Actually im using 2008 XML files
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Actually im using 2008 XML files
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Did you try testing the xmls that maybe causing the issues on a clean client?
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Yes im on clean client !!!! Still no solution?
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That's nothing new and it doesn't matter.Code:end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.077000 Screen effect manager create success. Effect manager create success. 7721 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 1.959000 model/man/man-parts_shunter.elu mesh (null) node 430638864 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh (null) node 1667199333 face 1953719656 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh (null) node 558257648 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh (null) node 1667199333 face 1953719656 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 1.436000 -------------------> WeaponMesh Loading : 0.183000 Load weapon.xml success. -------------------> Worlditem Loading : 0.011000 Load zitem info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Error while Read Abuse Filter XÅb Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.279000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist
@ OP : Did you try a proper config.xml?
And proper config means sir ?
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Why do you make me state the obvious? Your mlog.txt shows a config.xml error. I asked you to get a proper/fresh/new one and try again.
Sure i will try and will show you the results :)
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ok i tryed "Proper Config" and i failed :) same problame.
Alright,
clean channelrule.xml(straight from Phoenix's repack)
And if you are using a DLL, it's causing the problem.Code:<?xml version="1.0" ?> <!-- GAMETYPE_DEATHMATCH_SOLO = 0 GAMETYPE_DEATHMATCH_TEAM = 1 GAMETYPE_GLADIATOR_SOLO = 2 GAMETYPE_GLADIATOR_TEAM = 3 GAMETYPE_ASSASSINATE = 4 GAMETYPE_TRAINING = 5 GAMETYPE_SURVIVAL = 6 GAMETYPE_QUEST = 7 GAMETYPE_BERSERKER = 8 GAMETYPE_DEATHMATCH_TEAM2 = 9 GAMETYPE_DEATHMATCH_DUEL = 10 --> <XML id="channelrule"> <CHANNELRULE id="0" name="novice"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <!-- <MAP name="Ruin" /> --> <!-- <MAP name="Port" /> --> <!-- <MAP name="Castle" /> --> <!-- <MAP name="Dungeon" /> --> <!-- <MAP name="Lost Shrine" /> --> <!-- <MAP name="Stairway" /> --> <!-- <MAP name="Snow_Town" /> --> <MAP name="Halloween Town" /> </CHANNELRULE> <CHANNELRULE id="3" name="newbie"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <!-- <MAP name="Ruin" /> --> <!-- <MAP name="Port" /> --> <!-- <MAP name="Castle" /> --> <!-- <MAP name="Dungeon" /> --> <!-- <MAP name="Lost Shrine" /> --> <!-- <MAP name="Stairway" /> --> <!-- <MAP name="Snow_Town" /> --> <MAP name="Halloween Town" /> </CHANNELRULE> <CHANNELRULE id="1" name="rookie"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <!-- <MAP name="Castle" /> --> <!-- <MAP name="Dungeon" /> --> <!-- <MAP name="Lost Shrine" /> --> <!-- <MAP name="Stairway" /> --> <!-- <MAP name="Snow_Town" /> --> <MAP name="Halloween Town" /> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="2" name="mastery"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="Castle" /> <MAP name="Dungeon" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <!-- <MAP name="Lost Shrine" /> --> <!-- <MAP name="Stairway" /> --> <!-- <MAP name="Snow_Town" /> --> <MAP name="Halloween Town" /> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="4" name="elite"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="Castle" /> <MAP name="Dungeon" /> <MAP name="Lost Shrine" /> <MAP name="Stairway" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <!-- <MAP name="Snow_Town" /> --> <MAP name="Halloween Town" /> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="5" name="champion"> <GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO --> <GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER --> <GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM --> <GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 --> <GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL --> <GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO --> <GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM --> <GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE --> <GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING --> <MAP name="RelayMap" /> <MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <MAP name="Ruin" /> <MAP name="Port" /> <MAP name="Castle" /> <MAP name="Dungeon" /> <MAP name="Lost Shrine" /> <MAP name="Stairway" /> <MAP name="High_Haven" /> <MAP name="Citadel" /> <MAP name="Halloween Town" /> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> <CHANNELRULE id="6" name="dueltournament"> <GAMETYPE id="11" /> <!-- GAMETYPE_DUELTOURNAMENT --> <MAP name="Hall" /> <!-- Only DUEL --> <MAP name="Catacomb" /> <!-- Only DUEL --> <MAP name="Jail" /> <!-- Only DUEL --> <MAP name="Shower Room" /> <!-- Only DUEL --> </CHANNELRULE> </XML>