Well, I'm trying to get ijji quests to work. I have the right files seeing as I can get the bosses to spawn and such. Just after about 30 seconds into the quest right about when an NPC is going to attack the client crashes.
Here is my mlog of when the crash begins.
Can anyone help me on this?Code:StageCreated Fail to create Bitmap for Initial loading game create begin , type = 7 Read Animation Event FailedBspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 02:17:23 ) Create character : Name=Joaquin Level=99 RoundState:Countdown Crash ( 02:17:37 ) Build Jun 12 2007 11:36:39 [Exception] Address : 00487429 ExpCode : c0000005 Flags : 00000000 #Param : 00000002 other : 00000000 [Context] GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023 EDI: 00000000 ESI: 164951a0 EBX: 164951ac EDX: 163d7ff8 ECX: 164951ac EAX: 00000000 EBP: 1658c0d0 EIP: 00487429 CS : 0000001b Flg: 00010246 ESP: 0012f15c SS : 00000023 [Stack] 0048d975 3c809e01 00000000 1658c0d0 00000000 00000000 164951a0 42c898dd 3f000000 3f800800 00000000 00000000 00000000 3a6ed800 00000000 00000000 3c809ece 0048a386 0048a38e 0012f1c4 42c898dd 17a5fb70 0048f304 0012f1c4 3c809ece 00000000 1658c0d0 3c809e01 165994ec 0040318f 1658c12c 3c809e01 1658c0d0 00000000 76b44e87 312e964f 0048df0b 0012f220 0012f208 0012f210 76b44e5b 1658c0d0 3c809ece 00000000 00000000 00000000 00000000 00000000 0048e2cd 3c809ece 3c809ece 165994e8 3c809ece 17a011c0 0048c5a0 3c809ece 3c809ece 17a011c0 0048444a 3c809ece 3c809ece 16599480 163b00b8 17a00578 004aa2c9 3c809ece 3c809ece 76b44e5b 02d84348 0043446e 413e43ad 00000004 02d84348 00441f7f 3c809ece 77d48bce 0066e238 0012f5d0 77d4bcbd 00000001 0012f2e4 77d4dfbe 00600516 00000084 00000000 77d4dfd2 00600516 012c0190 00000084 00000000 00000000 00000001 0012f2b4 029ef450 0012f3ac 77d70494 77d4dfd8 ffffffff 77d4dfd2 00495678 00600516 00000084 00000000 012c0190 00000000 0049561b 0012f354 004e53f0 004e54ed 00600516 00000020 00600516 02000001 0012f390 004e53f0 00000000 77d48709 00600516 00000020 00600516 02000001 004e53f0 dcbaabcd 00000000 0012f390 004e53f0 0012f3bc 77d487eb SymGetSymFromAddr error 487 frame : (01) : PC Address : 00487429 Param[0] : 3f385844 Param[1] : 4042ca2c Param[2] : 403c222f Param[3] : 00000000 ModuleName : theduel SymGetLineFromAddr error 487 Function Name : <nosymbols> SymGetSymFromAddr error 126 frame : (02) : PC Address : 3f8cb966 Param[0] : 00401070 Param[1] : 0048d6e0 Param[2] : 0048dd50 Param[3] : 43a00000 SymGetModuleInfo error 126 SymGetLineFromAddr error 126 Function Name : <nosymbols> SymGetSymFromAddr error 487 frame : (03) : PC Address : 005186f0 Param[0] : 00401070 Param[1] : 0048d6e0 Param[2] : 0048dd50 Param[3] : 43a00000 ModuleName : theduel SymGetLineFromAddr error 487 Function Name : <nosymbols> SymGetSymFromAddr error 487 frame : (04) : PC Address : 005186f0 Param[0] : cccccccc Param[1] : cccccccc Param[2] : 0c24448b Param[3] : 0824548b ModuleName : theduel SymGetLineFromAddr error 487 Function Name : <nosymbols> SymGetSymFromAddr error 126 frame : (05) : PC Address : cccccccc Param[0] : 00000000 Param[1] : 00000000 Param[2] : 00000000 Param[3] : 00000000 SymGetModuleInfo error 126 SymGetLineFromAddr error 126 Function Name : <nosymbols>


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