Around the player:
<FOG min="" max="">
<R>255</R>
<G>255</G>
<B>255</B>
</FOG>
Global Map Fog:
<GLOBAL>
<fog_enable>TRUE</fog_enable>
<fog_min></fog_min>
<fog_max></fog_max>
<fog_color>000,000,000</fog_color>
</GLOBAL>
And no ... did you ever even worked with sounds on materials?!
Add _mt_con for a stone sound to your material name.
The list goes on for the noises a material gives off.
Hi there, emmm did someone know how to fix this? I already tried diferent ways to fix it but none of them works.
what I did was creating this simple map but when i export it to gunz my character goind falling down under the ground i dunno what I'm doing wrong.
Someone can help me?
in game:
what i did was to create a box and call him hide_box and inside it , I create a dummy. maybe I need to rename my objets to pass_ (?)
Last edited by trunksx; 28-04-13 at 04:24 AM.
Does that hide_ object have a texture?
No.
Hide isnt drawn.
Maiet had assignd a hide material to some maps's collisions for visual reasons while still working on the map.
Last edited by HellSniper; 28-04-13 at 08:31 PM.
doesnt have texture, but why my character falls down?
Because your collision mesh is either is bad.
got a problem with lightmapping, my shadows arent generated completely.
it ignores the untextured side of a plane and the light just shines thru it, illumating everything that should be covered in shadow.
i tried adding twosided in the XMLS, didn't help. any ideas how to fix this? D:
Twosided doesnt do jack shit with worldedit.
There needs to be a face/polygon blocking off the light.
If you look at maiets maps you should notice they left some polygons that would otherwise be useless but still there.
They are used for correct shadows, blocking off the light.
Just click the edge and extrude it down, doesnt need a uv map or anything.
wow, that was fast. yeah, i was thinking about doing that too but i wanted to be sure that there wasn't any other option to fix this. thanks!
No problem, its the only way.
one more question @_@. how to make water have reflections and splashing effect? o-o
oh, i had it working before but forgot to tick reflection map in options lol
i'm still having 2 problems tho : my water slightly shifted when in-game, it's positioned correctly in 3ds tho. and i'm getting these weird UV errors for some reason, theyre mapped properly in the 3ds viewport too
http://puu.sh/347Wm.jpg
http://puu.sh/347Xg.jpg
Thats due to the hard coded water animation.
The reason why your relfection is stretched/distorted so much is due to you not having split your mesh nicely.
Look at maiets water mesh, how its devided.
Basically the reflecten is stretched over the tris, if you only have big tris, then your reflection will be shitty just like the one you have there.
i got some vertex buffer crash when i subdivided again ;o
Hey guys, I want to start develp maps, but I want to know if there are name to assign any obj.
or it's ok if I choose randomdly?
Only objects that need specific names are skybox and water, besides that, whatever you name it works just fine.
Offtopic: On your website you may want to implement usage of SketchFab. It allows users to see the object in 3D with OpenGL (can be used on all major browsers) and if that is incompatible with their system, it simply prints an image from whatever angle you want. *shrug* It may allow you to sell more.
Too much information I got on this thread will make my brain upgrade into i8 ....
While my thread in the tutorials section went sank to the bottom of the ocean and it being outdated information, partly atleast.
It still holds most information needed to figure out how to get a map working.
thanks for the tip wucas.
I think I started to understand how collision works. Hopefully can make a map without many bugs.
Then will want to add "material sound"(?) dont know the name, then some lightmaps and finally the fog. ( actually never tried theese things before so wish me luck )
hopefull at end will looks like a ghost town.
the ground and the sky added randomdly, I'll change them later.
Last edited by trunksx; 02-09-13 at 11:10 PM.
I have a doubt about doing map login. I mean how camera animation works. or what files should I check out.
I want to make camera animation for login, really appreciate any help. Thanks
edit:
ps: Already found information, i gonna tryout.
http://forum.ragezone.com/f497/make-...in-map-485217/
Last edited by trunksx; 11-09-13 at 11:20 PM.