
Originally Posted by
Hakurah
Really? Cool. But if you can't help my request don't show up here :P
Bryan or Reone, could you send me the ZItem tags to let me check if they're different? If they aren't, so the problem will be of course at model.mrs. So I'll try to fix it on my own. But a little hand, please? ;\
Magazine Pouch
Code:
<ITEM id="526001" name="STR:ZITEM_NAME_526001" mesh_name="bulletkit" totalpoint="0" type="custom"
res_sex="a" res_level="0" slot="custom" weapon="bulletkit" weight="3" bt_price="400"
delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10" iscashitem="false"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_526001" />
MedKits RX
Code:
<ITEM id="527001" name="STR:ZITEM_NAME_527001" mesh_name="medickit_rx" totalpoint="0" type="custom"
res_sex="a" res_level="0" slot="custom" weapon="medkit" weight="3" bt_price="800"
delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_527001" />
Code:
<ITEM id="527002" name="STR:ZITEM_NAME_527002" mesh_name="medickit_rx" totalpoint="0" type="custom"
res_sex="a" res_level="15" slot="custom" weapon="medkit" weight="5" bt_price="1000"
delay="1000" damage="0" ctrl_ability="0" magazine="5" maxbullet="5" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_527002" />
RepairKits RX
Code:
<ITEM id="528001" name="STR:ZITEM_NAME_528001" mesh_name="repairkit_rx" totalpoint="0" type="custom"
res_sex="a" res_level="0" slot="custom" weapon="repairkit" weight="3" bt_price="800"
delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_528001" />
Code:
<ITEM id="528002" name="STR:ZITEM_NAME_528002" mesh_name="repairkit_rx" totalpoint="0" type="custom"
res_sex="a" res_level="15" slot="custom" weapon="repairkit" weight="5" bt_price="1000"
delay="1000" damage="0" ctrl_ability="0" magazine="5" maxbullet="5" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_528002" />
Chocobar
Code:
<ITEM id="525101" name="STR:ZITEM_NAME_525101" mesh_name="chocobar" totalpoint="0" type="custom"
res_sex="a" res_level="15" slot="custom" weapon="food" weight="4" bt_price="1000"
delay="1000" damage="0" ctrl_ability="0" magazine="5" maxbullet="5" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_525101" />
Candy Cane
Code:
<ITEM id="400010" name="STR:ZITEM_NAME_400010" mesh_name="candy" totalpoint="0" type="custom"
res_sex="a" res_level="5" slot="custom" weapon="food" weight="4" bt_price="2000" delay="1000"
damage="0" ctrl_ability="0" magazine="4" maxbullet="4" reloadtime="10" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_400010" />
P.S Bryan, why come your Goblin King's Rocket Launcher doesn't work then? :rudolph: