Saving modified Jjang

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  1. #1
    Proficient Member V_o_o_d_o_o is offline
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    Saving modified Jjang



    What options should I use for saving?


  2. #2
    Valued Member LegacyCode is offline
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    Re: Saving modified Jjang

    It has been llong time since i did this but i think i used
    to use dxt3

  3. #3
    Proficient Member V_o_o_d_o_o is offline
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    Re: Saving modified Jjang

    Quote Originally Posted by LegacyCode View Post
    It has been llong time since i did this but i think i used
    to use dxt3
    Alright, saved. Do you know how I can test Jjang in debug mode?

    I have to wait for my VPS to be made, they said within 24 hours and it's been 18.

  4. #4
    人◕ ‿‿ ◕人 Forean is offline
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    Re: Saving modified Jjang

    Quote Originally Posted by LegacyCode View Post
    It has been llong time since i did this but i think i used
    to use dxt3

    Wrong, It's Explicit Alpha.

  5. #5
     `Styx is offline
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    Re: Saving modified Jjang

    DXT3 is the correct format. First one you selected does not have the alpha channel supported, therefore it will not show transparency.

    As for testing it, you could set your account as an event winner and check in-game, or an easy xml edit:

    1.) Unpack SFX.MRS
    2.) Look for the 'effect_list.xml' file, open it in Notepad.
    3.) Search for this string (ALT+F): "red_commander"
    4.) You should find some lines such as this:
    Code:
    	<AddEffectElu name="red_commander">
    		<AddBaseModel name="red_commander" filename="ef_vip_red.elu" />
    		<AddAnimation name="play" filename="ef_vip_red.elu.ani" motion_type="0" motion_loop_type="loop" />
    	</AddEffectElu>
    What is 'red_commander'? It's the object you have as the red target in Assassination (the red orb in the middle of the characters body.)

    5.) Replace the existing code with this:
    Code:
    	<AddEffectElu name="red_commander">
    		<AddBaseModel name="event_ongame_jjang" filename="ef_event_ongame_jjang.elu" />
    		<AddAnimation name="play" filename="ef_event_ongame_jjang.elu.ani" motion_type="0" motion_loop_type="loop" />
    	</AddEffectElu>
    6.) Save, exit Notepad, and compile. Replace your custom SFX with the original.
    7.) Start game, login, ect. Make a gameroom with the game "Assassination". Make sure you're in the red team. You should be seeing a Jjang on your head instead of the default red orb.

    I prefer the xml edit, mostly because jjangs obstruct the user's view most of the time.
    Last edited by `Styx; 04-12-09 at 09:29 PM.

  6. #6
    Proficient Member V_o_o_d_o_o is offline
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    Re: Saving modified Jjang

    Ok, ok.

    But the only way I know how to do debug it automatically goes in a game room and I can't set assassination...

    Also, do you think you can look about my post about loading maps that aren't in channelrule.xml?

  7. #7
     `Styx is offline
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    Re: Saving modified Jjang

    Quote Originally Posted by V_o_o_d_o_o View Post
    Ok, ok.

    But the only way I know how to do debug it automatically goes in a game room and I can't set assassination...

    Also, do you think you can look about my post about loading maps that aren't in channelrule.xml?
    Just find a server that doesn't use a custom encryption to test on.

    @Chanrule.xml/loading maps: I don't know how to fix that.
    Last edited by `Styx; 04-12-09 at 10:36 PM.

  8. #8

    Re: Saving modified Jjang

    Quote Originally Posted by `Styx View Post
    Just find a server that doesn't use a custom encryption to test on.

    @Chanrule.xml/loading maps: I don't know how to fix that.
    Or make a test server.

  9. #9
    Ninja Goblin HellSniper is offline
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    Feb 2009 Join Date
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    Re: Saving modified Jjang

    It DOESNT needs to be dds...
    All you have to do is to edit the *.elu file.
    Ive done it quite some times now and it always worked ...
    Its NOT hard to find the elu, just open ur eyes.



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