#ifdef _QUEST // Äù½ºÆ® °³¹ß¿ë µðÆÄÀÎ
{
// Å×½ºÆ® ¼¹ö´Â Äù½ºÆ®,¼¹ÙÀ̹ú Ȱ¼ºÈ
if ((ZGetGameClient()) && (ZGetGameClient()->GetServerMode() == MSM_CLAN)) // server.ini¿¡¼ MODE="test"·Î ¼¼ÆÃÀ¸·Î Ãß°¡
{
pCB->Add(ZGetGameTypeManager()->GetGameTypeStr(MMATCH_GAMETYPE(MMATCH_GAMETYPE_QUEST)));
pCB->Add(ZGetGameTypeManager()->GetGameTypeStr(MMATCH_GAMETYPE(MMATCH_GAMETYPE_SURVIVAL)));
#ifdef LOCALE_KOREA
#else
// ºê¶óÁú¿¡¼´Â ¾ÆÁ÷ ¼¹ÙÀ̹ú¸ðµå¸¦ ¼ºñ½º ¾ÈÇÔ....³ªÁß¿¡ ¼ºñ½º ÇÒ¶§ #ifdef¸¦ Ç®¾îÁà¾ßÇÔ
// server.ini¿¡¼ SURVIVALENABLE=0ÀÌ¸é ºñȰ¼ºÈ
if (ZGetGameClient()->IsEnabledSurvivalMode())
pCB->Add(ZGetGameTypeManager()->GetGameTypeStr(MMATCH_GAMETYPE(MMATCH_GAMETYPE_QUEST)));
pCB->Add(ZGetGameTypeManager()->GetGameTypeStr(MMATCH_GAMETYPE(MMATCH_GAMETYPE_SURVIVAL)));
#endif
}
}
#endif