Client Sides:
ChannelRule.xml:
Code:
<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
<!-- <MAP name="Snow_Town" /> -->
<MAP name="Halloween Town" />
</CHANNELRULE>
<CHANNELRULE id="3" name="newbie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
<!-- <MAP name="Snow_Town" /> -->
<MAP name="Halloween Town" />
</CHANNELRULE>
<CHANNELRULE id="1" name="rookie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
<!-- <MAP name="Snow_Town" /> -->
<MAP name="Halloween Town" />
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="2" name="mastery">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
<!-- <MAP name="Snow_Town" /> -->
<MAP name="Halloween Town" />
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="4" name="elite">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<!-- <MAP name="Snow_Town" /> -->
<MAP name="Halloween Town" />
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="5" name="champion">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="RelayMap" />
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="Halloween Town" />
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="6" name="dueltournament">
<GAMETYPE id="11" /> <!-- GAMETYPE_DUELTOURNAMENT -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
</XML>
Map.xml:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML>
<!-- 맵 정보관련 -->
<MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP>
<MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="20" MapName ="High_Haven" MapImageName= "map_High_Haven.bmp" BannerName = "banner_High_Haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="21" MapName ="Citadel" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="22" MapName ="Halloween Town" MapImageName= "map_Halloween Town.bmp" BannerName = "banner_Halloween Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
</XML>
Server Sides:
Channel.xml:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML id="channel">
<DEFAULTCHANNELNAME name="STR:CHANNEL_DEFAULT_NAME"/>
<DEFAULTRULENAME name="novice"/>
<CHANNEL name="STR:CHANNEL_NOVICE_NAME_1" maxplayers="200" rule="novice"/>
<CHANNEL name="STR:CHANNEL_NOVICE_NAME_2" maxplayers="200" rule="novice"/>
<CHANNEL name="Universal Channel 1" maxplayers="200" rule="elite"/>
<CHANNEL name="Universal Channel 1" maxplayers="200" rule="elite"/>
<CHANNEL name="STR:CHANNEL_NEWBIE_NAME_1" maxplayers="200" rule="newbie" levelmin='1' levelmax='5'/>
<CHANNEL name="STR:CHANNEL_NEWBIE2_NAME_1" maxplayers="200" rule="newbie" levelmin='6' levelmax='10'/>
<CHANNEL name="STR:CHANNEL_ROOKIE_NAME_1" maxplayers="200" rule="rookie" levelmin='11' levelmax='20'/>
<CHANNEL name="STR:CHANNEL_MASTERY_NAME_1" maxplayers="200" rule="mastery" levelmin='21'/>
<CHANNEL name="STR:CHANNEL_MASTERY_NAME_2" maxplayers="200" rule="mastery" levelmin='21'/>
<CHANNEL name="STR:CHANNEL_ELITE_NAME_1" maxplayers="200" rule="elite" levelmin='35'/>
<CHANNEL name="STR:CHANNEL_ELITE_NAME_2" maxplayers="200" rule="elite" levelmin='35'/>
</XML>