so i got this weird problem where my collision wont get compiled:
Code:
Starting BSP Export...
object pass_ceiling : pass_ceiling: 8 ver / 3 face
object pass_chandelier : pass_chandelier: 192 ver / 156 face
object pass_fence : pass_fence: 2028 ver / 1280 face
object pass_fireposts : pass_fireposts: 242 ver / 176 face
object pass_floorlower : pass_floorlower: 4 ver / 1 face
object pass_floorupper : pass_floorupper: 22 ver / 14 face
object pass_floortrimlower : pass_floortrimlower: 16 ver / 4 face
object pass_floortrimupper : pass_floortrimupper: 28 ver / 14 face
object pass_pillars : pass_pillars: 4864 ver / 2494 face
object pass_walls : pass_walls: 44 ver / 18 face
object pass_walltrim : pass_walltrim: 44 ver / 18 face
object hnav_npc : hnav_npc: 34 ver / 24 face
NaviMesh: 34 ver / 40 face
object hide_00 : hide_00: 140 ver / 150 face
RSBsp Info : 4178 faces
Scene Dimension ( 3080.7 3457.4 1485.4 )
Saving Source Data.
CSG union - 0 objects
0 faces eliminated. (solid)
0 source polygons remain
optimized 0 polygons remain
Generating Convex polygons...
Optimize Polygon 4178 -> 4099
Constructing Collision BspTree. ( 0 source polygons )
Collision Bsp Info : total 0 faces splitted 0 leaf nodes 1 nodes 12 polygons
Constructing OcTree. ( 4099 source polygons )
Octree Info : total 553 faces splitted 16 leaf nodes 31 nodes 4652 polygons
Constructing BspTree. ( 4099 source polygons )
RSBsp Info : total 9589 faces splitted 6996 leaf nodes 13991 nodes 13688 polygons
Constructing Bsp Bounding Volumes.
so, it does recognize the collision 'hide_00', but when constructing the collision it says 0 source polygons.
i'm pretty sure my mesh is fine: http://puu.sh/g2eT8/5b1a61f702.obj
EDIT : apparently i had to assign a material to it for it to work '-'