Saving .RS Error (3Dmax)

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  1. #1
    Member Olrac is offline
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    Saving .RS Error (3Dmax)

    Hello again. I have RealSpace(.RS) now. I try to Save my map by CLICKING .RS but look at this.. I got some error.
    After Generating it there should be "DONE" at the end right? But I wait 30mins nothing happens its still like this.
    PHP Code:
    Starting BSP Export...
    object default : default: 6366 ver 6411 face 
    object sub01 
    sub0165749 ver 63231 face 
    object sub02 
    sub0227717 ver 19797 face 
    object tree02 
    tree026366 ver 6411 face 
    object Plane01 
    Plane0125 ver 16 face 
    object ORN_Statues_MourningWoman_v01 
    ORN_Statues_MourningWoman_v011346 ver 2657 face 
    object tree03 
    tree036366 ver 6411 face 
    object tree05 
    tree056366 ver 6411 face 
    object bridge02 
    bridge02438 ver 411 face 
    object eg2_eye 
    eg2_eye202 ver 360 face 
    object tree07 
    tree076366 ver 6411 face 
    object tree08 
    tree086366 ver 6411 face 
    RSBsp Info 
    125331 faces
    Scene Dimension 
    4051.8 5226.6 2015.4 )
    Export Objects.
    Export description.. 
    Saving Source Data.
    CSG union 12 objects
    construct object subtree 
    default ( 6411 source polygon ) : total 25277 faces splitted 15502 leaf nodes 34655 nodes 53763 polygons
    construct object subtree sub01 
    63231 source polygon ) : total 1029 faces splitted 0 leaf nodes 1 nodes 0 polygons
    construct object subtree sub02 
    19797 source polygon ) : 


    Somebody can help me please?


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: Saving .RS Error (3Dmax)

    Depending on how you created your mesh theres a chance of the plugin crashing.
    Had that when i manualy capd a cylinder prim once, removing that object solved it.
    Whats your mesh anyways.

  3. #3
    In Progress... FFXIV... Anju is offline
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    Re: Saving .RS Error (3Dmax)

    Something isn't right in your scene.

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: Saving .RS Error (3Dmax)

    Quote Originally Posted by Anju View Post
    Something isn't right in your scene.
    Good job saying exatly what i said '_'

  5. #5
    Member Olrac is offline
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    Re: Saving .RS Error (3Dmax)

    Quote Originally Posted by HellSniper View Post
    Depending on how you created your mesh theres a chance of the plugin crashing.
    Had that when i manualy capd a cylinder prim once, removing that object solved it.
    Whats your mesh anyways.
    Quote Originally Posted by Anju View Post
    Something isn't right in your scene.
    Thanks Im gonna look for the answer and delete it all and make some new.




    ******************************************************************
    I make a new one map.
    can I have Question again. :) Sorry im noob. About this picture Im wondering what happen to my textures when I put plain with 2500mm and put some texture the texture will become like STRETCH?
    But when I put some little box it will become normal and nice texture.
    How do I make the stretch texture like the little box texture?
    Last edited by Olrac; 05-10-13 at 04:41 AM.

  6. #6
    Member Olrac is offline
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    Re: Saving .RS Error (3Dmax)

    I have a problem on my map. Look sir.
    I can walk on sky lol.




    ***************************************
    Question again for the poor kiddo! (noob ----> me)
    I just copy the files
    ~login_obj_sky.elu
    ~login_obj_sky.elu.ani
    ~login_obj_sky.png

    1. And I dont know how to spawn a dummy character thats why I just put some random Position on it. To test my map. How to put spawn dummy char on 3dmax?

    2. How to make a sky like that?

    PHP Code:
    <?xml version="1.0"?>
    <XML>
        <MATERIALLIST>
            <MATERIAL name="01 - Default">
                <DIFFUSE>0.5882353 0.5882353 0.5882353</DIFFUSE>
                <AMBIENT>0.5882353 0.5882353 0.5882353</AMBIENT>
                <SPECULAR>0.9000000 0.9000000 0.9000000</SPECULAR>
                <DIFFUSEMAP>Brick01.jpg</DIFFUSEMAP>
            </MATERIAL>
        </MATERIALLIST>
        <LIGHTLIST>
            <LIGHT name="Obj_Omni01">
                <POSITION>-0.2716522 62.4973259 87.5245895</POSITION>
                <COLOR>1.0000000 1.0000000 1.0000000</COLOR>
                <INTENSITY>0.7000000</INTENSITY>
                <ATTENUATIONSTART>0.0000000</ATTENUATIONSTART>
                <ATTENUATIONEND>13.7795277</ATTENUATIONEND>
                <CASTSHADOW/>
            </LIGHT>
            <LIGHT name="Obj_Omni02">
                <POSITION>-0.2716522 -54.0817451 87.5245895</POSITION>
                <COLOR>1.0000000 1.0000000 1.0000000</COLOR>
                <INTENSITY>0.7000000</INTENSITY>
                <ATTENUATIONSTART>0.0000000</ATTENUATIONSTART>
                <ATTENUATIONEND>13.7795277</ATTENUATIONEND>
                <CASTSHADOW/>
            </LIGHT>
        </LIGHTLIST>
        <OBJECTLIST>
            <OBJECT name="login_obj_sky.elu">
            </OBJECT>
        </OBJECTLIST>
        <DUMMYLIST>
            <DUMMY name="spawn_solo_101">
                <POSITION>-128.00000000 288.00000000 40.00000000</POSITION>
                <DIRECTION>-1.00000000 0.00000000 0.00000000</DIRECTION>
            </DUMMY>
        </DUMMYLIST>
        <OCCLUSIONLIST>
        </OCCLUSIONLIST>
        <AMBIENTSOUNDLIST>
        </AMBIENTSOUNDLIST>
    </XML>

  7. #7
    Ninja Goblin HellSniper is offline
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    Re: Saving .RS Error (3Dmax)

    Because you have to uv unwrap it anyways to apply proper texture mapping.
    Create a dummy, name it spawn_solo_101, place it where you want it.
    Also, a default gunz char is around 1,78 default units tall and 82 default units wide.
    Dont get what you mean with the sky.
    Create a sphere, texture it, name it obj_<whatevernameyouwant>.
    Upon exporting the map it will also export the sky object and add the xml entry etc.

  8. #8
    Member Olrac is offline
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    Re: Saving .RS Error (3Dmax)

    Quote Originally Posted by HellSniper View Post
    Because you have to uv unwrap it anyways to apply proper texture mapping.
    Create a dummy, name it spawn_solo_101, place it where you want it.
    Also, a default gunz char is around 1,78 default units tall and 82 default units wide.
    Dont get what you mean with the sky.
    Create a sphere, texture it, name it obj_<whatevernameyouwant>.
    Upon exporting the map it will also export the sky object and add the xml entry etc.
    Thank you sir for answering. can you also Answer this question too? ü

    Quote Originally Posted by Olrac View Post


    ******************************************************************
    I make a new one map.
    can I have Question again. :) Sorry im noob. About this picture Im wondering what happen to my textures when I put plain with 2500mm and put some texture the texture will become like STRETCH?
    But when I put some little box it will become normal and nice texture.
    How do I make the stretch texture like the little box texture?


  9. #9
    Ninja Goblin HellSniper is offline
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    Re: Saving .RS Error (3Dmax)

    I did answer it ... apply a uvw unwrap modifier to your mesh and edit the uv map for the tiling of your liking.
    Either collapse the modifier with the mesh or just hist save.
    Once you export the map max/the plugin will collapse all applied modifiers.

  10. #10
    Apprentice Peachey is offline
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    Re: Saving .RS Error (3Dmax)

    If the mesh isn't very complicated you can just apply UVW Mapping modifier and change the mapping mode (then mess around with the tiles) instead of unwrapping and manually doing it.

    Also if you want to make sizing things easier you can make your settings these:

    Customize -> Units setup

    Display Unit Scale: Metric > Meters
    System Unit Scale: 1 Unit = 1.0 Centimeters


    Player sized box (using those settings) is 1m length/width 2m height.

  11. #11
    Member Olrac is offline
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    Re: Saving .RS Error (3Dmax)

    Quote Originally Posted by Peachey View Post
    If the mesh isn't very complicated you can just apply UVW Mapping modifier and change the mapping mode (then mess around with the tiles) instead of unwrapping and manually doing it.

    Also if you want to make sizing things easier you can make your settings these:

    Customize -> Units setup

    Display Unit Scale: Metric > Meters
    System Unit Scale: 1 Unit = 1.0 Centimeters


    Player sized box (using those settings) is 1m length/width 2m height.
    Thank you sir but sir where can I find the Unit setup to change the scale?


    Sir, where is the dummy spawn_solo_101 here? I dont know where to go. Sorry!
    Last edited by Olrac; 05-10-13 at 07:51 AM.

  12. #12
    Apprentice Peachey is offline
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    Re: Saving .RS Error (3Dmax)

    Quote Originally Posted by Olrac View Post
    Thank you sir. I wanna give you (like) but I think my account got the maxium Giving likes on these day. Y_Y


    Sir, where is the dummy spawn_solo_101 here? I dont know where to go. Sorry!
    Helpers -> Dummy


  13. #13
    Ninja Goblin HellSniper is offline
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    Re: Saving .RS Error (3Dmax)


  14. #14
    Member Olrac is offline
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    Re: Saving .RS Error (3Dmax)

    Thanks you!!
    ~ Peachey
    ~ HellSniper

    ********************************
    I test my map. But there is something problem. My character fall into the pit. @_@?
    Last edited by Olrac; 05-10-13 at 08:50 AM.

  15. #15
    Apprentice Peachey is offline
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    Re: Saving .RS Error (3Dmax)

    Quote Originally Posted by Olrac View Post
    Thanks you!!
    ~ Peachey
    ~ HellSniper

    ********************************
    I test my map. But there is something problem. My character fall into the pit. @_@?
    Make a collision mesh and name it "hide_*" (* being whatever you want).
    Note: Collision meshes have to be closed objects (like a box NOT a plane).

  16. #16
    Member Olrac is offline
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    Re: Saving .RS Error (3Dmax)

    You mean I need to make box not a plain to make a floor?

    Make a collision mesh and name it "hide_*" (* being whatever you want). <------ How am i suppose to make it? What kind of tools I need to press? sorry for a noob kiddo.

    Help please. Somebody!!

  17. #17
    In Progress... FFXIV... Anju is offline
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    Re: Saving .RS Error (3Dmax)

    Learn the basics of 3DS Max first before getting into Gunz mapping with Max. Just saying.



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