dagger
    		8 : item ( 모션이 다르면 분리 )
    		
    			a. medikit
    			b. dynamite
    			c. remote_charge ( 보류 )
    			d. 수선도구 
    			e. 헤체도구 ( 보류 )
    			
    		9 : rocket launcher
    	       10 : 1hp smg
    	       11 : 2hp smg
    	       12 : sword
    	       13 : blade
    	       14 : 2h dagger
    	       
    	    동일 무기가 양손버전이 존재하는 경우 이름은 x2를 뒤에 붙인다.
    	    
    	    	무기 타잎 : 동일한 모션을 사용하는 서로 다른 무기 타잎 때문에 필요..
    	    	
    	    	 1 : katana
    	    	 2 : 1h pistol
    	    	 3 : 2h pistol
    	    	 4 : shotgun
    	    	 5 : machinegun
    	    	 6 : rifle
    	    	 7 : grenade
    	    	 8 : flashbang
    	    	 9 : smoke
    	    	10 : dagger
    	    	11 : medikit
    	    	12 : repairkit
    	    	13 : rlauncher
    	    	14 : 1h smg
    	    	15 : 2h smg
    	    	16 : sword
    	    	17 : blade
    	    	18 : 2h dagger
    	-->
    
    	<!-- dagger -->
    	
    <!--	기본예제
    	<AddWeaponElu name="dagger00" weapon_motion_type = "7" weapon_type = "10" >
    		<AddBaseModel name="dagger00" filename="model/weapon/dagger/dagger01.elu" />
    		<AddAnimation name="idle"     filename="model/weapon/dagger/dagger01_idle.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="load"     filename="model/weapon/dagger/dagger01_load.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    		<AddAnimation name="attack"   filename="model/weapon/dagger/dagger01_attack.elu.ani" motion_type="0" motion_loop_type="lastframe" />
    	</AddWeaponElu>
    -->	
    	<!--<AddWeaponElu name="Lich" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="Lich" 	filename="model/weapon/dagger/Lich.elu" />
    	</AddWeaponElu>-->
    	<AddWeaponElu name="dagger01" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger01" 	filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger01x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger01x2" filename="model/weapon/dagger/dagger01.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger02" 	weapon_motion_type = "7" weapon_type = "18" >	
    		<AddBaseModel name="dagger02" 	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger02x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger02x2"	filename="model/weapon/dagger/dagger02.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger03" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger03" 	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger03x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger03x2"	filename="model/weapon/dagger/dagger03.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger04" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger04" 	filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger04x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger04x2" filename="model/weapon/dagger/dagger04.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger05" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger05" 	filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger05x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger05x2" filename="model/weapon/dagger/dagger05.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger06" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger06" 	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger06x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger06x2"	filename="model/weapon/dagger/dagger06.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger07" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger07" 	filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger07x2" weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger07x2" filename="model/weapon/dagger/dagger07.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger08" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger08" 	filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger08x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger08x2" filename="model/weapon/dagger/dagger08.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger09" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger09" 	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger09x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger09x2"	filename="model/weapon/dagger/dagger09.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger10" weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger10" 	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="palmpoubaby" weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="palmpou_baby" filename="model/weapon/dagger/palmpou_baby.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger10x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger10x2"	filename="model/weapon/dagger/dagger10.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger11" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger11" 	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger11x2"	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger11x2"	filename="model/weapon/dagger/dagger11.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger12" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger12" 	filename="model/weapon/dagger/dagger12.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger12x2" 	weapon_motion_type = "14" weapon_type = "18" >	
    		<AddBaseModel name="dagger12x2" 	filename="model/weapon/dagger/dagger12.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger_wood" weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger_wood" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="dagger_woodx2" weapon_motion_type = "14" weapon_type = "18" >
    		<AddBaseModel name="dagger_woodx2" filename="model/weapon/dagger/dagger_wood.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="dagger20" 	weapon_motion_type = "7" weapon_type = "10" >	
    		<AddBaseModel name="dagger20" 	filename="model/weapon/dagger/dagger20.elu" />
    	</AddWeaponElu>
    	
    	<AddWeaponElu name="venom" weapon_motion_type = "7" weapon_type = "10" >
    		<AddBaseModel name="venom" filename="model/weapon/dagger/venom.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . a -->
    
    	<AddWeaponElu name="grenade01" weapon_motion_type = "6" weapon_type = "7" >	
    		<AddBaseModel name="grenade01" filename="model/weapon/grenade/grenade01.elu" />
    	</AddWeaponElu>
    
    	<AddWeaponElu name="palmpow" weapon_motion_type = "6" weapon_type = "7" >	
    		<AddBaseModel name="palmpou" filename="model/weapon/grenade/palmpou.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . b . flashbang -->
    
    	<AddWeaponElu name="flashbang01" weapon_motion_type = "6" weapon_type = "8" >
    		<AddBaseModel name="flashbang01" filename="model/weapon/grenade/flashbang01.elu" />
    	</AddWeaponElu>
    	
    	<!-- grenade . c . smoke -->
    	
    	<AddWeaponElu name="smoke01" weapon_motion_type = "6" weapon_type = "9" >
    		<AddBaseModel name="smoke01" filename="model/weapon/grenade/smoke01.elu" />
    	</AddWeaponElu>
    
    	<!-- grenade . d . tear_gas -->
    
    	
    	<!-- katana -->
    
    	<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana02" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana02" filename="model/weapon/katana/katana02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana03" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana03x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="katana03" filename="model/weapon/katana/katana03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana04" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana04" filename="model/weapon/katana/katana04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana05" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana05" filename="model/weapon/katana/katana05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana06" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana06" filename="model/weapon/katana/katana06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana06x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="katana06" filename="model/weapon/katana/katana06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana07" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana07" filename="model/weapon/katana/katana07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana08" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana08" filename="model/weapon/katana/katana08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana09" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana09" filename="model/weapon/katana/katana09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana09x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="katana09" filename="model/weapon/katana/katana09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana10" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana10" filename="model/weapon/katana/katana10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana10x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="katana10" filename="model/weapon/katana/katana10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana11" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana11" filename="model/weapon/katana/katana11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana11x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="katana11" filename="model/weapon/katana/katana11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana12" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana12" filename="model/weapon/katana/katana12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana12x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="katana12" filename="model/weapon/katana/katana12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana13" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana13" filename="model/weapon/katana/katana13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana13x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="katana13" filename="model/weapon/katana/katana13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_wood" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_wood" filename="model/weapon/katana/katana_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana14" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana14" filename="model/weapon/katana/katana_skel.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana14x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="katana14" filename="model/weapon/katana/katana_skel.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_pole" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_pole" filename="model/weapon/pole/katana_pole.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_m" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_m" filename="model/weapon/pole/katana_m.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana15" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana15" filename="model/weapon/katana/katana14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana16" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana16" filename="model/weapon/katana/katana15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_don" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_don" filename="model/weapon/katana/katanadon.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_battleaxe" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe" filename="model/weapon/katana/katana_battleaxe.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana_battleaxe2" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana_battleaxe2" filename="model/weapon/katana/katana_battleaxe2.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="katana20" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="katana20" filename="model/weapon/katana/katana20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="katana18" weapon_motion_type = "1" weapon_type = "1" >		
    		<AddBaseModel name="katana16" filename="model/weapon/katana/katana16.elu" />	
    	</AddWeaponElu>
    		<AddWeaponElu name="katana17" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="eq_wd_katana_17" filename="model/weapon/katana/katana17.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="katana17x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="eq_wd_katana_17" filename="model/weapon/katana/katana17.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="katana_club" weapon_motion_type = "1" weapon_type = "1" >		
    		<AddBaseModel name="katana_club" filename="model/weapon/katana/katana_club.elu" />	
    	</AddWeaponElu>	
    		<AddWeaponElu name="katana_club_gold" weapon_motion_type = "1" weapon_type = "1" >		
    		<AddBaseModel name="katana_club_gold" filename="model/weapon/katana/katana_club_gold.elu" />	
    	</AddWeaponElu>
    		<AddWeaponElu name="katana_palmpou" weapon_motion_type = "1" weapon_type = "1" >		
    		<AddBaseModel name="dagger_palmpou" filename="model/weapon/katana/katana_palmpou.elu" />	
    	</AddWeaponElu>
    		<AddWeaponElu name="katana_palmpoa" weapon_motion_type = "1" weapon_type = "1" >		
    		<AddBaseModel name="dagger_palmpou" filename="model/weapon/katana/katana_palmpoa.elu" />	
    	</AddWeaponElu>
    	<!-- pistol -->
    
    	<AddWeaponElu name="pistol01" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol01" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol01x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol01x2" filename="model/weapon/pistol/pistol01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol02" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol02x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol02x2" filename="model/weapon/pistol/pistol02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol03" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol03x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol03x2" filename="model/weapon/pistol/pistol03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol04" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol04x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol04x2" filename="model/weapon/pistol/pistol04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol05" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol05x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol05x2" filename="model/weapon/pistol/pistol05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol06" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol06x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol06x2" filename="model/weapon/pistol/pistol06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol07" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol07x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol07x2" filename="model/weapon/pistol/pistol07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol08" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol08x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol08x2" filename="model/weapon/pistol/pistol08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol09" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol09x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol09x2" filename="model/weapon/pistol/pistol09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol10" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol10x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol10x2" filename="model/weapon/pistol/pistol10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol11" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol11x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol11x2" filename="model/weapon/pistol/pistol11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol12" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol12x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol12x2" filename="model/weapon/pistol/pistol12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol13" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol13x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol13x2" filename="model/weapon/pistol/pistol13.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol14" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol14x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol14x2" filename="model/weapon/pistol/pistol14.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol15" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol15x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol15x2" filename="model/weapon/pistol/pistol15.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol16" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol16x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol16x2" filename="model/weapon/pistol/pistol16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol17" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol17x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol17x2" filename="model/weapon/pistol/pistol17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol18" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol18x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol18x2" filename="model/weapon/pistol/pistol18.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol19" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol19x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol19x2" filename="model/weapon/pistol/pistol19.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol20" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol20x2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol20x2" filename="model/weapon/pistol/pistol20.elu" />
    	</AddWeaponElu>
            <AddWeaponElu name="eq_pistol_odd" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="eq_pistol_odd" filename="model/weapon/pistol/pistol_odd.elu" />
    	</AddWeaponElu>
            <AddWeaponElu name="pistol_event" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol_event" filename="model/weapon/pistol/pistol_event.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_dn" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol_dn" filename="model/weapon/pistol/don_rev.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_dnx2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_dnx2" filename="model/weapon/pistol/don_rev.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_cru" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="pistol_cru" filename="model/weapon/pistol/pistol_cru.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_crux2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_crux2" filename="model/weapon/pistol/pistol_cru.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="olympus" weapon_motion_type = "2" weapon_type = "2" >
    		<AddBaseModel name="revolver_brazil" filename="model/weapon/pistol/pistol_brazil.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="olympusx2" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="revolver_brazilx2" filename="model/weapon/pistol/pistol_brazil.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistolgold" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="eq_pistol_04_gold" filename="model/weapon/pistol/pistol04_gold.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="beretta" weapon_motion_type = "2" weapon_type ="2" >
    		<AddBaseModel name="beretta" filename="model/weapon/pistol/beretta.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pistol_bowgun" weapon_motion_type = "3" weapon_type = "3" >
    		<AddBaseModel name="pistol_bowgun" filename="model/weapon/pistol/pistol_bowgun.elu" />
    	</AddWeaponElu>
    	<!-- SMG -->
    
    	<AddWeaponElu name="smg01" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg01" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg01x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg01x2" filename="model/weapon/pistol/smg01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg02" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg02x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg02x2" filename="model/weapon/pistol/smg02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg03" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg03x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg03x2" filename="model/weapon/pistol/smg03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg04" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg04x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg04x2" filename="model/weapon/pistol/smg04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg05" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg05x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg05x2" filename="model/weapon/pistol/smg05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg06" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg06x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg06x2" filename="model/weapon/pistol/smg06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg07" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg07x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg07x2" filename="model/weapon/pistol/smg07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg08" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg08x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg08x2" filename="model/weapon/pistol/smg08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg09" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg09x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg09x2" filename="model/weapon/pistol/smg09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg10" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg10x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg10x2" filename="model/weapon/pistol/smg10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg11" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg11x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg11x2" filename="model/weapon/pistol/smg11.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="smg12" weapon_motion_type = "10" weapon_type = "14" >
    		<AddBaseModel name="smg12" filename="model/weapon/pistol/smg12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg12x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg12x2" filename="model/weapon/pistol/smg12.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="shotgun10x2" filename="model/weapon/pistol/shotgun10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="smg_nailgun" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="smg_nailgun" filename="model/weapon/pistol/smg_nailgun.elu" />
    	</AddWeaponElu>
    	<!-- rifle -->
    
    	<AddWeaponElu name="rifle01" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle01" filename="model/weapon/rifle/rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle02" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle02" filename="model/weapon/rifle/rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle03" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle03" filename="model/weapon/rifle/rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle04" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle04" filename="model/weapon/rifle/rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle05" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle05" filename="model/weapon/rifle/rifle05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle06" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle06" filename="model/weapon/rifle/rifle06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle07" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle07" filename="model/weapon/rifle/rifle07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle08" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle08" filename="model/weapon/rifle/rifle08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle09" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle09" filename="model/weapon/rifle/rifle09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle10" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle10" filename="model/weapon/rifle/as rifle01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle11" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle11" filename="model/weapon/rifle/as rifle02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle12" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle12" filename="model/weapon/rifle/as rifle03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle13" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle13" filename="model/weapon/rifle/as rifle04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle14" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle14" filename="model/weapon/rifle/rifle10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle15" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle15" filename="model/weapon/rifle/rifle11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle16" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle16" filename="model/weapon/rifle/rifle16.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle17" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle17" filename="model/weapon/rifle/rifle17.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rifle17x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rifle17x2" filename="model/weapon/rifle/rifle17.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rifle_event" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle_event" filename="model/weapon/rifle/rifle_event.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rifle_dn" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="rifle_dn" filename="model/weapon/rifle/rifledon.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="an94" weapon_motion_type = "5" weapon_type = "6" >
    		<AddBaseModel name="an94" filename="model/weapon/rifle/an94.elu" />
    	</AddWeaponElu>
    
    	<!-- shotgun -->
    
    	<AddWeaponElu name="shotgun01" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun01" filename="model/weapon/shotgun/shotgun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun02" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun02" filename="model/weapon/shotgun/shotgun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun03" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun03" filename="model/weapon/shotgun/shotgun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun04" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun04" filename="model/weapon/shotgun/shotgun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun05" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun05" filename="model/weapon/shotgun/shotgun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun06" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun06" filename="model/weapon/shotgun/shotgun06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun07" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun07" filename="model/weapon/shotgun/shotgun07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun08" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun08" filename="model/weapon/shotgun/shotgun08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun09" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun09" filename="model/weapon/shotgun/shotgun09.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10" filename="model/weapon/shotgun/shotgun10.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun10_1" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun10_1" filename="model/weapon/shotgun/shotgun10_1.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun01x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun01x2" filename="model/weapon/shotgun/shotgun01.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun02x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun02x2" filename="model/weapon/shotgun/shotgun02.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun03x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun03x2" filename="model/weapon/shotgun/shotgun03.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun04x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun04x2" filename="model/weapon/shotgun/shotgun04.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun05x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun05x2" filename="model/weapon/shotgun/shotgun05.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun06x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun06x2" filename="model/weapon/shotgun/shotgun06.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun07x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun07x2" filename="model/weapon/shotgun/shotgun07.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun08x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun08x2" filename="model/weapon/shotgun/shotgun08.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun09x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun09x2" filename="model/weapon/shotgun/shotgun09.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun10x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun10x2" filename="model/weapon/shotgun/shotgun10.elu" /> 
    	</AddWeaponElu> 
    	<AddWeaponElu name="shotgun10_1x2" weapon_motion_type = "11" weapon_type = "15" > 
    		<AddBaseModel name="shotgun10_1x2" filename="model/weapon/shotgun/shotgun10_1.elu" /> 
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgun_shattered" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_shattered" filename="model/weapon/shotgun/shotgun_shattered.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="shotgun_event" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_event" filename="model/weapon/shotgun/shotgun_event.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="shotgun_dn" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun_dn" filename="model/weapon/shotgun/shotgundn.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pioneer" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun11" filename="model/weapon/shotgun/shotgun11.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgunsilver" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun06_silver" filename="model/weapon/shotgun/shotgun06_silver.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="shotgungold" weapon_motion_type = "4" weapon_type = "4" >
    		<AddBaseModel name="shotgun09_gold" filename="model/weapon/shotgun/shotgun09_gold.elu" />
    	</AddWeaponElu>
    	<!-- MachineGun -->
    	
    	<AddWeaponElu name="machinegun01" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun01" filename="model/weapon/shotgun/machinegun01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun02" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun02" filename="model/weapon/shotgun/machinegun02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun03" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun03" filename="model/weapon/shotgun/machinegun03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun04" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun04" filename="model/weapon/shotgun/machinegun04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun05" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun05" filename="model/weapon/shotgun/machinegun05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="machinegun06" weapon_motion_type = "4" weapon_type = "5" >
    		<AddBaseModel name="machinegun06" filename="model/weapon/shotgun/machinegun06.elu" />
    	</AddWeaponElu>
    
    	<!-- rocket launcher -->
    	
    	<AddWeaponElu name="rocketlauncher" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher" filename="model/weapon/rocketlauncher/rl01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher02" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher02" filename="model/weapon/rocketlauncher/rl02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher03" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher03" filename="model/weapon/rocketlauncher/rl03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher04" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher04" filename="model/weapon/rocketlauncher/rl04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher05" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher05" filename="model/weapon/rocketlauncher/rl05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher06" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher06" filename="model/weapon/rocketlauncher/rl06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher07" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocketlauncher07" filename="model/weapon/rocketlauncher/rl07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher08" weapon_motion_type = "9" weapon_type = "13" >		<AddBaseModel name="rocketlauncher08" filename="model/weapon/rocketlauncher/rl07.elu" />	</AddWeaponElu>
    	<AddWeaponElu name="rocket" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rocket.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_goblin" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_goblin" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_event" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_event" filename="model/weapon/rocketlauncher/rlevent.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rl_dn" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_dn" filename="model/weapon/rocketlauncher/rldn.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rlpalmpou" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="eq_wd_rocketlauncher_palmpou" filename="model/weapon/rocketlauncher/rl_palmpou.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="rlgoldgoblin" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rlgoblin_gold" filename="model/weapon/rocketlauncher/rl_goblin_gold.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_shark" weapon_motion_type = "9" weapon_type = "13" >
    		<AddBaseModel name="rl_shark" filename="model/weapon/rocketlauncher/rl_shark.elu" />
    	</AddWeaponElu>	
    	<!-- dual rocket -->
    	
    	<AddWeaponElu name="rocketlauncherx2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rocketlauncherx2" filename="model/weapon/rocketlauncher/rl01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher02x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rocketlauncher02x2" filename="model/weapon/rocketlauncher/rl02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher03x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rocketlauncher03x2" filename="model/weapon/rocketlauncher/rl03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher04x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rocketlauncher04x2" filename="model/weapon/rocketlauncher/rl04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher05x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rocketlauncher05x2" filename="model/weapon/rocketlauncher/rl05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher06x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rocketlauncher06x2" filename="model/weapon/rocketlauncher/rl06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocketlauncher07x2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rocketlauncher07x2" filename="model/weapon/rocketlauncher/rl07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rl_goblinx2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rl_goblinx2" filename="model/weapon/rocketlauncher/rl_goblin.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rlpalmpoux2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="eq_wd_rocketlauncher_palmpoux2" filename="model/weapon/rocketlauncher/rl_palmpou.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rlgoldgoblinx2" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rlgoblin_goldx2" filename="model/weapon/rocketlauncher/rl_goblin_gold.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="rocket" weapon_motion_type = "11" weapon_type = "15" >
    		<AddBaseModel name="rocket" filename="model/weapon/rocketlauncher/rocket.elu" />
    	</AddWeaponElu>
    
    	<!-- item -->
    
    	<AddWeaponElu name="medikit" weapon_motion_type = "8" weapon_type = "11" >
    		<AddBaseModel name="medikit" filename="model/weapon/item/medikit.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="repairkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="repairkit" filename="model/weapon/item/repairkit.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="bulletkit" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="bulletkit" filename="model/weapon/item/magazine.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="samgak01" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="samgak01" filename="model/weapon/item/medickit_samgak01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="candy" weapon_motion_type = "8" weapon_type = "12" >
    		<AddBaseModel name="candy" filename="model/weapon/item/medickit_candy.elu" />
    	</AddWeaponElu>
       	<AddWorldItemElu name ="luckybag">
        		<AddBaseModel name ="luckybag" filename="model/weapon/item/luckybag.elu"/>
       	</AddWorldItemElu>
    	<AddWeaponElu name="icecream" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="icecream" filename="model/weapon/item/icecream.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="medickit_rx" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="medickit_rx" filename="model/weapon/item/medickit_rx.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="repairkit_rx" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="chocobar" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="medickit_choco" filename="model/weapon/item/medickit_choco.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="ef_portal" weapon_motion_type="8" weapon_type="12">
    		<AddBaseModel name="ef_portal" filename="model/weapon/item/ef_portal.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="turkey" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="medickit_turkey" filename="model/weapon/item/medickit_turkey.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="cookie" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="chocolate_chip_cookie" filename="model/weapon/item/cookie.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="pizza" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="pizza" filename="model/weapon/item/pizza.elu" />
    	</AddWeaponElu>
                                 <AddWeaponElu name="portal" weapon_motion_type = "8" weapon_type = "11" >
                                 <AddBaseModel name="portal" filename="model/weapon/fun/ef_portal.elu" />
                   </AddWeaponElu>
    	<AddWeaponElu name="landmine01" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="landmine01" filename="model/weapon/item/landmine01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="golem" weapon_motion_type="8" weapon_type="11">
    		<AddBaseModel name="golem" filename="model/weapon/item/golem.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blowmed1" weapon_motion_type = "8" weapon_type = "7" >	
    		<AddBaseModel name="blowmed1" filename="model/weapon/item/bmedikit.elu" />
    	</AddWeaponElu>
    
    	<!-- sword -->
    
    	<AddWeaponElu name="sword01" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword01" filename="model/weapon/sword/sword01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword01x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword01x2" filename="model/weapon/sword/sword01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword02" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword02" filename="model/weapon/sword/sword02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword02x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword02x2" filename="model/weapon/sword/sword02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword03" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword03" filename="model/weapon/sword/sword03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword03x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword03x2" filename="model/weapon/sword/sword03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword04" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword04" filename="model/weapon/sword/sword04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword04x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword04x2" filename="model/weapon/sword/sword04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword05" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword05" filename="model/weapon/sword/sword05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword05x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword05x2" filename="model/weapon/sword/sword05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword_wood" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_wood" filename="model/weapon/sword/sword_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword_woodx2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword_woodx2" filename="model/weapon/sword/sword_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword_event" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword_event" filename="model/weapon/sword/sword_event.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword20" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword20" filename="model/weapon/sword/sword20.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword20x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword20x2" filename="model/weapon/sword/sword20.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="sword21" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword21" filename="model/weapon/sword/sword21.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword21x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword21x2" filename="model/weapon/sword/sword21.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword22" weapon_motion_type = "12" weapon_type = "16" >
    		<AddBaseModel name="sword22" filename="model/weapon/sword/sword22.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="sword22x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="sword22x2" filename="model/weapon/sword/sword22.elu" />
    	</AddWeaponElu>
    
    	<!-- blade -->
    
    	<AddWeaponElu name="blade01" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="blade01x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade02" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="blade02x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade03" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade03x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade04" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade04x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade05" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade05" filename="model/weapon/blade/blade05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade06" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade06" filename="model/weapon/blade/blade06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade07" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade07x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade08" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade08x2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade_wood" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
    	</AddWeaponElu>
    		<AddWeaponElu name="blade_woodx2" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade01x1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade01" filename="model/weapon/blade/blade01.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade02x1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade02" filename="model/weapon/blade/blade02.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade03x1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade03" filename="model/weapon/blade/blade03.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade04x1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade04" filename="model/weapon/blade/blade04.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade05x1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade05" filename="model/weapon/blade/blade05.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade06x1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade06" filename="model/weapon/blade/blade06.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade07x1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade07" filename="model/weapon/blade/blade07.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade08x1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade08" filename="model/weapon/blade/blade08.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade_woodx1" weapon_motion_type = "1" weapon_type = "1" >
    		<AddBaseModel name="blade_wood" filename="model/weapon/blade/blade_wood.elu" />
    	</AddWeaponElu>
    	        <AddWeaponElu name="eq_blade_wing" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="eq_blade_wing" filename="model/weapon/blade/blade_wing.elu" />
    	</AddWeaponElu>
    	<AddWeaponElu name="blade09" weapon_motion_type = "13" weapon_type = "17" >		<AddBaseModel name="blade09" filename="model/weapon/blade/blade09.elu" />	</AddWeaponElu>
    	<AddWeaponElu name="blade_gdk" weapon_motion_type = "13" weapon_type = "17" >
    		<AddBaseModel name="blade_gdk" filename="model/weapon/blade/blade_gdk.elu" />
    	</AddWeaponElu>
    </xml>
    i changed the amount to 10 buz the one provided by `styx dosent work asl (dosent hel)
    Last edited by skywind; 20-01-11 at 03:04 PM.

  4. #4
    (。◕‿‿◕。) Nobody666 is offline
    MemberRank
    Oct 2008 Join Date
    1,773Posts

    Re: Portal Med Dosent Heal

    http://forum.ragezone.com/f497/guide...edkits-632930/

    Just remembered styx made this a while ago.

    Or you tried styx's thing, let me look at it a little bit as u edited

  5. #5
    Account Upgraded | Title Enabled! skywind is offline
    MemberRank
    Nov 2010 Join Date
    239Posts

    Re: Portal Med Dosent Heal

    i did that ROFL it use to work awhile (last year ) now i am remaking my server

  6. #6
    (。◕‿‿◕。) Nobody666 is offline
    MemberRank
    Oct 2008 Join Date
    1,773Posts

    Re: Portal Med Dosent Heal

    Quote Originally Posted by skywind View Post
    i did that ROFL it use to work awhile (last year ) now i am remaking my server
    sorry, posted that before you edited your post saying you tried it.

    anyways i found the problem, again credits to styx.

    you have this in your code

    Code:
                      <WORLDITEM id="1642" name="portal">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>portal</MODELNAME>
    		</WORLDITEM>
    it should be

    Code:
                      <WORLDITEM id="1642" name="portal">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>red</MODELNAME>
    		</WORLDITEM>
    and just a quick note, im not sure if typing both "hpap" works, it may, i've never really messed with medkits.

  7. #7
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Portal Med Dosent Heal

    Quote Originally Posted by Nobody666 View Post
    and just a quick note, im not sure if typing both "hpap" works, it may, i've never really messed with medkits.
    It does work. It heals both hp and ap.

  8. #8
    Veni, Vidi, Vici Arcelor is offline
    MemberRank
    Jan 2010 Join Date
    Delhi, IndiaLocation
    1,763Posts

    Re: Portal Med Dosent Heal

    hpap works fine too.

    damn u phoenix u

  9. #9
    Account Upgraded | Title Enabled! skywind is offline
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    Nov 2010 Join Date
    239Posts

    Re: Portal Med Dosent Heal

    Dose not work LOL
    Last edited by skywind; 21-01-11 at 02:58 PM.

  10. #10
    Account Upgraded | Title Enabled! e1o14 is offline
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    Apr 2009 Join Date
    GermanyLocation
    306Posts

    Re: Portal Med Dosent Heal

    Try replacing

    Code:
               
                    <WORLDITEM id="1642" name="portal">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>ef_portal</MODELNAME>
    		</WORLDITEM>
    with

    Code:
               
                    <WORLDITEM id="1642" name="ef_portal">
    			<TYPE>hpap</TYPE>
    			<AMOUNT>10</AMOUNT>
    			<MODELNAME>portal</MODELNAME>
    		</WORLDITEM>
    Last edited by e1o14; 21-01-11 at 03:56 PM.

  11. #11
    Proficient Member tuiuiu is offline
    MemberRank
    Jan 2010 Join Date
    186Posts

    Re: Portal Med Dosent Heal

    and to put the portal with Damage?

  12. #12
    Account Upgraded | Title Enabled! razi46 is offline
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    Dec 2007 Join Date
    697Posts

    Re: Portal Med Dosent Heal

    Change the
    Code:
    <AMOUNT>10</AMOUNT>
    to
    Code:
    <AMOUNT>-10</AMOUNT>
    For damage!!
    Last edited by razi46; 22-01-11 at 12:55 PM.

  13. #13
    Account Upgraded | Title Enabled! skywind is offline
    MemberRank
    Nov 2010 Join Date
    239Posts

    Re: Portal Med Dosent Heal

    Dosent wokr still!

  14. #14
    Account Upgraded | Title Enabled! razi46 is offline
    MemberRank
    Dec 2007 Join Date
    697Posts

    Re: Portal Med Dosent Heal

    Try changing the ID to below 200.

  15. #15
    Proficient Member tuiuiu is offline
    MemberRank
    Jan 2010 Join Date
    186Posts

    Re: Portal Med Dosent Heal

    razi -10 but this is the damage or is it just to set it as damager
    the damage that I want to be put in zitem.xml?

  16. #16
    Account Upgraded | Title Enabled! skywind is offline
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    Nov 2010 Join Date
    239Posts

    Re: Portal Med Dosent Heal

    tuiuiu
    pls dont post in this thread its my thread as for your Question will answer it for Once.
    next time u need help make your own thread.

    change the damge in the zitem

    @On Topic: I still need help it still not working :S
    Last edited by skywind; 22-01-11 at 03:48 PM.



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