Serious Map problem on 2008.

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  1. #1
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    ! Serious Map problem on 2008.

    I was experimenting a bit yesterday and I found that more maps can be allowed just by changing the map count in the runnable; Not only after disabling channelrule (it disables bOnlyDuelMap too).

    So, I just edited these addresses to my map count i.e. 17 for 23 maps. They all worked fine, the banner of High Haven, Citadel,etc. showed up from the lobby.

    When I tried again in the morning, I started crashing. I edited 4 more runnables, checked the channelrule.xml and map.xml thoroughly but I still crash on 'Loading Mesh'

    I tried with a runnable that had channelrule disabled and it never crashed.

    This is what I edited : (Followed a part (red) of GUNZ2830's tut)

    Code:
    00513E56 8A0D 88ECDD01 MOV CL,BYTE PTR DS:[1DDEC88]
    00513E74 0905 88ECDD01 OR DWORD PTR DS:[1DDEC88],EAX
    00513E7A B9 5CECDD01 MOV ECX,01DDEC5C
    00513E9C B8 5CECDD01 MOV EAX,01DDEC5C
    006173A0 A1 88ECDD01 MOV EAX,DWORD PTR DS:[1DDEC88]
    006173A8 A3 88ECDD01 MOV DWORD PTR DS:[1DDEC88],EAX
    00620D50 B9 5CECDD01 MOV ECX,01DDEC5C
    004AE1E7 |. 83FE 14 |CMP ESI,17
    0050A0BC |. 83FE 17 |CMP ESI,17
    00513448 |. 83F8 17 CMP EAX,17
    005134C2 |. 83FE 17 |CMP ESI,17
    00513508 |. 83F8 17 CMP EAX,17
    00513528 |. 83F8 17 CMP EAX,17
    0051B0AE |. 83FE 17 |CMP ESI,17
    005134E8 |. 83F8 17 CMP EAX,17
    00513482 |. 83FE 17 |CMP ESI,17
    0051B0CC EB 1B JMP SHORT 0051B0E9
    This is my map.xml:

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML>
    
    <!-- 맵 정보관련 -->
    <MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP>
    <MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="20" MapName ="High_Haven" MapImageName= "map_High_Haven.bmp" BannerName = "banner_High_Haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="21" MapName ="Citadel" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="22" MapName ="TheOffice" MapImageName= "map_TheOffice.bmp" BannerName = "banner_TheOffice.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    
    </XML>
    This is my channelrule.xml:

    Code:
    <?xml version="1.0" ?>
    <!--
    	GAMETYPE_DEATHMATCH_SOLO	= 0
     	GAMETYPE_DEATHMATCH_TEAM	= 1
    	GAMETYPE_GLADIATOR_SOLO		= 2
    	GAMETYPE_GLADIATOR_TEAM		= 3
    	GAMETYPE_ASSASSINATE		= 4
    	GAMETYPE_TRAINING		= 5
    	GAMETYPE_SURVIVAL		= 6
    	GAMETYPE_QUEST			= 7
    	GAMETYPE_BERSERKER		= 8 
    	GAMETYPE_DEATHMATCH_TEAM2	= 9
    	GAMETYPE_DEATHMATCH_DUEL	= 10
    -->
    
    <XML id="channelrule">
    
    	<CHANNELRULE id="0" name="novice">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
                    <MAP name="High_Haven" />
                    <MAP name="Citadel" />
                    <MAP name="TheOffice" />
    		<!-- <MAP name="Ruin" /> -->
    		<!-- <MAP name="Port" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="3" name="newbie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
    	    <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
                    <MAP name="High_Haven" />
                    <MAP name="Citadel" />
                    <MAP name="TheOffice" />
    		<!-- <MAP name="Ruin" /> -->
    		<!-- <MAP name="Port" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    		<!-- <MAP name="Snow_Town" /> -->
    	</CHANNELRULE>
    
    	<CHANNELRULE id="1" name="rookie">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
                    <MAP name="High_Haven" />
                    <MAP name="Citadel" />
                    <MAP name="TheOffice" />
    		<!-- <MAP name="Snow_Town" /> -->
    		<!-- <MAP name="Castle" /> -->
    		<!-- <MAP name="Dungeon" /> -->
    		<!-- <MAP name="Lost Shrine" /> -->
    		<!-- <MAP name="Stairway" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    
    
    	<CHANNELRULE id="2" name="mastery">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
                    <MAP name="High_Haven" />
                    <MAP name="Citadel" />
                    <MAP name="TheOffice" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
                    <!-- <MAP name="Snow_Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    	
    
    	<CHANNELRULE id="4" name="elite">
    	    <GAMETYPE id="0" />			<!-- GAMETYPE_DEATHMATCH_SOLO -->
            <GAMETYPE id="8" />			<!-- GAMETYPE_BERSERKER -->
    	    <GAMETYPE id="1" />			<!-- GAMETYPE_DEATHMATCH_TEAM -->
            <GAMETYPE id="9" />			<!-- GAMETYPE_DEATHMATCH_TEAM2 -->
    	    <GAMETYPE id="10" />		<!-- GAMETYPE_DEATHMATCH_DUEL -->
            <GAMETYPE id="2" />			<!-- GAMETYPE_GLADIATOR_SOLO -->
    	    <GAMETYPE id="3" />			<!-- GAMETYPE_GLADIATOR_TEAM -->
            <GAMETYPE id="4" />			<!-- GAMETYPE_ASSASSINATE -->
    	    <GAMETYPE id="5" />			<!-- GAMETYPE_TRAINING -->
    
    		<MAP name="Mansion" />
    		<MAP name="Prison" />
    		<MAP name="Prison II" />
    		<MAP name="Island" />
    		<MAP name="Garden" />
    		<MAP name="Station" />
    		<MAP name="Battle Arena" />
    		<MAP name="Factory" />
    		<MAP name="Town" />
    		<MAP name="Ruin" />
    		<MAP name="Port" />
    		<MAP name="Castle" />
    		<MAP name="Dungeon" />
    		<MAP name="High_Haven" />
                    <MAP name="Citadel" />
                    <MAP name="TheOffice" />
    		<MAP name="Lost Shrine" />
    		<MAP name="Stairway" />
                    <!-- <MAP name="Snow_Town" /> -->
    
    		<MAP name="Hall" />			<!-- Only DUEL -->
    		<MAP name="Catacomb" />		<!-- Only DUEL -->
    		<MAP name="Jail" />			<!-- Only DUEL -->
    		<MAP name="Shower Room" />	<!-- Only DUEL -->
    	</CHANNELRULE>
    	
    </XML>
    EDIT : I just found this in my mlog.txt

    Code:
    Init maps : no Current ChannelRule
    This is my mlog.txt:

    Code:
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Crash ( 19:50:58 )
    Build Jul 21 2008 11:25:55
    
    dwTotalMemKB = 1045332 KB
    dwAvailMemKB = 115540 KB
    dwVirtualMemKB = 2097024 KB
    
    [Exception]
    Address	:	00514129
    ExpCode	:	c0000005
    Flags	:	00000000
    #Param	:	00000002
    other	:	00000000
    
    [Context]
    GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
    EDI: 00006e65  ESI: 155fcc98  EBX: 01dde67c  EDX: 0000000f
    ECX: 0012f240  EAX: 155fcc98  EBP: 0012f448  EIP: 00514129
    CS : 0000001b  Flg: 00010206  ESP: 0012ede0  SS : 00000023
    
    [Stack]
    00000010 0012f448 006abd00 76b44e5b 155fcc98 17010e30 17010e28 001d0031 
    00000000 001d8120 0012ee80 749a820a 74986b78 0012edf8 74986b75 0012ee80 
    749a820a 749c4ad8 ffffffff 001d8120 749bf246 035f7528 00000006 00000000 
    0012ee90 749be39c 011d8120 749865d9 0000000b 0012eed0 00623458 7c910060 
    ffffffff 00000006 00000000 001d8122 00000003 74a503bc 0012ee50 09252b90 
    0012eea4 00000000 00623458 0012eeb0 774f421b 00000000 00000000 00000000 
    00000000 0000000b 0000000b 001562b8 0012f248 0051480b 00000010 006abd00 
    76b44e5b 0063b818 76b44e00 00000000 00623454 00000000 00623454 00000000 
    00623454 00000000 0012eeb0 006adb94 0063b874 00000000 7c000000 0063b874 
    02d22888 00000101 0063b8e4 02d22888 170115a8 17011bc8 0000001b 00000002 
    00000004 00000000 00000133 00000000 00000133 00000000 196b7e8a 73756261 
    78742e65 7c910074 7c9101db 000002e8 000002e8 00000000 7c910222 00000065 
    02740178 02740000 00000000 0012ef5c 0012efa4 02740000 7c910222 00000004 
    02740748 02740000 00000000 0012ef7c 00000320 1700a480 02740178 00000570 
    0012f1d0 7c911028 7c911086 7c9101db 00000018 00000018 76b44e5b 7c911028 
    00000002 7c9101db 00000318 00000318 76b44e5b 02740410 1560ec50 00000008
    I just don't know why it has started crashing. Maybe I messed up something after I did the testing that worked. I tried using a channelrule.xml and map.xml that came along with the 2008 files and it worked without any crashes. It also worked when I used a channelrule disabled runnable. So it's something to do with channelrule.xml I guess. I hope some of you could help me.

    Thanks.
    Last edited by Phoenix; 15-03-10 at 12:14 PM.


  2. #2
    Proficient Member lapochier is offline
    MemberRank
    Oct 2008 Join Date
    153Posts

    Re: Serious Map problem on 2008.

    Quote Originally Posted by phoenix_147 View Post
    Code:
    00513E56 8A0D 88ECDD01 MOV CL,BYTE PTR DS:[1DDEC88]
    00513E74 0905 88ECDD01 OR DWORD PTR DS:[1DDEC88],EAX
    00513E7A B9 5CECDD01 MOV ECX,01DDEC5C
    00513E9C B8 5CECDD01 MOV EAX,01DDEC5C
    006173A0 A1 88ECDD01 MOV EAX,DWORD PTR DS:[1DDEC88]
    006173A8 A3 88ECDD01 MOV DWORD PTR DS:[1DDEC88],EAX
    00620D50 B9 5CECDD01 MOV ECX,01DDEC5C
    004AE1E7 |. 83FE 14 |CMP ESI,17
    0050A0BC |. 83FE 17 |CMP ESI,17
    00513448 |. 83F8 17 CMP EAX,17
    005134C2 |. 83FE 17 |CMP ESI,17
    00513508 |. 83F8 17 CMP EAX,17
    00513528 |. 83F8 17 CMP EAX,17
    0051B0AE |. 83FE 17 |CMP ESI,17
    005134E8 |. 83F8 17 CMP EAX,17
    00513482 |. 83FE 17 |CMP ESI,17
    0051B0CC EB 1B JMP SHORT 0051B0E9
    22 = 16 in hex

  3. #3
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Serious Map problem on 2008.

    I know that. I've mentioned it above.
    Posted via Mobile Device

  4. #4
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Serious Map problem on 2008.

    Help please. This is taking the shit outta me :(

  5. #5
    Member GUNZ2830 is offline
    MemberRank
    Oct 2007 Join Date
    JapanLocation
    67Posts

    Re: Serious Map problem on 2008.

    My crash log. :
    Code:
     
    XTRAP Start
    fail to open XTrapTest.txt
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
    Log time (03/17/10 08:08:36)
    CPU ID = GenuineIntel ( family = 15 , model = 3 , stepping = 4 ) @ 2992 MHz
    Display Device = Intel(R) 82915G/GV/910GL Express Chipset Family ( vendor=8086 device=2582 subsys=25821458 revision=4 )
    Display Driver Version = 6.14.0010.4277
    Windows = 5.1 Build 2600 , Service Pack 3 (1031660KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (JPN), Language : (JPN)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0011) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0011) - SUCCESS
    Load XML from memory : system/messages.xml(0x0011) - SUCCESS
    Serialkey error : 202
    InitializeNotify ok.
    WFog Enabled Device.
    Vertex Shader isn't supported
    device created.
    Video memory 45.500000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(プライマリ サウンド ドライバ): Hardware Mixing Not Supported
    1(USB Sound Device        ): Hardware Mixing Not Supported
    2(Realtek HD Audio rear output): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    -------------------> Sound Engine Create : 2.072000 
    sound engine create.
    Load XML from memory : System/tips.xml(0x0011)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.336000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.382000 
    start InitInterface option
    Number of Display mode : 121
    Number of Display mode : 121
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.217000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    -------------------> GameInterface Create : 2.520000 
    Load character.xml success,
    -------------------> Character Loading : 3.404000 
    
    -------------------> WeaponMesh Loading : 0.534000 
    Load weapon.xml success. 
    -------------------> Worlditem Loading : 0.049000 
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Crash ( 08:08:49 )
    Build Jul 21 2008 11:25:55
    dwTotalMemKB = 1031660 KB
    dwAvailMemKB = 99768 KB
    dwVirtualMemKB = 2097024 KB
    [Exception]
    Address : 00514129
    ExpCode : c0000005
    Flags : 00000000
    #Param : 00000002
    other : 00000000
    [Context]
    GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
    EDI: 00006e65  ESI: 1b324740  EBX: 01dde67c  EDX: 0000000f
    ECX: 0012f240  EAX: 1b324740  EBP: 0012f448  EIP: 00514129
    CS : 0000001b  Flg: 00210206  ESP: 0012ede0  SS : 00000023
    [Stack]
    00000010 0012f448 006abd00 76af4e4f 1b324740 1ca46b25 1ca46b20 037f0031 
    00000000 037f96e8 0012ee80 5b7a820a 5b786b78 0012edf8 5b786b75 0012ee80 
    5b7a820a 5b7c4ad8 ffffffff 037f96e8 5b7bf246 06da7500 00000006 00000000 
    0012ee90 5b7be39c 017f96e8 5b7865d9 0000000d 0012eed0 00623458 7c950060 
    ffffffff 00000006 00000000 037f96ea 00000003 5b8503bc 0012ee50 0ee80730 
    0012eea4 00000000 00623458 0012eeb0 7698eea1 00000000 00000000 00000000 
    00000000 0000000d 0000000d 001546f8 0012f248 0051480b 00000010 006abd00 
    76af4e4f 0063b818 76af4e00 00000000 00623454 00000000 00623454 00000000 
    00623454 00000000 0012eeb0 006adb94 0063b874 00000000 7c000000 0063b874 
    02f54fc8 00000101 0063b8e4 02f54fc8 1ca44d20 1ca452c6 00000019 00000002 
    00000004 00000000 000024a8 00000000 000024a8 00000000 c4dd7202 73756261 
    78742e65 7c950074 7c9501db 000002e8 000002e8 00000000 7c950222 00000065 
    027c0178 027c0000 00000000 0012ef5c 0012efa4 027c0000 7c950222 00000004 
    027c0748 027c0000 00000000 0012ef7c 00000320 1ca3e8c0 027c0178 000004e8 
    0012f1d0 7c951028 7c951086 7c9501db 00000018 00000018 76af4e4f 7c951028 
    00000002 7c9501db 00000318 00000318 76af4e4f 00000000 1b2f80e0 00000008
    Please delete the contents of your abuse.txt .

    abuse.txt
    Code:
     
    END
    If you use custom maps, you should edit this. (It avoids crash.) :
    Code:
     
    00513E56     8A0D 88ECDD01  MOV CL,BYTE PTR DS:[1DDEC88]
    00513E74     0905 88ECDD01  OR DWORD PTR DS:[1DDEC88],EAX
    00513E7A     B9 5CECDD01    MOV ECX,01DDEC5C
    00513E9C     B8 5CECDD01    MOV EAX,01DDEC5C
    006173A0     A1 88ECDD01    MOV EAX,DWORD PTR DS:[1DDEC88]
    006173A8     A3 88ECDD01    MOV DWORD PTR DS:[1DDEC88],EAX
    00620D50     B9 5CECDD01    MOV ECX,01DDEC5C

  6. #6
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Serious Map problem on 2008.

    Well I don't want to disable channelrule and BOnlyDuelMap. It worked once before but I don't know how xD.

    I just thought that official servers must be adding maps just by increasing the count so I tried the same and the maps, channelrule, banner from lobby worked.
    Posted via Mobile Device
    Last edited by Phoenix; 17-03-10 at 09:57 AM.

  7. #7
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Serious Map problem on 2008.

    How is abuse.txt related to this?

    EDIT : Lol, the client loads properly now. I deleted the contents of abuse.txt. However, The client crashes when I click on "Create" (stage) in-game, If I try to go to Clan channel or create a private channel & while character creation :(.

    Code:
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.390000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Reset Device 
    Video memory 371.000000 
    shader initialize successful : 1
    devices Restored. 
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Reset Device 
    Video memory 371.000000 
    shader initialize successful : 1
    devices Restored. 
    Selected character name : ***************  (len = 11)
    Reset Device 
    Video memory 371.000000 
    shader initialize successful : 1
    devices Restored. 
    Cloth VertexBuffer is Released
    Crash ( 15:56:59 )
    Build Jul 21 2008 11:25:55
    
    dwTotalMemKB = 1045332 KB
    dwAvailMemKB = 77044 KB
    dwVirtualMemKB = 2097024 KB
    
    [Exception]
    Address	:	0044c2c4
    ExpCode	:	c0000005
    Flags	:	00000000
    #Param	:	00000002
    other	:	00000000
    
    [Context]
    GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
    EDI: 0012e840  ESI: 02ed6108  EBX: 00000000  EDX: 68676948
    ECX: 01dde67c  EAX: 01dde67c  EBP: 0012e888  EIP: 0044c2c4
    CS : 0000001b  Flg: 00010216  ESP: 0012e620  SS : 00000023
    
    [Stack]
    0012e740 00000001 00000000 0012e904 02ed6108 02ed6108 0044c37d 00000000 
    02ed6108 02ed6108 00000064 00000020 00000153 00000129 00000159 000000ad 
    005463c7 005465e4 ffffffff 0012f264 02ed6108 ffffffff 7c801694 73f1228a 
    00000630 002f0003 0012e6e0 00000018 000001cc 000001a3 00000064 00000020 
    00000011 000001ef 000001ad 00000060 04750f50 0012f200 77d4d581 0012f298 
    000001ef 000001ad 00000000 022c3580 00000002 00000000 00000000 00000400 
    00000300 4fe58acd 001666c0 00000006 00000002 00168870 001666c0 00000000 
    001666c4 000001ef 000001ad 0012f30c 77d4c727 022c3580 01ad01ef 00210648 
    ffffffff 00000084 77d4b7db 00324ae0 00210648 022c3580 0012f2ec 00000000 
    0012f300 77d70494 0012f328 77d4e010 00210648 00000084 00000000 01ad01ef 
    00000001 0012f380 5ad71af6 00210648 00000084 00000000 01ad01ef 00210648 
    01ad01ef 00000084 3f800000 0020ff20 3f800000 3f800000 440d2000 43e18000 
    00000000 3f800000 0020ff20 00000000 00000000 77d4dfe9 00000001 0012f39c 
    00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
    00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
    00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
    Last edited by Phoenix; 17-03-10 at 01:49 PM.

  8. #8
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: Serious Map problem on 2008.

    Bump. >_>



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