Questions (3DS Max & GunZ)

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  1. #51
    Its Friday :D! trunksx is offline
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    Re: Questions (3DS Max & GunZ)

    I did what you said, but why this happen to the 1st image

    see?

    why this happen? and also theare some part that disapper while the camera is rotating

  2. #52
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Turn Double Sided On. Im guessing the reason you get that little area there that is see through comes from alpha that is neither black nor white, somewhere in between. When something is only partially visible it can cause little glitches like this. (Alpha test is used to stop this)
    Last edited by Wucas; 18-01-13 at 05:01 AM.

  3. #53
    Ninja Goblin HellSniper is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Wucas View Post
    Turn Double Sided On. Im guessing the reason you get that little area there that is see through comes from alpha that is neither black nor white, somewhere in between. When something is only partially visible it can cause little glitches like this. (Alpha test is used to stop this)
    Use maiets character viewer to set the alpha clipping to 100.

    Left: with clipping set to 100.
    Right: clipping default at 0.

    Here you can see that maiets animation also has this "problem".

    Unlike you they dont blend the texture until it disappears using the visibility track.


    Additionaly premultiplieng the alpha information has also an effect on the clipping.
    Dont ask me which value affects the clipping @max's material editor, its possible that maiet used mcv's material edit functions for that.

  4. #54
    Valued Member Kahazard is offline
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    Re: Questions (3DS Max & GunZ)

    I think this is the most useful and informative thread the past few weeks
    /months and fllooded here lol _\|/_

  5. #55
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by HellSniper View Post
    Use maiets character viewer to set the alpha clipping to 100.
    You even got me here. I forgot that option was in the mtl dialog menu


  6. #56
    igunz.net Dawson is offline
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    Re: Questions (3DS Max & GunZ)

    I love threads like these great job guys, really helps teach this section things. I CAN'T HELP BUT BE REMINDED OF THIS AMAZING MOVIE SCENE.



    "Did this make sense to you?"
    "yeah, you?"
    "YESSS :DDD"

    oh if only I weren't too lazy to caption that on the gif.

    It just feels so much like what I imagine some gunz guise learning things for the first time.

    I CAN'T HELP BUT GENERALIZE YOU ALL AS TARDS, IM SO SORRY <3 I LOVE YOU ALL.

  7. #57
    Valued Member Brushes is offline
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    Re: Questions (3DS Max & GunZ)

    okay thats one of my ideas. so this is possible or impossible ? and how to rocket.jpg
    Attached Thumbnails Attached Thumbnails a234.jpg  
    Last edited by Brushes; 18-01-13 at 08:50 PM.

  8. #58
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    This really has nothing to do with Max, 3D design, or anything like that but I'll answer you anyways

    That is what we can an effect, and the game has it so when the NPC uses the effect as a range projectile. There is AI built in that allows effects to follow the person when guidable="true" in zskill.xml

    So no, this would not be a simple XML change to make it work for weapons, since they follow their own set of rules. Range weapons =/= skills (or effects).

    It would take source adjustments (and probably a whole new weapon type) for this to work

  9. #59
    Valued Member Brushes is offline
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    Re: Questions (3DS Max & GunZ)

    first ty wuoas . second they told me this is already on gun z LOL WTF and they give me a video

  10. #60
    Account Upgraded | Title Enabled! exercitus is offline
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    Re: Questions (3DS Max & GunZ)

    does anyone know the polylimit?

  11. #61
    Ninja Goblin HellSniper is offline
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    Re: Questions (3DS Max & GunZ)

    The map poly limit is around 24k polys.

  12. #62
    Account Upgraded | Title Enabled! exercitus is offline
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    Re: Questions (3DS Max & GunZ)

    is that with collisions? even if, that'll still be more than enough.. probably. Thanks!

  13. #63
    Ninja Goblin HellSniper is offline
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    Re: Questions (3DS Max & GunZ)

    Ugh, without.
    Collision isnt rendered.

  14. #64
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by HellSniper View Post
    The map poly limit is around 24k polys.
    I thought it was 45k

    *cough* I should know, my maps are the ones that crashed *cough*

  15. #65
    Ninja Goblin HellSniper is offline
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    Re: Questions (3DS Max & GunZ)

    Your maps always crash, besides your quest ones caus you make em small.

  16. #66
    Member ZStinger is offline
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    Re: Questions (3DS Max & GunZ)

    Hi, I have a little issue with the fire animation.
    it displays an animation but it only have 2 frame "i guess" in the 1st frame there's no texture and the 2sd there's the texture that i assigned to the model and it loop over 2 seconds.

    i'll let the file, it contains all the textures of the animation. (they're all maiets textures)

    Fire-test.zip

  17. #67
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    1. Clean your material pallet when your working with ELUs. ELUs can only hold ~16 textures at a time, and that means everything in your material editor will be loaded. (ELUs are the only visual mesh that can do texture animation anyways, so there is no other way around this.)*
    Spoiler:
    Just reset the Material Panel and then re add only the textures you really need

    2. GunZ drops ".DDS" when using converted TGA and BMP textures.
    Spoiler:
    Simply take your elu into the MCV and change the name from "txa 30 2000 firea_00.bmp.dds" to "txa 30 2000 firea_00.bmp" then hit save. Reload your ELU.



    Note* Although you can use 'obj_' to create ELUs in a map, it is not recommended. By doing this you are basically reloading all the textures from your map when the ELU is rendered, and it causes useless bloat. When finishing an elu, save your project, delete everything but the parts to the ELU, then export it out with the MCPlug2 exporter (ELU exporter) rather than the RsBspExporter.
    Last edited by Wucas; 20-01-13 at 10:32 PM.

  18. #68
    Member ZStinger is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Wucas View Post
    1. Clean your material pallet when your working with ELUs. ELUs can only hold ~16 textures at a time, and that means everything in your material editor will be loaded. (ELUs are the only visual mesh that can do texture animation anyways, so there is no other way around this.)*
    Spoiler:
    Just reset the Material Panel and then re add only the textures you really need

    2. GunZ drops ".DDS" when using converted TGA and BMP textures.
    Spoiler:
    Simply take your elu into the MCV and change the name from "txa 30 2000 firea_00.bmp.dds" to "txa 30 2000 firea_00.bmp" then hit save. Reload your ELU.



    Note* Although you can use 'obj_' to create ELUs in a map, it is not recommended. By doing this you are basically reloading all the textures from your map when the ELU is rendered, and it causes useless bloat. When finishing an elu, save your project, delete everything but the parts to the ELU, then export it out with the MCPlug2 exporter (ELU exporter) rather than the RsBspExporter.
    Thanks, it worked

  19. #69
    Ninja Goblin HellSniper is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Wucas View Post
    When finishing an elu, save your project, delete everything but the parts to the ELU, then export it out with the MCPlug2 exporter (ELU exporter) rather than the RsBspExporter.
    Idiot, you dont have to delete anything.
    (Aint nobody got time fo dat)
    Select all map objects(elus) and just hit export selection.
    Noob wucas.
    This only works with elus, you can do that with the realspace scene exporter.
    Last edited by HellSniper; 21-01-13 at 04:21 AM.

  20. #70
    Its Friday :D! trunksx is offline
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    Re: Questions (3DS Max & GunZ)

    Is it possible to import a realspace file into 3d max?
    I know you can export but it fails when import, so i wonder if there's a pluggin I need to install before import .rs files?

  21. #71
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by trunksx View Post
    Is it possible to import a realspace file into 3d max?
    I know you can export but it fails when import, so i wonder if there's a pluggin I need to install before import .rs files?
    No, currently there is no importer for 3DS Max.

  22. #72
    Its Friday :D! trunksx is offline
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    Re: Questions (3DS Max & GunZ)

    So if there'ss no importer for 3ds max, there's another way to get gunz maps like Island? in 3d format?

  23. #73
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by trunksx View Post
    So if there'ss no importer for 3ds max, there's another way to get gunz maps like Island? in 3d format?
    Besides ripping with something like DXRipper I do not think so, and even then, you can only grab visual meshes (no lamps, collisions, etc) and it will probably be warped to all hell because of perspective view.

    I have no idea why you would want any of MAIETs maps in the first place though, just create your own... if you need an example just ask and I can post one of my MAX files of a completed map.

  24. #74
    In Progress... FFXIV... Anju is offline
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    Re: Questions (3DS Max & GunZ)

    Forgot if I already asked this or not, but how so I make it so there is the sun like from Town and HellSniper's Pavilion map? Do I just name the mesh to sunny_omni?

  25. #75
    2D > 3D Wucas is offline
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    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Anju View Post
    Forgot if I already asked this or not, but how so I make it so there is the sun like from Town and HellSniper's Pavilion map? Do I just name the mesh to sunny_omni?
    I think it is a dummy named "dummy_sun", but since all my stuff has been inside or at night, I haven't looked. Hellsniper can correct me if I am wrong.



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