Runtime Error MatchServer

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  1. #1
    Enthusiast Godzenemy is offline
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    Runtime Error MatchServer

    I get a runtime error while trying to run MatchServer. I have tried commenting the bits I just did out of zitem.xml and it functions properly when I do this..

    This is what I added to zitem.xml (in the MatchServer folder):

    Code:
    <!--Deities-->
    <ITEM id="7778" name="STR:ZITEM_NAME_600307" mesh_name="Freya's_Enchanton" totalpoint="0" type="range" 
    	res_sex="a" res_level="25" slot="range" weight="14" bt_price="8000" hp="0" ap="0" maxwt="0" 
    	sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_600307" weapon="shotgun" delay="1000" damage="9" ctrl_ability="50" magazine="5" reloadtime="4" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="30" effect_id="7" />
      
    <ITEM id="7779" name="STR:ZITEM_NAME_600308" mesh_name="Odin's_Judgement" totalpoint="0" type="range" 
    	res_sex="a" res_level="25" slot="range" weight="22" bt_price="10000" hp="0" ap="0" maxwt="0" 
    	sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_600308" weapon="rocket" delay="1100" damage="50" ctrl_ability="40" magazine="4" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" maxbullet="20" limitspeed="95" limitwall="1" />
      
    <ITEM id="7780" name="STR:ZITEM_NAME_600309" mesh_name="Valkyrie's_Blessing" totalpoint="0" type="range" 
    	res_sex="a" res_level="25" slot="range" weight="10" bt_price="4000" hp="0" ap="0" maxwt="0" 
    	sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_600309" weapon="pistol" delay="250" damage="19" ctrl_ability="15" magazine="16" reloadtime="4" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="80" effect_id="3" />
      
    <ITEM id="7781" name="STR:ZITEM_NAME_600310" mesh_name="Valkyrie's_Blessingx2" totalpoint="0" type="range" 
    	res_sex="a" res_level="25" slot="range" weight="20" bt_price="8000" hp="0" ap="0" maxwt="0" 
    	sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_600310" weapon="pistolx2" delay="250" damage="38" ctrl_ability="30" magazine="16" reloadtime="4" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="80" effect_id="4"
    And this in strings.xml:

    Code:
    <STR id="ZITEM_NAME_600306">Deities Cross</STR>
    <STR id="ZITEM_DESC_600306">This was designed by Xll and Modeled by Aimed.</STR>
    
    <STR id="ZITEM_NAME_600307">Freya's Enchanton</STR>
    <STR id="ZITEM_DESC_600307">This shotgun was designed by Xll and Modeled by Aimed.</STR>
    
    <STR id="ZITEM_NAME_600308">Odin's Judgement</STR>
    <STR id="ZITEM_DESC_600308">Odin's Judgement was designed by Xlll and Modeled by Aimed.</STR>
    
    <STR id="ZITEM_NAME_600309">Valkyrie's Blessing</STR>
    <STR id="ZITEM_DESC_600309">Valkyrie's Blessing was designed by Xlll and Modeled by Aimed.</STR>
    
    <STR id="ZITEM_NAME_600310">Valkyrie's Blessing X2</STR>
    <STR id="ZITEM_DESC_600310">Valkyrie's Blessing was designed by Xlll and Modeled by Aimed.</STR>
    And this in shop.xml:

    Code:
    <!--Deities-->
    	<SELL itemid="7777"/>
    	<SELL itemid="7778"/>
    	<SELL itemid="7779"/>
    	<SELL itemid="7780"/>
    	<SELL itemid="7781"/>

    And I've added the:

    Deities_Cross.elu
    Freya's Enchanton.elu
    Odin's Judgement.elu
    Valkyrie's Blessing.elu

    in my gunz client folder (in model.mrs), but since that is the client and the server does not check any files in the client, I wouldn't imagine it would be something wrong with this.



    Help Pl0x.

    Thx In Advnce


  2. #2

    Re: Runtime Error MatchServer

    Quote Originally Posted by Godzenemy View Post
    I get a runtime error while trying to run MatchServer. I have tried commenting the bits I just did out of zitem.xml and it functions properly when I do this..

    This is what I added to zitem.xml (in the MatchServer folder):

    Code:
    <ITEM id="7781" name="STR:ZITEM_NAME_600310" mesh_name="Valkyrie's_Blessingx2" totalpoint="0" type="range" 
        res_sex="a" res_level="25" slot="range" weight="20" bt_price="8000" hp="0" ap="0" maxwt="0" 
        sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_600310" weapon="pistolx2" delay="250" damage="38" ctrl_ability="30" magazine="16" reloadtime="4" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="80" effect_id="4"
    Code:
    <ITEM id="7781" name="STR:ZITEM_NAME_600310" mesh_name="Valkyrie's_Blessingx2" totalpoint="0" type="range" 
        res_sex="a" res_level="25" slot="range" weight="20" bt_price="8000" hp="0" ap="0" maxwt="0" 
        sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_600310" weapon="pistolx2" delay="250" damage="38" ctrl_ability="30" magazine="16" reloadtime="4" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="80" effect_id="4" />
    Oops? (Scroll to the right)
    Last edited by Linear88; 22-10-09 at 07:02 PM.

  3. #3
    Valued Member kriiz is offline
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    Re: Runtime Error MatchServer

    Logs?

  4. #4
    Enthusiast Godzenemy is offline
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    Re: Runtime Error MatchServer

    Quote Originally Posted by Linear88 View Post
    Code:
    <ITEM id="7781" name="STR:ZITEM_NAME_600310" mesh_name="Valkyrie's_Blessingx2" totalpoint="0" type="range" 
        res_sex="a" res_level="25" slot="range" weight="20" bt_price="8000" hp="0" ap="0" maxwt="0" 
        sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_600310" weapon="pistolx2" delay="250" damage="38" ctrl_ability="30" magazine="16" reloadtime="4" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="80" effect_id="4" />
    Oops? (Scroll to the right)

    Done, but now the items don't display in the list of weapons..

    Help Pl0x.

  5. #5
    Account Upgraded | Title Enabled! randy1234 is offline
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    Re: Runtime Error MatchServer

    show us your Logs in the MatchServer Folder

  6. #6

    Re: Runtime Error MatchServer

    Quote Originally Posted by Godzenemy View Post
    Done, but now the items don't display in the list of weapons..

    Help Pl0x.
    Add the ITEMIDs to shop.xml.

  7. #7
    Enthusiast Godzenemy is offline
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    Re: Runtime Error MatchServer

    Quote Originally Posted by Linear88 View Post
    Add the ITEMIDs to shop.xml.
    Read my first post..


    To other guy, here is my most MatchServer log (Says 23 in the name and since its the 23rd I assumed this is most recent:

    Code:
    nhn server mode is real
    Load XML from memory : strings.xml(0x0037) - SUCCESS
    Load XML from memory : cserror.xml(0x0037) - SUCCESS
    [10/23/09 18:37:11] DBMS connected
    [10/23/09 18:37:11] Command registeration completed
    Inited client file list (1)
    success init security.
    FILE PATH : C:\GunzServer\MatchServer\MD5HashValue.txt
    MD5 Hash Value => 6e ff 40 c1 22 1e 4b 2b 33 ce 22 41 7d c4 3a 3d 
    
    ================================== Server configure info ==================================
    [10/23/09 18:37:11] Release Date : Jun 13 2007
    [10/23/09 18:37:11] X-Trap Off
    [10/23/09 18:37:11] MD5 Check Off
    [10/23/09 18:37:11] Server Country : BRAZIL
    [10/23/09 18:37:11] Command version : (56)
    [10/23/09 18:37:11] Event usable state : (false)
    [10/23/09 18:37:11] Load event size : (1)
    [10/23/09 18:37:11] FileCRCCheckSum usable state : (false)
    [10/23/09 18:37:11] FileCRC size : (1)
    [10/23/09 18:37:11] Country Code Filter usalbe state : (false)
    [10/23/09 18:37:11] Accept Invalied IP state : (true)
    [10/23/09 18:37:11] Keeper IP : (213.106.127.41)
    [10/23/09 18:37:11] Monitor IP : (127.0.0.1)
    ===========================================================================================
    
    [10/23/09 18:37:11] Match Server Created (Port:6000)
    success to update CustomIP
    MMatchDBMgr::InsertConnLog - Invalid object name 'LogDB.game.ConnLog'.
    
    RealCPNet> SessionCreated=3, SessionDestroyed=1


    Pl0x Help!!!!

    ---------- Post added at 07:33 PM ---------- Previous post was at 06:45 PM ----------

    Just checked logs for agent, and locator, and they are both 0kb. So nothing in them before anyone asks for them logs.

    ---------- Post added at 08:38 PM ---------- Previous post was at 07:33 PM ----------

    I just Also attempted to add the portal medkit, I managed all of the instructions fine, but the medkit does not display in the show (yes I've put it in shop.xml).

    Im beggining to think this is a general and not just a pacific (bad spelling) issue.

  8. #8
    Enthusiast Godzenemy is offline
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    Re: Runtime Error MatchServer

    Bump?!

    Please Help!!

    ---------- Post added at 06:42 PM ---------- Previous post was at 06:26 PM ----------

    Ah I forgot to change everything in system.mrs aswell as in matchserver!!!


    Fixed!



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