Meh, its not hard to get at me/wucas/warrens point of knowledge about 3ds max & gunz.
We achieved everything via using logic thinking and some trial and error.
Meh, its not hard to get at me/wucas/warrens point of knowledge about 3ds max & gunz.
We achieved everything via using logic thinking and some trial and error.
Never thought a thread about couple questions would being something like this. xP
No one ever asks questions around here, they just beg and beg for people to spoon feed them all the way through. I have no problem spending 10-20min, hell even an hour, answering questions, but when I am doing the whole project for someone it isn't worth it. I think this is the same for anyone who has the ability to share and help.
Ask more questions, get more answers. o.o
I would much rather do it this way then show someone on MSN as well, seeing that I help multiple people this way rather than just wasting effort on a single person who may or may not actually use what I show.
The only thing better would be a live stream in Q and A form, now that would be efficient.
How resize work on .elu ?
i was resizing in 3d max and then exported it to .elu but nothing happens, so I'm wondering how it works to .elu reconize it.
A)
1. Scale Object Inside of the Element
B)
1. Scale the Object By Pivot Point
2. Go To Third Tab (Hierarchy)
3. Hit Reset Scale*
*Picture Below
![]()
Actually I did what you say, This is the max http://puu.sh/1OfXQ
so, why the .ani dont show the animation?
Because you selected the wrong export options.
http://puu.sh/1Ogb2
You mad bro?
PS: why is that thing offset by a million miles to the right? why not centered?
The only problem I am having is that every time I export my map that I made, it doesn't show the lightmap in the WorldEdit. When I looked into HellSniper's Arena map, it has a bright light in the center of the map (if you enable the "Show Lightmap" option). When I do that to my custom made map, it doesn't show any lights. It is as if the WorldEdit only show my map that I exported without the lightmap.
You dolt have to hit genereate lightmap first.
How would you display something that doesnt exist yet.
The preview is only the compiled map data and nothing more, so if you are missing the lightmap then its not displayed.
In oder to get the lightmap you have to tell worldedit to generate it in the first place.
3DS Max view
http://i.imgur.com/abquw.png
WorldEdt view (no lightmap generated)
http://i.imgur.com/GrRmI.png
I'm probably being an idiot for my stupidity.
Here's my .MAX file: Download Test.max from Sendspace.com - send big files the easy way
when you export your map with 3ds, it does NOT make a lightmap. it just puts the light co-ordinates and values in the xml.
open your map in worldedit, go the to 'work' tab, generate lightmap. tinker with the settings if you want, or just press OK. it should generate your lightmap now
You are using the wrong light type. You are using "Free Light" which has some options that cannot be used by RS2, thus it isn't exported correctly.
First Go To Standard:
Then Select Omni Here:
and I have explained how to generate lightmaps in my first post.
Thanks for helpin, im starting doing more thing now like theese
i'll try to improve it
Thanks wucas and hellSniper.
That actually looks quite cool, I'm glad I could help ;D
Wucas and HellSniper, you're the best xP
What ever you folks say~
Another question ...
theres another way to handle texture in 3d max? cuz i actually use alpha , additive but it doesnt look like the real .elu so i'm wondering if there another way to add texture.
The format of dds is dxt3.
this is the max file http://puu.sh/1P1FQ
So what are you trying to do; are you trying to replicate the second picture?
Ya, but doesnt look like the 2nd picture :/
this is the original .elu i want to replicate this fx
http://puu.sh/1P2A2
Its merely alpha/transperency, set the opacity map of your material and you wont have that.
Here:
First Make It Opacity Map Like You Have Already Done:Spoiler:
Then Use These Settings For AlphaSpoiler:
Go Back To The Base MaterialSpoiler:
And Select The Correct Material View Type, As Well As Turning On It Being Viewable In ViewportSpoiler:
Last edited by Wucas; 18-01-13 at 01:04 AM.