Last edited by Raizoku; 05-11-13 at 10:09 PM. Reason: wrote DearthMatch instead of DeathMatch
Whats your problem on Picture 4?
Ok let's go so You see Quest Mode + Survival Mode right ? If i clikc on it to play, it directly return to DeathMatch mode (impossible to play mode)
forgot to say that i built my own Gunz.exe to have Quest + Clan + Survival + Duel Tournament in one server
Last edited by Raizoku; 05-11-13 at 10:06 PM.
Post your channel.xml and ChannelRule.xml
channel.xml
ChannelRule.xml<?xml version="1.0" encoding="UTF-8" ?>
<XML id="channel">
<DEFAULTCHANNELNAME name="GunZ France"/>
<DEFAULTRULENAME name="elite"/>
<CHANNEL name="Channel 1" maxplayers="200" rule="elite"/>
<CHANNEL name="Channel 2" maxplayers="200" rule="elite"/>
<CHANNEL name="Channel Event" maxplayers="200" rule="elite"/>
<CHANNEL name="Channel GM" maxplayers="200" rule="elite" levelmin='2' levelmax="1"/>
<CHANNEL name="GunZ France" maxplayers="200" rule="elite"/>
<CHANNEL name="Tournoi Duel" maxplayers="200" rule="dueltournament" IsDuelTournament="true"/>
</XML>
Actually i can't put Quest Mode or Survival Mode and i can't start a game in any Mode (Error : Can't Create a Game)<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
GAMETYPE_QUEST_CHALLENGE = 12
GAMETYPE_CAPTURE_THE_FLAG = 12
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="12" /> <!-- CTF -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DUEL -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="Snow_Town" />
<MAP name="Pavilion" />
</CHANNELRULE>
<CHANNELRULE id="1" name="newbie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="12" /> <!-- CTF -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DUEL -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="Snow_Town" />
<MAP name="Pavilion" />
</CHANNELRULE>
<CHANNELRULE id="2" name="rookie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="3" name="mastery">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="4" name="elite">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="5" name="champion">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="6" name="quest">
<GAMETYPE id="7" /> <!-- GAMETYPE_QUEST -->
<GAMETYPE id="6" /> <!-- GAMETYPE_SURVIVAL -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Dungeon" />
</CHANNELRULE>
<CHANNELRULE id="7" name="dueltournament">
<GAMETYPE id="11" /> <!-- GAMETYPE_DUELTOURNAMENT -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="8" name="classic">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="12" /> <!-- GAMETYPE_CTF -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DUEL -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="7" /> <!-- GAMETYPE_QUEST -->
<GAMETYPE id="6" /> <!-- GAMETYPE_SURVIVAL -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="Snow_Town" />
</CHANNELRULE>
<CHANNELRULE id="100" name="set1">
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="WeaponShop" />
<!-- MAP name="Snow_Town" / -->
<!-- <MAP name="Halloween Town" /> -->
</CHANNELRULE>
</XML>
For 1, you are using "elite" and in your elite section it don't have the Quest or Survival game mode.
So, replace your ChannelRule with this one.
Tell me what that does for you.Code:<?xml version="1.0" ?> <!-- GAMETYPE_DEATHMATCH_SOLO = 0 GAMETYPE_DEATHMATCH_TEAM = 1 GAMETYPE_GLADIATOR_SOLO = 2 GAMETYPE_GLADIATOR_TEAM = 3 GAMETYPE_ASSASSINATE = 4 GAMETYPE_TRAINING = 5 GAMETYPE_SURVIVAL = 6 GAMETYPE_QUEST = 7 GAMETYPE_BERSERKER = 8 GAMETYPE_DEATHMATCH_TEAM2 = 9 GAMETYPE_DEATHMATCH_DUEL = 10 GAMETYPE_QUEST_CHALLENGE = 12 GAMETYPE_CAPTURE_THE_FLAG = 12 --> <XML id="channelrule"> <CHANNELRULE id="4" name="elite"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <GAMETYPE id="12" /> <!-- GAMETYPE_QUEST_CHALLENGE --> <GAMETYPE id="7" /> <!-- GAMETYPE_QUEST --> <GAMETYPE id="6" /> <!-- GAMETYPE_SURVIVAL --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="Castle" /> <MAP name="Dungeon" /> <MAP name="Lost Shrine" /> <MAP name="Stairway" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="6" name="quest"> <GAMETYPE id="7" /> <!-- GAMETYPE_QUEST --> <GAMETYPE id="6" /> <!-- GAMETYPE_SURVIVAL --> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Dungeon" /> </CHANNELRULE> <CHANNELRULE id="7" name="dueltournament"> <GAMETYPE id="11" /> <!-- GAMETYPE_DUELTOURNAMENT --> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="100" name="set1"> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="WeaponShop" /> <!-- MAP name="Snow_Town" / --> <!-- <MAP name="Halloween Town" /> --> </CHANNELRULE> </XML>
So i replaced my ChannelRule to your in MatchServer + system.mrs then i started the game and it does the same thing (i click on Quest and BOOM it backs to DeathMatch) same for Survival
By the Way, i can't create any game in any mode it says ( Error : Can't Create a Game) i posted a screen on my first thread
Okay, post your gametypecfg.xml in [ CODE ] tags (no spaces)
Is it normal that these 2 codes are the same numberID ?
GAMETYPE_QUEST_CHALLENGE = 12
GAMETYPE_CAPTURE_THE_FLAG = 12
it shouldn't be
GAMETYPE_QUEST_CHALLENGE = 11
GAMETYPE_CAPTURE_THE_FLAG = 12
Remove the Challenge quest one, your source doesn't have it so it don't matter.
gametypecfg.xml
<?xml version="1.0" encoding="UTF-8"?>
<XML>
<GAMETYPE id="0"> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" default="true" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<ROUNDS round="200" str="200" />
<ROUNDS round="500" str="500" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="10" str="10 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="30" str="30 min" default="true" />
<LIMITTIME sec="40" str="40 min" />
<LIMITTIME sec="50" str="50 min" />
<LIMITTIME sec="60" str="60 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
<GAMETYPE id="1"> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" default="true" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<ROUNDS round="200" str="200" />
<ROUNDS round="500" str="500" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="5" str="5 min" />
<LIMITTIME sec="10" str="10 min" default="true" />
<LIMITTIME sec="15" str="15 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="25" str="25 min" />
<LIMITTIME sec="30" str="30 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
<GAMETYPE id="2"> <!-- GAMETYPE_GLADIATOR_SOLO -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" default="true" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<ROUNDS round="200" str="200" />
<ROUNDS round="500" str="500" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="10" str="10 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="30" str="30 min" default="true" />
<LIMITTIME sec="40" str="40 min" />
<LIMITTIME sec="50" str="50 min" />
<LIMITTIME sec="60" str="60 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
<GAMETYPE id="3"> <!-- GAMETYPE_GLADIATOR_TEAM -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" default="true" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<ROUNDS round="200" str="200" />
<ROUNDS round="500" str="500" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="5" str="5 min" />
<LIMITTIME sec="10" str="10 min" default="true" />
<LIMITTIME sec="15" str="15 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="25" str="25 min" />
<LIMITTIME sec="30" str="30 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
<GAMETYPE id="4"> <!-- GAMETYPE_ASSASSINATE -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" default="true" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<ROUNDS round="200" str="200" />
<ROUNDS round="500" str="500" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="5" str="5 min" />
<LIMITTIME sec="10" str="10 min" default="true" />
<LIMITTIME sec="15" str="15 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="25" str="25 min" />
<LIMITTIME sec="30" str="30 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
<GAMETYPE id="5"> <!-- GAMETYPE_TRAINING -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" default="true" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<ROUNDS round="200" str="200" />
<ROUNDS round="500" str="500" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="10" str="10 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="30" str="30 min" default="true" />
<LIMITTIME sec="40" str="40 min" />
<LIMITTIME sec="50" str="50 min" />
<LIMITTIME sec="60" str="60 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
<GAMETYPE id="6"> <!-- GAMETYPE_SURVIVAL -->
<ROUNDS round="1" str="---" default="true" />
<LIMITTIME sec="99999" str="Infini" default="true" />
<MAXPLAYERS player="4" str="4" default="true" />
<MAXPLAYERS player="5" str="5" />
<MAXPLAYERS player="6" str="6" />
</GAMETYPE>
<GAMETYPE id="7"> <!-- GAMETYPE_QUEST -->
<ROUNDS round="1" str="---" default="true" />
<LIMITTIME sec="99999" str="Infini" />
<MAXPLAYERS player="4" str="4" default="true" />
<MAXPLAYERS player="5" str="5" />
<MAXPLAYERS player="6" str="6" />
</GAMETYPE>
<GAMETYPE id="8"> <!-- GAMETYPE_BERSERKER -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" default="true" />
<ROUNDS round="70" str="70" />
<ROUNDS round="100" str="100" />
<ROUNDS round="200" str="200" />
<ROUNDS round="500" str="500" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="10" str="10 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="30" str="30 min" default="true" />
<LIMITTIME sec="40" str="40 min" />
<LIMITTIME sec="50" str="50 min" />
<LIMITTIME sec="60" str="60 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
<GAMETYPE id="9"> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" default="true" />
<ROUNDS round="100" str="100" />
<ROUNDS round="200" str="200" />
<ROUNDS round="500" str="500" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="10" str="10 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="30" str="30 min" />
<LIMITTIME sec="40" str="40 min" default="true" />
<LIMITTIME sec="50" str="50 min" />
<LIMITTIME sec="60" str="60 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
<GAMETYPE id="10"> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<ROUNDS round="10" str="10" />
<ROUNDS round="15" str="15" />
<ROUNDS round="20" str="20" default="true" />
<ROUNDS round="25" str="25" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" />
<ROUNDS round="100" str="100" />
<ROUNDS round="99999" str="Infini" />
<LIMITTIME sec="1" str="1 min" />
<LIMITTIME sec="2" str="2 min" />
<LIMITTIME sec="3" str="3 min" default="true" />
<LIMITTIME sec="4" str="4 min" />
<LIMITTIME sec="5" str="5 min" />
<MAXPLAYERS player="2" str="2" default="true" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="6" str="6" />
<MAXPLAYERS player="8" str="8" />
</GAMETYPE>
<GAMETYPE id="12"> <!-- GAMETYPE_CAPTURE_THE_FLAG -->
<ROUNDS round="10" str="10" />
<ROUNDS round="20" str="20" />
<ROUNDS round="30" str="30" />
<ROUNDS round="50" str="50" />
<ROUNDS round="70" str="70" default="true" />
<ROUNDS round="100" str="100" />
<LIMITTIME sec="99999" str="Infini" />
<LIMITTIME sec="10" str="10 min" />
<LIMITTIME sec="20" str="20 min" />
<LIMITTIME sec="30" str="30 min" />
<LIMITTIME sec="40" str="40 min" default="true" />
<LIMITTIME sec="50" str="50 min" />
<LIMITTIME sec="60" str="60 min" />
<MAXPLAYERS player="4" str="4" />
<MAXPLAYERS player="8" str="8" default="true" />
<MAXPLAYERS player="12" str="12" />
<MAXPLAYERS player="16" str="16" />
</GAMETYPE>
</XML>
Hmm its all there, I don't know what else to tell you...
is there a thing that i could have forget in source code ? To modify a thing for it or i don't know.
(i've compiled the runnable to have Quest + Clan + Survival)
i replaced all MSM_TEST to MSM_CLAN except one in MMatchGlobal.h
MSM_MATCH = 0, // ÀϹÝ
MSM_CLAN = 1, // Ŭ·£Àü Àü¿ë ¼¹ö
MSM_LADDER = 2, // ·¡´õ Àü¿ë ¼¹ö
MSM_EVENT = 3, // À̺¥Æ® ¼¹ö
MSM_TEST = 4, // Å×½ºÆ® ¼¹ö
MSM_MAX,
MSM_ALL = 100, // event¿¡¸¸ »ç¿ëµÈ´Ù.
O.o, did you also do the ones found in the Matchserver source? If you did it won't work.
nah only built Gunz.exe project
I took a Clean Server Files (MatchServer , MatchAgent , Locator)
do i need to change MSM_QUEST to MSM_CLAN in MatchServer source too and build it or no ?
Last edited by Raizoku; 06-11-13 at 01:43 AM.
Could anyone can help me ???
only problem is that the image 1 is the following:
Code:USE [GunzDB] GO /****** Object: StoredProcedure [dbo].[spDTInsertDTTimeStamp] Script Date: 01/11/2013 10:42:51 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[spDTInsertDTTimeStamp] @StampType TINYINT AS BEGIN SET NOCOUNT ON; DECLARE @TimeStamp CHAR(8); DECLARE @CurTimeStamp CHAR(8); DECLARE @TotalUser INT; DECLARE @RowID INT; IF( @StampType = 0 ) BEGIN -- Daily SELECT @CurTimeStamp = CONVERT( CHAR(8), GETDATE(), 112); END ELSE IF( @StampType = 1 ) BEGIN -- Weekly SELECT @CurTimeStamp = CONVERT( CHAR(8), DATEADD(dd, DATEPART(WEEKDAY, CONVERT(DATETIME, GETDATE()))*(-1)+2, CONVERT(DATETIME, GETDATE())), 112); END ELSE BEGIN RETURN; END SELECT TOP 1 @TimeStamp = TimeStamp, @RowID = ID + 1 FROM DTTimeStamp(NOLOCK) ORDER BY TimeStamp DESC; IF( @TimeStamp IS NULL ) BEGIN INSERT INTO DTTimeStamp(ID, TimeStamp, Closed) VALUES(1, @CurTimeStamp, 0); RETURN; END IF( @TimeStamp != @CurTimeStamp ) BEGIN SELECT @TotalUser = COUNT(ci.CID) FROM DTCharacterInfo ci(NOLOCK) WHERE ci.TimeStamp = @TimeStamp; UPDATE DTTimeStamp SET TotalUser = @TotalUser WHERE TimeStamp = @TimeStamp; INSERT INTO DTTimeStamp(ID, TimeStamp, Closed) VALUES(@RowID, @CurTimeStamp, 0) END END
Last edited by jorklenis2; 06-11-13 at 08:08 PM.
Thanks jorklenis2 i tried to insert your code in my GunzDB and after tried again but same thing. When i log in i see al background in black and no sound lol but still work i can log in into the game.
I've got a bug with Quest and Survival don't work. When i click on them, it goes back to DeathMatch
Tell me which client you are using?.
here I will give some stuff that has all those errors repaired, use them is very good and has also added its source code.
http://forum.ragezone.com/f245/gunz-...jur13n-892159/
End of your problems...
i used Juri3n repack #2 for his Clean Client + Server and i just modified the source code in Gunz.exe to have Quest + Clan server
I would take the Repack #1 because i just saw now that the repack #1 is Edited and not the #2 but links are dead :/
and you tell me the source code is very good national gunz.
Fixed. Forgot to buld MatchServer.exe
/closethread