[Question] Making maps in blender?

Results 1 to 18 of 18
  1. #1
    Account Upgraded | Title Enabled! pmknpl07 is offline
    MemberRank
    Apr 2009 Join Date
    Lansing MILocation
    228Posts

    [Question] Making maps in blender?

    Ok so I searched google, but I can only find tutorials on Exporting GTK_Radiant maps, not importing.

    So exactly how do you make maps in Blender? Do you just google like say, "Taj-mahal.elu"? Or what.

    Cuz I knew someone who made a Taj-Mahal map in Blender, by Importing it, and then Exporting into .map so you could further texture it in GTK. But I don't know how/what to Import.

    Help plawks.


  2. #2
    Novice Jurisdiction is offline
    MemberRank
    Mar 2010 Join Date
    Under A. RockLocation
    2Posts

    Re: [Question] Making maps in blender?

    Quote Originally Posted by pmknpl07 View Post
    So exactly how do you make maps in Blender? Do you just google like say, "Taj-mahal.elu"? Or what.
    Do you want to know how to make the maps from scratch or from previous blender files? If its a previous map file you saved, im assuming you know how to open that... File>Open>(Where you saved the file)>Sqaure (or whatever you saved the object as)> open object (name)... but if you wanted to import a map file that you downloaded or what not, I know there are importers for .map files to convert them directly to say..... a CS map
    format (map2cs: map->xml world in zip file) then after you convert them, you can edit them. 3dMax is a wayyy better program for editing that stuff. Check it out
    Last edited by Jurisdiction; 21-03-10 at 11:32 PM.

  3. #3
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: [Question] Making maps in blender?

    Quote Originally Posted by Jurisdiction View Post
    Do you want to know how to make the maps from scratch or from previous blender files? If its a previous map file you saved, im assuming you know how to open that... File>Open>(Where you saved the file)>Sqaure (or whatever you saved the object as)> open object (name)... but if you wanted to import a map file that you downloaded or what not, I know there are importers for .map files to convert them directly to say..... a CS map
    format (map2cs: map->xml world in zip file) then after you convert them, you can edit them. 3dMax is a wayyy better program for editing that stuff. Check it out
    Uhm get some more experience pls .__.?
    Once you Imported the map into blender you can go strait into editing.
    In max you have to click some stuff befor you can start.
    (Did some modeling with Max)

    I import Models into Radiant and also export my maps so i can import em in Blender.
    Using default/preset scripts.
    Thats how i place custom models on maps.

  4. #4
    Account Upgraded | Title Enabled! killerzx is offline
    MemberRank
    Dec 2008 Join Date
    638Posts

    Re: [Question] Making maps in blender?

    rofl, never heard of "making maps" with blender O_O.

  5. #5
    Account Upgraded | Title Enabled! pmknpl07 is offline
    MemberRank
    Apr 2009 Join Date
    Lansing MILocation
    228Posts

    Re: [Question] Making maps in blender?

    You don't actually "make" maps in Blender. You model them, and import/export them.

    But where can I import models?

  6. #6
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: [Question] Making maps in blender?

    Modeling and Making em is the same thing in the end ...
    Well the gunz map/bsp compiler has no options for baking models.
    Unless you know about baking lights in blender its less usefull.
    Can be used as a guide to remap maps like the Bomb-Omb Battlefield Map from Mario 64.
    (Currently put the map onhold, i need to optimize the brushes a LOT .__.)


    (Dont know why i fliped and rotated the imported map...)

    This can also be used with elus to place models ingame on the map.
    Its just that the lightning doesnt match begause there is none and
    the model is nonsolid as it is no actual part of the map.
    But if you are a good mapper and read various quake 3 tuts you know what to do...
    Last edited by HellSniper; 22-03-10 at 05:22 AM.

  7. #7
    Account Upgraded | Title Enabled! pmknpl07 is offline
    MemberRank
    Apr 2009 Join Date
    Lansing MILocation
    228Posts

    Re: [Question] Making maps in blender?

    Wait so, how the hell did you get that in GTK Radiant? D:

  8. #8
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: [Question] Making maps in blender?

    Telling radiant to load a md3/ase model.
    Legion just didnt added the misc_model in the context menue.
    Im no coder, you just have to change some lines.
    (entities & gunz.game)
    Since i had some troubles with md3 files i decidet to go with ase models.
    Last edited by HellSniper; 22-03-10 at 05:59 AM.

  9. #9
    Account Upgraded | Title Enabled! pmknpl07 is offline
    MemberRank
    Apr 2009 Join Date
    Lansing MILocation
    228Posts

    Re: [Question] Making maps in blender?

    I'm lost.

    I just don't know how to import models into blender, and then export into a .map so I can edit in GTK.

  10. #10
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: [Question] Making maps in blender?

    I never said that its a map file.
    If you dont care about lightmapping you can technicaly do a high poly map in blender, export as elu and md3/ase.
    Load the ase in radiant and make the collision map.
    No need to texture, use caulk, as uv mapping is nicer and better anyways ...

  11. #11
    Account Upgraded | Title Enabled! pmknpl07 is offline
    MemberRank
    Apr 2009 Join Date
    Lansing MILocation
    228Posts

    Re: [Question] Making maps in blender?

    Ok, but what do I import with?

    Say I wanted "Eifel Tower" would I just google, "Eifel Tower.elu download" and then Import it with blender, then export?

  12. #12
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: [Question] Making maps in blender?

    Explain it better, im not quite sure on what you mean...

  13. #13
    What year is this? pluke001 is offline
    MemberRank
    Nov 2008 Join Date
    LithuaniaLocation
    941Posts

    Re: [Question] Making maps in blender?

    Quote Originally Posted by HellSniper View Post
    Modeling and Making em is the same thing in the end ...
    Well the gunz map/bsp compiler has no options for baking models.
    Unless you know about baking lights in blender its less usefull.
    Can be used as a guide to remap maps like the Bomb-Omb Battlefield Map from Mario 64.
    (Currently put the map onhold, i need to optimize the brushes a LOT .__.)


    (Dont know why i fliped and rotated the imported map...)

    This can also be used with elus to place models ingame on the map.
    Its just that the lightning doesnt match begause there is none and
    the model is nonsolid as it is no actual part of the map.
    But if you are a good mapper and read various quake 3 tuts you know what to do...
    Question: what are those orange lines in gtk radiant? those comes when you add misc_model or its max/blender result?

  14. #14
    Account Upgraded | Title Enabled! pmknpl07 is offline
    MemberRank
    Apr 2009 Join Date
    Lansing MILocation
    228Posts

    Re: [Question] Making maps in blender?

    See that's the thing, I'm not really sure how to explain what I'm asking...

  15. #15
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: [Question] Making maps in blender?

    Quote Originally Posted by pluke001 View Post
    Question: what are those orange lines in gtk radiant? those comes when you add misc_model or its max/blender result?
    Everything that is NOT a brush has a other color.
    Brushs are Black.

    Quote Originally Posted by pmknpl07 View Post
    See that's the thing, I'm not really sure how to explain what I'm asking...
    Then i have to go through every possible way that comes to my mind.

    Lets say you want the eifel tower as scenery, so its not a actual part of the map/NOT accesable.
    Just to make it look good.
    What you have to do is get a Model of the Eifel Tower but you WONT find a 3d model when your looking for "Eifel Tower.elu" ... just google for "Eifel Tower 3d Model" because blender can import
    many model types theres no problem if its a 3ds,obj or anything else.
    Or you simply model the Eifel Tower for yourself ... lol
    Once you got the model you have to place it IN BLENDER.
    Like i said earlier, models dont get baked into the bsp for/at gunz.
    For this you either export your map and import into blender so you can place the eifel tower at the place you want it to be.
    Also you can scale the size of it so its not like that the char is bigger then the tower.
    Then export as elu, once you finished the map take the mrs of your map and decompile it.
    Open your *map*.xml and add your model to the object list.
    <OBJECTLIST>
    <OBJECT name="YourModel.elu">
    </OBJECT>
    </OBJECTLIST>
    If you already have the <OBJECTLIST></OBJECTLIST> tags in your xml just press enter after </OBJECT> and paste/insert <OBJECT name="YourModel.elu"> </OBJECT>.
    Compile and test the map out, you should now have a nonsolid eifel tower on your map.

  16. #16
    What year is this? pluke001 is offline
    MemberRank
    Nov 2008 Join Date
    LithuaniaLocation
    941Posts

    Re: [Question] Making maps in blender?

    Quote Originally Posted by HellSniper View Post
    Everything that is NOT a brush has a other color.
    Brushs are Black.
    Then what are those orange things?

  17. #17
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: [Question] Making maps in blender?

    If you look at the grid you find the entitie misc_model.
    You should be able to figure out what orange is now ...
    Last edited by HellSniper; 22-03-10 at 07:22 PM.

  18. #18
    What year is this? pluke001 is offline
    MemberRank
    Nov 2008 Join Date
    LithuaniaLocation
    941Posts

    Re: [Question] Making maps in blender?

    Quote Originally Posted by HellSniper View Post
    If you look at the grid you find the entitie misc_model.
    You should be able to figure out what orange is now ...
    ok I think I got it



Advertisement