Questions (3DS Max & GunZ)

Page 4 of 6 FirstFirst 123456 LastLast
Results 76 to 100 of 150
  1. #76
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    Object lights is all im gona say.
    Of which you dont even use at your lamps @ wuci.
    Lensflare -> a dummy with the name "sun_dummy".
    Dynamic lights -> a omni with a obj_ prefix.

  2. #77
    Valued Member 3ln3n3 is offline
    MemberRank
    Feb 2010 Join Date
    134Posts

    Re: Questions (3DS Max & GunZ)

    Hello friends ragezone.

    I wish I knew how to do character animation in Gunz.

    1 - Is it done with bones or biped?

    2 - What name should Leave?

    3 - How many frames?

    Thanks in advance.

  3. #78
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by 3ln3n3 View Post
    Hello friends ragezone.

    I wish I knew how to do character animation in Gunz.

    1 - Is it done with bones or biped?

    2 - What name should Leave?

    3 - How many frames?

    Thanks in advance.
    1. A biped is a structure of bones, so they are both the same thing. Using a biped is ideal just for the fact they are already named correctly, are already structured, and some other features.

    2. Import a set and look at what they named their bones, there are too many to type here.

    3. There are 30 frames per second, so however long your animation is in seconds, multiply it by 30.

  4. #79
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Wucas View Post
    3. There are 30 frames per second, so however long your animation is in seconds, multiply it by 30.
    I wont neceseirly say that this is wrong but maiets animations have odd number frame counts ;)

  5. #80
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by HellSniper View Post
    I wont neceseirly say that this is wrong but maiets animations have odd number frame counts ;)
    He was asking for max settings, not what happens when things are exported out.

  6. #81
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Wucas View Post
    He was asking for max settings, not what happens when things are exported out.
    I think hes mostly talking about character animations.

  7. #82
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Questions (3DS Max & GunZ)

    Anyone know how to put animation to the cloth into the .elu? I mean, I saw some coats that has their own animation separately from the .ani
    But how it's works, should put extra bones to the biped and animate it? or when is exporterd?

  8. #83
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    You mean softbodies.
    They work via usage of vertex painting.

  9. #84
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by HellSniper View Post
    You mean softbodies.
    They work via usage of vertex painting.
    For instance this one, http://puu.sh/2lz1v , how vertex painting can do that, i cant figure out

  10. #85
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    Softbodies only work on Chest pieces, put a vertex paint modifier on your mesh.
    Red = Stiff/Not affected by anything, Green = Char affected, Blue = Wind affected.
    Then simply export it.
    (Correct me on the colors wucas).

  11. #86
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Questions (3DS Max & GunZ)

    Still doesnt work , i did what you said, but i think im doing wrong(?)
    this what I'm doing, can you tell me what i'm doing wrong?

    I was trayin ths this colors but any results

  12. #87
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    Heres what you do.
    You put a vertex paint modifier on your mesh.
    Go into the vertex paint modifier, select all verts and fill them with red.
    Next, you select the lowest few verts and fill them with blue (turquoise).
    Select a fiew verts abouve and fill them with green.
    Select all verts and hit blur all a bit, to get some smoother transitions.
    Done.

    RGB values:
    Red 255/000/000
    Green 000/255/000
    Blue 000/255/255


  13. #88
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by trunksx View Post
    Still doesnt work , i did what you said, but i think im doing wrong(?)
    this what I'm doing, can you tell me what i'm doing wrong?

    I was trayin ths this colors but any results
    Also note that for character softbodies your piece must be named "eq_chest_" for it to be affected by softbodies.

  14. #89
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Questions (3DS Max & GunZ)

    I did what you say but when I tried to open the .elu con character viewer it gets crashed :/
    I tried disable the vertexPaint and it works fine.

    oh know it works , thats so weird
    Thanks you guys

    Have another cuestion about sets, it's possible to add extra bones to the biped or gunz engine doesnt reconize the extras (?)

  15. #90
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by trunksx View Post
    I did what you say but when I tried to open the .elu con character viewer it gets crashed :/
    I tried disable the vertexPaint and it works fine.

    oh know it works , thats so weird
    Thanks you guys

    Have another cuestion about sets, it's possible to add extra bones to the biped or gunz engine doesnt reconize the extras (?)
    You could add them, probably, I don't see a reason why it wouldn't work. You would, however, have to change every single animation, which numbers in the dozens.

  16. #91
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Questions (3DS Max & GunZ)

    Oh , you right I need to make all the animation aww
    btw, how can i make the water effect? like ocean or river?

  17. #92
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    Bigger water areas should never use reflection.
    Big water mesh (sea,ocean etc.) -> obj_sea_#
    Small water mesh (ponds,well,sewer etc.) -> obj_water_#

  18. #93
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Questions (3DS Max & GunZ)

    You mean i just can put a plane and name it .obj_water_ and it creates the texture and animation by his own? Also , need to be a closed area?
    btw I gonna try it now

  19. #94
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    obj_sea_# doesnt have any animations associated to it.
    obj_water_# loads the hardcoded wave animation and also calls the reflection function.
    No, it does not create the texture for you, its a model, you have to assign a material to it on your own.
    Make sure to subdivide your plane well, otherwise your reflections will be distorted.

  20. #95
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Questions (3DS Max & GunZ)

    Ok, finally it works properly but the animation and reflection didnt load, also i the sound need to be add on code? or when i exported it?

    btw, some mist how can be added to the map? like castle o catacombs

    thanks for replaying it was really helpful

  21. #96
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    The "mist" is fog, look at the xmls to put fog on your map.
    All sounds are material based.
    Duplicate your material and assign the water sound to it.

  22. #97
    Valued Member 4862159753 is offline
    MemberRank
    Jan 2009 Join Date
    ThailandLocation
    122Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by HellSniper View Post
    Heres what you do.
    You put a vertex paint modifier on your mesh.
    Go into the vertex paint modifier, select all verts and fill them with red.
    Next, you select the lowest few verts and fill them with blue (turquoise).
    Select a fiew verts abouve and fill them with green.
    Select all verts and hit blur all a bit, to get some smoother transitions.
    Done.

    RGB values:
    Red 255/000/000
    Green 000/255/000
    Blue 000/255/255

    I have some question
    I try to make long coat

    I did like your example but the coat vertex i painted go down to the ground and move really crazy on characterviewer.exe
    How I can fix it ?

  23. #98
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Questions (3DS Max & GunZ)

    Blue is actually 0,0,255.
    Cyan is 0,255,255.

  24. #99
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by Anju View Post
    Blue is actually 0,0,255.
    Cyan is 0,255,255.
    Well no shit.
    Its just that i dislike the effects of blue on a mesh, cyan is way better especialy for something like leather as it has a more accurate movement imo.

  25. #100
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Questions (3DS Max & GunZ)

    Quote Originally Posted by HellSniper View Post
    Its just that i dislike the effects of blue on a mesh, cyan is way better especialy for something like leather as it has a more accurate movement imo.
    Agreed.



Page 4 of 6 FirstFirst 123456 LastLast

Advertisement