can somebody help me i have CW+Quest in my gunz but some error apperd after press on "quest" mode its change back to "deathmatch"
here mlog:
Code:GUNZ 1,0,0,290 launched. build (Jun 13 2007 10:25:37) Log time (06/06/10 05:15:34) NON-Skip XTrapPatch CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 2199 MHz Display Device = NVIDIA GeForce 9600 GT ( vendor=10de device=622 subsys=34a11458 revision=a1 ) Display Driver Version = 6.14.0011.7783 Windows = 5.1 Build 2600 , Service Pack 2 (2096300KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load XML from memory : system/gametypecfg.xml Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0016) - SUCCESS Load XML from memory : system/cserror.xml(0x0016) - SUCCESS Load XML from memory : system/messages.xml(0x0016) - SUCCESS Serialkey error : 202 InitializeNotify ok. WFog Enabled Device. device created. Video memory 372.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(מנהל התקן קול ראשי): Hardware Mixing Supported 1(Realtek HD Audio output): Hardware Mixing Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 0.667000 sound engine create. Load XML from memory : System/tips.xml(0x0016)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.192000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.367000 start InitInterface option Number of Display mode : 47 Number of Display mode : 47 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.205000 Screen effect manager create success. Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 2.205000 Load character.xml success, -------------------> Character Loading : 10.060000 -------------------> WeaponMesh Loading : 8.237000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! Load weapon.xml success. -------------------> Worlditem Loading : 0.088000 Load zitem info success. Error while Read Item Descriptor system/zeffect.xml Init effect manager success. Init world item manager success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.754000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected md5 failed : filePath error! Login Posted Login Failed.(ErrCode=10000) Server Connected md5 failed : filePath error! Login Posted Login Successful. Responsed Account Charlist Selected character name : lo1997xD (6C 6F 31 39 39 37 78 44 ) (len = 8) StageCreated Fail to create Bitmap for Initial loading game create begin , type = 2 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! Reload all animation end ---------------------------------setBuffer game created ( 05:17:52 ) Create character : Name=lo1997xD Level=1 RoundState:Countdown game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 05:21:46 ) game interface destroy finished StageCreated Fail to create Bitmap for Initial loading game create begin , type = 2 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 05:21:58 ) Create character : Name=lo1997xD Level=1 RoundState:Countdown game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 05:22:45 ) game interface destroy finished StageCreated Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay


Reply With Quote

