then you did something wrong.
then you did something wrong.
Nah. Zitem tags are from IjjiGunz and jGunz. All .elu and .bmp are in Model. weapon.xml is intact. And they only appear when meshnames are the same as the name in weapon.xml: candy, chocobar, medickit_rx, repairkit_rx and bulletkit.
I take everything from JGunz and IjjiGunz, and my model is ok! Damn god o.o
everything works for me
Really? Cool. But if you can't help my request don't show up here :P
Bryan or Reone, could you send me the ZItem tags to let me check if they're different? If they aren't, so the problem will be of course at model.mrs. So I'll try to fix it on my own. But a little hand, please? ;\
Zitem tags? btw you probaly need to update8.mrs ...
Magazine Pouch
MedKits RXCode:<ITEM id="526001" name="STR:ZITEM_NAME_526001" mesh_name="bulletkit" totalpoint="0" type="custom"
res_sex="a" res_level="0" slot="custom" weapon="bulletkit" weight="3" bt_price="400"
delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10" iscashitem="false"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_526001" />
Code:<ITEM id="527001" name="STR:ZITEM_NAME_527001" mesh_name="medickit_rx" totalpoint="0" type="custom"
res_sex="a" res_level="0" slot="custom" weapon="medkit" weight="3" bt_price="800"
delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_527001" />
RepairKits RXCode:<ITEM id="527002" name="STR:ZITEM_NAME_527002" mesh_name="medickit_rx" totalpoint="0" type="custom"
res_sex="a" res_level="15" slot="custom" weapon="medkit" weight="5" bt_price="1000"
delay="1000" damage="0" ctrl_ability="0" magazine="5" maxbullet="5" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_527002" />
Code:<ITEM id="528001" name="STR:ZITEM_NAME_528001" mesh_name="repairkit_rx" totalpoint="0" type="custom"
res_sex="a" res_level="0" slot="custom" weapon="repairkit" weight="3" bt_price="800"
delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_528001" />
ChocobarCode:<ITEM id="528002" name="STR:ZITEM_NAME_528002" mesh_name="repairkit_rx" totalpoint="0" type="custom"
res_sex="a" res_level="15" slot="custom" weapon="repairkit" weight="5" bt_price="1000"
delay="1000" damage="0" ctrl_ability="0" magazine="5" maxbullet="5" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_528002" />
Candy CaneCode:<ITEM id="525101" name="STR:ZITEM_NAME_525101" mesh_name="chocobar" totalpoint="0" type="custom"
res_sex="a" res_level="15" slot="custom" weapon="food" weight="4" bt_price="1000"
delay="1000" damage="0" ctrl_ability="0" magazine="5" maxbullet="5" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_525101" />
P.S Bryan, why come your Goblin King's Rocket Launcher doesn't work then? :rudolph:Code:<ITEM id="400010" name="STR:ZITEM_NAME_400010" mesh_name="candy" totalpoint="0" type="custom"
res_sex="a" res_level="5" slot="custom" weapon="food" weight="4" bt_price="2000" delay="1000"
damage="0" ctrl_ability="0" magazine="4" maxbullet="4" reloadtime="10" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_400010" />
I have no idea why the goblin rocket launcher and skeleton sword wont work and the chocobar i have no cleu lol ill try to fix it later today
U____________U'
I'll try again now and tell you, then. Bryan, WHY did you make another thread bout Luckybag? @_@
Here it is the screenshot, can't pick em up, anyway ;\
@Reone, if this doesn't work, can I talk to you on MSN, so we can try to solve this? Maybe we could try to solve the Luckybag thing too, together. If we find out why things aren't working here except SeaWeed, we can find everything out ;)
wtf u can see them what mesh name did u use?
luckybag??
I can see them too not that hard but I can
Problem solved, for both of us. Just put these tags on worlditem.xml:
In your case, just Chocobar and Luckybag.Quote:
<WORLDITEM id="130" name="bulletkit">
<TYPE>bullet</TYPE>
<AMOUNT>2</AMOUNT>
<MODELNAME>bulletkit</MODELNAME>
</WORLDITEM>
<WORLDITEM id="160" name="chocobar">
<TYPE>hpap</TYPE>
<AMOUNT>8</AMOUNT>
<MODELNAME>chocobar</MODELNAME>
</WORLDITEM>
<WORLDITEM id="170" name="candy">
<TYPE>hpap</TYPE>
<AMOUNT>8</AMOUNT>
<MODELNAME>candy</MODELNAME>
</WORLDITEM>
<WORLDITEM id="180" name="luckybag">
<TYPE>hpap</TYPE>
<AMOUNT>10</AMOUNT>
<MODELNAME>luckybag</MODELNAME>
</WORLDITEM>
<WORLDITEM id="140" name="medickit_rx">
<TYPE>hp</TYPE>
<AMOUNT>15</AMOUNT>
<MODELNAME>medickit_rx</MODELNAME>
</WORLDITEM>
<WORLDITEM id="150" name="repairkit_rx">
<TYPE>ap</TYPE>
<AMOUNT>15</AMOUNT>
<MODELNAME>repairkit_rx</MODELNAME>
</WORLDITEM>
1. Must have Luckybag, chocobar, medkit and repairkit_rx, candy and bulletkit at model.mrs/weapon
2. Must have ZItem tags for em.
3. Must have weapon.xml prepared for them.
But I'm really sure you have all this ready, except the worlditem tags. My good friend (that's helping on the server) showed me that xD
If you look in my topic I already knew this ^^
I'd already know how to do this...if I've discovered that I actually have the lucky bag.ELU and DDS in my weapon folder.....
Somebody should put it in Questions and Answers and closed the thread, I think :X