Serious Crash

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  1. #1
    Good Guy George qet123 is offline
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    1,432Posts

    Serious Crash

    Code:
    XTRAP Start
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
    Log time (11/12/11 16:41:57)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2194 MHz
    Display Device = Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) ( vendor=8086 device=2a42 subsys=4021028 revision=7 )
    Display Driver Version = 8.15.0010.1749
    Windows = 6.1 Build 7600 ,  (2097151KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- FAIL
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 771.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(מנהל התקן צלילים ראשי): Hardware Mixing Not Supported
    1(אוזניות (התקן High Definition Audio)): Hardware Mixing Not Supported
    2(רמקולים (התקן High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 2.398000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.215000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.282000 
    start InitInterface option
    Number of Display mode : 12
    Number of Display mode : 12
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Crash ( 16:42:09 )
    Build Jul 21 2008 11:25:55
    
    dwTotalMemKB = 3633524 KB
    dwAvailMemKB = 2212896 KB
    dwVirtualMemKB = 2097024 KB
    
    [Exception]
    Address	:	004e7698
    ExpCode	:	c0000005
    Flags	:	00000000
    #Param	:	00000002
    other	:	00000000
    
    [Context]
    GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
    EDI: 0012dbc1  ESI: 0077d008  EBX: 9002f492  EDX: 049b6360
    ECX: 00000000  EAX: 0012db2c  EBP: 00000000  EIP: 004e7698
    CS : 0000001b  Flg: 00210282  ESP: 0012dadc  SS : 00000023
    
    [Stack]
    0012dbc0 049b6330 0077d014 00000000 004f1eee 0012db2c 0012db00 0077d008 
    049b9248 0012dbc0 0494ef08 049cc2e4 00620d00 0012db00 00000026 0000002f 
    0012db3c 00615ed8 00000000 004f3774 0012dbec 0012dbc0 049b9248 049cc2e4 
    0012db6c 0061601b ffffffff 004dfdd4 0012dbc0 049b9248 004f3912 0012dbc0 
    0012dbe7 0012dcce 00000000 049b9248 0012e4c4 0061607b ffffffff 004fa027 
    0012dfc0 0012dbc0 ffffffff 00000000 00000000 049cc180 04995ca8 0012efac 
    04995ca8 006c0022 00623458 036c7c70 049cc180 00000003 00000003 0012db88 
    00000005 65746e69 63616672 65642f65 6c756166 6f632f74 7461626d 5f66652f 
    652e6f6b 612e756c 2e00696e 00756c65 00450064 00660066 00630065 00450074 
    0075006c 006e0020 006d0061 003d0065 006b0022 0035006f 003e0022 000a000d 
    00090009 0041003c 00640064 00610042 00650073 006f004d 00650064 0020006c 
    0061006e 0065006d 0022003d 006f006b 00220035 00660020 006c0069 006e0065 
    006d0061 003d0065 00650022 005f0066 006f006b 006e005f 006d0075 0035005f 
    0065002e 0075006c 00200022 003e002f 000a000d 00090009 0041003c 00640064 
    006e0041 006d0069 00740061 006f0069 0020006e 0061006e 0065006d 0022003d 
    006c0070 6b5f6665 6c652e6f 6e612e75 652e0069 0000756c 0065006d 0022003d
    Can Some One Here To R
    ECOGNIZE MY Serious Crash?(On Interface)
    Maybe gunz.dmp will help??
    Last edited by qet123; 12-11-11 at 10:28 PM.


  2. #2
    Account Upgraded | Title Enabled! TheCodeOfGunz is offline
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    532Posts

    Re: Serious Crash

    your ChannelRule at system check it.

  3. #3
    Good Guy George qet123 is offline
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    Re: Serious Crash

    Code:
    <?xml version="1.0" ?>
    <!--
    	GAMETYPE_DEATHMATCH_SOLO	= 0
     	GAMETYPE_DEATHMATCH_TEAM	= 1
    	GAMETYPE_GLADIATOR_SOLO		= 2
    	GAMETYPE_GLADIATOR_TEAM		= 3
    	GAMETYPE_ASSASSINATE		= 4
    	GAMETYPE_TRAINING		= 5
    	GAMETYPE_SURVIVAL		= 6
    	GAMETYPE_QUEST			= 7
    	GAMETYPE_BERSERKER		= 8 
    	GAMETYPE_DEATHMATCH_TEAM2	= 9
    	GAMETYPE_DEATHMATCH_DUEL	= 10
    -->
    
    <XML id="channelrule">
    
    	<CHANNELRULE id="0" name="novice">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Ruin" /> -->
    		<!-- <MAP name="Port" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="3" name="newbie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Ruin" /> -->
    		<!-- <MAP name="Port" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    	</CHANNELRULE>
    
    	<CHANNELRULE id="1" name="rookie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="2" name="mastery">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    	
    
    	<CHANNELRULE id="4" name="elite">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    	<CHANNELRULE id="5" name="champion">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
    		<GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    	<GAMETYPE id="10" />			<!-- GAMETYPE_DEATHMATCH_DUEL -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->	
    	</CHANNELRULE>
    		
    	<CHANNELRULE id="6" name="dueltournament">
    		<GAMETYPE id="11" />		<!-- GAMETYPE_DUELTOURNAMENT -->
    		
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    	
    </XML>
    My ChannelRule, Nothing WRONG with it

  4. #4
    Doggie And Rice. Military is offline
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    3,302Posts

    Re: Serious Crash

    What year server are you using? I'm seeing DT in here..

  5. #5
    Good Guy George qet123 is offline
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    Re: Serious Crash

    What do you mean "DT"? And i'm using 2008 server files
    Posted via Mobile Device

  6. #6
    Mad son. Evilness is offline
    MemberRank
    Oct 2010 Join Date
    207Posts

    Re: Serious Crash

    Runnable issues for sure, you probably have edited something in theduel.exe or gunz.exe that is causing that crash, try using a different runnable.

  7. #7
    Doggie And Rice. Military is offline
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    Re: Serious Crash

    Quote Originally Posted by qet123 View Post
    What do you mean "DT"? And i'm using 2008 server files
    Posted via Mobile Device
    Duel Tournament. Show me your channel.xml.

  8. #8
    Good Guy George qet123 is offline
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    Apr 2009 Join Date
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    1,432Posts

    Re: Serious Crash

    Client Sides:
    ChannelRule.xml:
    Code:
    <?xml version="1.0" ?>
    <!--
    	GAMETYPE_DEATHMATCH_SOLO	= 0
     	GAMETYPE_DEATHMATCH_TEAM	= 1
    	GAMETYPE_GLADIATOR_SOLO		= 2
    	GAMETYPE_GLADIATOR_TEAM		= 3
    	GAMETYPE_ASSASSINATE		= 4
    	GAMETYPE_TRAINING		= 5
    	GAMETYPE_SURVIVAL		= 6
    	GAMETYPE_QUEST			= 7
    	GAMETYPE_BERSERKER		= 8 
    	GAMETYPE_DEATHMATCH_TEAM2	= 9
    	GAMETYPE_DEATHMATCH_DUEL	= 10
    -->
    
    <XML id="channelrule">
    
    	<CHANNELRULE id="0" name="novice">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Ruin" /> -->
    		<!-- <MAP name="Port" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="3" name="newbie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Ruin" /> -->
    		<!-- <MAP name="Port" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    	</CHANNELRULE>
    
    	<CHANNELRULE id="1" name="rookie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="2" name="mastery">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    	
    
    	<CHANNELRULE id="4" name="elite">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    	<CHANNELRULE id="5" name="champion">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
    		<GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    	<GAMETYPE id="10" />			<!-- GAMETYPE_DEATHMATCH_DUEL -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->	
    	</CHANNELRULE>
    		
    	<CHANNELRULE id="6" name="dueltournament">
    		<GAMETYPE id="11" />		<!-- GAMETYPE_DUELTOURNAMENT -->
    		
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    	
    </XML>
    Map.xml:
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML>
    
    <!-- 맵 정보관련 -->
    <MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP>
    <MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="20" MapName ="High_Haven" MapImageName= "map_High_Haven.bmp" BannerName = "banner_High_Haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="21" MapName ="Citadel" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="22" MapName ="Halloween Town" MapImageName= "map_Halloween Town.bmp" BannerName = "banner_Halloween Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    </XML>
    Server Sides:
    Channel.xml:
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="channel">
    	<DEFAULTCHANNELNAME name="STR:CHANNEL_DEFAULT_NAME"/>
    	<DEFAULTRULENAME name="novice"/>
    
    	<CHANNEL name="STR:CHANNEL_NOVICE_NAME_1" maxplayers="200" rule="novice"/>
    	<CHANNEL name="STR:CHANNEL_NOVICE_NAME_2" maxplayers="200" rule="novice"/>
    
    	<CHANNEL name="Universal Channel 1" maxplayers="200" rule="elite"/>
    	<CHANNEL name="Universal Channel 1" maxplayers="200" rule="elite"/>
    
    	<CHANNEL name="STR:CHANNEL_NEWBIE_NAME_1" maxplayers="200" rule="newbie" levelmin='1' levelmax='5'/>
    
            <CHANNEL name="STR:CHANNEL_NEWBIE2_NAME_1" maxplayers="200" rule="newbie" levelmin='6' levelmax='10'/>
    
    	<CHANNEL name="STR:CHANNEL_ROOKIE_NAME_1" maxplayers="200" rule="rookie" levelmin='11' levelmax='20'/>
    
    	<CHANNEL name="STR:CHANNEL_MASTERY_NAME_1" maxplayers="200" rule="mastery" levelmin='21'/>
    	<CHANNEL name="STR:CHANNEL_MASTERY_NAME_2" maxplayers="200" rule="mastery" levelmin='21'/>
    	
    	<CHANNEL name="STR:CHANNEL_ELITE_NAME_1" maxplayers="200" rule="elite" levelmin='35'/>
    	<CHANNEL name="STR:CHANNEL_ELITE_NAME_2" maxplayers="200" rule="elite" levelmin='35'/>
    
    </XML>

  9. #9
    Account Upgraded | Title Enabled! jewness12 is offline
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    Aug 2009 Join Date
    213Posts

    Re: Serious Crash

    Hmm
    1st guess:
    He leeched a .dll.

  10. #10
      Phoenix is offline
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    Mar 2009 Join Date
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    Re: Serious Crash

    I don't see why people are jumping to such conclusions when there's a basic error shown.

    Code:
    Load Config from file : config.xml- FAIL
    Add a config.xml to your client's directory. It might be causing the crash.

  11. #11
    Good Guy George qet123 is offline
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    Quote Originally Posted by Phoenix View Post
    I don't see why people are jumping to such conclusions when there's a basic error shown.

    Code:
    Load Config from file : config.xml- FAIL
    Add a config.xml to your client's directory. It might be causing the crash.
    Actually no and i already tryed! It crash on loading interface... Help any one? Maybe gunz.dmp will help??
    Posted via Mobile Device

  12. #12
    Slothstronaut Justice For All is offline
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    Re: Serious Crash

    Just a little FYI for people who ask what Client someone is using you can tell usually from their Log.

    XTRAP Start
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
    Anyway;

    Code:
    0(מנהל התקן צלילים ראשי): Hardware Mixing Not Supported
    1(אוזניות (התקן High Definition Audio)): Hardware Mixing Not Supported
    2(רמקולים (התקן High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    Code:
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    Here's your problem though.

    Code:
    Init maps : no Current ChannelRule 
    Crash ( 16:42:09 )

  13. #13
    Doggie And Rice. Military is offline
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    Jun 2009 Join Date
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    3,302Posts

    Re: Serious Crash

    Quote Originally Posted by Phoenix View Post
    I don't see why people are jumping to such conclusions when there's a basic error shown.

    Code:
    Load Config from file : config.xml- FAIL
    Add a config.xml to your client's directory. It might be causing the crash.
    Code:
    Init maps : no Current ChannelRule 
    Crash ( 16:42:09 )
    Build Jul 21 2008 11:25:55

  14. #14
    Account Upgraded | Title Enabled! randy1234 is offline
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    Mar 2009 Join Date
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    Re: Serious Crash

    there is the error :
    0(מנהל התקן צלילים ראשי): Hardware Mixing Not Supported
    1(אוזניות (התקן High Definition Audio)): Hardware Mixing Not Supported
    2(רמקולים (התקן High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file

  15. #15
    Account Upgraded | Title Enabled! TheCodeOfGunz is offline
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    532Posts

    Re: Serious Crash

    @Evilness You are wrong!
    @Phoenix You are also wrong gunz is running with out config.xml
    @Justice For All, randy1234 and Military are correct except the bitmap issue.

    There you go the problem is:

    0(מנהל התקן צלילים ראשי): Hardware Mixing Not Supported
    1(אוזניות (התקן High Definition Audio)): Hardware Mixing Not Supported
    2(רמקולים (התקן High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file

    and

    Init maps : no Current ChannelRule
    Crash ( 16:42:09 )
    Build Jul 21 2008 11:25:55

    Solution:
    1st Install your Audio Driver Device like Reatek
    2nd You are using an newer xml with The Duel Tournament. Use the 2008 xml one.

  16. #16
    Good Guy George qet123 is offline
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    Re: Serious Crash

    Actually im using 2008 XML files
    Posted via Mobile Device

  17. #17
    Member Aviatorr is offline
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    Aug 2011 Join Date
    72Posts

    Re: Serious Crash

    Did you try testing the xmls that maybe causing the issues on a clean client?
    Posted via Mobile Device

  18. #18
    Good Guy George qet123 is offline
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    Re: Serious Crash

    Yes im on clean client !!!! Still no solution?
    Posted via Mobile Device

  19. #19
      Phoenix is offline
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    Re: Serious Crash

    Quote Originally Posted by Military View Post
    Code:
    Init maps : no Current ChannelRule 
    Crash ( 16:42:09 )
    Build Jul 21 2008 11:25:55
    Code:
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.077000 
    Screen effect manager create success.
    Effect manager create success.
    7721 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.959000 
    
    model/man/man-parts_shunter.elu mesh (null) node 430638864 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh (null) node 1667199333 face 1953719656 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh (null) node 558257648 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh (null) node 1667199333 face 1953719656 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 1.436000 
    
    
    -------------------> WeaponMesh Loading : 0.183000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.011000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Error while Read Abuse Filter XÅb
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.279000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    That's nothing new and it doesn't matter.
    @ OP : Did you try a proper config.xml?

  20. #20
    Good Guy George qet123 is offline
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    Re: Serious Crash

    And proper config means sir ?
    Posted via Mobile Device

  21. #21
      Phoenix is offline
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    Re: Serious Crash

    Why do you make me state the obvious? Your mlog.txt shows a config.xml error. I asked you to get a proper/fresh/new one and try again.

  22. #22
    Good Guy George qet123 is offline
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    Re: Serious Crash

    Sure i will try and will show you the results :)
    Posted via Mobile Device

  23. #23
    Doggie And Rice. Military is offline
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    Jun 2009 Join Date
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    3,302Posts

    Re: Serious Crash

    Quote Originally Posted by Phoenix View Post
    Code:
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.077000 
    Screen effect manager create success.
    Effect manager create success.
    7721 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.959000 
    
    model/man/man-parts_shunter.elu mesh (null) node 430638864 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh (null) node 1667199333 face 1953719656 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh (null) node 558257648 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh (null) node 1667199333 face 1953719656 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 1.436000 
    
    
    -------------------> WeaponMesh Loading : 0.183000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.011000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Error while Read Abuse Filter XÅb
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.279000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    That's nothing new and it doesn't matter.
    @ OP : Did you try a proper config.xml?
    I've never seen that in my mlog.

  24. #24
    Good Guy George qet123 is offline
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    Re: Serious Crash

    ok i tryed "Proper Config" and i failed :) same problame.

  25. #25
    Hi, I'm Omar! Vusion is offline
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    Jan 2011 Join Date
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    1,658Posts

    Re: Serious Crash

    Alright,

    clean channelrule.xml(straight from Phoenix's repack)

    Code:
    <?xml version="1.0" ?>
    <!--
    	GAMETYPE_DEATHMATCH_SOLO	= 0
     	GAMETYPE_DEATHMATCH_TEAM	= 1
    	GAMETYPE_GLADIATOR_SOLO		= 2
    	GAMETYPE_GLADIATOR_TEAM		= 3
    	GAMETYPE_ASSASSINATE		= 4
    	GAMETYPE_TRAINING		= 5
    	GAMETYPE_SURVIVAL		= 6
    	GAMETYPE_QUEST			= 7
    	GAMETYPE_BERSERKER		= 8 
    	GAMETYPE_DEATHMATCH_TEAM2	= 9
    	GAMETYPE_DEATHMATCH_DUEL	= 10
    -->
    
    <XML id="channelrule">
    
    	<CHANNELRULE id="0" name="novice">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Ruin" /> -->
    		<!-- <MAP name="Port" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="3" name="newbie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Ruin" /> -->
    		<!-- <MAP name="Port" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    	</CHANNELRULE>
    
    	<CHANNELRULE id="1" name="rookie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="2" name="mastery">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    	
    
    	<CHANNELRULE id="4" name="elite">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<!-- <MAP name="Snow_Town" /> -->
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    	<CHANNELRULE id="5" name="champion">
    	    	<GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
    		<GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    	<GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            	<GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    	<GAMETYPE id="10" />			<!-- GAMETYPE_DEATHMATCH_DUEL -->
            	<GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    	<GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            	<GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    	<GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="RelayMap" />
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
    		<MAP name="High_Haven" />
    		<MAP name="Citadel" />
    		<MAP name="Halloween Town" />
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->	
    	</CHANNELRULE>
    		
    	<CHANNELRULE id="6" name="dueltournament">
    		<GAMETYPE id="11" />		<!-- GAMETYPE_DUELTOURNAMENT -->
    		
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />			<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />		<!-- Only DUEL -->
    	</CHANNELRULE>
    	
    </XML>
    And if you are using a DLL, it's causing the problem.



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