When trying to quest with TGK..Code:XTRAP Start fail to open XTrapTest.txt XTRAP End GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) Log time (12/20/10 08:16:29) CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2194 MHz Display Device = ATI Mobility Radeon HD 4650 ( vendor=1002 device=9480 subsys=3628103c revision=0 ) Display Driver Version = 8.14.0010.0678 Windows = 6.1 Build 7600 , (2097151KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load XML from memory : system/gametypecfg.xml Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0016) - SUCCESS Load XML from memory : system/cserror.xml(0x0016) - SUCCESS Load XML from memory : system/messages.xml(0x0016) - SUCCESS InitializeNotify ok. WFog Enabled Device. device created. Video memory 1137.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Birincil Ses Sürücüsü): Hardware Mixing Not Supported 1(Hoparlörler ve Çift Kulaklık (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported 2(SPDIF (Dijital Çıkış, HP Dock üzerinden) (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 0.751000 sound engine create. Load XML from memory : System/tips.xml(0x0016)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 0.859000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.205000 start InitInterface option Number of Display mode : 10 Number of Display mode : 10 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.093000 Screen effect manager create success. Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 1.362000 Load character.xml success, -------------------> Character Loading : 4.307000 -------------------> WeaponMesh Loading : 7.984000 Load weapon.xml success. -------------------> Worlditem Loading : 0.019000 Load zitem info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.499000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Reset Device Video memory 1137.500000 shader initialize successful : 1 devices Restored. Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : HeLMaX (48 65 4C 4D 61 58 ) (len = 6) StageCreated Shop Gamble item count : 0 Shop Gamble item count : 0 StageCreated CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 7 BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 08:18:43 ) Create character : Name=HeLMaX Level=94 RoundState:Countdown ZActor::InitMesh() - ¿øÇÏ´Â ¸ğµ¨À» ãÀ»¼ö ¾øÀ½ ZActor::InitMesh() - ¿øÇÏ´Â ¸ğµ¨À» ãÀ»¼ö ¾øÀ½ ZActor::InitMesh() - ¿øÇÏ´Â ¸ğµ¨À» ãÀ»¼ö ¾øÀ½ Crash ( 08:18:53 ) Build Jul 21 2008 11:25:55 dwTotalMemKB = 3112128 KB dwAvailMemKB = 1522116 KB dwVirtualMemKB = 2097024 KB [Exception] Address : 004dadf9 ExpCode : c0000005 Flags : 00000000 #Param : 00000002 other : 00000000 [Context] GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023 EDI: 18271920 ESI: 00000000 EBX: 00000000 EDX: 2a4dd6e0 ECX: 00000000 EAX: 0012f31c EBP: 0012f484 EIP: 004dadf9 CS : 0000001b Flg: 00010206 ESP: 0012f240 SS : 00000023 [Stack] 1fd2e2d8 683dec92 05c54b40 0000005a 0056fc72 00000000 1e4fece0 0012f280 68c52a7e 1e4ff560 000000a8 04336b24 1e59fae0 04336b24 0056fc73 00000000 0012f2a0 68c15bea 00000151 2aa29020 04336fa0 1e4ff560 0056fc75 00000000 0012f2bc 68c15b65 1e4ff560 00000000 00000001 681d2968 00000000 05690710 00000001 00000000 05c561e4 681d2fde 05690710 00000001 05690710 0012f340 0012f358 00000000 00000000 681d3312 05690710 681d31e0 0012f340 00000018 00000008 004daf3f 0012f31c 0000000d 00000000 00000002 00000000 00000001 1e59fae0 04344640 00000000 68c177d7 05690710 182718b8 04344640 0434717c 00000004 00000000 00000000 000011e4 0000036c 00000008 0012f3b8 00487f0c 0012f478 18271920 2a4dd6e0 000003ff 000011e4 0000036c 00000008 5ab60bc5 00000008 00000118 29a17f70 1e4e8a00 68c0047c 00000001 1e4e8a00 00000001 00000001 0012f3c4 68c00323 00000001 00000001 00000001 00000001 1e59fae0 00000001 0012f3f0 68c00253 00000001 00000001 0012f400 00000001 04344640 00000001 04339748 00000001 00000000 0012f428 68bfefa9 00000001 0012f430 68c271ce 04344640 00000112 5ab60c4d 29a17f70 04344640 0000000e 0012fe50 0012f40c 0012fe50 68d8b495 00000000 0000000e 004e2e4e 04344640 00000112
(mlog.txt)


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